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Sahdrani

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Posts posted by Sahdrani

  1. Jesus, do I have to do EVERYTHING FOR YOU?! Gods be damned, here.

     

    begindefinecreature 224;// Pylon

    cr_name = "Rentar-Ihrno";

    cr_base_level = 35;

    cr_creature_type = 7;

    cr_max_health = 30000;

     

    cr_resistances 3 = 70;

     

    Just put that in you av4itemschars(.doc) file and erase the old one.

  2. Oh, fine! I will just make a wand for each of those six spells! Heres Fireblast:

     

    begindefineitem 494;

    import = 0;

    it_name = "Apocalypse Wand";

    it_graphic_sheet = 8;

    it_which_icon_ground = 12;

    it_which_icon_inven = 13;

    it_weight = 1;

    it_ability = 191;

    it_value = 999;

    it_level = 999;

    it_charges = 999;

    it_extra_description = -1;

     

    Divine Retribution:

     

    begindefineitem 495;

    import = 0;

    it_name = "Apocalypse Wand";

    it_graphic_sheet = 8;

    it_which_icon_ground = 12;

    it_which_icon_inven = 13;

    it_weight = 1;

    it_ability = 164;

    it_value = 999;

    it_level = 999;

    it_charges = 999;

    it_extra_description = -1;

     

    Divine Fire:

     

    begindefineitem 496;

    import = 0;

    it_name = "Apocalypse Wand";

    it_graphic_sheet = 8;

    it_which_icon_ground = 12;

    it_which_icon_inven = 13;

    it_weight = 1;

    it_ability = 193;

    it_value = 999;

    it_level = 999;

    it_charges = 999;

    it_extra_description = -1;

     

    Arcane Blow

     

    begindefineitem 497;

    import = 0;

    it_name = "Apocalypse Wand";

    it_graphic_sheet = 8;

    it_which_icon_ground = 12;

    it_which_icon_inven = 13;

    it_weight = 1;

    it_ability = 192;

    it_value = 999;

    it_level = 999;

    it_charges = 999;

    it_extra_description = -1;

     

    Lightning Spray

     

    begindefineitem 498;

    import = 0;

    it_name = "Apocalypse Wand";

    it_graphic_sheet = 8;

    it_which_icon_ground = 12;

    it_which_icon_inven = 13;

    it_weight = 1;

    it_ability = 5;

    it_value = 999;

    it_level = 999;

    it_charges = 999;

    it_extra_description = -1;

     

    Spray Acid

     

    begindefineitem 499;

    import = 0;

    it_name = "Apocalypse Wand";

    it_graphic_sheet = 8;

    it_which_icon_ground = 12;

    it_which_icon_inven = 13;

    it_weight = 1;

    it_ability = 160;

    it_value = 999;

    it_level = 999;

    it_charges = 999;

    it_extra_description = -1;

     

    Be sure that all begindefineitem strings have different values. Otherwise, they will overlap with the present items and if you delete the wands, you will have a different item if a slot where it's not supposed to be. I remember when I made my supersword, and it overlapped with a necklace. I had a NECKLACE as a weapon! eek Can you imagine? Don't answer that question.

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