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Dahak

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Posts posted by Dahak

  1. I'm assuming the problem #2 is mixing NPC1 with NPC2? If the desinger places the same NPC in every town with the same CharID and CreatureID then it shouldn't break.

     

    Of course relying on the designer to do that is... unwise.

     

    Edit:

    Why is the change health statement using -1000? Wouldn't it be better to use:

    change_char_health(new_npc1, ( get_health(4) - get_max_health(4) ) )

  2. For the add_char_to_party call I get a bad term in expression on line 78.

     

    For the place_monster call I also get a bad term in expression on line 83.

     

    Ideas? The syntax matches my BoA Appendix.

     

    Code:
    	if ( is_combat() == FALSE && has4_left == TRUE && npc4_type == creature_type(86) && npc4_name == npc4_name_check) {		add_char_to_party(86);		//Set dummy placeholder for NPC 4		//Creature Type 0 should be invisible.  Be careful to not accidently kill it outside of combat using a mass-kill.		//IMPORTANT!  Replace ?,? with the x,y coordinates of a location the party cannot walk.		place_monster(0,0,1,1);  //Creature 86		set_attitude(86,4);		set_mobility(86,0);	}
  3. If you are referring to the contrast of the fall trees to the pine, then consider yourself whacked by a giant cartoon mallet.

     

    Short of having such a contrast that it melts your eyes and fries your brain I don't think I'm going to bother with it.

  4. Quote:
    Originally written by Jumpin' Salmon:
    Quote:
    Originally written by Ishad Nha:
    This is a world of powerful magic is it not?
    Usually not. Gravity, time, and other mundane forces are always at work. Dahak stated the season, which indicates that the planet rotates about an axis which isn't perpendicular to orbit at all times. That's not magic, though it is pretty darn special. :p
    No, it indicates that the season's change. For all you know the fall season could be brought on by an evil magic spell which failed to bring about an eternal winter.

    Long ago a band of heroes may have fought back. Though they defeated the Winter King, he still managed to set his spell in motion. Every year the spell gathers power, but it only lasts long enough for a single winter. Then the forces of spring take hold once more as winter retreats to gather its power once more. An eternal spell going about its work never fully succeeded.

    Quite sad.
  5. Quote:
    Originally written by Jumpin' Salmon:
    Ecologically, you wouldn't find conifers next to the water. They need to stay roots-dry, in general.


    Odd... I can drive for 15 minutes to the mountain to the river and I see confiers near the river. Although you would be right that they are not next to water. There is a bunch of rock lining the water's edge and the trees grow back a bit.

    I would recommend putting some deciduous and some brush next to the water, and then concentrating conifer stands away from development. Also, deciduous are usually the first trees to grow in freshly disturbed soil.

    I am thinking I will make a rocky/water edge set of floors. The problem will transitioning it to dirt edges... Maybe it would be better just to put some scrub brush by the edge followed by conifers.
    I did not know that deciduous grow first in disturbed soil.

    I liked #2 (of the most recent set) the most, but would recommend having one field stubble cut to reflect that grain is harvested in late summer/early fall.
    Not if it is a winter grain crop such as wheat (winter wheat). But then this isn't winter wheat and it doesn't grow this tall until after winter passes.

    Truth be told the equivalent time frame I an looking at is early autumn followed by a mild winter. You may not know it since but the exact moment this scenario begins is the Harvest Festival and the start of the harvest season.
  6. The thing is that the time frame is fall. The conifers still have their needles and the leaves of the deciduous are turning.

     

    Maybe it would be better if there were more deciduous trees, or perhaps I should create clumps with a certain type having a greater presence. Ideas?

     

    How did the first one appear to you?

  7. Just north of you is a small stead. Talk to the guard (name begins with a T). Mention the slime to him and he will put a lizard at the wooden post.

     

    Go it and wait. The slime will come. Then kill it. Talk to guy again to have him unlock the tunnels underneath. There you may fight the Unstable Mass.

     

    edit:

    The switches are a red herring... Grr.

  8. There is a very simple answer as to why we can't have more than 2 summons.

     

    The party is stuck in the god's game of heroes and monsters with the Avernum gods (Jeff) picking you (the party) as the heroes side. Seeing as how immortality tends to lead to ennui the gods like to spice theirs and yours life up with a challenge. While the party can in fact summon more than 2 monsters to their side the gods in their infinite boredom and need for excitement can decided to lean on the extra-planar creatures. They have made it very clear that no more than 2 may answer the parties summons at a time. Any violation of this rule will be met with divine wrath.

     

    Needless to say, they listened.

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