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Please explain to me how spending half an hour walking from town to town or bashing your head into every available wall is "challenging".
I agree, the repetetivness of such searching could wear down a man with head of steel. The idea of secret tunnels and hidden passages has always been an intrical part to the games. However, perhaps there could be a better way for them to be found, instead of "bashing your head into every availabe wall." What if the party's nature lore opened such passages?
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Save your game. Try the unidentified item on. If it's cursed, reload your saved game. If it's not cursed, wear it. Again, I don't see how this is exciting or challenging, and it's only "mysterious" for the few minutes before you take it back to town or cast a spell to get it identified.
And I don't see how finding a rare and valuable item is any less special just because you know what it is as soon as you find it.
I don't really agree. One of the things that made the games great was the mysterious nature of the world around your party. Imagine fighting your way through a massive 8 level dungeon, killing some demon lord on each level, finally reaching the lowest pit of hell, finding and tearing open a ancient warchest exposing an item of great power, and automaticaly the game labels it for you as the legendary "Xian underwear" which will never chafe and will spend hours talking to you and your xian skull. The point is, it becomes more realistic when you don't automaticaly know what everything is. Perhaps one of the special traits could be "Relic Historian," which granted the idenification of most items. Oh I wish that was in BoA! I'd make a scenario where u had to take ur relic histroian from his job a a proffesor, to go on a last crusade to find the holy grail, and kill nazi's.