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Couch

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About Couch

  • Birthday 01/01/1900

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Articulate Vlish

Articulate Vlish (4/17)

  1. Jeez, I so didn't read that right. X my last post.
  2. Wait.. WTF? How would changing the .bas file to a .txt file do that? Oh well, it's worth a shot.
  3. Okay, I remade the scenario (now called Middle of Nowhere, the filename will be nowheredata.txt
  4. I changed the filename to hellholedata.txt, but now I'm facing other problems... The editor is again refusing to recognise these custom items because of the changed filename. I might have to create a new scenario with a shorter name (luckily I haven't bothered with outdoor terrain yet, so all I have to do is import the town of Weaselden). D'you think that would work?
  5. Wait, it says Hellholeravine SCRIPT failiure, not custom data script faliure. I'll have a look at the script again, I might have accidentally left some kind of residue there.
  6. Wait, do I need those clear commands? That might be what's screwing it up.
  7. For this? I'm using OS X Textedit. There isn't anything wrong with the filename.. it's in the proper format (hellholeravinedata.txt). I'll try it without the comments and see if that works.
  8. Crap. This just in, I created a proper freakin' data file, now the stupid editor is b*tching about an invalid symbol in line one... Here's the current code: // Hellhole Ravine Custom Object Types beginscendatascript; // ITEM TYPES begindefineitem 450; clear; it_full_name = "Handgun"; it_variety = 6; it_damage_per_level = 4; it_bonus = 3; it_weapon_skill_used = 10; it_floor_which_sheet = 502; it_floor_which_icon = 1; it_inventory_icon = 0; it_value = 300; it_weight = 30; it_identified = 1; it_missile_anim_type = 11; begindefineitem 451; clear; it_full_name = "bullets"; it_variety = 23; it_bonus = 1; it_charges = 12; it_floor_which_sheet = 502; it_floor_which_icon = 2; it_inventory_icon = 2; it_value = 20; it_weight = 10; it_cursed = 0;
  9. Jeez.. BoA editor isn't as user-friendly as I thought. Oh well, I'm getting the hang of it. Thanks for everything guys!
  10. Ohhh, I see now... ¬_¬ you mean corescendata.txt.
  11. Scenario_namedata.txt? I only see hellholeravine.txt in the scenarios folder, and scen.txt in the BOA files folder. I used sherlock and it didn't come up with anything. So I am to assume that you mean something else that relates to Scenario_namedata.txt. Oh well, I'll check out scen.txt now. Hellholeravine.txt yielded nothing except for shop stuff.
  12. Crap.. I can't find any custom item scripts in BoA. Unless they're contained somewhere besides the scenario folders.
  13. How many K did you bring it up to? I usually try to overkill and do about 7-8000K.
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