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trinko

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Posts posted by trinko

  1. I've finished part of the corruption core region and so far I've seen 3 different explinations for the cause of the corruption:

    1) infernals summoned to do work flood their way out of a portal

    2) Woman trying to set up wormholes to speed travel

    3) 3 priests summoning some invincilble force that gets mad at them

     

    What's odd is that in each case it says now you know why the corruption started. That text is wrong if the 3 things are supposed to have happened simultaneously.

     

    I tried to tell the news to the Base C commander but she wasn't interested.

     

    Is this resolved somewhere?

     

    Thanks!

  2. Well I've been playing Jeff's games since the first exile and I'm a programmer.

     

    I'd say that a "feature" that regularly makes the user angry is worth a bit of time to fix.

     

    When I'm outside of a city and I click on another point outside of the city I shouldn't end up in the city. It shouldn't be the users job to outwit the route planning algorithm.

     

    This has happened to me many times and it's irritating.

  3. Generally speaking the algorithm for getting to where you click the mouse works very well.

     

    But I don't like its behavior when leaving or entering an area is involved.

     

    I have many times ended up in a city when I'm trying to go from one non-city point to another. If I wanted to go to a city I'd click on the city.

     

    I'd suggest that if the end point, mouse click location, is >some small distance from a city, cave, etc, that the algorithm treat cities caves etc as inaccessible terrain. Since the player has to exit the city and replot his path anyway there's no advantage to including cities, except perhaps for computational efficiency.

     

    Also I was fighting Lord Chuckles near the entrance to the gremlin area. I clicked on him to get one of my fighters to attack him. The route planning algorithm took my fighter to the exit area and my whole party was suddenly outside. Since I was winning that wasn't nice. When I went back in no Lord Chuckles. I didn't bother to search for him in that maze and I fortunately had a recent save.

     

    Must be a good game that I can be bothered by little things.

  4. 1) There's a hidden switch in sulfras lair but it seems to be inaccessible due to a statue am I missing something?

     

    2) What is the gap drake? I killed a chasm drake but didn't find the weapon named smite there. According to the women in Blosk I'm supposed to find smite when I kill the gap drake.

     

    3)It would be nice if quests were organized or labled by location. Even better when you enter an area or town where you have a quest the list of quests would appear in a pop up window. Avernum has so many quests it's a pain to remember what you're supposed to be doing where.

     

    Thanks for any help!

  5. There appear to be groups of 4 sliths that respawn periodically at the west and south bridges. when I finished the game I went back and used the editor to get my characters up to the max in all stats. I then went exploring in those areas were respawning sliths made it really untenable to go before.

     

    By the way is there anyway to get into the upper level where the slith archers are right to the south of the river below formello?

  6. The other option is to go into the script file and assign the items between the code= and break; associated with the dialog for the completion of a quest to another dialog item. That way you can get credit for the spider quest--yeah they are nice--but not have to steal the egg. You can do the same for the spire mayor quest too.

  7. I tend to role play so running good characters I didn't want to help Gladwell but I did want to see what was under Erika's tower.

     

    So i went into the patricks tower scripts and changed them so that I got the rewards of the intermediate quests--I'd done the first one because it didn't seem to harm anyone--[i guess I used a charm spell on Gladwell... :)] and set it up to start the last quest in Erika's tower.

     

    That went well and I killed Gladwell afterwards--he seemed to be bad news overall. He didn't seem to leave anything in the way of items however which was a bit of a let down.

     

    This being able to change the plot is great!

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