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nick777

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Everything posted by nick777

  1. Yes, that is what I'm saying. I want to maximize the proportion of the game that is engaging and reduce the wasted waiting time. It will make the game more immersive to do this. It depends on how you play the game. On lower difficulties, you can just breeze through and ignore half of the stuff. But on higher difficulties, I have to go back and forth more, chip away at a few different zones at the same time, run away to reload essence, go back to pick that lock, go back to loot stuff you didn't have room for in your inventory the first time, etc. So all that walking really adds up then. If you are hitting a zone for the first time, it's a minor factor. Many games have speed controls. I'd like Jeff to build this in. Why not check to see if its in combat and if not, and only then apply it? Combat animations are far faster anyway, so it does appear there is at least some disconnection in the code.
  2. Yes, I should have clarified. Combat walk speed is fine. With combat on, I move much faster. I think if I were playing without creations, it would be faster for me to leave combat on all the time, and that could be a work around. The only thing is, its turn-based.
  3. I'm not looking to change the outcome of the game, just to reduce the downtime. Could the mob speed also be increased so it stays relatively the same? Travel is tedious. I don't recall it being this slow in the other Spiderweb games.
  4. I saw in an older forum for the original game that you could edit parameters in the GFitemschars.txt file, but the parameter they mentioned doesn't seem to be in this file, just ones for the creations. Maybe the PC parameter has been moved. It has to be in there somewhere though.
  5. I'm wondering if there is a way to speed up my walk speed. I like that there's auto pathing so I can click and the shaper will move, but all the waiting is tiresome. Can I tweak a setting to make my shaper run all the time instead? I'm thinking it's probably in the settings somewhere. And if I don't have to create a new character, that's even better. And if there's a setting to apply it to my creations as well, even better. Thanks!
  6. The like button didn't work, so I'll add a comment. I agree - dread curses are too freely given and too hard to remove. Also dark thoughts... huh?
  7. And there it is, in the desk. Can't believe I missed it. Searched that zone like 5 times and missed that desk every time. Thanks!
  8. I see that there is a switch behind a door that I cannot open to free the slaves. They won't talk to me until they are freed. I cleared the level and did not find a key to the door. I didn't see any hidden switches anyway. I don't get a message saying I need a higher Tool Use skill to pick the door. How do I free the Nephil Slaves for the quest?
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