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SmirfOfDoom

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Everything posted by SmirfOfDoom

  1. Ok. Once more a new question arises from the abyss. Is there any way to make a PC graphic different that will sustain itself to the conversion to a different computer then my own. I know that if you replace a graphic file on you own computer you can make your own graphics for your games, but I have no idea how to even begin making a new graphic that will hold to a different computer. (I'm not talking about monsters or NPC thats easy.) For example: If I included a save file that had a character made for the scenario with an Empirical Dervish graphic, how would I make it be the Dervish on everyone elses? Any ideas?
  2. I realize that it is a good possibility that it will never actually be released. I also realize that every time I continue the scenario it makes it seem less and less appealing to me. However, what most people don't know is that this is not even close to my only scenario. I design the landscape as I go, and leave it as you said undetailed. The reason for this is, with enough time and practice I will be able to go back to it, and complete it. I never said that scripting was a simple task, and if you can read it anywhere that I have posted, then you are mistaken. That is why I have done next to nothing when it comes to scripting on this. I made about 3 scenarios with just a few towns and some scripting, and am getting used to it. I never said that this scenario would be coming soon. Never said it would be out within the month. However it is in the works. Which is all I ever said...
  3. Thank you Slasher, that's what I said. The reason this is not in the BOA forum, is because I figure that this is the Avernum Trilogy. Meaning chances are more people will have varied opinions. Of course, it might be the same in BOA, but you got lucky..
  4. I do know how long it takes yes. I think Avernum 2 had about 49 outdoor sections (maybe more or less i dont know) As I said before this is not a scenario. This is a game. The problem with most "scenarios" being this large is that they have a target level. You start a character in my game, and progress from there. I already have 75% of the terrain editing done. The item editing is 90% complete. The creature editing has maybe 3 or 4 left to add. So all thats left is scripting. LOTS of typing. But yea, I think I'm up to it.
  5. Of course there will be a reason for the bad guy. BTW I am not sure if I was too clear earlier, but what I mean is what is the best boss? Of course throughout a scenario you will run into various types of enemies and bad guys. I'm wondering what is the best final fight? Not the entire fight, that can be worked out, just the boss.
  6. I figured out the entire bubble crap, which was annoying, but eventually logical. My scenario is currently 7x7 outdoors. So far it seems to be about 2-4 towns per section (including dungeons and the small little villages that take 5 min). In my scenario there will be three different sects (like geneforge). And thats all you get for now.
  7. OK. I have a question for everyone. The more responses I get, the better I can develop my Blades of Avernum scenario. I left a bit open to see what you guys like. So what do you think is the best bad guy? I have a list, or you can name one that you think would be cool. A. Dragon B. Vahnatai C. Insanely Powerfull and Intelligent Cow D. Human E. The Person Who Is Your Leader In The Game F. Demon G. Slitherazakai H. Nephilim I. Nepharim (basically the same anyway) J. Magical Creations (slimes, alien beasts, etc..) K. Insane ArchMage L. Other (and name it please)
  8. The line break works? ok. The reason I don't break them down is because I am doing a huge scenario. I do a lot of scripting at one time. Normally I can get a full few pages of scripting before running into a problem. The problem is generally not with the scripting itself, but with human errors of not paying attention to every detail, and being new to the entire avernumscript system.
  9. Alright new question... In the editor, when you are placing a sign, how do you get it to go down 1 line? The return (enter) button does not work because it thinks that you mean done and it closes the box. Putting a bunch of spaces until it goes down also does not work, because it never goes down. So, anybody got an idea?
  10. SSOOOOOOOOO ANGRRRYYY D&^% YOU PARENTHASIS and SEMICOLONS and COMMAS oh well, figured the stupid problem. Thanks anyways guys, I'm guessing you probly didn't respond because of the stupidity of the mistake. F*&(ing Scripting
  11. Oh and I almost forgot to mention, Only 2 squirrels and 3 cows were harmed during the creation of my scenario, but it's not done yet. I'm aiming for 10
  12. Well, Thank you for welcoming me, most of what you guys said covered my question. Unfortunately I was hoping to be able to edit spells, and spell-like abilities. (They really should have thrown in those and the ability to modify/create races.) But I think I have a pretty good idea on the spell-like abilities now. Thanks.
  13. Of course that is not the entire code. The entirety of the code is: beginstate 14; reset_dialog(); add_dialog_str(0,"You find a small crevice in the wall, and it opens into a small room. Inside the first thing to capture your attention is a giant orb made of a strange crystal-like material.",0); add_dialog_str(1,"When you look around a bit more you notice there is a Slitherazakai corpse sitting before it, as though it died staring into the orb.",1); add_dialog_choice(0,"Leave the crystal alone."); add_dialog_choice(1,"Try to smash the crystal."); add_dialog_choice(2,"Stare into the orb."; choice = run_dialog(1); if (choice == 1) { message_dialog("You back away."); } if (choice == 2) { message_dialog("You pull out your weapon and beat at it a few times. Nothing happens..."); } if (choice ==3) message_dialog("You stare into the orb. You never stop staring into the orb.") kill_char(0,2,0); kill_char(1,2,0); kill_char(2,2,0); kill_char(3,2,0); break; Archmagi Micael, no I have not yet tried your line. I plan on using it when I get to that point and fine tuning it, but currently I decided to go with a much simpler version of sending people to their doom... BTW, what is the command for a state to play it once and never again, I can't seem to find a good example, is it "end()"??
  14. Well since no one else has, I might as well... I agreed with the Barzites the most. Not because of their insanity or greed for power, but for their ambition. They were willing to sacrafice anything to obtain their goals. They overthrew the rule of the shaper council, because they were holding them back, and they believed that if you had it in your power, it was yours. But then again I think you guys were probably talking about geneforge 1. Wasnt really paying attention to the category. Oops. Anyways yea.
  15. Well, got another problem. Go figure. This one should be simple, but I just cant see it. It tells me that "empty expression on line 46" Well heres line 45-48 (I think) tell me if you see something right off the bat, cause I looked and relooked and I can't seem to see anything wrong. (they should really explain some of these things better) sorry to be wasting your time... add_dialog_str(0,"You find a small crevice in the wall, and it opens into a small room. Inside the first thing to capture your attention is a giant orb made of a strange crystal-like material.",0); add_dialog_str(0,"When you look around a bit more you notice there is a Slitherazakai corpse sitting before it, as though it died staring into the orb.",0);
  16. While I do not fully understand why it said "numbers/type of parameters" were the thing that was wrong (unless you consider a ",0" to be a parameter) This fortunately fixed the problem. Thank you for all your help, now I wont have to be full of grrr anymore...
  17. Ok, hopefully that will solve the problem, I will try and let you know. Thank you.
  18. For some reason the line that it tells me is wrong, never seems to be the line that actually is, so I wouldn't rely too much on it being the beginstate line. Every other script on it is PERFECT. I fine tuned them to the extreme. (beyond that I also tried to take out everything else besides what was necassary, and it still had the same result). If anyone has a portal or button or something that gives me a better example then the tutorial please let me know, I'm thinking of just forcing the players to teleport, but that would not help in future situations like this one. I really hope to get this fixed soon, I didn't do all that terrain and creature and item editing to stop at the scripting part. GRRRR.
  19. I've tried everything I can think of, this is what I came up with, can anyone help as to why it is still saying "wrong type/number of parameters on line 48, which appears to be the BEGINSTATE LINE beginstate 99; reset_dialog(); if (get_flag(0,0) == 0) { add_dialog_str(0,"In this hidden corner you find a box. Inside the box is a big red button. There is nothing else in the box.","What do you do?"); add_dialog_choice(0,"Leave the button alone."); add_dialog_choice(1,"Push the button."); choice = run_dialog(1); } if (choice == 1) { set_flag(0,0,1); teleport_party(10,38,0); } if (choice == 2) message_dialog("You decide to play it safe."); break; BTW, I also tried how you put it on the forum (with the "{" going the same way twice, not sure why you put it that way) and it also did not work. Any help will be appreciated on this, it is frustrating the heck out of me. This is a pretty essential part to my scenario beyond the fact that this is one of the most essential parts to a scenario, giving choices... F*(&ing Scripting...
  20. BTW, its saying "wrong numbers/type of parameters" oops, forgot about the edit button again
  21. Can someone PLEASE tell me what is wrong with this script? It is supposed to merely give someone a choice of whether or not to push a button, and then depending on their choice, teleport them... beginstate 99; reset_dialog(); if (get_flag(0,0) == 0) add_dialog_str(0,"In this hidden corner you find a box. Inside the box is a big red button. There is nothing else in the box.","What do you do?"); add_dialog_choice(0,"Leave the button alone."); add_dialog_choice(1,"Push the button."); choice = run_dialog() if (choice == 1) set_flag(0,0,1); teleport_party(10,38,0); if (choice == 2) message_dialog("You decide to play it safe."); break;
  22. The Serpents Fang, undecided amount of towns, but bordering on the higher numbers, generally made to be a game in itself more then a scenario inside of a game. About 10% complete, which means I have just about everything except a bit of terrain work and lots of scripting. Main Story: Below the surface is Exile. Below Exile is the Vahnatai lands. No one knows whats below the Vahnatai. Thats all you get.
  23. Well, you could try going into the northeast room of that building and looking at the dresser anyways, or you could go to (if memory serves me) fort remote where the message tells you anyways, along with something along the lines of a key west of formello in an undead castle. Thats my only guess.
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