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tbg10101

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Everything posted by tbg10101

  1. I think that the more canisters that u use, the more you should glow. . .
  2. This would bring a new perspective into the game. . . too bad serviles are weaker than shapers, huh?
  3. No there isn't. I have a program called The Cheat. It aters values in the files of a game. I want to use it but I can't.
  4. are you going to make one for GF 3? What about that other game Jeff has planned?
  5. Sorry - flood protection double sent this.
  6. Here is the NeoSeeker GF2 Guide . This is what It says: Create Battle Alpha: Fenen-Radiant College, Phariton-Phariton's Hall, Fenen-Radiant College, Radiant College, Taker Toll Road I hope this helps!
  7. If you got the book with the game, you can look it up.
  8. Do you think that there should be anything beond a third or fourth section?
  9. sorry guys, the story is going to be, like, a year late.
  10. FatbatMonkey, I may want to sell this when i finish it. Paladin, I have a life and am very happy with it.
  11. this is the story of the first two areas od GF1. There is no roamer.
  12. Here is the list of all things on this topic I am sorry if i said anything twice or missed things. You can e-mail me so i can make additions at: tornado@athenet.net Here it is: make 'EXIITZONE' Cheat part of the game creations should carry things creations shoul wear things make an easier selection technique fix obstacles male/female graphics for your character more creations pack mule creation fire creations get more power no occasionals dual wield weapons eyebeasts weaker class spesific skills primary stats influence other stats talk to your smart creations drayks carry coinc without places to put them have the door unlock window include the spell 'unlock' more living tools hire mercinaries default attack for the creations with both a melee and missile attack shield energy on guard ability more colors of clothing for your character charms shouldn't take up any room in your pack items disappear have a home have a storage chest of your own more slots in your pack put things into cabinets and things like that better descriptions of items shaper lab more ways to get aroud fights disguises more sound effects more different weapons helmets more different armor necklaces not parry magic/acid balls/fire balls with parry, those need a different skill (magic parry vs. regular parry) sparks when you parry weapon durability faction should help in battles more diferent aniation stunning blow, piercing missile, or critical strike creations that can create creations fuse creations enhance creations with potions make weapons and armor ranks in factions splash damage weapons better graphics translucent walls when your character approaches so you can see your character make mines and turrets more stats another category of creations AI settings different pictures for special items able to shape more powerful creations from the begining of the game fix the economy (shops) replenish supplies Life Drain=Take Enemy HP when you hit them and heal you with thier HP boats mutate creations network support flying creations cooking skills smithing skills alchemy skills arenas larger cities specialize smaller creations different plot stealth scenario editors arcive the custom scenarios music internet play balanced difficulty 'pin' notes on map bank money wieghs some thing get the skill 'anatomy' back apprentice able to create more creations than just seven online play 'adopted' creations are talkable character editor finish game without going back to the shaper council play with keyboard left/right hand advantages leg armor more complex opinions luck should be more emphasized trash should rot and be created by people ------------------------------------- things you do need to have noticable effects whether or not you do them as part of quests. For example - Recently, in my game, I killed Barzahl, and... Well, weird things happened. Not surprisingly, the Barzites started attacking me on sight - but surprisingly, so did the Awakened sympathizers and Awakened spy in North Rising Gates! Hostility needs to be painted less broadly than region by region - I don't know enough about programming to really know what I'm doing, but it seems to be like it should be possible to make more specific changes - attacked by the guards and not by the civilians, for example. you can do that because you did it in the benerii-uss power supply - the Power Golems don't attack you even if they're right next to Guard Golems or Miner Golems who are attacking you, and they also don't attack the other golems or vice versa. If you applied that script to 'noncombatants' in towns, things would have more versimilitude By: ??????????? If you are the writer of this or know who wrote it, please contact me. I want to give them credit. ------------------------------------- Your welcome
  13. Here you guys, I'll make a list of all this stuff (coming soon for Alex)
  14. yeah, you should be able to make more creation than seven. Maybe there could be a little scrolling bar under the character tracker thing in the upper right corner. I think that there should be a kind of a sting-ray/scorpion creation that hovers by beating it's wings. It would not go over trees though.
  15. Also, could you select which hand is better (right handed, left handed) in the statistics screen when you made your character? This would have to be permanant though the game so all it would show you when the game has started is what hand you are better in. You could not edit it. The better hand would do more damage or somthing. It could improve your armor if you had a shield on that hand(better use of the shield. If you have played warcraft III you would understand (playing humans and research defend))
  16. how would you controll your weapons? Lets say you have a sword in one hand and a baton in the other. lets also say that you are fighting a Battle Gamma. How would you controll which weapon to use? Could it be a pop up window like the spells? You click on the gloved hand in the bottom left corner of the screen during combat mode and a window would come up (like with spells). Then you could choose to attack from the left or right hand. It would tell you what you had in your hands also.
  17. u play guardian? with the two handed weapon wielder thing(2 weapons). I think that it is a great idea but you would need to be able to defend yourself. Maybe you could defend with the two weapons (swords, daggers, etc., not wands)?
  18. I haven't finished yet. I have to write 75 more areas yet. Most of it is from in game text but I had to put in some parts like you walking or other things like that. With the "you", that is what it says in the text. I use Apple Works (iMac) I hope to finish it this summer. I'll let you know when it is done.
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