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Quiconque

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Everything posted by Quiconque

  1. *blinks* Is this really true? Wow, what a powerful undiscovered exploit. Wow.
  2. Quote: Originally written by Stillness: I see the difference, but as of yet have seen no detailed theory as to how such a thing could occur. The problem is that you haven't been saying "This is conceivable in theory, but I haven't seen a detailed theory as to how it could occur." You've been saying "This is impossible. It just can't happen."
  3. Fresh Exiles. No, seriously. The Darkside Loyalists, assuming they have some real political power, make this plausible as a plot device. The real limiting factors are that we know from other comments of Jeff's that you can still be humans, nephils, or sliths, and you can still use the same unusually varied set of skills. There aren't many occupations that welcome multiple races and have such a varied skill set. Adventurer. Bandit. Uh... Unspecified Services, which is basically the same as the first two. Prisoners? Hostages? Mercenaries?
  4. Quote: Originally written by Student of Trinity: You start as a Chitrach. DIE. But seriously, this isn't even funny.
  5. "How do you measure specified complexity?" I think it would help, Stillness, if you just explained in your own words. You don't need to give lots of details, and it's totally OK if you want to measure it qualitatively rather than quantitatively. But "qualitative" is a quality of measurement, it doesn't actually explain how it is measured. That's what needs explaining. If you mean to define it the way the Supreme Court defined indecency -- "I know it when I see it" (but can't explain how I make that distinction) -- then just come out and say so.
  6. The first replacement topic can't be replied to, Nioca.
  7. The original topic was eaten by the message board software, and the replacement topic appears to have fallen prey to a similar bug. Here's a second try at a replacement topic for the "Regulation" debate. N.B.: Cat pictures will be edited out mercilessly. If you break the thread, justice will be delivered Shaper style, preferably with a Discipline Wand.
  8. Synergy, don't be a -- oh, wait. Never mind.
  9. Andrew Hunter has also been doing art for Spiderweb since the early days of Exile, FWIW.
  10. As Jeff has commented before, there are elements of the Geneforge engine that lend themselves less readily to scenario design than Avernum's. The big one is that it's much less generalizable. BoE and BoA have the potential to fit practically any world you can imagine, and can fit most generic fantasy worlds without significant added effort. Geneforge really only fits the Geneforge world. This would severely limit the number of scenarios likely to emerge from Blades of Geneforge, and would even more severely limit the number of people who would even be interested in using the scenario editor. Also: One of the easiest and most popular ways to customize BoE and BoA scenarios is with custom graphics. Geneforge engine graphics require more frames, and altogether a lot more work to get a set of sprites that actually looks reasonable. The poor showing of BoA is the nail in the coffin, but I wouldn't expect to see BoG even if BoA had seen Avernum 4 level sales.
  11. There will not be Blades of Geneforge. There will never be Blades of Geneforge. There are numerous reasons for this, which involve not only the performance of BoA but also the fact that Jeff has said it doesn't make sense, for numerous tactical reasons related to scenario design. And he's right. There will never be Blades of Geneforge. Do I need to put it in the forum header?
  12. No, war tralls aren't even good as meat shields.
  13. Clearly you should spend more time playing Exile 1 and 2. Also, let's remember that Avernum 5 is being written by Jeff... not Drakefyre.
  14. The brokenness reportedly applies to actually factoring in the strength bonus to damage, not to displaying the strength bonus. All versions display it.
  15. I did write a detailed piece on G3, it just never went up as its own site and wasn't linked to much. It also was less interesting because it was so one-sided: Broken Vlish: a too long analysis
  16. In one of those games -- either G2 or G3, I forget -- Glaahks didn't actually cause stunning. They caused slowing instead, just like Vlish. This wasn't easy to tell since all strong attacks tended to cause minor stunning in those games.
  17. Quote: Originally written by Suspicious Vlish: But I thought that if the Ur-Glaahk stunning power was so powerful (as Jeff's ingame description says) Aha, here's your problem. There have been errors in the ingame descriptions of creations and creation stats all the way back to G1 that have never been fixed, with new ones introduced as well.
  18. You don't need a large investment to cast good spells at all, outside of Battle Magic. It is comparably large compared to the investment needed in shaping, though, since that is practically nothing.
  19. I believe the Dragons were always an exception, as were Micah and Erika.
  20. You do realize also that stunning is completely different in G4, and that it's quite difficult to use it effectively as a tactic in itself?
  21. The second test is in the mines at the far north, north of Formello.
  22. Why in the world would the creation stats table ever lead you to investing in those creations anyway?
  23. Actually, I want to second that, though I wouldn't call it crude humor. There were a lot of GREAT sets of dialogue with different livestock, cats, and so on, throughout Exile and also, I think, Nethergate. I miss those details.
  24. Sweet on all accounts. Especially the part about having fun while writing the dialogue. That's a good sign if anything is! Grats on the progress.
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