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The Real Dragon King

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Posts posted by The Real Dragon King

  1. To quote from the Cookbook -- nice thing to have.. laugh

     

    You do have the item code in file that starts somewhat like:

     

    beginscenarioscript;

     

    body;

     

    beginstate LOAD_SCEN_STATE;

    ...

     

    then all you need to do...

     

    Quote:

    Once you have defined your special item, your next task is to create an appropriate script which gives the party the special item in the appropriate situation. For example, you might want to give the party an item in response while talking with a non-player character (see "dialogue" below), or searching an object (see "special objects" below). No matter what type of script you use, however, you'll want to use the:

     

    change_spec_item(itemNum, howMany);

     

    command to give the party 'howMany' copies of special item number 'itemNum'. For example:

     

    change_spec_item(4, 1);

     

    will give the party special item number 4.

     

    To remove a special item, you can either call change_spec_item() with a negative 'howMany' value, or else use the:

     

    take_special_item(itemNum);

     

    command, which takes one special item number 'itemNum' from the party.

     

    Finally, you can check to see how many of a particular special item the party has by using the:

     

    has_special_item(itemNum)

     

    call, which returns the number of special item number 'itemNum' the party currently has. This means that you can do things like:

     

    if (has_special_item(4) > 0) {

    ...

    }

     

    to perform an action only if the party has at least one copy of special item number 4.

     

    Do hope this helps....

     

    James

  2. After the release of the new version of A4 (for Mac), has the hintbook been updated as well? I remember several people mentioned that there were error's in it. Just checking -- if it hasn't then should I buy the book or just check this board for all answers instead!

     

    Many thanks -- James

  3. Kelandon,

     

    here is a real dumb question for you...

     

    Was the 3d editor working the last time that you used it? If so, try to think what you were doing when you closed the editor. Was the file(s) saved correctly?

     

    Please ignore -- thinking out loud..... :p

     

    Did told you it was a dumb question.......

     

    James

  4. Okay, here is what will happen at the inn.

     

    1. you kill master Hodge, Moorales is in Khor's Deep, no one is in hut at Icy End.

     

    2. you let Master Hodge escape, he will appear at Khor's Deep and Moorales is now in hut at Icy End.

     

    Hope this helps.... laugh

     

    James

  5. Okay, where is what will happen at the inn.

     

    1. you kill master Hodge, Moorales is in Khor's Deep, no one is in hut at Icy End.

     

    2. you let Master Hodge escape, he will appear at Khor's Deep and Moorales is now in hut at Icy End.

     

    Hope this helps.... laugh

     

    James

  6. Quote:
    Master Hoge should be at the table in the inn, and when he sees you he is supposed to run off to the NW of the building. If the commander won't talk to you until that happens you'll have to load a save file, and see if it works the next time. Some of the bugs in GF3 seem to come go, and hopefully such is the case with this one.
    Really? Twice now, played as loyal shaper and now rebel; I end up fighting and killing him.

    Is this normal?? confused

    James
  7. As the title says, Capt. Celeste asked me to watch for hidden rogue serviles around Fort Wilton. Well, the whole island is green, I am now starting on Gull Island, but Celeste's quest remains unfinished!

     

    Just where on Dhonal Island are they hiding?

     

    There are three serviles outside of the plant south of Dhonal Keep, but nothing happens when I talk to them. Whats missing?

     

    A thousand and 9 thanks if this one can be solved. smile

     

    James

  8. Yeah, I too couldn't get in last night. Sent an email and now I am back. Something about member 5 and a corrupt profile.

     

    Just glad they fix it --- who says the people who run these boards don't listen to the people! laugh

     

    James

  9. Even tho I use a M$ pc, I downloaded the file the other night, who wrote this? a five year old!!

     

    In Crimson Editor, I selected dos line ending, and I saw 'hallowed' rectangles (line ending) where and there.

     

    Re-edit the file, now for some of the **many** 'fun' times I had.

     

    break; is missing in the following begintalknode's:

     

    4, 5, 13, 14, 17, 30, 31, 32, 33, 51, 52, 54 to 58, 61 to 63, 66 to 70, 80, 81, 83 and 85 !!

     

    Told you I had fun.... laugh

     

    In node's 7, 8, 9, 10, 16 and 59 - is there 'really' a need for all those lines??

     

    In begintalknode 16 alone, 1,395 award_party_xp(300,8);

     

    Here is the changes I made to the file:

     

    (and yes, I counted them all myself)

     

    Have fun ---- James

     

    Code:
    // z10testingdlg.txtvariables;   short i,j;       // ADDEDFOR: begintalknode 7;   // DELETE ALL 257 LINES OF award_party_xp(300,8); award_party_xp(500,8);   // AND ALL 40 LINES OF alter_stat(?,100);   // AND REPLACE WITH THE FOLLOWING:   i = 1;   while (i <= 114) {      award_party_xp(300,8);      i = i + 1;   }   i = 1;   while (i <= 143) {      award_party_xp(500,8);      i = i + 1;   }   i = 1;   while (i <= 40) {      alter_stat(i,100);      i = i + 1;   }FOR: begintalknode 8;   // DELETE ALL 30 LINES OF award_party_xp(300,8);   // AND REPLACE WITH THE FOLLOWING:   i = 1;   while (i <= 30) {      award_party_xp(300,8);      i = i + 1;   }FOR: begintalknode 9;   // DELETE ALL 108 LINES OF award_party_xp(300,8);   // AND REPLACE WITH THE FOLLOWING:   i = 1;   while (i <= 108) {      award_party_xp(300,8);      i = i + 1;   }FOR: begintalknode 16;   // DELETE ALL 1,395 LINES OF award_party_xp(300,8);   // AND REPLACE WITH THE FOLLOWING:   // total: 1395   i = 1;   while (i <= 13) {      j = 1;      while (j <= 100) {         award_party_xp(300,8);         j = j + 1;      }      i = i + 1;   }   i = 1;   while (i <= 95) {      award_party_xp(300,8);      i = i + 1;   }FOR: begintalknode 34;   // DELETE ALL 126 LINES OF award_party_xp(300,8);   // AND REPLACE WITH THE FOLLOWING:   i = 1;   while (i <= 126) {      award_party_xp(300,8);      i = i + 1;   }FOR: begintalknode 59;   // DELETE ALL 603 LINES OF award_party_xp(300,8);   // AND REPLACE WITH THE FOLLOWING:   i = 1;   while (i <= 6) {      j = 1;      while (j <= 100) {         award_party_xp(300,8);         j = j + 1;      }      i = i + 1;   }   i = 1;   while (i <= 3) {      award_party_xp(300,8);      i = i + 1;   }  
  10. Quote:

    Originally written by Notus:
    KernelKnowledge12, Isaac
    Hard disk crashed on my Mac. Salvaged data partition but System partition is totally damaged. [Frown] I must get another Hard disk.
    Interesting.......

    and here I thought that only happens to M$ PCs! laugh

    James
  11. Quote:
    That black triangle indicates "Invisible area". As the center square on the editor screen is set to a little lower (SE) side, "Invisible area" caused by distance is visible on the upper (NW) side.
    You can see the effect of "Invisible area" better on the published scenario data, which has walls or trees.
    Okay, thanks for the clarification.

    James
  12. In beta 0033, I have found a couple minor problems.

     

    1) Without a scenario loaded, click Scenario menu, all items are greyed out -- except Change Outdoor Size.

     

    2) On the cretae new scenario dialog box, I can hear two clicks when clicking on Start with surface terrain.

     

    3) In realistic mode, I have noticed small black triangles, pointed down, between the west and north points on the graphics screen. The triangles when realistic mode is turned off.

     

    System: WinSuck 98se (the Sucked Edition)

    198 Ram

    AMD-K6-2/350 MHz

     

    (if anyone's willing to donate an osX laugh )

     

    Other then these three items -- great little program. laugh

     

    James

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