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nick777

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Posts posted by nick777

  1. Yes, that is what I'm saying. I want to maximize the proportion of the game that is engaging and reduce the wasted waiting time. It will make the game more immersive to do this.

    It depends on how you play the game. On lower difficulties, you can just breeze through and ignore half of the stuff. But on higher difficulties, I have to go back and forth more, chip away at a few different zones at the same time, run away to reload essence, go back to pick that lock, go back to loot stuff you didn't have room for in your inventory the first time, etc. So all that walking really adds up then. If you are hitting a zone for the first time, it's a minor factor. Many games have speed controls. I'd like Jeff to build this in. Why not check to see if its in combat and if not, and only then apply it? Combat animations are far faster anyway, so it does appear there is at least some disconnection in the code.

  2. I'm wondering if there is a way to speed up my walk speed. I like that there's auto pathing so I can click and the shaper will move, but all the waiting is tiresome. Can I tweak a setting to make my shaper run all the time instead? I'm thinking it's probably in the settings somewhere. And if I don't have to create a new character, that's even better. And if there's a setting to apply it to my creations as well, even better.

    Thanks!

  3. I see that there is a switch behind a door that I cannot open to free the slaves. They won't talk to me until they are freed. I cleared the level and did not find a key to the door. I didn't see any hidden switches anyway. I don't get a message saying I need a higher Tool Use skill to pick the door. How do I free the Nephil Slaves for the quest?

  4. The idea of automatic game/scenario game creation intrigues me.

     

    If anyone remembers the game/program Adventure Construction Set by Stuart Smith (mid 80's), you could make games with sub-areas within the game. There was also an option to have the computer finish making the game for you (or make the whole thing). The scenarios frequently didn't make sense as to the storyline, but it was fun exploring the zones and fighting the monsters.

     

    I once read that soap operas could be written with a program...sort of like a mad lib type thing...blanks could basically be filled in, and plots could be chosen or randomized to make stories.

     

    Seems to me like something like this would be really cool, and a way to generate new Spidweb type games to play while we are waiting for another release! What do you think?

  5. After doing the Goag-mar quest to kill the queen, I ran around and did some other quests, then returned to clear the place out. However, the secret passage to lower Goag is blocked and the portcullises up in the center are closed. The disappearance of the secret door seems to be a bug...how can I fix this?

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