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JP

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Posts posted by JP

  1. In Matt P. walkthrough, the cost of bought skills is calculated per skill point. If you pay 1200c for a skill costing 4 skill points, the cost is 300 per SP.

    Therefore you can weight the cost of skill with the cost of wisdom cristals (or potions). If a 2SP crystal is sold at 900c, it's cheaper to buy a skill costing 300c per skill point than buying the crystal and using it.

  2. The problem is to get each of your character, buffed and hasted, in a corner. And to have at least two servants on your side to keep the sentinel busy.

    Then it's just a matter of damaging the opposing servants fast enough to have them back on your side and let them to the job.

     

    Ah, the fight will be rather long, be carefull not to hit the wrong key and leave the safety of a corner.

  3. At the far end of the depths, after Dervish Tolmen's camp (not sure of his name) there is a dock with three boats. You can take one to sail to the Azure Gallery and Highground, where there is a pylon.

    If you go back to Anama's land (via pylons) the gates would be open so you can finish exploring the Howling Depths.

  4. I agree with you, I now go directly to the jobboard and talk to everybody before exploring but I still fear to lose a quest each time I attack a group of monster.

    Part of the problem is that the amount of XP you may gain in the game is limited. I don't want to lose the 50-100 I get from a quest. Even if I won't miss them to finish the game, it may prevent me from developping my character as far as I wish.

    I miss Exile 2 and its respawning dungeons where you could always get the 50 XP or 500 GP you may feel you need.

  5. Wel, I finally went through all the Darkside's ambushes and killed Derwish Thomeln. I would like to go to the nearest town to sell my loot, regain my spell points and activate the pylonn.

    However I have to go through a water chute and won't be able to go back by boat.

    Will I be able to come back to Howling Depth later, In other words, will the Anama's wall gate be open if I go back there?

    Or do I have to finish the area before going farther because it won't be accessible later?

  6. Thanks for your information. I finaly got it. I didn't like the fight. It was especialy frustrating when you get killed by moref after making it appear and had to do it again from the beginning.

    There is an area with a couple of bodies down a ledge in the south east of the cave. Can you get there? (and how?)Or is it just here for teasing?

  7. Thank you, I hope I will be able to see the spot of light. Maybe I will do this part in easy mode, I hate this but this fight really piss me of, I need to know what I have to do and to see whether I am making progress.

    Are servants created at a fixed rate or do they try to maintain a fixed number, in other words: may I get overhelmed if I don't kill them fast enough?

  8. Thank you. Yes, I do Lark's chain of quest, have to do Moref now, but I prefer to wait a bit...

    All I wish to know is wether I still have to test all combinations of entry/switch in the chitrachs' nest (I hate this) or will find a way from another area.

  9. Quote:
    Originally written by Taliesin:
    It is indeed Incantor Horazon, or Horamon, or whatever his name is. Hopefully you didn't kill the golem, although if you did, you could get everything except Resistance from Shanker, but only if you lied to Sgt. Cienna.
    Thank you,
    It was what I feared. I killed the golem, so I won't get Resistance. Fortunately, I lied to Sgt. Cienna (as an Exile/Avernum old hand, I feel closer to the avernites smile ) so Shanker will help me.
  10. Parry only needs Dext and Defense.

    I know that only points bought with SP are taken into account for special skill availability. The problem is to know whether I gained some of my skill points with race and/or traits (items can easily be checked).

     

    I also noticed that special skills don't appear at once. When you gain the last needed point, you have to close the training screen, then open it again to see the new skill available for upgrade.

  11. The best way would be to have each trainer able to sell one (or exceptionnaly two) level of skill, whatever your score is.

    It's very frustrating to lose training opportunities because you trained a skill too early, or to refrain to train a skill for fear of losing training opportunities.

  12. I could deal with Gelmax himself, the problem was the swarm of poisonning bats. Thanks for the daze tip, I will try it this evenning. It should enable my party to avoid facing so many foes at the same time.

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