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ben4808

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Posts posted by ben4808

  1. The second stone circle you visit is the most common place. There's a stone circle on the Isle of Bigail in the mountains, above Fort Emergence through a secret passage in the mountains, and inside a circular hill northwest of Storm Port, though you'll need to fly to get there. There's also two more farther north.

     

    Also, a couple people sell it, though I don't know who. Once you get it, you won't be able to use it unless you have a sapphire. An Orb of Sight is nice too.

  2. Ask the quickghast about "fangs", or if you want to fight him, "teeth". I think there's a secret passage immediately above his seat with a button. Push that button, and a hole in the wall appears somewhere. Push the button in that hole. Continue for about three times until you can get out.

     

    That's for the one on the Isle of Bigail, if that's the crypt you meant. It seems like I've heard of hordes of treasure in there too, but I've never found it.

  3. I just can't get myself to actually work on a scenario for long periods of time. Now that we don't have our old computer set up, my turns are limited to about an hour at a time, alternating between me and my two brothers.

  4. The answer really is pretty simple: limit the encumberance and up the defense skill. For example, in E3 (and I don't know if any of these items are available in E1) I give all my mages low or zero-encumberance armor, such as the Runeshield, Steel-Toed Boots, and Mitril Armor.

     

    I really don't know exactly how much defense you need to consistently overcome each unit of encumberance, and it's probably different between the games and depends on things like level too, so I'm really to lazy to find out for you right now. You could do it yourself though, and the Spiderweb community would be happy to hear of your results. smile

  5. Quote:
    Originally written by Randomizer:
    Another way is once you have the Orb of Thranli you can get over the mountains to approach from the east. The only check you coming up from the south.
    They check you coming in on the road from the northeast too.
  6. Oh, yeah, that brings back another question of the sort. I had a Steel Broadsword and enchanted it for +1 (like 6000 gold or something), but now it's like super-valuable. It seems to be like a weapon that's been enchanted is more valuable that an unenchanted one with the same stats.

     

    For example an Iron Broadsword (+1) would be more valuable than a Steel Broadsword.

  7. For most brute damage per hit, I'd have to go with two 1-handed swords. Right now, my party leader has a Mithral Broadsword and a Magic Wave Blade, and while niether may be able to equal the Black Halberd, the combined often does.

     

    Also, I'm assuming the editor is essential for obtaining two Black Halberds. :p

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