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Ur_Vile_Wedge

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Everything posted by Ur_Vile_Wedge

  1. Hmmm, in general, I'm opposed to letting summoned things get kills. waste of EXP that could be going to party members, so my picks tend to be things that run interferance than actually have direct power, that being said.... 1. Troglodyte Khazi. (Much cheaper than other big mages, and they aren't that hard to kill, so if he starts being inconvienent........ They also cast pestilince a lot it seems) 2. Giant intelligent friendly talking spiders. They're cheap on SP, they throw webs, they poison. Most of the kills then go to the poison and not to the summon guy, which results in more exp. And the webs are *really* good. 3 Null Bugs. (For reasons stated above) 4. Ur-Basilisk if you can get them, regular bas if you can't. For when I'm tired of Powerlevelings and just want to kill them all. Back in the days of E2, hmmmmm. I do remember one game getting Sulfras, and in the fight with Garzhad, I killed his guards, summoned about 4 or 5 of them, and hid in an antimagic cloud until my minons slew the mage. (Sulfras did say he wanted to feel Garzhad's skull pop beneath his teeth. It was only fair to give him the opportunity, right?) Don't think I used it that much otherwise though.
  2. Is it possible to access that central room, the one with the bed? Says there is an electrum keyhole, but the appropriate key doesn't seem to work (Granted, I haven't played the game in years and edited myself the key, so I might be off..) Also, is there a way into the vahnatai style room? Thanks for any help Ur_Vile_Wedge
  3. SPOILER ALERT. (And possible warning if this has been done a million times before...) Was anyone else dissapointed by how wimpy Rentar was? I mean, when you assault her second keep. (Why does *everyone* hide out there? Grah-Hoth, Garzhad, and now Rentar. Burrow your own fortress supervillans!) you run into a Haakai, which has all the "Oooh, we're in trouble, Haakai are enormously powerful." Nevertheless, the party you played in E3 (I never played any of the avernums before 4, so if this doesn't ring true with the other system, I offer my apologies.) But anyway, in E3, I recall eating haakai for breakfast by the end. The stone circle thingy made me fight 5 at once, which we did without *too* much trouble. Nevertheless, we couldn't even put a scratch on Rentar. (I've heard people have killed her, but I've never been able to pull it off) Now, Rentar's become a crystal soul. (In E2, they made it clear that the crystal souls were *far* more powerful as a crystal than they were in life) but I still had much more trouble iwth Dorikas than I did with Rentar-Dumbo. Blegh. Vent over.
  4. It's titled *Preparation* and it's only part 1. (I think there will be three parts) I slapped this together in the space of an hour or so. Please, tell me what you thought of it. ************************************************ Qufar fingered his blade as the oars creaked, as the stink of leather and sweat mingled with the grunts of the rowers as the little dinghy rocked out of the harbor of Silvar. As captain of the vessel, well, of the war party really, but that gave him temporary command of the little boat, he was allowed respite from the rowing, and since the men required little direction, allowed his thoughts to wander freely, to the past. The iron of his blade, a broad slashing sword almost four feet in length. Qufar had been in Exile long enough to value good iron, value any metal that could be beaten into some sort of usefulness. He earned that blade, and the captaincy that entitled him to it, on the last attack on this damned island. Then, the sliths held it, and, like now, their feared leader had recently been slain, and the army was once again exploiting the holes that random adventurers had created. Dolthar, I think that’s what they call the fort now. Even crippled with what the advens did and with the greys helping, well still pay the butcher everything he wants to dig the empire out of that hole. But it had to be done. Micah wanted full control over the sea routes, or what passed for them down here, so they could outflank the Front. If they could cut off the supply route there, they’d cut off almost five thousand of the Empire’s best. The war would effectively be over. And to do that, we need to burn out this fort. Occupy it this time, hopefully, instead of just cleaning it out. Another creak, and Qufar dimly saw the stucco walls and shimmering barriers that was Fort Dranlon. No boats joined their squadron. Even with the swing that the greys gave them, and the limited offensives that had been brewing recently, Fort Dranlon’s position was still precarious, with Cotra gone to the eyebeasts and gazers. The boat turned left, and Qufar vaguely noticed the rowers changing shifts. They were almost halfway there. Qufar clomped don the little boat, seeking out a small thin man, wrapped in a light green robe. The gentle rushing of the water, and the grunts and sweating of the rowers, somehow demanded in Qufar’s mind that he speak quietly. “Farl. How are you holding up? Will you be able to crack the barriers when we get there?” The said adventurers provided a bit of information on the new layout. Qufar knew the island, but not the edifice. Their tentative plan of attack called for one group to land on the west of the fortress, skirt around south, and go through some sort of hidden passage to the docks. It would likely be trapped and blocked to the teeth, so they needed someone who could get themselves in. “I’ll be ready by the time we land, and besides, even if I’m not, that, eh, whatsit, Takathi-no, or whatever it’s called, ought to be able to do it. That is, if they show. I know they’re supposed to be friends and all, but those grey guys are weird, if you catch my drift. And those red things they sent up.” Farl shivered. “I don’t get it, why don’t they just seal up the fort in one of those things again? They basically stopped the entire war for a few weeks, just like that.” “Farl, you’re the mage. You probably know better than I do that making something like that had to be impossibly difficult and exhausting. Besides, they’re our allies, and made no show of bad faith yet. They’ll be there.” Qufar’s tone darkened. “They’d better be.” “Whose in charge anyway boss? Overall I mean. This has got to be the biggest operation outside the Front defenses that we’ve done the entire war.” Qufar’s pale expression grew smug. “Can’t tell you that. You don’t have the clearance.” “Stuff it. You might have magi clearance, but you wouldn’t understand half of it if you didn’t have me to translate for you.” “Word is, Landren’s going to be leading this one personally.” “Well I’ll be damned. This is important. I guess he’ll be at the north assault then.” “Quiet Farl. That’s going too far, even for you. We have our orders and we’re sticking to them.” Qufar went back to the prow of the boat. Two hours later, they beached, the commander not having moved an inch from his spot. It was almost certain that someone in the fort had seen them, but no challenge came from inside the walls. They disembarked, and started looking for the rest of the landing parties. Qufar could see the walls, gleaming in a structure burrowed out of a monolith in these caves, as his memories once again drifted, to an assault made long ago..... ************************************************* Please post questions, comments, and whether you want to see the next parts.
  5. Blosk moves in all three games where it's depicted too. Come to think of it, while the Tower of Magi doesn't move, the stalagmite fild in front of it changes. (I always did think it a bit odd that in the first game you needed to find a secret door to get in. Do they not want visitors? I guess) Hmm, you're right about the northwest northeast thing. I'll edit.
  6. Hi guys. It's been a while, and then a while. It's a testament to Vogel that I find myself here once again, badgering people for information. I've recently been finding myself replaying the old exiles, (Because A5 is coming out reasonably soon, so I replayed A4, which had all the references to the past games, and I wanted to just kind of browse through them.........) Anyway, Since I've already beaten the games, I felt little problem with using the editor to make super characters, with an eye towards creating bizarre situations unlikely to come up through normal play. example. I gave Frrrr at the start, a 20 dex and nephil. (then used Editor to fill in the gaps) He now has a dex of 21, higher than the normal maximum. He also has nimble fingers and the nimble gloves (or whatever they're called.) However, he seems to fail his disarm checks quite often........ Is there some overflow applied? Also, I remember how to do it with the first Exile Editor, but is it possible to directly manipulate experience points with the later ones? I've had to settle for (I'm on 2) modifying the characters traits when they were roughly level thirty (give them all bad traits, kill one monster, jump to level 78 for most of them, switch back to normal traits) but that's a pain in the ass. Is there an easier way to do this? Oh, lastly (unless I think of some more stuff.) I just noticed how Camp Samuels seemed to move. In A4, it's northeast of Almaria, and that's critical, as it helps you get past the locked gates. In Exile 2, it's northwest of Almaria, almost due north of the Castle. Hmmm. I used to do a thing with the ultimas , I was a member of this nitpicking site. Maybe I should do the same for the Vogel games? Oh, actually, that thing up there wasn't last. This is. I was toying with the idea of (I say toying because even if I say, get the rights from vogel to make such a game, which I probably won't, I would never actually put the time and energy and thought into this to really make this work), but anyway, I was toying with the idea of making a sort of turn based strategy game based on the Empire/Exile war of E2. You would get armies,(Exiles train them in the cities/forts, Empire has to teleport them from above.) important mages with special rules (not the ones attached to an ordinary force, the superpeople, Erika, Garzhad, etc.) adventurers of course (They wouldn't fight the armies directly, but do certain types of missions, like intelligence gathering, sabotage, assassination of leaders, vahnatai related stuff.) and probably both random and scripted events. (things like the barriers going up, or the Empire making a deal with the eyebeasts and Gazers to attack Cotra. Things like that.) Does it at least sound interesting? Or am I an idiot? (yes, I realize they aren't mutually exclusive)
  7. I bought the game and am due to recieve it in a few days. In the meantime I was going to just download the demo version, and I was wondering, can I transfer the saved guys to a full game?
  8. I re-read Robots and Empire by Isaac Asimov. I just wanted to note some parallels between the book and your game in terms of the ending. Good to see more fans of the old master.
  9. We all know the rules here. Who would win, between these two characters.This will also include a question for third place.
  10. Ok let me clarify something. We are voting characters here. That means that if you vote for san-racku, you are voting for a character as powerful as one portrayed in a dream. After all, none of these guys are "real" they are all figments of the designers imaginations. Forget that san-racku is a dream character. After all, if he kills you, you die in real life.
  11. And the winners are SOVERIGN SAN-RACKU THE MASTER RENTAR-IHRNO Everyone knows the rules, so lets vote Second round fights are selected randomly Oh and I am sorry if this round doesn't come out fair you guys.
  12. First of all shyguy. CONGRATULATIONS ON A ******* BRILLIANT SCENERIO! I loved every single minute of it! I have a few questions that tickled the back of my brain though 1. What difference does it make if you tell vargas at the beginning instead of Montague? I would think this especially makes a difference in what happens in the mysterius cottage. 2. How do you increase your faith in odashai 3. What does praying at those altars do? 4. What excactly does that acid protection shield do? Lastly I only seemed to win with a bug in the game. Spoiler Space a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a After Kunnislutz, I try to take out Lucivius. I am stopped by his irritating barriers. I try to pick up Tiberius and he says he is too tired. I try looking back into the Lucivius's castle, and the game seems to think that I have Grimly along? What am I supposed to do to pick him back up?
  13. Nice game although I noticed a minor bug. When you are at the checkpoint you will get a message at some point in the fight that there is an explosion and you are knocked out. Well it turns out that the fort will stand until you end combat, thus enabling you to do some constructive looting. (I got a mithral chainmail off a khazi this way )
  14. sorry for the double post but I got stuck again.(and on the same annoying sidequest too) forget this part I figured it out arghhh now I have a post apologizing for my double post! Oh and I did find the vigara Levitating Netherlander thx
  15. If you guys are all so unspeakably clever what 8 tough NPC's would YOU include. And remember, only 1 per universe.
  16. Museum DOH! I should have thought of that myself. Thank you for the help.
  17. I am going to have a "tournament" where I take 8 powerful guys from various BOE scenerios. I poll you guys on who I think will win, and at the end of the week, the winners(ones with most votes) go on to the next round.
  18. 1. Does anyone know where to even start looking for Vigara? 2. The hint for the 5th note in the scavenger hunt. A place of learning with no books or teachers IT moves and you don't. Look on the top of the pole for your answer.(something like that) It seems to imply a conveyor belt, and maybe a flag on a pole, but I don't really know where to look. Thx in advance for help
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