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Dintiradan

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Everything posted by Dintiradan

  1. Yeah, it probably wasn't the greatest idea. Working on someone else's work is never fun. Besides, the only people who could actually do it would be the designers, who probably would prefer to work on their own scenarios. -------------------- Is it Fluffy Turtle season yet?
  2. I solemnly swear to release at least one BoA scenario by November. By SupaNik: Quote: Edit: Wait... wouldn't this be a good way to get more people interested in BoA? By converting BoE scenarios, we're creating a new pool of scenarios to play. And it shouldn't take as long as making one from scratch, right? By TM: Quote: Absolutely horrible. Be prepared to re-write scripts by yourself, and the towns/outdoors will be completely butchered. I'm just spitballing here, but out of curiosity, how hard would it be to port a scenario that wasn't your own? If there are any abandoned BoE scenarios, maybe someone could port them... -------------------- Avernites are from Mertis, and Nephilim are from Vantanas
  3. That's odd. About a month ago, a thread was started asking how many people are in the midst of designing a scenario. Even if a tenth of those people actually complete one, the Blades community is far from dead. -------------------- Triad: We wish the return of Linda. Conrac: Oh, swell. She only summoned a demon lord into the tower once. She's only mildly insane. What a wonderful idea! Let's proceed at once! Triad: We appreciate your acquiescence.
  4. I've yet to play A4 (March is coming too slowly!), yet I don't think it will be a problem to play it first. Jeff did a pretty good job in A2 and A3 summarizing what came first. Personally, I played the A3 demo first, and had few problems figuring out the history. It all boils down to how much money (and time) you want to spend. If you just want to buy one game, I'd recommend downloading the trilogy demos, then playing A4. I've found the quality of the games have increased as the series went on, and (hopefully) A4 is even better. -------------------- I've seem to misplaced my sanity. Have you seen it?
  5. I feel your pain, M.o.R. Microsoft's decision to stop using MS-DOS in XP made me mourn the loss of all those classics (good thing I have another computer with WIN98!). -------------------- VOTE FOR DINTIRADAN! I promise to reduce the number of random encounters in Valorim, introduce an adventurer tax cut, and legalize skribbane!
  6. I was planning on my scenario using a new tribe of Vahnatai (maybe the ones in VoDT), since the old ones are basically already at war with Avernum. Now that I look at Drakefyre's article, it works even better: in VoDT, the Vahnatai mentioned that they are looking for Resting Vahnatai. I'm thinking of even using those specific NPCs. Comments? As for Knotty's comment, the reason Adze is using the Vahnatai is their extreme sense of honour (they're more likely than any other species to start a war). -------------------- Mmmm... skribbane!
  7. Sorry Drakefyre, again I didn't make myself clear. The villain is NOT a homeland slith, but an old enemy of them. At a risk of providing a spoiler to all who wish to play my trilogy when it (hopefully) comes out, here is the basic storyline: Remember Adze-Haakai? The demon who was second-in-command to Grah-Hoth in A1? While he was killed in A1, he wasn't destroyed, and has come back (remember, Grah-Hoth also wasn't destroyed, only slain). Basically, Adze-Haakai was the first to come through the gate in A3. When the Heroes came to the Tower, Adze fled (he knows how deadly Heroes can be). Adze is still obeying his master's last wishes (eternal vengance against Avernum) and does this by war-mongering. In scenario #1, it's with the Vahnatai. In #2, it's with (pending). In #3, the Heroes try stop Adze from summoning Grah-Hoth (for what, the 5th time?). One concern I have is this: I haven't played A4 yet. Does this storyline conflict with the events in A4 (just answer YES or NO; A3 was ruined for me when I found out early who was behind things). I'll be posting this on the old and new thread, both still seem to be active. -------------------- Make Bob happy. - The Creator
  8. I apologize for not making myself clearer before. The plotline I'm playing with right now has been narrowed to three separate scenarios. All three take place in different settings (two in Avernum, one in Valorim). The only thing tying the scenarios together is the villian (who has separate plots in each scenario) and a few NPCs. Anyways, here is my 'thesis' for #1. Please feel free to comment, insult, whatever. The Heroes are hired to investigate miners disappearing in an Avernum town. When they arrive, the town SEEMS completely empty, but they find cave with hibernating Vahnatai and a shattered Crystal Soul. As heroes investigated the C.S., living V. stumble on them and attack. Heroes must prove their innocence and discover the mystery behind these two separate events. A few added twists: Heroes discover that the task of saving the town becomes MUCH easier with a Vahantai artifact (makes Black Shades and Guardians visible). They have three options: trudge their way through the town, trying to find both solutions at once; attack the Vahnatai and get the artifact, making the town easy to save but possibly starting another Avernum/Vahantai war; or 'steal' the artifact, hoping the Vahnatai forgive them when they present proof that they didn't destroy the Crystal Soul. (This way, the approach isn't as much Good/Evil. It's more Brute Force/Stealth). One other thing: the villain in these three scenarios will be a deceiver/illusionist. Kelandon, is there any Homeland Slith words that could work for this? Possible meanings could be 'wielder of shadows', 'master of shadows', etc. Thanks a lot! Thus endeth the post (yes, yes, it's longer than one paragraph). -------------------- Famous Last Words: C'mon guys, it's just a suit of armour. We've fought golems tougher than this before. And this time there's only one of them!
  9. I recently finished reading the Editor manual and have a vague storyline in the works. However, it will be at least a few days before I can package it down to one paragraph as Prometheus suggested. In the meantime, I'd like to make two observations/suggestions: 1: All the experienced designers are berating the newbies for planning this epic setting that, ultimately, will never get published. My approach is slightly different. Once your grand epic is completely thought out, partition it into several episodes, or 'mini-scenarios' (this is part of the reason I can't provide a plot right now: my idea involves a reoccuring villain over 3-4 scenarios, and while I have a basic idea for #2-4, #1 is still vague). 2: My other idea is creating 'drop-in' dungeons instead of full blown scenarios. For instance, before the grand epic is created, make a 32 X 32 alternative to Warrior's Grove. Or make your standard goblin dungeon that other designers can import into their scenarios as side-quests. Just a couple thoughts that might improve the chances of newbie designers (myself included) actually getting published. -------------------- Before they send us ... ... to a grave ... ... Alien Beasts use ... ... Burma Shave.
  10. Just started to play around with the Editor a couple of days ago. Once I get the hang of it, I might create a few small scenarios. On a similar note: I wasn't planning on creating huge, sweeping worlds; rather, on making a few one-town scenarios that others can drop into their own scenarios as stand-alone dungeons. (The first idea I'm going to be working on is an alternative to Warrior's Grove). Just wondering if there are any like-minded lurkers out there; maybe an new topic could be started on dungeon ideas.
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