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Dyng

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Everything posted by Dyng

  1. Happens to me too... The editor does not crash though, but it is a real pain in the ass erasing all those signposts. Oh, and it happens with wall signs too...
  2. There's a bookshelf just to my right when I'm sitting at this computer. I generally pick last names of authors at random.
  3. Thanks. Works like a charm now...
  4. I thought I had mastered dialogue scripts. Everything worked perfectly when I tried setting up a dialogue with just one person. However as I've started scripting a real scenario I notice a huge problem. For some reason, when talking to character 1, I can see dialogue options for characters 2 and 3 as well... I've assigned all characters unique personality IDs, but it still doesn't distinguish the different persons. I've tried looking at working scripts, but I can see nothing I'd have overlooked. It's probably just some stupid mistake, but I'm at my wits end. Help, anyone?
  5. Ok, I'm trying to make a scenario (to be released november 2024 if ever). However I'm still not quite familiar with the editor nor scripting. How would you go about if you want a character (NPC) to move to a specified spot. I want a character to walk away (to another part of town) after having been talked to. Any suggestions on how you could pull this off?
  6. Where in the script does that go exactly?
  7. Ok, follow-up question. That neat piece of script works just fine (I just forgot to declare the variable 'choice', I got too happy cutting and pasting), and I'm starting to get the hang of dialogue scripts. But now I've noticed that if I exit the town in qustion to the north (thus executing the end-scenario question-dialog-thingy) and choose not to exit the scenario the party really exits the town to the north. I don't want this to happen since this places the party outside my map. How do I correct this? That is: I want the party to stay in town should they choose to continue the scenario, thus making it impossible to exit the town to the north... Any ideas or suggestions?
  8. Quote: Originally written by Thuryl: Sounds like you forgot to define choice as a variable. =D Yup! That's very likely it. Thanks. (I'm feeling pretty stupid right now...)
  9. I use the following script at the bottom of my town script: Code: beginstate 11; reset_dialog(); add_dialog_str(0,"Do you wish to leave the scenario already?",0); add_dialog_choice(0,"Keep Fighting"); add_dialog_choice(1,"Chicken Out"); choice = run_dialog(1); if (choice == 1) end(); if (choice == 2) set_state_continue(12);break;beginstate 12; end_scenario(0);break; This I more or less stole from Warrior's Grove. In town details I make exiting to the north call special state 11. However, when I run the scenario and enter the town (executing the town script) it says something about "unknown command choice". What have I missed?
  10. Ok, so I'm gonna try this editing/scripting-your-own-adventure-thingy. However I don't want the Warrior's Grove, so I decided to make an own starting town (so far it's just dirt and a few walls). But I still want you to be able to end the scenario by walking out of the starting town (to the north). My question is: how do I do this? I scanned through the editor docs, but I could find no mention of how you'd do this, and it doesn't seem to be implemented in the editor (as with its opposite, the starting location). It's probably a real stupid question (and dead simple), but I'd appreciate all help I can get anyway...
  11. Tried that, but it didn't work... The 'Unregistered version' and 'Registration code 0' seem to be stored in the old .dat-file. I guess I better mail the people at Spiderweb. I guess you should make a backup of the .dat-file immediately after registering since the game isn't all to stable (I just registered it this morning, and now it has crashed and burned).
  12. My registered of BoA just crashed on me (it just dropped dead on me when I started the game) and forced me to reboot, and now when I start the game it says 'Unregistered version' and 'Registration code 0', so I can't use my code to simply reregister the game. Any suggestions what I should do? (Oh, and I didn't copy the game .dat-file before the crash...) Thought I should ask if there is a simple fix to it before I start whining at the good people at Spiderweb.
  13. Hi. I'm playing the unregistered (I'm considering registering it, but I'm a bit short on cash for the moment) version of Avernum 3 for pc. I played the Exile games a long time ago (on my good old Mac LC III), so it's sort of nostalgic. However I've encountered a bug of some kind. Almost every time I'm fighting ogres the game crashes giving me a dialogue window saying: "Unhandled Exception Unhandled exception: c000001d At Address: 00424220" Is this a known bug? Is there somekind of patch which addresses this problem, or is there something I can do to avoid it? (I can't very well register the game unless I know there is a way to avoid this bug, since it would seem impossible to progress in the game if it crashes on these encounters... )
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