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tbg10101

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Posts posted by tbg10101

  1. Here is the list of all things on this topic

     

    I am sorry if i said anything twice or missed things.

     

    You can e-mail me so i can make additions at: tornado@athenet.net

     

    Here it is:

     

    make 'EXIITZONE' Cheat part of the game

    creations should carry things

    creations shoul wear things

    make an easier selection technique

    fix obstacles

    male/female graphics for your character

    more creations

    pack mule creation

    fire creations get more power

    no occasionals

    dual wield weapons

    eyebeasts weaker

    class spesific skills

    primary stats influence other stats

    talk to your smart creations

    drayks carry coinc without places to put them

    have the door unlock window include the spell 'unlock'

    more living tools

    hire mercinaries

    default attack for the creations with both a melee and missile attack

    shield energy

    on guard ability

    more colors of clothing for your character

    charms shouldn't take up any room in your pack

    items disappear

    have a home

    have a storage chest of your own

    more slots in your pack

    put things into cabinets and things like that

    better descriptions of items

    shaper lab

    more ways to get aroud fights

    disguises

    more sound effects

    more different weapons

    helmets

    more different armor

    necklaces

    not parry magic/acid balls/fire balls with parry, those need a different skill (magic parry vs. regular parry)

    sparks when you parry

    weapon durability

    faction should help in battles

    more diferent aniation

    stunning blow, piercing missile, or critical strike

    creations that can create creations

    fuse creations

    enhance creations with potions

    make weapons and armor

    ranks in factions

    splash damage weapons

    better graphics

    translucent walls when your character approaches so you can see your character

    make mines and turrets

    more stats

    another category of creations

    AI settings

    different pictures for special items

    able to shape more powerful creations from the begining of the game

    fix the economy (shops) replenish supplies

    Life Drain=Take Enemy HP when you hit them and heal you with thier HP

    boats

    mutate creations

    network support

    flying creations

    cooking skills

    smithing skills

    alchemy skills

    arenas

    larger cities

    specialize smaller creations

    different plot

    stealth

    scenario editors

    arcive the custom scenarios

    music

    internet play

    balanced difficulty

    'pin' notes on map

    bank

    money wieghs some thing

    get the skill 'anatomy' back

    apprentice

    able to create more creations than just seven

    online play

    'adopted' creations are talkable

    character editor

    finish game without going back to the shaper council

    play with keyboard

    left/right hand advantages

    leg armor

    more complex opinions

    luck should be more emphasized

    trash should rot and be created by people

    -------------------------------------

    things you do need to have noticable effects whether or not you do them as part of quests. For example - Recently, in my game, I killed Barzahl, and... Well, weird things happened. Not surprisingly, the Barzites started attacking me on sight - but surprisingly, so did the Awakened sympathizers and Awakened spy in North Rising Gates! Hostility needs to be painted less broadly than region by region - I don't know enough about programming to really know what I'm doing, but it seems to be like it should be possible to make more specific changes - attacked by the guards and not by the civilians, for example.

    you can do that because you did it in the benerii-uss power supply - the Power Golems don't attack you even if they're right next to Guard Golems or Miner Golems who are attacking you, and they also don't attack the other golems or vice versa. If you applied that script to 'noncombatants' in towns, things would have more versimilitude

     

    By: ??????????? confused

     

    If you are the writer of this or know who wrote it, please contact me. I want to give them credit.

    -------------------------------------

    Your welcome

    smile

  2. Also, could you select which hand is better (right handed, left handed) in the statistics screen when you made your character? This would have to be permanant though the game so all it would show you when the game has started is what hand you are better in. You could not edit it.

     

    The better hand would do more damage or somthing. It could improve your armor if you had a shield on that hand(better use of the shield. If you have played warcraft III you would understand (playing humans and research defend))

  3. how would you controll your weapons?

     

    Lets say you have a sword in one hand and a baton in the other.

    lets also say that you are fighting a Battle Gamma.

    How would you controll which weapon to use?

     

    Could it be a pop up window like the spells? You click on the gloved hand in the bottom left corner of the screen during combat mode and a window would come up (like with spells). Then you could choose to attack from the left or right hand. It would tell you what you had in your hands also.

  4. I haven't finished yet. I have to write 75 more areas yet.

     

    Most of it is from in game text but I had to put in some parts like you walking or other things like that.

     

    With the "you", that is what it says in the text.

     

    I use Apple Works (iMac)

     

    I hope to finish it this summer. I'll let you know when it is done.

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