I played the first avernum series several years ago. At that time, I realized later that you can just 'buy' the blademaster skill! Wow... The points put into melee skills turned into vain since the hit-to-chance had already been way above 100%. That was sad
Now, I'm trying it for the second time. But I'm somewhat curious about this fact: your base hit-to-chance is 30% and it increases as you put more points into the corresponding weapon skill. That means only 11 points are needed to acquire the 95% limit, right? Then do points invested above 11 only increase the damage? If that's true, then I think the later acquirable NPCs are overrated. Theresa for example, has 23 melee skills, and that's even not considering the blademaster skill. Armors are said to lower the hit-to-chance, but I think some blessings are enough to negate it.
Is the formula correct as I've described? Or are there other factors that I should consider more?
P.S. Well, since melee skill seems to add damage after the 11th point, I think it's worth it anyway.
By the way, I wish I could edit the experience somehow: the NPCs do not have the corresponding experience when they join you, and I think it's not good. Hmm... have any ideas?