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Nightowl2

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Everything posted by Nightowl2

  1. Man, you like to play a challenge. One Q: how come you didn't take Pure Spirit? Would have given a nice boost, plus Mag Eff at the start. And as a solo, the x.p. hit wouldn't mean a lot. - Nightowl2
  2. Thanks. Found it last night. Never would have looked for it in that location otherwise. Makes me wonder what else I've missed. - Nightowl2
  3. Been meaning to ask this for awhile. In the Azure Gallery, a little SW of outpost 3, is an area enclosed by trees. One end shows a cache. Other end shows a trap door (hard to see because of the trees). Is this one of Jeff's teasers, or is there a way up from down below? Never been able to find one myself. - Nightowl2
  4. I liked Muck, too. I also like Good Stuff. So I took the jobs and then double-crossed HG & Vahnatai. It's been mentioned here before. Get the jobs, talk to the Queen, get your rewards from the two places. Then go right back and waste Queenie. Get your reward from Muck. Everybody's happy except Bakarne, who shows up to fight you. Ha, one time we came out of the Spire and moved so fast, he (she?) didn't catch up to us until after we'd been to Muck, sold our stuff, and walked out the gate to port back to Thalants. That little Muck patrol pitched in to help, too. And neither HG nor the Vahnatai go hostile when you pull this little trick. So you get three rewards (mage vest from HG is especially nice), save Muck, and don't have to wade through the Kherebass underground. Opportunism lives! - Nightowl2
  5. You say that's impressive? Ha. I'd forgotten I'd signed up for the board. Big surprise when I tried to register. Had to have it send me the login info. Probably I signed up originally to ask a question and then found it already answered. Just shows how good this board is. I haven't had to ask anything in four years! - Nightowl2
  6. I've been sifting through the board for info on how the damage stuff works. So if I understand it, it goes like this: For melee, every point of of strength, melee skill, and blademaster adds 1 to the damage dice. So a char with ST 10, Melee 10, and Blademaster 2 would add 22. So a fighter waving a fine waveblade with base 10d3 would have 32d3 damage? And it's the same for polearms, except you add polearm skill instead of melee? Which means my steel halberd is a better weapon than a lot of the fancier polearms, like the blessed spear? For bows, it's every point of bow skill and every point of sharpshooter? Anything else add in? What about thrown weapons? Does strength add to that, or is it just thrown weapons skill? Is it the same for spells? Every point of Mage/Cleric, spellcraft, magery, and individual spell (firebolt, etc.) adds to the damage dice? And is there a cap on any of this, where advancing the skill won't give you any more damage dice? All input welcome. Thanks. - Nightowl2
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