Jump to content

Red_Sage

Member
  • Posts

    32
  • Joined

  • Last visited

    Never

Red_Sage's Achievements

Articulate Vlish

Articulate Vlish (4/17)

  1. Quote: Originally written by Thuryl: If Al can do all that while working within a single game engine, why can't Jeff do that with the benefit of being able to program a new engine for every game? [/QB] Jeff does the manpower work equivalent of atleast 7 (story, gamedesign *2, programming*3, some art), Al perhaps the work of 3 maybe 4.
  2. Baldur's Gate I - II is crap compared to Planescape Torment. Epic storylines are engaging but not moving. Alot of people are comparing A4 to prior offerings with rose tinted glass, making them unable to judge objectively. Technically A4 is the best offering yet, most detailed art yet (though not as vibrant as those of Exile series) with fuller animations,seamless world, a more streamlined fighting engine, removal of retarded annoyances as weight limits, secret doors, arrow hoarding, food, sleep, death and highly contrived puzzles. Storywise though, it is pretty straightforward albeit a fair bit engaging. My only qualms are the removal of potion brewing - i liked the sense of accomplishment from looking at my very own potion i brewed, reduced variation and hence strategy in spells: simply damage and heal :S, no capture soul, scry monster, stealth, etc., walk distance limit and finally having to enter fight mode to kill a rat when at level 20.
  3. I seem to remember in Exile doors making that creepy creaky sound without my being the one to do it. *shivers*
  4. Quote: Originally written by Thuryl: If you want the real reason, it's because of the way that numbers are stored in computers. Your current coin total is stored as a signed two-byte integer, which can only go up to 32767 before it wraps around and becomes negative. To prevent wraparound bugs, a cap is imposed at 30000. That seems strange, I dont think thats why. Why not simply use a 32 or 64 bit integer then? And your XP can go much higher than that. Which even in memory is at least 16 bits (likely 32 bits) in width. On disk your eXp = val_at_offset_5fc3 * 256 + val_at_offset_5fc2
  5. Sorry guys Ive been busy. Editor Here is another one Archmage, please upload. Thanks! Also, if you are running Mac OS X you might consider installing Mono Framework for Mac OS X which may allow you to use the editor as well. *Why am I a new arrival if Ive been registered since 2001? Harrumpph*
  6. Sorry guys Ive been busy. Editor Here is another one Archmage, please upload. Thanks! Also, if you are running Mac OS X you might consider installing Mono Framework for Mac OS X which may allow you to use the editor as well. *Why am I a new arrival if Ive been registered since 2001? Harrumpph*
  7. Can anyone with the ability to host .Exes executable please host this for me? It would be quite appreciated as emailing individually is a tad time consuming. Till I can find a host just email, PM me, or post here and ill send it to you. Ill update the original post once i have a host.
  8. Can anyone with the ability to host .Exes executable please host this for me? It would be quite appreciated as emailing individually is a tad time consuming. Till I can find a host just email, PM me, or post here and ill send it to you. Ill update the original post once i have a host.
  9. Hey guys, i've been getting a fair bit of interest in the "editor" I wrote some weeks ago. Sorry for not actually uploading it. It was sort of a quick weekend hobby project to figure out the save format and ehm redistribute some points... Anyways I really didnt think far forward cause I wrote it in C# and targeted the .Net 2.0 platform. I apologize for this, although in the future, thanks to projects like this , targeting .net would gurantee cross platform availability. But if you have windows and a fast internet connection then I suggest you download the .Net 2.0 platform anyway. Lots of new stuff gonna need it and you're gonna have to get it sooner or later. ********************************************* * Avernum 4 Skills/Traits Editor * ********************************************* To use it goto your avernum directory open the folder corresponding the slot you wish (i.e. save17, i believe is quicksave) and open the file "data". ------ private int[] off_arr = new int []{24006,29158,34310,39462 }; //offsets for each character fs.Seek(curr_off, SeekOrigin.Begin); //c_data, s_data etc are all of type byte or unsigned char for C++ people. fs.Read(c_data, 0, 61);//stats fs.Seek(19, SeekOrigin.Current); fs.Read(s_data, 0, 79);//spells fs.Seek(241, SeekOrigin.Current); fs.Read(t_data, 0, 29);//traits
  10. Hey guys, i've been getting a fair bit of interest in the "editor" I wrote some weeks ago. Sorry for not actually uploading it. It was sort of a quick weekend hobby project to figure out the save format and ehm redistribute some points... Anyways I really didnt think far forward cause I wrote it in C# and targeted the .Net 2.0 platform. I apologize for this, although in the future, thanks to projects like this , targeting .net would gurantee cross platform availability. But if you have windows and a fast internet connection then I suggest you download the .Net 2.0 platform anyway. Lots of new stuff gonna need it and you're gonna have to get it sooner or later. ********************************************* * Avernum 4 Skills/Traits Editor * ********************************************* To use it goto your avernum directory open the folder corresponding the slot you wish (i.e. save17, i believe is quicksave) and open the file "data". ------ private int[] off_arr = new int []{24006,29158,34310,39462 }; //offsets for each character fs.Seek(curr_off, SeekOrigin.Begin); //c_data, s_data etc are all of type byte or unsigned char for C++ people. fs.Read(c_data, 0, 61);//stats fs.Seek(19, SeekOrigin.Current); fs.Read(s_data, 0, 79);//spells fs.Seek(241, SeekOrigin.Current); fs.Read(t_data, 0, 29);//traits
  11. I find it amusing people are arguing about biological limitations in a world where the laws of physics hold no sway and magic rules. Conservation of matter for one , and gravitational effects for the other (ridiculously high weight carrying, dont get me wrong I like the removal of such annoying things that do not enhance the game experience - ppl play games to escape reality, not to have to eat, pee, shower, sleep). I see no reason why in a world of magic, cross breeding between species would not be possible. Ehm, Half Dragon/ Half Human? Divinity in bloodline (Divinely Touched). Dintiradan, some sliths never reach the age of thought or some similar. All sliths are born little less than lizards until someday, abruptly, they can have thoughts. It is not a sure thing however, since some sliths never experience this phenemonom and hence never have thoughts and remain primitive.
  12. Quote: Originally written by Euphemism Wrapped in an Innuendo: Spellcraft and Magery are functionally identical. Raise whichever costs fewer skill points (so you'll eventually raise both). They increase the bonus in the formula for spell effects. Magical Efficiency doesn't improve your spells, but it has a chance of reducing the amount of energy you expend by casting them. Since this is a random chance and not very likely even for significant amounts of Magical Efficiency, it's generally considered a nearly worthless skill. I wouldn't bother putting points in it. —Alorael, who can also add that all skills affect mage spells and priest spells identically except for the obvious pair of skills dedicated solely to one or the other. Actually, at 100, your efficiency is so good that you end up might as well having infinite spell energy. Everything costs 0. With the odd spell costing 1 -2 albeit easily replaced by first aid.
  13. Quote: Originally written by Euphemism Wrapped in an Innuendo: Spellcraft and Magery are functionally identical. Raise whichever costs fewer skill points (so you'll eventually raise both). They increase the bonus in the formula for spell effects. Magical Efficiency doesn't improve your spells, but it has a chance of reducing the amount of energy you expend by casting them. Since this is a random chance and not very likely even for significant amounts of Magical Efficiency, it's generally considered a nearly worthless skill. I wouldn't bother putting points in it. —Alorael, who can also add that all skills affect mage spells and priest spells identically except for the obvious pair of skills dedicated solely to one or the other. Actually, at 100, your efficiency is so good that you end up might as well having infinite spell energy. Everything costs 0. With the odd spell costing 1 -2 albeit easily replaced by first aid.
  14. The only thing I dislike are the lack of awesomely detailed item descriptions of the exile series and no Scry monster spell. I guess I miss capture soul/simulacrum as well. Otherwise great game, everything is streamlined for less headache and more gameplay. Like the seemingly seamless world too.
×
×
  • Create New...