>>Importing characters would be a problem because each game starts you at level 1 and builds up. The game would be trivial if you started with a character who could tear through everything.<<
-Thou Shalt
TS- I disagree. I love powering up and blowing everything away when I play RPGs. But I know that some people like started up from level 1. In addition to letting people skip the powering up aspect of a future game, importing characters from other games would also making it more likely future game buyers go back and buy previous titles, and would be a reward repeat customers. EA does this all the time in their PS2 games. you can import teams from previous titles to new ones, and you get bonuses starting new games if you have saved files from other EA games on the same saved game card. They are not the only company that does this. Its a smart idea.
>>Did you mean "and" instead of "or"? I hope that in A5 we won't see so detailed "reason" of the growth of creature populaton.<<
-Ford Prefect
I mean "or". It would depend on ths situation- if you had a cave full of goblines, they could keep showing up on repeat visits until their "chieftin" was killed. Slimes or lizards or other creatures could have a "slime mother" or "Lizard Queen" in the same way; once the specific creature was killed, the monsters would no longer show up in that area, but if the player liked being able to kill more creatures to buff up, they could stick around a certian area and get exp without having to move forward in the game. If the creatures annoyed another player who did not like having creatures in areas they had already killed, they could just kill the mother/queen/chieftin etc and the creatures would no longer show up.
Mr. Vogel, is a very creative guy and could probably come up with all kinds of interesting features for the new game, these are two that I would enjoy. Obviously, A4 is already pretty sweet. These are just ideas to throw out there.