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Earth

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Posts posted by Earth

  1. Originally Posted By: Rent-an-Ihrno
    Hardiness is an awesome skill, by the way. Don't neglect it.
    And try to avoid a mage/priest-combinations. If you spend your skill points and your money on too many different things, you won't become good at anything.


    My magepriests reached max levels but i'm not sure if they both had max lvls on mage and priest but still they were deadly at end game and earlier since they killed more enemies than fighters so got more exp (at least on A3, A1-2 I have forgot).
  2. Originally Posted By: Empty
    There is a link to this topic now.

    —Alorael, who found most of the locations fairly predictable. Still, if there's a demand, there's a use for it in the thread.


    yeah there is but i doubt those locations help much since it is hard to miss pylons except at vahnatai and loylalist land and anama if doesn't search whole area.
  3. Originally Posted By: Akovon the Dragon Lord
    Is there a tread that lists all the Stone Pylons in the game?


    1st: Blackchasm Outpost
    2nd: New Harston
    3rd: Gladwell's Keep
    4th: Shanker's Tower
    5th: Harkin's Landing
    6th: Exodus
    7th: Solberg's Tower
    8th: Anama Lands
    9th: Highground
    10th: Muck
    11th: Vahnatai Lands
    12th: Melanchion's Keep
    13th: Loyalist's Land

  4. Originally Posted By: Toby-Linn
    I wish my party could learn that seared lightning spell that some of the tougher magic using baddies throw at you...that spell was evil! And so hard to recover from!


    yeah, seems that most casterss were able to do that and added with searing monsters healing spells were very much used and sometimes waiting it wear off took several minutes while couldn't do much else than keep healt up.
  5. Originally Posted By: Ghaldring

    My lvl 13 nephil is currently killing goblins in Tranquility. He has bows 7, melee 5, blademaster 3, and dexterity 2. The Yew Bow and Radiant Blade (+10% to hit) are equipped. Yet his chance to hit is only 54%, while he always hits with a melee attack. What gives? My combined melee and blademaster skill is only one higher than my bows skill, yet I'm hitting far more often with melee than bows.


    Hitting percentage raises when you get better bows. My party has bows between 7 and 10 and sharpshooter between 11 and 13 and all have best/near best bows and hitting percentage is high. Against Giants and Ogres I had better hitting % than against smaller enemies (not to mention Skeletons since those blocked hits very well).
  6. Originally Posted By: madrigan

    Thanks everybody. That explains it, because I don't think I've ever completed that rat quest. I can never find enough rats. All Graham says to me is, "go away until you've done something useful, grrr blah blah shade." I'm at the Tower of Magi now, but maybe I will go back and try to find some more rats. Maybe if I do the Letter From Giscard quest, there are some more rats in those locations...?


    Rats "respawn" to that area bit often so just keep opening storagerooms doors and getting away from that area helps too.
  7. Originally Posted By: Akavon the Dragon Lord
    I killed Dorikas and I must say he was pretty hard, even without his bodyguards. It was one of the few battles I really had to strain myself to complete. Alas, its one of the few flaws in Jeffs games. I'm just not challenged seriously in the vast majority of fights.


    then you min-max your party? for me battles with multi-enemies (not all but many) or single powerful enemy were hard enough at normal.
  8. [quote=madrigan

    Until the very end I thought that this was Dorikas attacking the Castle, and that my characters would be there to stop him. That would have been pretty awesome, actually.

     

    yeah but like where Dorikas would got enough army to attack on castle especially alot got killed at howling?

  9. alot places are somewhat hard cause enemy is powerful and/or has some advantage but 1 of the hardest tasks are larkin's quests (not all but most) but i say soultaker, bug queen and upper khora are 1 of the hardest and of course parts of lake of trials (i so hate fighting middle of volcanos cause then spellcasters do only half of damage they could do). sentinel workshop ain't easiest place either cause sentinels do alot damage and boss is invulnerable to party's attacks.

  10. my spellcasters had discplines up to that curse (i spent most skillpoints they got to raising mage and priest levels (although my priest had 18 lvls at priest-spells cause i trained her to 16 and she got 2 more on armor) and intelligence bit).

     

    spellcasters having bd's helps alot against big enemies (1st uses shield breaker and 2nd uses curse so fighters have bit easier fight to end enemy's life/existent).

     

    my 2nd fighter had all discplines except last1 (1st had up to mighty blow) but i used only mighty blow.

  11. Originally Posted By: Rent-an-Ihrno

    However. Why are we discussing this here, anyway? I don't think Jeff would go like "Hm, I think I'll make god the last boss in A6... but oh no, wait! The christian god is actually a trinity,* and I already had a splitting boss in A5! Oh gosh, if I only knew a religion who's god is a purely monotheistic one! Maybe I can find something about that in the boards..."

    * Or however you would phrase that.


    none of enemies has been from heaven as far as i remember, only sorta religious enemies have been all those demons we have smashed so fighting against angels would be new idea.

    Originally Posted By: jORDO
    I would say that it would be pretty sweet if A6 had at least one large area where our tireless adventurers must vanquish a seemingly endless horde of feisty demons. Bringing Demonslayer into A4 made my week, and the bonuses (not to mention needing only one hand to wield it) made the quest for acquisition worthwhile. One idea I have been kicking around for plot involves the Giant Friendly Talking Spiders. They have been the staple of the Spiderweb since E1. Why not bring them into the mix, on a grand scale? "Everything is dying. The glowing fungus dims. Only the Friendly Spiders do not seem affected." Kinda' ridiculous, but it could be fun. Or maybe start in the final stronghold from A5, and destroy the bridge. The only place to go is the Tower of Magi, through a portal. Open up the classic map from A1, A2, and A4; then toss in some surface areas. Sunlight would be cool. Maybe make Erika into a lich, and let her wreak havoc. The "history" of Avernum is expansive. If this is to be the final installment, I want all the stops pulled out. Bigger. Badder. More loot. More choices. I like A5, fundamentally speaking. I just want more.


    somehow i doubt 6th avernum will be last since alot storylines can be invented which happen in future or between previous avernums.
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