-
Posts
189 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by tbg10101
-
-
This would bring a new perspective into the game. . . too bad serviles are weaker than shapers, huh?
-
No there isn't. I have a program called The Cheat. It aters values in the files of a game. I want to use it but I can't.
-
There shold be a GF3 edior like there is for BoA.
-
are you going to make one for GF 3? What about that other game Jeff has planned?
-
Sorry - flood protection double sent this.
-
OK thx.
-
Why doesn't this work on mac!
-
Here is the NeoSeeker GF2 Guide .
This is what It says:
Create Battle Alpha: Fenen-Radiant College, Phariton-Phariton's Hall, Fenen-Radiant College, Radiant College, Taker Toll Road
I hope this helps!
-
If you got the book with the game, you can look it up.
-
Do you think that there should be anything beond a third or fourth section?
-
sorry guys, the story is going to be, like, a year late.
-
Sometimes.
-
OK,
I'll ask jeff's permission first.
-
FatbatMonkey, I may want to sell this when i finish it.
Paladin, I have a life and am very happy with it.
-
this is the story of the first two areas od GF1. There is no roamer.
-
Here is the list of all things on this topic
I am sorry if i said anything twice or missed things.
You can e-mail me so i can make additions at: tornado@athenet.net
Here it is:
make 'EXIITZONE' Cheat part of the game
creations should carry things
creations shoul wear things
make an easier selection technique
fix obstacles
male/female graphics for your character
more creations
pack mule creation
fire creations get more power
no occasionals
dual wield weapons
eyebeasts weaker
class spesific skills
primary stats influence other stats
talk to your smart creations
drayks carry coinc without places to put them
have the door unlock window include the spell 'unlock'
more living tools
hire mercinaries
default attack for the creations with both a melee and missile attack
shield energy
on guard ability
more colors of clothing for your character
charms shouldn't take up any room in your pack
items disappear
have a home
have a storage chest of your own
more slots in your pack
put things into cabinets and things like that
better descriptions of items
shaper lab
more ways to get aroud fights
disguises
more sound effects
more different weapons
helmets
more different armor
necklaces
not parry magic/acid balls/fire balls with parry, those need a different skill (magic parry vs. regular parry)
sparks when you parry
weapon durability
faction should help in battles
more diferent aniation
stunning blow, piercing missile, or critical strike
creations that can create creations
fuse creations
enhance creations with potions
make weapons and armor
ranks in factions
splash damage weapons
better graphics
translucent walls when your character approaches so you can see your character
make mines and turrets
more stats
another category of creations
AI settings
different pictures for special items
able to shape more powerful creations from the begining of the game
fix the economy (shops) replenish supplies
Life Drain=Take Enemy HP when you hit them and heal you with thier HP
boats
mutate creations
network support
flying creations
cooking skills
smithing skills
alchemy skills
arenas
larger cities
specialize smaller creations
different plot
stealth
scenario editors
arcive the custom scenarios
music
internet play
balanced difficulty
'pin' notes on map
bank
money wieghs some thing
get the skill 'anatomy' back
apprentice
able to create more creations than just seven
online play
'adopted' creations are talkable
character editor
finish game without going back to the shaper council
play with keyboard
left/right hand advantages
leg armor
more complex opinions
luck should be more emphasized
trash should rot and be created by people
-------------------------------------
things you do need to have noticable effects whether or not you do them as part of quests. For example - Recently, in my game, I killed Barzahl, and... Well, weird things happened. Not surprisingly, the Barzites started attacking me on sight - but surprisingly, so did the Awakened sympathizers and Awakened spy in North Rising Gates! Hostility needs to be painted less broadly than region by region - I don't know enough about programming to really know what I'm doing, but it seems to be like it should be possible to make more specific changes - attacked by the guards and not by the civilians, for example.
you can do that because you did it in the benerii-uss power supply - the Power Golems don't attack you even if they're right next to Guard Golems or Miner Golems who are attacking you, and they also don't attack the other golems or vice versa. If you applied that script to 'noncombatants' in towns, things would have more versimilitude
By: ???????????
If you are the writer of this or know who wrote it, please contact me. I want to give them credit.
-------------------------------------
Your welcome
-
Here you guys, I'll make a list of all this stuff (coming soon for Alex)
-
It needs more different sound effects.
-
yeah, you should be able to make more creation than seven. Maybe there could be a little scrolling bar under the character tracker thing in the upper right corner.
I think that there should be a kind of a sting-ray/scorpion creation that hovers by beating it's wings. It would not go over trees though.
-
Also, could you select which hand is better (right handed, left handed) in the statistics screen when you made your character? This would have to be permanant though the game so all it would show you when the game has started is what hand you are better in. You could not edit it.
The better hand would do more damage or somthing. It could improve your armor if you had a shield on that hand(better use of the shield. If you have played warcraft III you would understand (playing humans and research defend))
-
how would you controll your weapons?
Lets say you have a sword in one hand and a baton in the other.
lets also say that you are fighting a Battle Gamma.
How would you controll which weapon to use?
Could it be a pop up window like the spells? You click on the gloved hand in the bottom left corner of the screen during combat mode and a window would come up (like with spells). Then you could choose to attack from the left or right hand. It would tell you what you had in your hands also.
-
u play guardian?
with the two handed weapon wielder thing(2 weapons). I think that it is a great idea but you would need to be able to defend yourself. Maybe you could defend with the two weapons (swords, daggers, etc., not wands)?
-
there needs to be a cheat for money
-
I haven't finished yet. I have to write 75 more areas yet.
Most of it is from in game text but I had to put in some parts like you walking or other things like that.
With the "you", that is what it says in the text.
I use Apple Works (iMac)
I hope to finish it this summer. I'll let you know when it is done.
improvements for geneforge 3.... your thoughts
in Geneforge Series - Originals
Posted
I think that the more canisters that u use, the more you should glow. . .