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Sappho

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About Sappho

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  1. Do what you wish with it Micro. -Euphoria-
  2. Quote: Originally written by Azuma: Avernum 5 was supposed to be enjoyed raw. No script-editing side dishes. Quote: Originally written by Azuma: Quote: Originally written by Sappho: tl;dr We know that already. We're just saying that script editing(modding if you want it... ) removes the essence of the game. We don't play the game to edit it. We play it because we play it. Hypocrite. You are supposed to enjoy the game in the raw without any "cheats". Does not using this cheat "remove the essence of the game?" Play the game because you play it eh? Yeah right, thats what I thoug
  3. Over and over and over again I see the same recurring error when talking about unlocking the special skills. Everyone talks about them in terms of the level needed in this skill or that skill to unlock them, and then need to back peddle to adjust for bonus stats from items, or skills bought at trainers, or skill levels from traits. Here is the basic simple (and if you look carefully, the one place that gets it right is the walkthrough) fact....to unlock the special skills you must look at THE COST to train skills, not skill levels. It is all about skilling COST. Once again, for those w
  4. Quote: Originally written by Azuma: Quote: Originally written by Sappho: tl;dr We know that already. We're just saying that script editing(modding if you want it... ) removes the essence of the game. We don't play the game to edit it. We play it because we play it. Do you bother to read posts before replying? Based on most of your forum comments it seems you do not.
  5. I must say, I am quite disappointed at the above three responses. At best they seem dismissive; at worst they seem to be making some negative judgment about modding. First I would like to ask...if you have nothing constructive to add to this topic, and only wish to poo poo the mere idea of modding, please don't bother to leave a comment. It adds nothing useful to the conversation, and only servers to derail this as a useful thread. My next observation about the above three responses is that they seem to completely overlook the potentially wonderful applications of modding. The ent
  6. Here are some generalized tactics for altering scripts to make crafters more friendly. I will use, as a general example, Gorp in Exodus. These same types of changes will have similar effects at any crafter, FYI. I will bold sections of interest that will/should be edited. Ok, here is an unaltered part of this crafting script: begintalknode 77; state = 75; nextstate = -1; condition = num_of_item(296) > 0 && num_of_item(295) > 0 && coins_amount() >= 200; question = "Make a shortsword. (Give 1 fine steel, 1 focusing crystal, and 200 coins.)"; t
  7. I have not tested this, but I think this will suffice as a script hack that will allow easier raising of the dead. Open the av5itemschars.txt file: find begindefineitem 252 Replace: begindefineitem 252; it_name = "Mushrooms"; it_which_icon_ground = 14; it_which_icon_inven = 14; With: begindefineitem 252; it_name = "Mushrooms"; it_ability = 187; it_level = 7; it_which_icon_ground = 14; it_which_icon_inven = 14; This should give mushrooms the same abilities as a Raise Dead scroll. Now just be sure to pick up all the mushrooms you fi
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