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Igor

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Posts posted by Igor

  1. I get my slith spearman to tank, while my nephil archer chips away at the pylons (both hasted). I cure the slith after each pylon dies, so he takes very little poison dmg while the other pylons and Kravit become more poisoned with each pylon that dies.

  2. I'm not convinced that archery rocks to the degree advertised. My nephil (specializing in archery & tool use) does a bit over 20 dmg with arrows to enemies my slith fighter does 40+ dmg to.

     

    Of course, I'm still under lvl 7, and the slith has a iron spear whereas the nephil has a yew bow.

  3. "Some of those bows are so nasty in their effect that it's tempting to use them in favour of actual physical damage."

     

    Hmm. Acid/poison effect per hit, instead of pure physical?

     

    Can you say if Envenom made a return from the Exile series? That always was a fun spell. Actually, I like poisoned weapons in almost any game

  4. For most of the Avernum series, my favorite layout has been:

     

    1: Nephil swordsman/archer with tool use.

    2: Slith spearman/javlineer with first aid

    3: Human priest with potion making/cave lore

    4: Human mage with arcane lore.

     

    Lately I've started giving my fighters a point or two of mage and priest so that they can heal /bless themselves, cast light, or cast Bolt of Fire.

  5. Quote:
    Originally written by Knot Eye:
    You only use Bolt of Fire in the most early part of the game. After gaining about five levels, it's useless. I see no reason why 20 extra damage to one target would top 80 damage to multiple targets.
    I always give my fighters at least 1 lvl each of Mage and Priest, so that they can cast Light Bolt of Fire, Heal, Cure, and Bless. Lvl 3 BoF is respectable when you have no missile weapon equipped or are out of ammo.
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