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zellie

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Everything posted by zellie

  1. I thought Avernum 2: Crystal Souls seemed lazy in that regard. After how good Avernum: Eftp was, i was expecting more.
  2. The rebel ending seems unlikely to be used in G5 imo, as it makes the drakons and shapers too much alike. There wouldn't be a moral dilemma of who to help. Both sides want pretty much the same thing, using pretty much the same means. Therefore, a third faction would have to be introduced to offer another choice, but that seems a little too avernum'ish. Perhaps split factions among the drakons are what we will see, the new generation on one side (universal bad guys) and the older more humane ones on the rebel side. This would also give the rebels the power they need to stand a chance against the shapers - something they would be lacking if the drakons split from them completely. I think the idea of the shapers trying to retake the Ashen islands in G5 makes the most sence. The story could go something like this; The drakons on the Ashen islands decide to start up a program to redevelop a new ultimate version of the unbound ones. A few of the older drakons see this, and foreseeing the consequences this would have, flee to warn the rebels and the shapers of what’s going on. The shapers immediately launch an assault on Ashen islands, but they are at a severe disadvantage since they don’t have any outposts there, and no idea of where the drakons are hiding, or what they are doing. The shapers ask the rebels for a temporary truce since they need help, and the rebels who are too weak to oppose the drakons on their own, accepts. While the rebels and the shapers share a common goal, they have very different ways of doing things, and this will lead to conflicts. Add to that the usual plotting against each other behind the scene, and I think it’s a fairly good basis for what G5 could be.
  3. The trick to it is to not stand in LOS (Line of sight)of the shade when your turn ends. Basically you can run right up to a hostile creature, run around it a few times, and still not aggro it as long as you're not in it's LOS when your turn ends. Using speed, as mentioned in one of the other replies, makes this easier, (espicially later in the game) but iirc it isn't needed for this part since you dont have to move very far.
  4. well, in exile 3 the day count meant that all the citys you didn't save were gradually getting more and more destroyed... And there was a special event after like 500 days... Hopefully he did the same thing for this game
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