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Electrons are Eigenmetric Solitons

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Posts posted by Electrons are Eigenmetric Solitons

  1. I actually did both for the same run, can't believe it worked.  I played as a guardian because of the extra health points and I'm using healing spells most of the time anyway.  The key is to prioritize leadership and mechanics at first and get 10 mech, 7 leadership after which you start getting some stealth to get through the mines and the [redacted] from the Northern Mine, and the Tinker's gloves from the [redacted].  Then you can go up and get the shaping gloves via the trapped path.  Wasn't able to get Girdle of Leadership because it was closely guarded.  Forgot where to find Soft Shoes but I didn't really need those.  

     

    You can train your character many times by leading enemies to friends to kill them (Watchhill).  Also of course do all of the quests you can.

     

    Anyway well designed game and I enjoyed the nonstandard playthrough.  It was challenging to dodge mobs and I did have to leave many areas behind.  I wouldn't do this on torment because of the instakill mechanics (leaping thahds).

     

    Oh I stole Rakkhus' horde (Drayk Vale), and she didn't attack though she did warn when I went in there.  This is after I paid her to keep her pets from hunting me.  Is this a bug?

     

    Oh would it be possible to have collection quests complete from the junk bag rather than having to dump my current items, move records/shaper equipment, turn in and pick up items again?  

     

    I noticed that the rough crystals don't get sold to regular vendors.  Could this also apply to shaper records and shaper equipment as well so we could basically keep it all in the junk bag without accidentally selling the equipment?

  2. He gives direct xp.  The xp decreases with level and then precipitously drops off a cliff near level 35 at which point the xp amount is only 60.  As far as I am concerned he is essential to use for torment singletons so that you can actually damage creatures.  Not sure for larger parties.  All party members get xp for that price.

     

    On normal difficulty for instance I had no need of him with a singleton.

  3. I think with Vahnatai lore, sage lore and a few points of arcane lore I was able to get dispel barrier L3 in Khoth's lair.  Honestly you will be stuck with L2 for most spells atleast until near endgame when you get more points of VL.  Forget howl of terror though (has anyone used this regularly?  does it work well for large mobs?). 

     

    For singletons I am a fan of having action point increasing items (here black halberd + quicksilver sandals).  I blink to the center of a mob, hit adrenaline rush and triple nuke them with divine retribution.  L3 DR is nice because I think it can also stun.  Cleanup is easy after that.  For gazers you can use divine fire/fireblast.

  4. There is a steel halberd in a cache nw of poulsbo (east of Lorelei (sp?)).  Go up and get it asap.  Not sure what nature lore is required.  I like to start games off by getting the good items at the beginning as much as possible.  Carmine can make you a nice sword as well after you do the goblin/bandit lair (you'll have the 1000 gp by then).  You can also quickly get 4/5 stone circles if you want.  There is a steel shield N of appleton and a steel broadsword east of poulsbo on a body. 

     

    The item index lists a steel shortsword N of Libras, into in the gremlin valley a bit hidden by the mountain wall..I verified it, it's there.

     

    There are probably other easy to obtain items. 

  5. In this game more than the previous two in the series it does seem that the difficulty curve is steeper.  I was able to tackle the endgame at level 35 with a singleton (blink, adrenaline rush divine retribution).  This leads to a narrow level band where you can get kills without much difficulty and still get XP.  This may be something hard coded.  I've noticed that XP from monsters (1) seems slightly randomized by a few points around a mean and (2) comes in tiers which may be a function of the monster's level and the players level (or the level difference).  This is why I think it's hard coded and not in a script.

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