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Cake

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Everything posted by Cake

  1. Hmm... that's weird. I'm playing on Torment right now, my "tank" has 90% armor at lvl 32, and my healy priest guy at lvl 30 has the lowest with 79% with all magic damage gear. All my characters have divinely touched, could this be the difference? My priest is by far the best damage dealer in my party, with 30 magical efficiency he rarely runs out of mana and most of the end game monsters are vulnerable to ice and disruption. This gives hope to Anama parties =D As long as you can endure haste-less fights.
  2. I would personally ditch nimble fingers for divinely touched. The latter trait is far too useful, based on my experience on torment. And like the last poster said, ditching haste makes the game unnecessarily hard. I'm almost done my torment game, and GOOD GRIEF!, some battles take 30 minutes even with haste! I have a second computer nearby so I can surf the web while I wait for my party to finish the battle. PS, if there's a way to speed the battle animations, please tell me.
  3. The game is only "easy" on normal difficulty if you had chosen the correct party setup and the correct skills. If Jeff truly wants to make it easier for the first-timer, he should set up a default level-up button (similar to BioWare games), so that the first -time gamer doesn't upgrade irrelevant skills.
  4. There are two spellbooks in the room with Solberg. I've unlocked one of them so far, but is it possible to unlock the other spellbook?
  5. You can only get there if you complete the 3rd or 4th part of the chain of quests from Lark, the alchemist from New Harston
  6. This might be a minor bug but.. I massacred the Landing folks, Anakin Skywalker style, then I went to free the poor little drake. When I went down there, it turned out that he had freed himself already, not only that, he wanted to kill me! So much for gratitude! After I killed the drake, in self-defense. The text box said my geas is loosened. Which is weird because I've never been geas-ed by the aged sage.
  7. Also, when you remove the geas, it kept all my Anama bonuses. However, I killed everyone in my party except one guy when I de-geas myself. So it seems like joining the Anama entails you to a free +2 in priest spells, magical efficiency and magery. You also get a key to rob them blind too, and xp when you click on the join button. Seems like a power gamer's dream.
  8. By joining the Anama, you get a bonus to priest spells, magical efficiency and magery; assuming you have a point in them before hand. The side effect is that you won't be able to cast mage spells. I have a party with 2 priests and 2 mages. I killed the 2 mages before joining the anama. In effect, the 2 mages didn't join the anama, while the other 2 priests did. So my priests got all the bonuses, while my mages didn't get any penalties. However, if you had joined the anama with all 4 of your party alive, then that would be a different story.
  9. The entire game resides underground. Riddle me this. The "outside" areas of Avernum don't require light, but it's still underground. I would rather we continue this forfeiture of "realism" so that I don't need to assiduously collect every lantern I see and then clicking on them every time I venture forth into a dungeon. I would like to imagine myself playing an epic warrior fighting big bad monsters than a walking lamp post.
  10. The darkness helps hide the 90s graphics. That's my only explanation.
  11. Sorengard disappears if you leave the map zone right after you defeat the sentinel. So if you leave the map without ever talking to him, you'll never find him again.
  12. Quote: Originally written by aixia: Hey, at least it now asks you to hit F4 twice to reload, it didn't used to and I can't tell you how many games I screwed up with that. This is much better! That would be nice if that's how it worked on my copy. I'm using the Windows version. Still, this is such an easy thing to fix I'm hoping Jeff can do it for the next patch.
  13. Why is the quick load key (F4) right beside the quick save key (F3)? On behalf of all the other klutz out there, is there a way to change the keys? Or even remove these keys all together? Worst of all, the quick cast key (F5) is right beside the quick load key (F4), this is a pain for my spell intensive party.
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