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Posts posted by ZiEiTiA
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Updated values - added lots of missile types
Damage Types:
1 - magic/energy
2 - fire
3 - distruption
4 - poison
5 - acid
6 - ice
Missile Type:
0 - firebolt
1 - firebolt
2 - searer
3 - icebolt
4 - white bolt
5 - essence orbs
6 - purple bolt
7 - diamond spray (golden orbs)
8 - UNUSED
9 - UNUSED
10 - small green blob
11 - thorn
12 - thorn white glow
13 - thorn
14 - thorn white glow + explosion
15 - javelin
16 - stone
17 - UNUSED
18 - UNUSED
19 - UNUSED
20 - UNUSED
21 - UNUSED
22 - UNUSED
23 - UNUSED
24 - UNUSED
25 - UNUSED
26 - UNUSED
27 - UNUSED
28 - UNUSED
29 - UNUSED
30 - slow red orb
31 - expanding red orb
32 - expanding green cloud/orb
33 - grey orb
34 - slow gray orb
35 - expanding gray orb
36 - pink ‘wiggle star’
37 - white expanding orb
38 - red blur
39 - turquoise ‘wiggle star’
40 - small blue expanding orb
41 - blue expanding orb
42 - white to red/pink expanding orb
43 - single lightning
44 - tiny red orb
45 - tiny green orb
46 - tiny blue orb
47 - UNUSED
48 - UNUSED
49 - UNUSED
50 - red orb, parabolic flight
51 - expanding red orb, parabolic flight
52 - expanding green orb, parabolic flight
53 - expanding white orb, parabolic flight
54 - slow white speck, parabolic flight
55 - expanding white cloud, parabolic flight
56 - pink squiggle, parabolic flight
57 - white glow, parabolic flight
58 - red glow, parabolic flight
59 - turquoise squiggle, parabolic flight
60 - blue orb, parabolic flight
61 - expanding blue orb, parabolic flight
62 - white/gold orb, parabolic flight
63 - lightning cloud, parabolic flight
64 - red speck, parabolic flight
65 - green speck, parabolic flight
66 - blue speck, parabolic flight
67 - UNUSED
68 - UNUSED
69 - UNUSED
70 - expanding red cloud
71 - expanding blue cloud
72 - expanding green cloud
73 - UNUSED
74 - UNUSED
75 - UNUSED
76 - UNUSED
77 - UNUSED
78 - UNUSED
79 - UNUSED
80 - vertical red orb (does not hit target)
81 - vertical red orb (does not hit target)
87 - vertical white orb (does not hit target)
90 - UNUSED
100 - stationary lightning could (does not hit target)
109 - UNUSED
110 - lightning cloud
111 - pink squiggle
112 - lightning cloud with single trailer
113 - UNUSED
127 - UNUSED
200 - UNUSED
210 - UNUSED
NOTE: adding 1000 to the missile type value causes multiple missiles to be launched (damage only applied once)
1000 - multiple fire bolts
1001 - multiple fire bolts
1002 - multiple acid bolts
1003 - multiple ice bolts
1004 - multiple white bolts
1005 - multiple purple bolts
1016 - multiple stones
1062 - multiple white/gold orb, parabolic flight
1070 - multiple expanding red cloud
1110 - multiple lightning
1111 - multiple pink disks
1112 - multiple lightning with trailers
Impact SFX:
0 - fire orb (falling)
1 - ice orb (falling)
2 - pink orb (falling)
3 - green orb (falling)
4 - white rotating triangle (falling)
5 - many white rotating triangle (falling)
6 - many white rotating triangle (falling)
7 - white rotating circles (falling)
8 - light blue rotating circles (falling)
9 - yellow rotating circles (falling)
10 - pink rotating circles (falling)
11 - turquoise rotating circles (falling)
12 - white bubbles (falling)
13 - yellow bubbles (falling)
14 - blue waves (falling)
15 - pink waves (falling)
16 - yellow waves (falling)
17 - yellow expanding cycles (falling) (many)
18 - pink expanding cycles (falling) (many)
19 - white +’s (falling)
20 - light blue +’s (falling)
21 - yellow +’s (falling)
22 - blue expanding cycles (falling) (many)
23 - red expanding cycles (falling) (many)
24 - UNUSED
25 - UNUSED
26 - UNUSED
27 - UNUSED
28 - UNUSED
29 - UNUSED
30 - UNUSED
35 - UNUSED
41 - UNUSED
42 - UNUSED
43 - UNUSED
44 - UNUSED
45 - UNUSED
46 - UNUSED
47 - UNUSED
48 - UNUSED
49 - UNUSED
50 - red expanding cloud (falling)
51 - red expanding cloud (falling) (with fire damage +)
52 - red expanding cloud (falling) (with fire damage ++)
53 - red expanding cloud (falling) (with fire damage +++)
54 - red expanding cloud (falling) (with fire damage ++++)
55 - red expanding cloud (falling) (with fire damage +++++)
56 - UNUSED
57 - UNUSED
58 - UNUSED
59 - UNUSED
60 - white swirls (falling)
61 - white swirls (falling) (with magical damage +)
62 - white swirls (falling) (with magical damage ++)
63 - white swirls (falling) (with magical damage +++)
64 - white swirls (falling) (with magical damage ++++)
65 - white swirls (falling) (with magical damage +++++)
66 - UNUSED
67 - UNUSED
68 - UNUSED
69 - UNUSED
70 - blue expanding cloud (falling)
71 - blue expanding cloud (falling) (with cold damage +)
72 - blue expanding cloud (falling) (with cold damage ++)
73 - blue expanding cloud (falling) (with cold damage +++)
74 - blue expanding cloud (falling) (with cold damage ++++)
75 - blue expanding cloud (falling) (with cold damage +++++)
76 - UNUSED
77 - UNUSED
78 - UNUSED
79 - UNUSED
80 - green expanding cloud (falling)
81 - green expanding cloud (falling) (with poison)
82 - green expanding cloud (falling) (with poison)
83 - green expanding cloud (falling) (with poison)
84 - green expanding cloud (falling) (with poison)
85 - green expanding cloud (falling) (with poison)
86 - UNUSED
87 - UNUSED
88 - UNUSED
89 - UNUSED
90 - red expanding cloud (falling) (with poison)
91 - red expanding cloud (falling) (with poison)
92 - red expanding cloud (falling) (with poison)
93 - red expanding cloud (falling) (with poison)
94 - red expanding cloud (falling) (with poison)
95 - red expanding cloud (falling) (with poison)
96 - UNUSED
97 - UNUSED
98 - UNUSED
99 - UNUSED
100 - light purple large swirls (falling) (charm+)
101 - light purple large swirls (falling) (charm++)
102 - light purple large swirls (falling) (charm+++)
103 - UNUSED
104 - UNUSED
105 - light purple large swirls (falling) (daze+)
106 - light purple large swirls (falling) (daze++)
107 - light purple large swirls (falling) (daze+++)
108 - UNUSED
109 - UNUSED
110 - UNUSED
111 - UNUSED
115 - UNUSED
119 - UNUSED
170 - UNUSED
171 - acid drips
172 - UNUSED
173 - UNUSED
Stats
0 - strength
1 - dexterity
2 - intelligence
3 - endurance
4 - melee weapons
5 - missile weapon
6- quick action
7 - parry
8 - UNUSED
9 - battle magic
10 - mental magic
11 - blessing magic
12 - spellcraft
13 - UNUSED
14 - UNUSED
15 - fire shaping
16 - battle shaping
17 - magic shaping
18 - healing craft
19 - UNUSED
20 - leadership
21 - mechanics
22 - luck
23 - UNUSED
24 - UNUSED
25 - UNUSED
26 - UNUSED
27 - UNUSED
28 - UNUSED
29 - UNUSED
29 - UNUSED
30 - UNUSED
31 - UNUSED
32 - UNUSED
33 - UNUSED
34 - UNUSED
35 - UNUSED
36 - UNUSED
37 - UNUSED
38 - UNUSED
39 - UNUSED
40 - UNUSED
41 - firebolt
42 - searer
43 - ice spray
44 - lighning aura
45 - shocking rain
46 - acid shower
47 - kill
48 - essence lances
49 - purifying rain
50 - daze
51 - mindshield aura
52 - wrack
53 - unlock
54 - terror
55 - dominate
56 - essence shackles
57 - strong daze
58 - charm
59 - mass madness
60 - war blessing
61 - protection
62 - essence shield
63 - speed
64 - thorny aura
65 - battle aura
66 - essence blade
67 - essence armour
68 - elemental aura
69 - battle roar
70 - minor heal
71 - cure affliction
72 - essence infusion
73 - heal
74 - regeneration aura
75 - group heal
76 - banish affliction
77 - major heal
78 - cleanse group
79 - mass restore
80 - create fyora
81 - create roamer
82 - create drayk
83 - create kyshaak
84 - create drakon
85 - create thald
86 - create clawbug
87 - create battle alpha
88 - create rotghroth
89 - create war trail
90 - create artila
91 - create vlish
92 - create glaak
93 - create wingbolt
94 - great gazer
95 - create ornk
200 - melee damage protection/creation armour
201 - action points
202 - hit chance/creation attack skills
203 - damage levels in combat
204 - hostile effects resistance
205 - energy resistance
206 - fire resistance
207 - poison resistance
208 - acid resist
209 - damage attacker
210 - mind effect resist
211 - stun resist
212 - cold resist
213 - damage shield
214 - energy conservation
217 - vampiric touch
Status Effects
1 - slowed
2 - poisoned
3 - stunned
4 - UNUSED
5 - charmed
6 - acid DOT
7 - fear
8 - weakened
9 - mindshield
10 - essence infusion
11 - essence shield (target)
12 - essence armour (target)
13 - protection
14 - elemental armour
15 - increased health (target)
16 - increased damage (target)
17 - daze
18 - spine shield
19 - regeneration
20 - energy DOT
EDIT: Horrific Grammar
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Its not a deep focus orb - its solidified flame (just made it)
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U mean the graphic_coloradj values? They cycle through about 8 different colours, with each colour a different hue, and if the value is above about 50 or 60 then it goes fluorescent (like in the shaper trueweave or lodestone equipment)
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Damage Types:
1 - magic/energy
2 - fire
3 - distruption
4 - poison
5 - acid
6 - ice
Missile Type:
7 - diamond spray (golden orbs)
11 - thorn
31 - expanding red orb
32 - expanding green cloud/orb
33 - grey orb
34 - slow gray orb
35 - expanding gray orb
36 - pink ‘wiggle star’
37 - white expanding orb
38 - red blur
39 - turquoise ‘wiggle star’
40 - small blue expanding orb
41 - blue expanding orb
42 - white to red/pink expanding orb
43 - single lightning
44 - tiny red orb
45 - tiny green orb
1110 - lightning
1111 - pink disks
1112 - lightning with trailers
Impact SFX:
0 - fire orb (falling)
1 - ice orb (falling)
2 - pink orb (falling)
3 - green orb (falling)
4 - white rotating triangle (falling)
5 - many white rotating triangle (falling)
6 - many white rotating triangle (falling)
7 - white rotating circles (falling)
8 - light blue rotating circles (falling)
9 - yellow rotating circles (falling)
10 - pink rotating circles (falling)
11 - turquoise rotating circles (falling)
12 - white bubbles (falling)
13 - yellow bubbles (falling)
14 - blue waves (falling)
15 - pink waves (falling)
16 - yellow waves (falling)
17 - yellow expanding cycles (falling) (many)
18 - pink expanding cycles (falling) (many)
19 - white +’s (falling)
20 - light blue +’s (falling)
21 - yellow +’s (falling)
22 - blue expanding cycles (falling) (many)
23 - red expanding cycles (falling) (many)
24 - UNUSED
25 - UNUSED
26 - UNUSED
27 - UNUSED
28 - UNUSED
29 - UNUSED
30 - UNUSED
35 - UNUSED
41 - UNUSED
42 - UNUSED
43 - UNUSED
44 - UNUSED
45 - UNUSED
46 - UNUSED
47 - UNUSED
48 - UNUSED
49 - UNUSED
50 - red expanding cloud (falling)
51 - red expanding cloud (falling) (with fire damage +)
52 - red expanding cloud (falling) (with fire damage ++)
53 - red expanding cloud (falling) (with fire damage +++)
54 - red expanding cloud (falling) (with fire damage ++++)
55 - red expanding cloud (falling) (with fire damage +++++)
56 - UNUSED
57 - UNUSED
58 - UNUSED
59 - UNUSED
60 - white swirls (falling)
61 - white swirls (falling) (with magical damage +)
62 - white swirls (falling) (with magical damage ++)
63 - white swirls (falling) (with magical damage +++)
64 - white swirls (falling) (with magical damage ++++)
65 - white swirls (falling) (with magical damage +++++)
66 - UNUSED
67 - UNUSED
68 - UNUSED
69 - UNUSED
70 - blue expanding cloud (falling)
71 - blue expanding cloud (falling) (with cold damage +)
72 - blue expanding cloud (falling) (with cold damage ++)
73 - blue expanding cloud (falling) (with cold damage +++)
74 - blue expanding cloud (falling) (with cold damage ++++)
75 - blue expanding cloud (falling) (with cold damage +++++)
76 - UNUSED
77 - UNUSED
78 - UNUSED
79 - UNUSED
80 - green expanding cloud (falling)
81 - green expanding cloud (falling) (with poison)
82 - green expanding cloud (falling) (with poison)
83 - green expanding cloud (falling) (with poison)
84 - green expanding cloud (falling) (with poison)
85 - green expanding cloud (falling) (with poison)
86 - UNUSED
87 - UNUSED
88 - UNUSED
89 - UNUSED
90 - red expanding cloud (falling) (with poison)
91 - red expanding cloud (falling) (with poison)
92 - red expanding cloud (falling) (with poison)
93 - red expanding cloud (falling) (with poison)
94 - red expanding cloud (falling) (with poison)
95 - red expanding cloud (falling) (with poison)
96 - UNUSED
97 - UNUSED
98 - UNUSED
99 - UNUSED
100 - light purple large swirls (falling) (charm+)
101 - light purple large swirls (falling) (charm++)
102 - light purple large swirls (falling) (charm+++)
103 - UNUSED
104 - UNUSED
105 - light purple large swirls (falling) (daze+)
106 - light purple large swirls (falling) (daze++)
107 - light purple large swirls (falling) (daze+++)
108 - UNUSED
109 - UNUSED
110 - UNUSED
111 - UNUSED
115 - UNUSED
119 - UNUSED
170 - UNUSED
171 - acid drips
172 - UNUSED
173 - UNUSED
Stats
0 - strength
1 - dexterity
2 - intelligence
3 - endurance
4 - melee weapons
5 - missile weapon
6- quick action
7 - parry
8 - UNUSED
9 - battle magic
10 - mental magic
11 - blessing magic
12 - spellcraft
13 - UNUSED
14 - UNUSED
15 - fire shaping
16 - battle shaping
17 - magic shaping
18 - healing craft
19 - UNUSED
20 - leadership
21 - mechanics
22 - luck
23 - UNUSED
24 - UNUSED
25 - UNUSED
26 - UNUSED
27 - UNUSED
28 - UNUSED
29 - UNUSED
29 - UNUSED
30 - UNUSED
31 - UNUSED
32 - UNUSED
33 - UNUSED
34 - UNUSED
35 - UNUSED
36 - UNUSED
37 - UNUSED
38 - UNUSED
39 - UNUSED
40 - UNUSED
41 - firebolt
42 - searer
43 - ice spray
44 - lighning aura
45 - shocking rain
46 - acid shower
47 - kill
48 - essence lances
49 - purifying rain
50 - daze
51 - mindshield aura
52 - wrack
53 - unlock
54 - terror
55 - dominate
56 - essence shackles
57 - strong daze
58 - charm
59 - mass madness
60 - war blessing
61 - protection
62 - essence shield
63 - speed
64 - thorny aura
65 - battle aura
66 - essence blade
67 - essence armour
68 - elemental aura
69 - battle roar
70 - minor heal
71 - cure affliction
72 - essence infusion
73 - heal
74 - regeneration aura
75 - group heal
76 - banish affliction
77 - major heal
78 - cleanse group
79 - mass restore
80 - create fyora
81 - create roamer
82 - create drayk
83 - create kyshaak
84 - create drakon
85 - create thald
86 - create clawbug
87 - create battle alpha
88 - create rotghroth
89 - create war trail
90 - create artila
91 - create vlish
92 - create glaak
93 - create wingbolt
94 - great gazer
95 - create ornk
200 - melee damage protection/creation armour
201 - action points
202 - hit chance/creation attack skills
203 - damage levels in combat
204 - hostile effects resistance
205 - energy resistance
206 - fire resistance
207 - poison resistance
214 - energy conservation
Status Effects
1 - slowed
2 - poisoned
3 - stunned
4 - UNUSED
5 - charmed
6 - acid DOT
7 - fear
8 - weakened
9 - mindshield
10 - essence infusion
11 - essence shield (target)
12 - essence armour (target)
13 - protection
14 - elemental armour
15 - increased health (target)
16 - increased damage (target)
17 - daze
18 - spine shield
19 - regeneration
20 - energy DOT
This is what I've got so far - I'm adding to it all the time though
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I have a list of number values for modding spells (impact sfx) if anyone would b interested There are multiple versions of " - if you look the 2 in my post are slightly different
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Got it - my version of text edit was changing the " symbol to a " symbol - which the data file reader doesn't understand - i changed it back and now I can rename items
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Recently I was playing around in the G5 data files and wanted to rename an item. I changed Carnelian Gloves to Burning Gloves, but the game refused to load. Is there any way around this or is it impossible to rename items?
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Have had some fun modding pyroroamers, vlish and spells, heres what i came up with:
For roamers
cr_name = "Pyroroamer";
cr_graphic_coloradj = 128;
cr_default_attitude = 1;
cr_base_level = 15;
cr_bonus_aps = 4;
cr_abil_num 0 = 1; // bite attack
cr_abil_level 0 = 10;
cr_abil_step_of_launch 0 = 7;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_casting_sound 0 = 12;
cr_abil_num 1 = 18; // icy spray
cr_abil_level 1 = 1;
cr_abil_step_of_launch 1 = 7;
cr_abil_anim_in_reverse 1 = 1;
cr_abil_time_per_step 1 = 1;
cr_abil_casting_sound 1 = 191;
This roamer is quite overpowered and cheap, and requires the following spell to work
Modified ice spray (copy paste)
import = 3;
ab_name = "Ice Spray";
ab_accuracy_adjust = 90;
ab_num_of_missiles = 10;
ab_missile_type_fired =3;
ab_impact_sfx_effect = -1;
ab_random_effect_shift = 0;
ab_stat_ability_linked_to = 43;
ab_stat_for_ability_bonus = 9;
ab_effect_type = 0;
ab_damage_type = 6;
ab_effect_base = 20;
ab_effect_per_level = 5;
ab_status_effect = 3;
ab_status_effect_base = 3;
ab_status_effect_per_level = 1;
ab_energy_cost = 10;
ab_essence_cost = 0;
ab_ability_sound = 191;
ab_impact_sound = 9;
I also modded the standard vlish, this is VERY overpowered, and i had to make a whole new spell for it to work..
Vlish:
import = 9;
cr_name = "Vlish";
cr_graphic_template = 18;
cr_graphic_coloradj = 128;
cr_max_health = 25;
cr_max_energy = 100;
cr_max_essence = 0;
cr_regen_rate = 2;
cr_energy_regen_rate = 6;
cr_base_level = 32;
cr_creature_type = 1;
cr_default_attitude = 1;
cr_default_courage = 70;
cr_sound_when_slain = 108;
cr_stain_when_slain = 4;
cr_bonus_aps = 4;
cr_resistances 0 = 60;
cr_resistances 1 = 60;
cr_resistances 4 = 60;
cr_abil_num 0 = 80; // sting attack
cr_abil_level 0 = 4;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_num 1 = 240; // bolt attack
cr_abil_level 1 = 10;
cr_abil_step_of_launch 1 = 8;
cr_abil_anim_in_reverse 1 = 1;
The spell the vlish uses is:
begindefineability 240; //special vlish attack
ab_name = "Bolt”;
ab_abil_type = 2;
ab_graphic_type = 0;
ab_missile_type_fired = 7;
ab_impact_sfx_effect = -1;
ab_number_of_effect = 8;
ab_num_of_missiles = 10;
ab_effect_type = 0;
ab_damage_type = 1;
ab_effect_base = 40;
ab_effect_per_level = 10;
ab_status_effect = 8;
ab_status_effect_base = 50;
ab_status_effect_per_level = 10;
ab_ability_sound = 107;
ab_impact_sound = 117;
ab_energy_cost = 10;
ab_essence_cost = 0;
ab_accuracy_adjust = 90;
ab_range = 10;
just copy paste it anywhere in the gf5objsmisc.txt file.
If you want all my mods then here are my gf5objsmisc.txt and gf5itemschars.txt files:
PLEASE BE AWARE THAT THESE ARE MAC FILES - i have no idea if this will work on pc
just use command + a to select it all, and replace the contents of your files with them.
gf5objsmisc.txt:
beginscenscript;
// ABILITY TYPES
// Reserving 0 - 99 for hostile, targeted abils (touch and missile)
// 100 - 199 Just happen abilities (both friendly and hostile), non-targeted
// 200 - 255 Targeted abilities used on friends (touch, generally)
begindefineability 9;
// Held in reserve to import to totally flush values
begindefineability 0;
// import for basic melee damage
ab_name = "Melee Attack";
ab_abil_type = 0;
ab_graphic_type = 1;
ab_stat_ability_linked_to = 4;
ab_stat_for_ability_bonus = -1;
ab_effect_type = 0;
ab_effect_base = 5;
ab_effect_per_level = 4;
ab_accuracy_adjust = 60;
ab_ability_sound = 16;
ab_impact_sound = 8;
ab_impact_sfx_effect = 23;
ab_random_effect_shift = 1;
begindefineability 1;
ab_name = "Bite";
ab_ability_sound = 18;
ab_impact_sound = -1;
begindefineability 2;
ab_name = "Shortsword";
ab_effect_base = 5;
ab_effect_per_level = 4;
ab_accuracy_adjust = 50;
ab_ability_sound = 16;
ab_impact_sound = 7;
// Begin simple projectiles
begindefineability 3;
// Basic missile -> radiate cloud for importation
ab_name = "Firebolt";
ab_abil_type = 2;
ab_graphic_type = 0;
ab_missile_short_range = 1;
ab_missile_type_fired = 0;
ab_impact_sfx_effect = -1;
ab_random_effect_shift = 0;
ab_stat_ability_linked_to = 40;
ab_stat_for_ability_bonus = 9;
ab_damage_type = 2;
ab_effect_type = 0;
ab_effect_base = 4;
ab_effect_per_level = 3;
ab_ability_sound = 191;
ab_impact_sound = 9;
ab_energy_cost = 4;
ab_essence_cost = 0;
ab_accuracy_adjust = 60;
begindefineability 4;
// Basic missile -> simple effect for importation
ab_name = "Searer";
ab_abil_type = 2;
ab_graphic_type = 0;
ab_missile_type_fired = 2;
ab_impact_sfx_effect = -1;//12;
ab_number_of_effect = 8;
ab_stat_ability_linked_to = 42;
ab_stat_for_ability_bonus = 9;
ab_effect_type = 0;
ab_damage_type = 1;
ab_effect_base = 8;
ab_effect_per_level = 4;
ab_status_effect = 2;
ab_status_effect_base = 3;
ab_status_effect_per_level = 1;
ab_ability_sound = 132;
ab_impact_sound = 158;
ab_energy_cost = 40;
ab_essence_cost = 1;
ab_accuracy_adjust = 70;
begindefineability 5;
import = 3;
ab_name = "Essence Orbs";
ab_missile_type_fired = 5;
ab_stat_ability_linked_to = 45;
ab_stat_for_ability_bonus = 9;
ab_damage_type = 1;
ab_effect_base = 20;
ab_effect_per_level = 5;
ab_num_of_missiles = 3;
ab_ability_sound = 107;
ab_impact_sound = 117;
ab_energy_cost = 75;
ab_essence_cost = 4;
begindefineability 7;
ab_name = "Diamond Spray";
ab_abil_type = 3;
ab_missile_type_fired = 7;
ab_damage_type = 1;
ab_effect_base = 30;
ab_effect_per_level = 6;
ab_num_of_missiles = 8;
ab_energy_cost = 0;
ab_essence_cost = 0;
ab_accuracy_adjust = 70;
begindefineability 8;
import = 4;
ab_name = "Acid Spit";
ab_status_effect = 6;
begindefineability 10;
// Imported for instant effects with nimbus around target
ab_name = "Stun";
ab_abil_type = 1;
ab_graphic_type = 1;
ab_impact_sfx_effect = 12;
ab_number_of_effect = 10;
ab_stat_ability_linked_to = 46;
ab_stat_for_ability_bonus = 10;
ab_damage_type = 1;
ab_effect_type = 0;
ab_effect_base = 8;
ab_effect_per_level = 4;
ab_status_effect = 3;
ab_status_effect_base = 1;
ab_status_effect_per_level = 1;
ab_ability_sound = 104;
ab_impact_sound = -1;
ab_energy_cost = 0;
ab_essence_cost = 0;
ab_accuracy_adjust = 70;
begindefineability 13; // monster-cast terror
ab_name = "Terror";
ab_abil_type = 1;
ab_graphic_type = 1;
ab_impact_sfx_effect = -1;//158;
ab_number_of_effect = 10;
ab_stat_ability_linked_to = 54;
ab_stat_for_ability_bonus = 10;
ab_damage_type = 4;
ab_effect_type = 0;
ab_effect_base = 8;
ab_effect_per_level = 4;
ab_status_effect = 7;
ab_status_effect_base = 3;
ab_status_effect_per_level = 3;
ab_ability_sound = 123;
ab_impact_sound = -1;
ab_energy_cost = 80;
ab_essence_cost = 2;
ab_accuracy_adjust = 120;
begindefineability 14; // pc-cast terror
ab_effect_type = -1;
begindefineability 15;
ab_name = "Dominate";
ab_abil_type = 1;
ab_graphic_type = 1;
ab_impact_sfx_effect = -1;//154;
ab_number_of_effect = 10;
ab_stat_ability_linked_to = 55;
ab_stat_for_ability_bonus = 10;
ab_effect_type = -1;
ab_status_effect = 5;
ab_status_effect_base = 3;
ab_status_effect_per_level = 3;
ab_ability_sound = 128;
ab_impact_sound = -1;
ab_energy_cost = 90;
ab_essence_cost = 5;
ab_accuracy_adjust = 120;
begindefineability 16; // fyora fire
// imported for puffs of fiery breath
import = 3;
ab_abil_type = 3;
ab_missile_type_fired = 70;
//ab_missile_type_fired = 1111;
ab_accuracy_adjust = 75;
ab_ability_sound = 157;
begindefineability 17;
ab_name = "Ice Breath";
ab_missile_type_fired = 71;
ab_stat_ability_linked_to = 43;
ab_stat_for_ability_bonus = 9;
ab_damage_type = 6;
ab_effect_type = 0;
ab_effect_base = 15;
ab_effect_per_level = 6;
ab_energy_cost = 30;
ab_stunning_chance = 70;
ab_accuracy_adjust = 80;
ab_ability_sound = 118;
begindefineability 18;
import = 3;
ab_name = "Ice Spray";
ab_accuracy_adjust = 90;
ab_num_of_missiles = 10;
ab_missile_type_fired =3;
ab_impact_sfx_effect = -1;
ab_random_effect_shift = 0;
ab_stat_ability_linked_to = 43;
ab_stat_for_ability_bonus = 9;
ab_effect_type = 0;
ab_damage_type = 6;
ab_effect_base = 20;
ab_effect_per_level = 5;
ab_status_effect = 3;
ab_status_effect_base = 3;
ab_status_effect_per_level = 1;
ab_energy_cost = 10;
ab_essence_cost = 0;
ab_ability_sound = 191;
ab_impact_sound = 9;
begindefineability 19; // alternate weak version made just for shaila
ab_effect_base = 2;
begindefineability 20;
import = 4;
ab_name = "Javelin";
ab_abil_type = 2;
ab_missile_type_fired = 15;
ab_impact_sfx_effect = 23;
ab_number_of_effect = 1;
ab_stat_ability_linked_to = 5;
ab_stat_for_ability_bonus = -1;
ab_damage_type = 0;
ab_effect_type = 0;
ab_effect_base = 8;
ab_effect_per_level = 4;
ab_status_effect = -1;
ab_energy_cost = 0;
ab_essence_cost = 0;
ab_ability_sound = 2;
ab_impact_sound = 17;
ab_random_effect_shift = 1;
begindefineability 21;
ab_name = "Flung Rock";
ab_missile_type_fired = 16;
ab_impact_sfx_effect = 23;
ab_number_of_effect = 1;
ab_damage_type = 0;
ab_effect_type = 0;
ab_effect_base = 15;
ab_effect_per_level = 8;
ab_status_effect = -1;
ab_ability_sound = 2;
ab_impact_sound = 17;
begindefineability 22;
ab_name = "Stunning Rock";
ab_status_effect = 3;
ab_status_effect_base = 1;
ab_status_effect_per_level = 1;
begindefineability 23; // drayk/drakon fire
// imported for puffs of fiery breath
import = 16;
ab_damage_type = 2;
ab_effect_type = 0;
ab_effect_base = 25;
ab_effect_per_level = 9;
begindefineability 24; // ur-drakon fire
ab_effect_base = 40;
ab_effect_per_level = 10;
ab_status_effect = 20;
ab_status_effect_base = 0;
ab_status_effect_per_level = 1;
begindefineability 25;
import = 10;
ab_name = "Disruption";
ab_abil_type = 1;
ab_graphic_type = 4;
ab_impact_sfx_effect = -1;//173;
ab_number_of_effect = 1;
ab_effect_type = 0;
ab_damage_type = 3;
ab_effect_base = 15;
ab_effect_per_level = 8;
ab_status_effect = -1;
ab_impact_sound = 114;
// TARGETED RAIN ABILITIES
begindefineability 30; // fire rain, is a spell, high damage
import = 9;
ab_name = "Purifying Rain";
ab_abil_type = 4;
ab_missile_type_fired = 133;
ab_graphic_type = -1;
ab_stat_ability_linked_to = 49;
ab_stat_for_ability_bonus = 9;
ab_effect_type = 0;
ab_damage_type = 2;
ab_effect_base = 20;
ab_effect_per_level = 10;
ab_status_effect = -1;
ab_missile_short_range = 1;
ab_ability_sound = 178;
ab_energy_cost = 200;
ab_essence_cost = 20;
begindefineability 31; // energy damage rain, is a spell, medium damage
ab_name = "Shocking Rain";
ab_missile_type_fired = 134;
ab_stat_ability_linked_to = 45;
ab_stat_for_ability_bonus = 9;
ab_damage_type = 1;
ab_effect_base = 10;
ab_effect_per_level = 5;
//ab_num_of_missiles = 3;
ab_ability_sound = 107;
//ab_impact_sound = 117;
ab_energy_cost = 75;
ab_essence_cost = 4;
begindefineability 32; // ice rain, low damage
ab_name = "Icy Rain";
ab_missile_type_fired = 139;
ab_damage_type = 6;
ab_effect_base = 5;
ab_effect_per_level = 3;
ab_ability_sound = 107;
begindefineability 33; // poison rain, low damage + acid
ab_name = "Poison Rain";
ab_missile_type_fired = 135;
ab_damage_type = 4;
ab_effect_base = 5;
ab_effect_per_level = 3;
ab_status_effect = 2;
ab_status_effect_base = 1;
ab_status_effect_per_level = 1;
ab_ability_sound = 226;
begindefineability 34; // energy rain, high damage + acid
ab_name = "Lightning Rain";
ab_missile_type_fired = 136;
ab_damage_type = 1;
ab_effect_base = 20;
ab_effect_per_level = 10;
ab_status_effect = 20;
ab_status_effect_base = 0;
ab_status_effect_per_level = 1;
ab_ability_sound = 243;
begindefineability 35; // curse rain, low damage + curse
ab_name = "Dampening Field";
ab_missile_type_fired = 137;
ab_damage_type = 1;
ab_effect_base = 5;
ab_effect_per_level = 3;
ab_status_effect = 0;
ab_status_effect_base = 0;
ab_status_effect_per_level = 1;
ab_ability_sound = 225;
begindefineability 36; // weaken rain, low damage + weaken
ab_name = "Erosive Field";
ab_missile_type_fired = 138;
ab_damage_type = 1;
ab_effect_base = 5;
ab_effect_per_level = 4;
ab_status_effect = 8;
ab_status_effect_base = 0;
ab_status_effect_per_level = 1;
ab_ability_sound = 225;
begindefineability 37; // slow rain, low damage + slow
ab_name = "Temporal Field";
ab_missile_type_fired = 138;
ab_damage_type = 1;
ab_effect_base = 5;
ab_effect_per_level = 4;
ab_status_effect = 1;
ab_status_effect_base = 0;
ab_status_effect_per_level = 1;
ab_ability_sound = 227;
begindefineability 38; // terror rain, low damage + curse
ab_name = "Terror Field";
ab_missile_type_fired = 137;
ab_damage_type = 1;
ab_effect_base = 5;
ab_effect_per_level = 3;
ab_status_effect = 7;
ab_status_effect_base = 4;
ab_status_effect_per_level = 2;
ab_ability_sound = 107;
begindefineability 39; // acid rain, more damage + acid
ab_name = "Acid Rain";
ab_missile_type_fired = 135;
ab_damage_type = 5;
ab_effect_base = 20;
ab_effect_per_level = 4;
ab_status_effect = 6;
ab_status_effect_base = 1;
ab_status_effect_per_level = 1;
ab_ability_sound = 226;
begindefineability 40; // like fire rainm but energy, used for astoria only
import = 30;
ab_name = "Purifying Bolt";
ab_damage_type = 1;
ab_effect_base = 30;
ab_effect_per_level = 12;
// THorn/projectile abilities
begindefineability 50;
import = 4;
ab_name = "Thorn";
ab_abil_type = 2;
ab_missile_type_fired = 11;
ab_graphic_type = 1;
ab_impact_sfx_effect = -1;//23;
ab_number_of_effect = 1;
ab_random_effect_shift = 1;
ab_stat_ability_linked_to = 5;
ab_stat_for_ability_bonus = 1;
ab_damage_type = 0;
ab_effect_type = 0;
ab_effect_base = 4;
ab_effect_per_level = 3;
ab_status_effect = -1;
ab_missile_short_range = 1;
ab_ability_sound = 159;
ab_impact_sound = 8;
ab_energy_cost = 0;
ab_essence_cost = 0;
begindefineability 52;
ab_name = "Venom Thorn";
ab_impact_sfx_effect = -1;//11;
ab_impact_sound = 146;
ab_effect_base = 10;
ab_effect_per_level = 5;
ab_status_effect = 2;
ab_status_effect_base = 3;
ab_status_effect_per_level = 2;
begindefineability 54;
ab_name = "Acid Thorn";
ab_impact_sfx_effect = -1;//13;
ab_effect_base = 15;
ab_effect_per_level = 6;
ab_status_effect = 6;
ab_status_effect_base = 4;
ab_status_effect_per_level = 1;
ab_missile_type_fired = 13;
begindefineability 56;
ab_name = "Submission Thorn";
ab_missile_type_fired = 12;
ab_impact_sound = 206;
ab_impact_sfx_effect = -1;//17;
ab_number_of_effect = 8;
ab_effect_per_level = 7;
ab_status_effect = 3;
ab_status_effect_base = 3;
ab_status_effect_per_level = 2;
ab_impact_sound = 123;
begindefineability 58;
ab_name = "Reapers";
ab_missile_type_fired = 14;
ab_impact_sfx_effect = -1;//18;
ab_effect_type = 0;
ab_effect_base = 20;
ab_effect_per_level = 12;
ab_status_effect = -1;
ab_ability_sound = 129;
ab_impact_sound = 103;
// Other projectiles
begindefineability 60; // ray damage + poison
import = 4;
ab_name = "Decaying Ray";
ab_abil_type = 3;
ab_graphic_type = 0;
ab_missile_type_fired = 36;
ab_impact_sfx_effect = -1;//3;
ab_number_of_effect = 12;
ab_effect_type = 0;
ab_damage_type = 4;
ab_effect_base = 8;
ab_effect_per_level = 5;
ab_status_effect = 2;
ab_status_effect_base = 3;
ab_status_effect_per_level = 1;
ab_impact_sfx_effect = -1;
ab_impact_sound = 165;
begindefineability 62;
ab_name = "Charm Ray";// ray damage + charm
ab_missile_type_fired = 37;
ab_impact_sfx_effect = -1;//154;
ab_number_of_effect = 12;
ab_effect_type = 0;
ab_damage_type = 1;
ab_effect_base = 8;
ab_effect_per_level = 5;
ab_status_effect = 5;
ab_status_effect_base = 3;
ab_status_effect_per_level = 2;
ab_impact_sound = 128;
begindefineability 64; // ray damage + slow
ab_name = "Slowing Mist";
ab_missile_type_fired = 39;
ab_impact_sfx_effect = -1;//152;
ab_number_of_effect = 12;
ab_effect_type = 0;
ab_damage_type = 1;
ab_effect_base = 8;
ab_effect_per_level = 5;
ab_status_effect = 1;
ab_status_effect_base = 1;
ab_status_effect_per_level = 1;
ab_impact_sound = 124;
begindefineability 65; // ray damage + curse
ab_name = "Confusing Mist";
ab_status_effect = 0;
// Other melee abilities
begindefineability 80;
import = 0;
ab_name = "Poison Sting";
ab_impact_sfx_effect = -1;//3;
ab_random_effect_shift = 1;
ab_status_effect = 2;
ab_status_effect_base = 4;
ab_status_effect_per_level = 1;
begindefineability 81;
import = 1;
ab_name = "Acid Bite";
ab_impact_sfx_effect = -1;//3;
ab_random_effect_shift = 1;
ab_status_effect = 6;
ab_status_effect_base = 4;
ab_status_effect_per_level = 1;
begindefineability 82; // cold damage + slow
import = 0;
ab_name = "Icy Touch";
ab_impact_sfx_effect = -1;//22;
ab_random_effect_shift = 8;
ab_effect_type = 0;
ab_damage_type = 6;
ab_status_effect = 1;
ab_status_effect_base = 3;
ab_status_effect_per_level = 2;
ab_impact_sound = 118;
begindefineability 83; // melee damage + acid
ab_name = "Rotting Touch";
ab_impact_sfx_effect = -1;//11;
ab_random_effect_shift = 8;
ab_effect_type = 0;
ab_damage_type = 0;
ab_status_effect = 6;
ab_status_effect_base = 5;
ab_status_effect_per_level = 1;
ab_impact_sound = 177;
begindefineability 84; // melee damage + stun
ab_name = "Stunning Blow";
ab_impact_sfx_effect = 10;
ab_random_effect_shift = 8;
ab_effect_type = 0;
ab_damage_type = 1;
ab_status_effect = 3;
ab_status_effect_base = 6;
ab_status_effect_per_level = 1;
ab_impact_sound = 104;
begindefineability 85; // like stun touch, but nastier and with different name
ab_name = "Radiate Energy";
ab_graphic_type = 4;
ab_impact_sfx_effect = 175;
ab_random_effect_shift = 1;
ab_effect_type = 0;
ab_damage_type = 1;
ab_effect_base = 40;
ab_effect_per_level = 6;
ab_status_effect = 3;
ab_status_effect_base = 3;
ab_status_effect_per_level = 3;
ab_ability_sound = 121;
ab_impact_sound = -1;
begindefineability 86; // touch curse + damage
ab_name = "Confusing Touch";
ab_graphic_type = 1;
ab_impact_sfx_effect = -1;//161;
ab_random_effect_shift = 12;
ab_effect_type = 0;
ab_damage_type = 0;
ab_effect_base = 4;
ab_effect_per_level = 4;
ab_status_effect = 0;
ab_status_effect_base = 1;
ab_status_effect_per_level = 1;
ab_ability_sound = 16;
ab_impact_sound = 128;
begindefineability 87; // touch curse + fear
ab_name = "Terror Touch";
ab_impact_sfx_effect = -1;//158;
ab_random_effect_shift = 12;
ab_effect_type = 0;
ab_damage_type = 1;
ab_effect_base = 5;
ab_effect_per_level = 5;
ab_status_effect = 7;
ab_status_effect_base = 3;
ab_status_effect_per_level = 2;
// better blade abilities
begindefineability 90;
import = 2;
ab_name = "Broadsword";
ab_effect_per_level = 5;
begindefineability 91;
ab_name = "Stunblade";
ab_status_effect = 3;
ab_status_effect_base = 1;
ab_status_effect_per_level = 1;
begindefineability 92;
ab_name = "Venomblade";
ab_status_effect = 2;
begindefineability 93;
ab_name = "Oozing Blade";
ab_status_effect = 6;
begindefineability 94;
ab_name = "Draining Blade";
ab_status_effect = 0;
// Begein radaited (non-targeted) abilities
begindefineability 100;
// imported for radiated abils
import = 9;
ab_name = "War Blessing";
ab_abil_type = 22;
ab_graphic_type = 2;
ab_impact_sfx_effect = -1;//156;
ab_number_of_effect = 14;
ab_stat_ability_linked_to = 60;
ab_stat_for_ability_bonus = 11;
ab_effect_type = 25;
ab_effect_base = 2;
ab_effect_per_level = 1;
ab_range = 5;
ab_energy_cost = 10;
ab_essence_cost = 3;
ab_ability_sound = 100;
begindefineability 101;
ab_name = "Elemental Aura";
ab_abil_type = 21;
ab_impact_sfx_effect = -1;//193;
ab_number_of_effect = 10;
ab_stat_ability_linked_to = 68;
ab_stat_for_ability_bonus = 11;
ab_effect_type = -1;
ab_status_effect = 14;
ab_status_effect_base = 4;
ab_status_effect_per_level = 1;
ab_range = 5;
ab_energy_cost = 130;
ab_essence_cost = 16;
ab_ability_sound = 206;
begindefineability 110;
ab_name = "Speed";
ab_abil_type = 22;
ab_impact_sfx_effect = -1;//191;
ab_number_of_effect = 8;
ab_stat_ability_linked_to = 63;
ab_stat_for_ability_bonus = 11;
ab_effect_type = 24;
ab_effect_base = 2;
ab_effect_per_level = 1;
ab_status_effect = -1;
ab_range = 5;
ab_energy_cost = 80;
ab_essence_cost = 8;
ab_ability_sound = 101;
begindefineability 120;
ab_name = "Unlock";
ab_abil_type = 24;
ab_impact_sfx_effect = -1;
ab_stat_ability_linked_to = 53;
ab_stat_for_ability_bonus = 10;
ab_effect_type = 27;
ab_effect_base = 1;
ab_effect_per_level = 1;
ab_range = 2;
ab_energy_cost = 50;
ab_essence_cost = 5;
ab_ability_sound = 120;
begindefineability 130;
ab_name = "Mass Restore";
ab_abil_type = 22;
ab_graphic_type = 4;
ab_impact_sfx_effect = -1;//178;
ab_number_of_effect = 1;
ab_stat_ability_linked_to = 79;
ab_stat_for_ability_bonus = 18;
ab_effect_type = 23;
ab_effect_base = 40;
ab_effect_per_level = 20;
ab_range = 5;
ab_energy_cost = 150;
ab_essence_cost = 20;
ab_ability_sound = 120;
begindefineability 140;
ab_name = "Mass Energize";
ab_abil_type = 22;
ab_graphic_type = 4;
ab_impact_sfx_effect = -1;//179;
ab_number_of_effect = 1;
ab_stat_ability_linked_to = 65;
ab_stat_for_ability_bonus = 11;
ab_effect_type = 26;
ab_effect_base = 1;
ab_effect_per_level = 1;
ab_range = 5;
ab_energy_cost = 120;
ab_essence_cost = 15;
ab_ability_sound = 228;
// other PC abilities
begindefineability 160; // acid distance attack
import = 3;
ab_name = "Burning Spray";
ab_abil_type = 1;
ab_graphic_type = 3;
ab_num_of_missiles = 3; // ###this working?
ab_impact_sfx_effect = 171;
ab_number_of_effect = 1;
ab_stat_ability_linked_to = 41;
ab_stat_for_ability_bonus = 9;
ab_effect_type = 0;
ab_damage_type = 5;
ab_effect_base = 10;
ab_effect_per_level = 3;
ab_status_effect = 6;
ab_status_effect_base = 1;
ab_status_effect_per_level = 1;
ab_ability_sound = 177;
ab_accuracy_adjust = 60;
ab_energy_cost = 10;
ab_essence_cost = 1;
ab_impact_sound = -1;
begindefineability 161;
ab_name = "Venomous Spray";
ab_damage_type = 4;
ab_status_effect = 2;
begindefineability 162; // acid ae
ab_name = "Acid Shower";
ab_abil_type = 23;
ab_graphic_type = 3;
ab_impact_sfx_effect = 171;
ab_number_of_effect = 1;
ab_stat_ability_linked_to = 46;
ab_stat_for_ability_bonus = 9;
ab_effect_type = 0;
ab_damage_type = 5;
ab_effect_base = 10;
ab_effect_per_level = 3;
ab_status_effect = 6;
ab_status_effect_base = 4;
ab_status_effect_per_level = 1;
ab_range = 8;
ab_ability_sound = 177;
ab_energy_cost = 110;
ab_essence_cost = 8;
ab_missile_short_range = 1;
begindefineability 164; // fire ae
ab_name = "Aura of Flames";
ab_graphic_type = 4;
ab_impact_sfx_effect = 170;
ab_stat_ability_linked_to = 49;
ab_stat_for_ability_bonus = 9;
ab_effect_type = 0;
ab_damage_type = 2;
ab_effect_base = 20;
ab_effect_per_level = 10;
ab_status_effect = -1;
ab_missile_short_range = 1;
ab_ability_sound = 178;
ab_energy_cost = 200;
ab_essence_cost = 25;
begindefineability 165; // stun ae
ab_name = "Stunning Aura";
ab_graphic_type = 1;
ab_impact_sfx_effect = 17;
ab_number_of_effect = 8;
ab_effect_type = -1;
ab_status_effect = 3;
ab_status_effect_base = 4;
ab_status_effect_per_level = 3;
ab_ability_sound = 201;
begindefineability 166; // death ray
import = 3;
ab_name = "Kill";
ab_abil_type = 23;
ab_graphic_type = 4;
ab_impact_sfx_effect = 172;
ab_stat_ability_linked_to = 46;
ab_stat_for_ability_bonus = 9;
ab_damage_type = 1;
ab_effect_base = 800;
ab_effect_per_level = 40;
ab_range = 13;
ab_ability_sound = 103;
ab_energy_cost = 350;
ab_essence_cost = 150;
ab_missile_short_range = 1;
begindefineability 168; // daze effect
import = 9;
ab_name = "Daze";
ab_abil_type = 23;
ab_graphic_type = 4;
ab_impact_sfx_effect = -1;//174;
ab_stat_ability_linked_to = 50;
ab_stat_for_ability_bonus = 10;
ab_effect_type = -1;
ab_status_effect = 17;
ab_status_effect_base = 2;
ab_status_effect_per_level = 2;
ab_ability_sound = 180;
ab_energy_cost = 12;
ab_essence_cost = 2;
begindefineability 170; // stronger daze
ab_name = "Strong Daze";
ab_abil_type = 23;
ab_graphic_type = 4;
ab_impact_sfx_effect = -1;//180;
ab_stat_ability_linked_to = 57;
ab_stat_for_ability_bonus = 10;
ab_effect_type = -1;
ab_status_effect = 17;
ab_status_effect_base = 5;
ab_status_effect_per_level = 3;
ab_energy_cost = 60;
ab_essence_cost = 5;
ab_ability_sound = 201;
begindefineability 172; // ae madness
ab_name = "Mass Madness";
ab_impact_sfx_effect = 181;
ab_stat_ability_linked_to = 59;
ab_stat_for_ability_bonus = 10;
ab_effect_type = 30;
ab_effect_base = 2;
ab_effect_per_level = 2;
ab_status_effect = -1;
ab_ability_sound = 179;
ab_energy_cost = 200;
ab_essence_cost = 20;
// NOTE 174-186 ARE AT END
begindefineability 190; // light
import = 9;
ab_name = "Light";
ab_abil_type = 21;
ab_graphic_type = -1;
//ab_impact_sfx_effect = 151;
//ab_number_of_effect = 12;
//ab_stat_ability_linked_to = 61;
//ab_stat_for_ability_bonus = 11;
ab_effect_type = -1;
ab_status_effect = 21;
ab_status_effect_base = 20;
ab_status_effect_per_level = 0;
ab_range = 8;
ab_ability_sound = 191;
// other new pc spells
begindefineability 191;
import = 15;
ab_name = "Charm";
ab_impact_sfx_effect = -1;//154;
ab_number_of_effect = 15;
ab_stat_ability_linked_to = 58;
ab_stat_for_ability_bonus = 10;
ab_effect_type = -1;
ab_status_effect = 5;
ab_status_effect_base = 6;
ab_status_effect_per_level = 6;
ab_ability_sound = 128;
ab_impact_sound = -1;
ab_energy_cost = 120;
ab_essence_cost = 7;
ab_accuracy_adjust = 120;
begindefineability 192;
ab_name = "Wrack";
ab_impact_sfx_effect = -1;//161;
ab_number_of_effect = 12;
ab_stat_ability_linked_to = 52;
ab_damage_type = 1;
ab_effect_base = 5;
ab_effect_per_level = 3;
ab_status_effect = 8;
ab_status_effect_base = 2;
ab_status_effect_per_level = 1;
ab_ability_sound = 174;
ab_energy_cost = 10;
ab_essence_cost = 1;
begindefineability 193;
ab_name = "Essence Shackles";
ab_impact_sfx_effect = -1;//152;
ab_number_of_effect = 12;
ab_stat_ability_linked_to = 56;
ab_damage_type = 1;
ab_effect_base = 10;
ab_effect_per_level = 4;
ab_status_effect = 1;
ab_status_effect_base = 1;
ab_status_effect_per_level = 1;
ab_ability_sound = 240;
ab_energy_cost = 40;
ab_essence_cost = 5;
begindefineability 195;
import = 4;
ab_name = "Lightning Aura";
ab_abil_type = 23;
ab_graphic_type = 3;
ab_missile_type_fired = 135;
ab_impact_sfx_effect = 1;
ab_number_of_effect = 12;
ab_random_effect_shift = 8;
ab_num_of_missiles = 3;
ab_accuracy_adjust = 1000;
ab_stat_ability_linked_to = 44;
ab_stat_for_ability_bonus = 9;
ab_stunning_chance = 100;
ab_status_effect = 3;
ab_status_effect_base = 5000;
ab_status_effect_per_level = 10;
ab_effect_base = 30;
ab_effect_per_level = 5;
ab_impact_sfx_effect = 5;
ab_impact_sound = 104;
ab_energy_cost = 100;
ab_essence_cost = 10;
begindefineability 196;
ab_name = "Essence Lances";
ab_num_of_missiles = 1;
ab_missile_type_fired = 1110;
ab_stat_ability_linked_to = 48;
ab_abil_type = 2;
ab_effect_type = 0;
ab_damage_type = 1;
ab_effect_base = 20;
ab_effect_per_level = 8;
ab_status_effect = 20;
ab_status_effect_base = 2;
ab_status_effect_per_level = 1;
ab_ability_sound = 175;
ab_impact_sound = 241;
ab_energy_cost = 100;
ab_essence_cost = 10;
begindefineability 197; // unbound one death ray 1
ab_name = "Unbound Breath";
ab_abil_type = 2;
ab_missile_type_fired = 1112;
ab_status_effect = 6;
ab_status_effect_base = 5;
ab_status_effect_per_level = 1;
begindefineability 198; // unbound one death ray 2 fear
ab_abil_type = 2;
ab_status_effect = 7;
ab_status_effect_base = 4;
ab_status_effect_per_level = 3;
// Begein targeted, beneficial abilities
begindefineability 200;
// imported for other targeted, beneficial
import = 9;
ab_name = "Heal";
ab_abil_type = 11;
ab_graphic_type = 1;
ab_impact_sfx_effect = -1;//190;
ab_number_of_effect = 16;
ab_stat_ability_linked_to = 70;
ab_stat_for_ability_bonus = 18;
ab_effect_type = 21;
ab_effect_base = 20;
ab_effect_per_level = 10;
ab_range = 8;
ab_energy_cost = 30;
ab_essence_cost = 4;
ab_ability_sound = 160;
begindefineability 201;
ab_name = "Heal Self";
ab_abil_type = 21;
begindefineability 202;
ab_name = "Heal Group";
ab_abil_type = 22;
ab_range = 5;
ab_energy_cost = 50;
ab_essence_cost = 7;
ab_stat_ability_linked_to = 75;
ab_stat_for_ability_bonus = 18;
ab_effect_per_level = 6;
begindefineability 204;
// imported for other targeted, beneficial
import = 200;
ab_name = "Food";
ab_impact_sfx_effect = -1;//190;
ab_number_of_effect = 6;
ab_effect_base = 5;
ab_effect_per_level = 1;
ab_energy_cost = 0;
ab_essence_cost = 0;
ab_ability_sound = 138;
begindefineability 205;
ab_name = "Bandage";
ab_ability_sound = 196;
begindefineability 206; // minor 1 pc heal
import = 200;
ab_name = "Minor Heal";
ab_impact_sfx_effect = -1;//190;
ab_number_of_effect = 12;
ab_stat_ability_linked_to = 73;
ab_stat_for_ability_bonus = 18;
ab_effect_type = 21;
ab_effect_base = 10;
ab_effect_per_level = 5;
ab_energy_cost = 5;
ab_essence_cost = 2;
begindefineability 207;
ab_name = "Major Heal";
ab_impact_sfx_effect = -1;//190;
ab_number_of_effect = 20;
ab_stat_ability_linked_to = 77;
ab_stat_for_ability_bonus = 18;
ab_effect_type = 21;
ab_effect_base = 30;
ab_effect_per_level = 18;
ab_energy_cost = 50;
ab_essence_cost = 6;
begindefineability 210;
ab_name = "Cure Affliction";
ab_abil_type = 11;
ab_graphic_type = 1;
ab_impact_sfx_effect = -1;//14;
ab_number_of_effect = 8;
ab_stat_ability_linked_to = 71;
ab_stat_for_ability_bonus = 18;
ab_effect_type = 22;
ab_effect_base = 4;
ab_effect_per_level = 2;
ab_energy_cost = 25;
ab_essence_cost = 1;
ab_ability_sound = 181;
begindefineability 211;
ab_name = "Cure Self";
ab_abil_type = 21;
begindefineability 212;
ab_name = "Cure Group";
ab_abil_type = 22;
ab_range = 5;
begindefineability 213; // remove effects on 1 pc, better cure
import = 210;
ab_name = "Banish Affliction";
ab_impact_sfx_effect = -1;//16;
ab_number_of_effect = 8;
ab_stat_ability_linked_to = 76;
ab_stat_for_ability_bonus = 18;
ab_effect_type = 32;
ab_energy_cost = 60;
ab_essence_cost = 6;
begindefineability 214; // groiup banish affliction
ab_name = "Cleanse Group";
ab_abil_type = 22;
ab_range = 5;
ab_stat_ability_linked_to = 78;
ab_energy_cost = 120;
ab_essence_cost = 15;
begindefineability 215;
ab_name = "Haste Other";
ab_abil_type = 11;
ab_graphic_type = 1;
ab_impact_sfx_effect = -1;//191;
ab_number_of_effect = 8;
ab_stat_ability_linked_to = 51;
ab_stat_for_ability_bonus = 18;
ab_effect_type = 24;
ab_effect_base = 2;
ab_effect_per_level = 1;
ab_range = 8;
ab_energy_cost = 20;
ab_essence_cost = 2;
ab_ability_sound = 101;
begindefineability 216;
ab_name = "Haste Self";
ab_abil_type = 21;
begindefineability 217;
ab_name = "Haste Group";
ab_abil_type = 22;
ab_range = 5;
begindefineability 220;
ab_name = "Restore Essence";
ab_abil_type = 21;
ab_graphic_type = 1;
ab_impact_sfx_effect = -1;//5;
ab_number_of_effect = 10;
ab_effect_type = 28;
ab_effect_base = 20;
ab_effect_per_level = 3;
ab_range = 8;
ab_energy_cost = 0;
ab_essence_cost = 0;
ab_ability_sound = 206;
begindefineability 225; // 1 pc shield
ab_name = "Protection";
ab_abil_type = 11;
ab_graphic_type = 1;
ab_impact_sfx_effect = -1;//151;
ab_number_of_effect = 12;
ab_stat_ability_linked_to = 61;
ab_stat_for_ability_bonus = 11;
ab_effect_type = 29;
ab_effect_base = 2;
ab_effect_per_level = 2;
ab_range = 8;
ab_ability_sound = 164;
ab_energy_cost = 10;
ab_essence_cost = 3;
begindefineability 226;
ab_name = "Shield Self";
ab_abil_type = 21;
begindefineability 227;
ab_name = "Shield Group";
ab_abil_type = 22;
ab_range = 5;
begindefineability 230;
ab_name = "Bless Other";
ab_abil_type = 11;
ab_graphic_type = 1;
ab_impact_sfx_effect = -1;//156;
ab_number_of_effect = 12;
ab_effect_type = 25;
ab_effect_base = 2;
ab_effect_per_level = 2;
ab_range = 8;
ab_ability_sound = 100;
begindefineability 231;
ab_name = "Bless Self";
ab_abil_type = 21;
begindefineability 232;
ab_name = "Bless Group";
ab_abil_type = 22;
ab_range = 5;
begindefineability 240; //special vlish attack
ab_name = "Bolt”;
ab_abil_type = 2;
ab_graphic_type = 0;
ab_missile_type_fired = 7;
ab_impact_sfx_effect = -1;
ab_number_of_effect = 8;
ab_num_of_missiles = 10;
ab_effect_type = 0;
ab_damage_type = 1;
ab_effect_base = 40;
ab_effect_per_level = 10;
ab_status_effect = 8;
ab_status_effect_base = 50;
ab_status_effect_per_level = 10;
ab_ability_sound = 107;
ab_impact_sound = 117;
ab_energy_cost = 10;
ab_essence_cost = 0;
ab_accuracy_adjust = 90;
ab_range = 10;
begindefineability 250; //essence bomb
ab_name = “Essence Bomb”;
ab_abil_type = 23;
ab_graphic_type = 1;
ab_impact_sfx_effect = 171;
ab_number_of_effect = 1;
ab_stat_ability_linked_to = 46;
ab_stat_for_ability_bonus = 9;
ab_effect_type = 0;
ab_damage_type = 1;
ab_effect_base = 400;
ab_effect_per_level = 40;
ab_range = 13;
ab_ability_sound = 177;
ab_energy_cost = 300;
ab_essence_cost = 200;
ab_missile_short_range = 1;
// WE DO EARLIER EFFECTS HERE
begindefineability 174;
import = 204;
ab_name = "Mindshield Aura";
ab_abil_type = 21;
ab_impact_sfx_effect = -1;//19;
ab_number_of_effect = 10;
ab_stat_ability_linked_to = 51;
ab_stat_for_ability_bonus = 10;
ab_effect_type = -1;
ab_status_effect = 9;
ab_status_effect_base = 4;
ab_status_effect_per_level = 3;
ab_energy_cost = 15;
ab_essence_cost = 4;
ab_ability_sound = 176;
begindefineability 175;
import = 204;
ab_name = "Battle Aura";
ab_abil_type = 21;
ab_impact_sfx_effect = -1;//19;
ab_number_of_effect = 10;
ab_stat_ability_linked_to = 65;
ab_stat_for_ability_bonus = 11;
ab_effect_type = -1;
ab_status_effect = 10;
ab_status_effect_base = 4;
ab_status_effect_per_level = 2;
ab_energy_cost = 80;
ab_essence_cost = 10;
ab_ability_sound = 176;
begindefineability 176;
ab_name = "Chaotic Essence";
ab_abil_type = 22;
ab_impact_sfx_effect = -1;//19;
ab_number_of_effect = 10;
ab_stat_ability_linked_to = 65;
ab_stat_for_ability_bonus = 11;
ab_effect_type = 33;
ab_effect_base = 4;
ab_effect_per_level = 3;
ab_status_effect = -1;
ab_energy_cost = 80;
ab_essence_cost = 10;
ab_ability_sound = 227;
begindefineability 178; // essence shield, 1 pc
ab_name = "Essence Shield";
ab_abil_type = 11;
ab_stat_ability_linked_to = 62;
ab_stat_for_ability_bonus = 11;
ab_impact_sfx_effect = -1;//20;
ab_number_of_effect = 10;
ab_effect_type = -1;
ab_status_effect = 11;
ab_status_effect_base = 2;
ab_status_effect_per_level = 1;
ab_energy_cost = 0;
ab_essence_cost = 20;
ab_ability_sound = 242;
begindefineability 180; // essence armor, 1 pc
ab_name = "Essence Armor";
ab_impact_sfx_effect = -1;//21;
ab_number_of_effect = 10;
ab_stat_ability_linked_to = 67;
ab_stat_for_ability_bonus = 11;
ab_effect_type = -1;
ab_status_effect = 12;
ab_status_effect_base = 1;
ab_status_effect_per_level = 2;
ab_energy_cost = 0;
ab_essence_cost = 60;
begindefineability 182; // Essence Blade, 1 pc
ab_name = "Essence Blade";
ab_impact_sfx_effect = -1;//7;
ab_number_of_effect = 10;
ab_stat_ability_linked_to = 66;
ab_stat_for_ability_bonus = 11;
ab_effect_type = -1;
ab_status_effect = 16;
ab_status_effect_base = 50;
ab_status_effect_per_level = 1;
ab_energy_cost = 0;
ab_essence_cost = 50;
ab_ability_sound = 164;
begindefineability 183; // spine shield, party
ab_name = "Aura of Thorns";
ab_abil_type = 22;
ab_graphic_type = 4;
ab_impact_sfx_effect = -1;//172;
ab_number_of_effect = 1;
ab_stat_ability_linked_to = 64;
ab_stat_for_ability_bonus = 11;
ab_effect_type = -1;
ab_status_effect = 18;
ab_status_effect_base = 4;
ab_status_effect_per_level = 3;
ab_energy_cost = 100;
ab_essence_cost = 8;
ab_ability_sound = 228;
begindefineability 184; // Essence Infusion, 1 pc
ab_name = "Essence Infusion";
ab_abil_type = 11;
ab_graphic_type = 1;
ab_impact_sfx_effect = -1;//6;
ab_number_of_effect = 10;
ab_stat_ability_linked_to = 72;
ab_stat_for_ability_bonus = 18;
ab_effect_type = -1;
ab_status_effect = 15;
ab_status_effect_base = 2;
ab_status_effect_per_level = 2;
ab_energy_cost = 0;
ab_essence_cost = 30;
ab_ability_sound = 121;
begindefineability 185; // regeneration
ab_name = "Regeneration Aura";
ab_abil_type = 21;
ab_impact_sfx_effect = -1;//192;
ab_number_of_effect = 15;
ab_stat_ability_linked_to = 74;
ab_stat_for_ability_bonus = 18;
ab_effect_type = -1;
ab_status_effect = 19;
ab_status_effect_base = 100;
ab_status_effect_per_level = 50;
ab_energy_cost = 40;
ab_essence_cost = 5;
ab_ability_sound = 147;
begindefineability 186; // major combat buff, ae
ab_name = "Battle Roar";
ab_abil_type = 22;
ab_graphic_type = 4;
ab_impact_sfx_effect = -1;//177;
ab_number_of_effect = 1;
ab_stat_ability_linked_to = 69;
ab_stat_for_ability_bonus = 11;
ab_effect_type = 31;
ab_effect_base = 1;
ab_effect_per_level = 1;
ab_status_effect = -1;
ab_energy_cost = 150;
ab_essence_cost = 20;
begindefineability 187; // as above, just for user
ab_name = "Berserker";
ab_abil_type = 21;
// OBJECT TYPES
begindefineobject 0;
// imported to get null item
begindefineobject 1;
// imported for 128x64 boxes
ob_object_type = 11;
ob_name = "Box";
ob_graphic_template = 33;
ob_graphic_sheet = 0;
ob_base_icon_num = 5;
ob_num_anim_steps = 1;
ob_which_icon_destroyed = 5;
ob_num_anim_steps_destroyed = 1;
ob_width = 128;
ob_height = 64;
ob_blockage_type = 2;
ob_can_target = 1;
ob_start_health = 10000;
ob_default_script = "box";
begindefineobject 2;
// imported for 64x128 boxes
ob_base_icon_num = 7;
ob_width = 64;
ob_height = 128;
begindefineobject 3; // lockers
// imported for 128x128 boxes
import = 1;
ob_graphic_template = 46;
ob_graphic_sheet = 0;
ob_base_icon_num = 0;
ob_width = 128;
ob_height = 128;
begindefineobject 4;
import = 2;
ob_graphic_template = 46;
ob_graphic_sheet = 0;
ob_base_icon_num = 2;
ob_width = 128;
ob_height = 128;
begindefineobject 5;
// imported for potentially usable, non-destroyable 64x64 items
import = 0;
ob_object_type = 11;
ob_name = "Odd Box";
ob_graphic_template = 33;
ob_graphic_sheet = 1;
ob_base_icon_num = 3;
ob_blockage_type = 2;
ob_default_script = "box";
begindefineobject 6;
import = 2;
ob_name = "Blue Box";
ob_graphic_template = 33;
ob_graphic_sheet = 7;
ob_base_icon_num = 12;
begindefineobject 7;
// imported for potentially usable, non-destroyable 128x128 items
import = 0;
ob_object_type = 11;
ob_name = "Sacks";
ob_graphic_template = 28;
ob_graphic_sheet = 0;
ob_base_icon_num = 5;
ob_width = 128;
ob_height = 128;
ob_blockage_type = 2;
begindefineobject 8;
// imported for 64x64 usable items.
ob_object_type = 11;
ob_name = "Clay Jar";
ob_graphic_template = 30;
ob_graphic_sheet = 0;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 4;
ob_num_anim_steps_destroyed = 1;
ob_width = 64;
ob_height = 64;
ob_blockage_type = 2;
ob_can_target = 1;
ob_start_health = 40;
ob_effect_when_slain = 1;
begindefineobject 9;
// imported for never usable, non-destroyable 64x64 items
import = 0;
ob_object_type = 2;
ob_name = "Pot";
ob_graphic_template = 33;
ob_graphic_sheet = 1;
ob_base_icon_num = 7;
ob_blockage_type = 2;
ob_block_move_when_destroyed = 0;
begindefineobject 10;
import = 7;
ob_name = "Obelisk";
ob_graphic_template = 28;
ob_graphic_sheet = 0;
ob_base_icon_num = 3;
ob_which_icon_destroyed = 2;
ob_default_script = "talkobj";
begindefineobject 11;
import = 5;
ob_name = "Sign";
ob_graphic_template = 30;
ob_graphic_sheet = 0;
ob_base_icon_num = 1;
ob_default_script = "talkobj";
begindefineobject 12;
// imported for other chairs
import = 9;
ob_name = "Chair";
ob_graphic_template = 33;
ob_graphic_sheet = 0;
ob_base_icon_num = 1;
ob_which_icon_destroyed = 13;
ob_block_move_when_destroyed = 1;
begindefineobject 13;
ob_base_icon_num = 2;
ob_which_icon_destroyed = 14;
begindefineobject 14;
ob_base_icon_num = 3;
ob_which_icon_destroyed = 15;
begindefineobject 15;
ob_base_icon_num = 4;
ob_which_icon_destroyed = 16;
begindefineobject 16;
import = 9;
ob_name = "Chair";
ob_graphic_template = 33;
ob_graphic_sheet = 3;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 4;
ob_block_move_when_destroyed = 1;
begindefineobject 17;
ob_base_icon_num = 1;
ob_which_icon_destroyed = 5;
begindefineobject 18;
ob_base_icon_num = 2;
ob_which_icon_destroyed = 6;
begindefineobject 19;
ob_base_icon_num = 3;
ob_which_icon_destroyed = 7;
begindefineobject 20;
// imported for never usable, non-destroyable 128x128 items
import = 7;
ob_object_type = 1;
ob_name = "Art";
ob_graphic_template = 28;
ob_graphic_sheet = 2;
ob_base_icon_num = 3;
begindefineobject 21;
import = 1;
ob_name = "Case";
ob_graphic_template = 33;
ob_graphic_sheet = 0;
ob_base_icon_num = 9;
ob_default_script = "box";
begindefineobject 22;
import = 2;
ob_name = "Case";
ob_graphic_template = 33;
ob_graphic_sheet = 0;
ob_base_icon_num = 11;
ob_default_script = "box";
begindefineobject 23;
import = 7;
ob_name = "Altar";
ob_graphic_template = 46;
ob_graphic_sheet = 3;
ob_base_icon_num = 0;
begindefineobject 24;
ob_base_icon_num = 2;
begindefineobject 25;
import = 9;
ob_name = "Nice Brazier";
ob_graphic_template = 49;
ob_graphic_sheet = 0;
ob_base_icon_num = 1;
ob_num_anim_steps = 6;
ob_object_trait = 1;
//ob_light_level = 8;
ob_anim_in_reverse = 1;
ob_which_icon_destroyed = 0;
ob_block_move_when_destroyed = 1;
ob_glow_type = 2;
ob_glow_trans = 30;
begindefineobject 26;
import = 9;
ob_name = "Brazier";
ob_graphic_template = 49;
ob_graphic_sheet = 1;
ob_base_icon_num = 1;
ob_num_anim_steps = 6;
ob_object_trait = 1;
//ob_light_level = 8;
ob_anim_in_reverse = 1;
ob_which_icon_destroyed = 0;
ob_block_move_when_destroyed = 1;
ob_glow_type = 2;
ob_glow_trans = 30;
begindefineobject 29;
import = 7;
ob_name = "Vat";
ob_graphic_template = 28;
ob_graphic_sheet = 2;
ob_base_icon_num = 7;
ob_which_icon_destroyed = 8;
ob_block_move_when_destroyed = 1;
begindefineobject 30;
ob_base_icon_num = 5;
ob_num_anim_steps = 2;
ob_object_trait = 1;
begindefineobject 31;
ob_name = "Oven";
ob_graphic_sheet = 3;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 1;
ob_num_anim_steps = 1;
ob_block_move_when_destroyed = 1;
ob_object_trait = 0;
ob_glow_type = 2;
begindefineobject 32;
import = 9;
ob_name = "Glow Crystal";
ob_graphic_template = 33;
ob_graphic_sheet = 1;
ob_base_icon_num = 8;
ob_which_icon_destroyed = 13;
ob_default_script = "lightstand";
ob_object_trait = 2;
begindefineobject 33;
import = 9;
ob_name = "Light Stand";
ob_graphic_template = 30;
ob_graphic_sheet = 2;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 2;
ob_default_script = "glowcryst";
ob_object_trait = 2;
begindefineobject 34;
import = 7;
ob_name = "Sarcophagus";
ob_graphic_template = 28;
ob_graphic_sheet = 3;
ob_base_icon_num = 2;
ob_which_icon_destroyed = 4;
ob_height = 256;
ob_block_move_when_destroyed = 1;
ob_in_space_offset_y = -8;
begindefineobject 35;
ob_base_icon_num = 3;
ob_which_icon_destroyed = 5;
ob_width = 256;
ob_height = 128;
begindefineobject 36;
// imported for othe r book
import = 5;
ob_name = "Book Stand";
ob_graphic_template = 33;
ob_graphic_sheet = 3;
ob_base_icon_num = 8;
ob_which_icon_destroyed = 9;
ob_default_script = "talkobj";
ob_block_move_when_destroyed = 1;
begindefineobject 37;
ob_graphic_sheet = 8;
ob_base_icon_num = 1;
begindefineobject 38;
import = 8;
ob_name = "Control Pedestal";
ob_graphic_template = 33;
ob_graphic_sheet = 5;
ob_base_icon_num = 13;
ob_which_icon_destroyed = 19;
begindefineobject 39;
ob_graphic_template = 46;
ob_graphic_sheet = 1;
ob_base_icon_num = 8;
begindefineobject 40;
import = 9;
ob_name = "Thorn Bush";
ob_object_type = 11;
ob_graphic_template = 33;
ob_graphic_sheet = 4;
ob_base_icon_num = 7;
ob_default_script = "thornb";
begindefineobject 41;
import = 7;
ob_name = "Nest";
ob_graphic_template = 28;
ob_graphic_sheet = 0;
ob_base_icon_num = 4;
begindefineobject 42;
import = 9;
ob_name = "Potted Plant";
ob_graphic_template = 33;
ob_graphic_sheet = 1;
ob_base_icon_num = 5;
ob_which_icon_destroyed = 14;
ob_block_move_when_destroyed = 1;
begindefineobject 43;
ob_base_icon_num = 6;
ob_which_icon_destroyed = 15;
begindefineobject 44;
import = 7;
ob_name = "Body";
ob_graphic_template = 33;
ob_graphic_sheet = 1;
ob_base_icon_num = 10;
begindefineobject 45;
ob_base_icon_num = 11;
begindefineobject 46;
ob_base_icon_num = 12;
begindefineobject 47;
ob_base_icon_num = 1;
begindefineobject 48;
import = 9;
ob_graphic_template = 33;
ob_graphic_sheet = 5;
ob_base_icon_num = 14;
begindefineobject 49;
ob_base_icon_num = 15;
begindefineobject 50;
// import for doors
ob_object_type = 2;
ob_name = "Door";
ob_graphic_template = 32;
ob_graphic_sheet = 0;
ob_base_icon_num = 0;
ob_num_anim_steps = 1;
ob_which_icon_destroyed = 2;
ob_num_anim_steps_destroyed = 1;
// ob_size = 256;
ob_blockage_type = 3;
ob_can_target = 0;
ob_start_health = 10000;
ob_width = 256;
ob_height = 128;
ob_default_script = "door";
begindefineobject 51;
// import for open doors
//ob_name = "Open Door";
ob_base_icon_num = 2;
ob_blockage_type = 0;
ob_default_script = "";
begindefineobject 52;
import = 50;
ob_width = 128;
ob_height = 256;
ob_base_icon_num = 1;
ob_which_icon_destroyed = 3;
begindefineobject 53;
import = 51;
ob_width = 128;
ob_height = 256;
ob_base_icon_num = 3;
begindefineobject 54;
import = 50;
ob_base_icon_num = 4;
ob_which_icon_destroyed = 6;
begindefineobject 55;
import = 51;
ob_base_icon_num = 6;
begindefineobject 56;
import = 52;
ob_base_icon_num = 5;
ob_which_icon_destroyed = 7;
begindefineobject 57;
import = 53;
ob_base_icon_num = 7;
begindefineobject 58;
// imported for other pools
ob_object_type = 2;
ob_name = "Healing Pool";
ob_graphic_template = 31;
ob_graphic_sheet = 0;
ob_base_icon_num = 0;
ob_num_anim_steps = 4;
ob_which_icon_destroyed = 8;
ob_num_anim_steps_destroyed = 1;
ob_width = 256;
ob_height = 256;
ob_blockage_type = 2;
ob_can_target = 0;
ob_default_script = "healpool";
ob_start_health = 10000;
ob_block_move_when_destroyed = 1;
ob_object_trait = 13;
ob_glow_type = 2;
ob_glow_trans = 30;
begindefineobject 59;
ob_object_type = 2;
ob_name = "Essence Pool";
ob_base_icon_num = 4;
ob_default_script = "energypool";
begindefineobject 60;
import = 5;
ob_name = "Canister";
ob_graphic_template = 30;
ob_graphic_sheet = 0;
ob_base_icon_num = 5;
ob_num_anim_steps = 4;
ob_which_icon_destroyed = 9;
ob_default_script = "canister";
ob_effect_when_slain = -1;
ob_object_trait = 10;
ob_glow_type = 0;
ob_glow_trans = 60;
begindefineobject 61;
import = 8;
ob_name = "Lever";
ob_graphic_template = 33;
ob_graphic_sheet = 3;
ob_base_icon_num = 10;
ob_can_target = 1;
ob_default_script = "doorlever";
begindefineobject 62;
ob_name = "Locked Lever";
ob_base_icon_num = 12;
begindefineobject 63;
ob_name = "Spore Switch";
ob_graphic_sheet = 4;
ob_base_icon_num = 5;
ob_default_script = "sporebox";
begindefineobject 64;
import = 7;
ob_object_type = 12;
ob_name = "Power Spiral";
ob_graphic_template = 46;
ob_graphic_sheet = 8;
ob_base_icon_num = 0;
ob_num_anim_steps = 4;
ob_which_icon_destroyed = 4;
ob_effect_when_slain = 1;
ob_default_script = "powrspiral";
ob_object_trait = 8;
ob_glow_type = 2;
begindefineobject 65;
import = 11;
ob_graphic_template = 33;
ob_graphic_sheet = 5;
ob_base_icon_num = 16;
begindefineobject 66; // beds
// beds imported fo rbeds later
import = 9;
ob_name = "Bed";
ob_graphic_template = 31;
ob_graphic_sheet = 3;
ob_base_icon_num = 3;
ob_which_icon_destroyed = 7;
ob_width = 128;
ob_height = 192;
ob_in_space_offset_x = 12;
ob_in_space_offset_y = -8;
ob_block_move_when_destroyed = 1;
begindefineobject 67;
ob_base_icon_num = 4;
ob_which_icon_destroyed = 8;
ob_width = 192;
ob_height = 128;
ob_in_space_offset_x = -12;
ob_in_space_offset_y = -8;
begindefineobject 68; // beds
import = 66;
ob_graphic_template = 31;
ob_graphic_sheet = 6;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 2;
ob_in_space_offset_x = 6;
ob_in_space_offset_y = -2;
//ob_in_space_offset_x = -6;
//ob_in_space_offset_y = 6;
ob_block_move_when_destroyed = 1;
begindefineobject 69;
import = 67;
ob_graphic_template = 31;
ob_graphic_sheet = 6;
ob_base_icon_num = 1;
ob_which_icon_destroyed = 3;
ob_in_space_offset_x = -6;
ob_in_space_offset_y = -2;
//ob_in_space_offset_x = 6;
//ob_in_space_offset_y = 6;
begindefineobject 70;
// Import for all 256x64 north wall items, with destroyed poses
import = 9;
ob_name = "Jars";
ob_graphic_template = 28;
ob_graphic_sheet = 4;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 4;
ob_width = 256;
ob_height = 64;
ob_block_move_when_destroyed = 1;
ob_in_space_offset_y = -6;
begindefineobject 71;
// Import for all 64x256 west wall items, with destroyed poses
ob_base_icon_num = 1;
ob_which_icon_destroyed = 5;
ob_width = 64;
ob_height = 256;
ob_in_space_offset_y = -6;
begindefineobject 72;
import = 70;
ob_base_icon_num = 2;
ob_which_icon_destroyed = 6;
begindefineobject 73;
import = 71;
ob_base_icon_num = 3;
ob_which_icon_destroyed = 7;
begindefineobject 74;
import = 70;
ob_name = "Shelves";
ob_graphic_sheet = 5;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 4;
begindefineobject 75;
import = 71;
ob_name = "Shelves";
ob_graphic_sheet = 5;
ob_base_icon_num = 1;
ob_which_icon_destroyed = 5;
begindefineobject 76;
import = 70;
ob_name = "Shelves";
ob_graphic_sheet = 5;
ob_base_icon_num = 2;
ob_which_icon_destroyed = 6;
begindefineobject 77;
import = 71;
ob_name = "Shelves";
ob_graphic_sheet = 5;
ob_base_icon_num = 3;
ob_which_icon_destroyed = 7;
begindefineobject 78;
import = 70;
ob_name = "Sacks";
ob_graphic_sheet = 6;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 4;
begindefineobject 79;
import = 71;
ob_name = "Sacks";
ob_graphic_sheet = 6;
ob_base_icon_num = 1;
ob_which_icon_destroyed = 5;
begindefineobject 80;
import = 70;
ob_name = "Curtain";
ob_graphic_sheet = 6;
ob_base_icon_num = 2;
ob_which_icon_destroyed = 6;
ob_in_space_offset_y = -21;
begindefineobject 81;
import = 71;
ob_name = "Curtain";
ob_graphic_sheet = 6;
ob_base_icon_num = 3;
ob_which_icon_destroyed = 7;
ob_in_space_offset_y = -21;
begindefineobject 82;
import = 70;
ob_name = "Wall Pegs";
ob_graphic_sheet = 7;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 2;
ob_in_space_offset_x = 16;
ob_in_space_offset_y = -25;
begindefineobject 83;
import = 71;
ob_name = "Wall Pegs";
ob_graphic_sheet = 7;
ob_base_icon_num = 1;
ob_which_icon_destroyed = 3;
ob_in_space_offset_x = -16;
ob_in_space_offset_y = -25;
begindefineobject 84;
import = 70;
ob_name = "Fence";
ob_graphic_template = 35;
ob_graphic_sheet = 3;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 2;
ob_block_move_when_destroyed = 1;
ob_in_space_offset_x = 24;
ob_in_space_offset_y = -6;
begindefineobject 85;
import = 71;
ob_name = "Fence";
ob_graphic_template = 35;
ob_graphic_sheet = 3;
ob_base_icon_num = 1;
ob_which_icon_destroyed = 3;
ob_block_move_when_destroyed = 1;
ob_in_space_offset_x = -24;
ob_in_space_offset_y = -6;
begindefineobject 86;
import = 70;
ob_name = "Scroll Rack";
ob_graphic_sheet = 5;
ob_base_icon_num = 8;
ob_which_icon_destroyed = 8;
begindefineobject 87;
import = 71;
ob_name = "Scroll Rack";
ob_graphic_sheet = 5;
ob_base_icon_num = 9;
ob_which_icon_destroyed = 9;
begindefineobject 88;
import = 70;
ob_name = "Meat on Hooks";
ob_graphic_sheet = 6;
ob_base_icon_num = 8;
ob_which_icon_destroyed = 8;
ob_in_space_offset_y = -22;
begindefineobject 89;
import = 71;
ob_name = "Meat on Hooks";
ob_graphic_sheet = 6;
ob_base_icon_num = 9;
ob_which_icon_destroyed = 9;
ob_in_space_offset_y = -22;
begindefineobject 90;
import = 80;
ob_graphic_sheet = 8;
ob_base_icon_num = 6;
ob_which_icon_destroyed = 8;
ob_in_space_offset_y = -20;
begindefineobject 91;
import = 81;
ob_graphic_sheet = 8;
ob_base_icon_num = 7;
ob_which_icon_destroyed = 9;
ob_in_space_offset_y = -20;
begindefineobject 92;
import = 82;
ob_name = "Shelves";
ob_graphic_sheet = 4;
ob_base_icon_num = 8;
ob_in_space_offset_y = -15;
begindefineobject 93;
import = 83;
ob_name = "Shelves";
ob_graphic_sheet = 4;
ob_base_icon_num = 9;
ob_in_space_offset_y = -15;
begindefineobject 94;
import = 82;
ob_name = "Shelves";
ob_graphic_sheet = 3;
ob_base_icon_num = 6;
ob_in_space_offset_y = -15;
begindefineobject 95;
import = 83;
ob_name = "Shelves";
ob_graphic_sheet = 3;
ob_base_icon_num = 7;
ob_in_space_offset_y = -15;
//begindefineobject 91;
// exactly like previous mine, but red
// import = 40;
// ob_graphic_coloradj = 272;
//begindefineobject 93;
// boxmine that goes boom
// import = 0;
// ob_object_type = 13;
// ob_name = "Box Mine";
// ob_graphic_template = 33;
// ob_graphic_sheet = 4;
// ob_base_icon_num = 8;
// ob_num_anim_steps = 1;
// ob_which_icon_destroyed = 10;
// ob_num_anim_steps_destroyed = 1;
// ob_width = 64;
// ob_height = 64;
// ob_blockage_type = 2;
// ob_start_health = 10000;
// ob_default_script = "boxmine";
// ob_graphic_coloradj = 4;
//begindefineobject 94;
// red boxmine that spawns a monst
// ob_name = "Monst Box Mine";
// ob_graphic_coloradj = 1;
// ob_default_script = "boxmine2";
//begindefineobject 95;
// red boxmine that goes boom
// ob_name = "Red Box Mine";
// ob_graphic_coloradj = 0;
// ob_default_script = "boxmine";
begindefineobject 96;
import = 9;
ob_name = "Stone Post";
ob_graphic_template = 33;
ob_graphic_sheet = 4;
ob_base_icon_num = 0;
begindefineobject 97; // pylon
import = 7;
ob_name = "Pylon";
ob_graphic_template = 28;
ob_graphic_sheet = 8;
ob_base_icon_num = 5;
ob_default_script = "talkobj";
ob_in_space_offset_y = -8;
begindefineobject 98;
import = 7;
ob_name = "Enchanted Anvil";
ob_graphic_template = 33;
ob_graphic_sheet = 1;
ob_base_icon_num = 0;
begindefineobject 99;
// basic mine that goes boom when pc getsclose, but can be disarmed
import = 0;
ob_object_type = 3;
ob_name = "Green Egg";
ob_graphic_template = 33;
ob_graphic_sheet = 3;
ob_base_icon_num = 14;
ob_num_anim_steps = 1;
ob_which_icon_destroyed = 15;
ob_num_anim_steps_destroyed = 1;
ob_width = 64;
ob_height = 64;
ob_blockage_type = 2;
// ob_default_script = "boxmine";
begindefineobject 100; // Alarm Crystal
// imported for other crystal
import = 9;
ob_object_type = 3;
ob_name = "Alarm Crystal";
ob_graphic_template = 30;
ob_graphic_sheet = 5;
ob_base_icon_num = 2;
ob_blockage_type = 2;
ob_which_icon_destroyed = 3;
ob_block_move_when_destroyed = 0;
ob_default_script = "alarm";
ob_effect_when_slain = -1;
ob_object_trait = 12;
ob_glow_type = 7;
ob_glow_trans = 30;
ob_glow_trans = 100;
begindefineobject 101; // heal crystal
// crystal that heals
import = 8;
ob_name = "Healing Crystal";
ob_graphic_template = 30;
ob_graphic_sheet = 5;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 1;
ob_block_move_when_destroyed = 0;
ob_can_target = 1;
ob_start_health = 10;
ob_default_script = "healcryst";
ob_effect_when_slain = -1;
begindefineobject 102; // power crystal
// crystal that restores energy
ob_name = "Energy Crystal";
ob_default_script = "energycr";
ob_graphic_coloradj = 2;
begindefineobject 103; // red crystal
// red crystal that restores energy
ob_graphic_coloradj = 1;
begindefineobject 104;
import = 9;
ob_name = "Basket";
ob_graphic_template = 33;
ob_graphic_sheet = 7;
ob_base_icon_num = 15;
ob_which_icon_destroyed = 14;
ob_block_move_when_destroyed = 1;
begindefineobject 105;
ob_base_icon_num = 16;
//begindefineobject 106; // Crystal used to trip chains of mines.
// import = 100;
// ob_name = "Glowing Crystal";
// ob_object_type = 13;
// ob_graphic_coloradj = 2;
//begindefineobject 107;
// Special mine. Script runs both when party gets close and every second. Used for
// mine tripping crystals.
// import = 40;
// ob_object_type = 3;
begindefineobject 106;
import = 7;
ob_name = "Desk";
ob_graphic_template = 28;
ob_graphic_sheet = 7;
ob_base_icon_num = 4;
begindefineobject 107;
ob_base_icon_num = 6;
begindefineobject 108;
import = 0;
ob_object_type = 2;
ob_name = "Sear Floor";
ob_graphic_template = 35;
ob_graphic_sheet = 6;
ob_base_icon_num = 2;
ob_num_anim_steps = 3;
ob_which_icon_destroyed = 7;
ob_num_anim_steps_destroyed = 1;
ob_width = 256;
ob_height = 256;
ob_blockage_type = 0;
ob_can_target = 0;
ob_default_script = "searfloor";
ob_object_trait = 7;
begindefineobject 109;
ob_graphic_sheet = 6;
ob_base_icon_num = 5;
ob_num_anim_steps = 3;
ob_default_script = "";
ob_object_trait = 0;
begindefineobject 110;
import = 7;
ob_name = "Machinery";
ob_graphic_template = 28;
ob_graphic_sheet = 8;
ob_base_icon_num = 0;
begindefineobject 111;
import = 9;
ob_object_type = 2;
ob_name = "Warning Crystal";
ob_graphic_template = 30;
ob_graphic_sheet = 8;
ob_base_icon_num = 0;
ob_num_anim_steps = 3;
ob_blockage_type = 2;
ob_default_script = "warncryst";
begindefineobject 112; // Crystal Jar
import = 20;
ob_object_type = 1;
ob_name = "Crystal Jar";
ob_graphic_template = 28;
ob_graphic_sheet = 8;
ob_base_icon_num = 4;
begindefineobject 113; // Crystal Jar usable
ob_object_type = 12;
ob_name = "Usable Jar";
begindefineobject 114; // red pool
import = 58;
// imported for other pools
ob_name = "Muck Pool";
ob_graphic_template = 31;
ob_graphic_sheet = 5;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 4;
ob_num_anim_steps_destroyed = 1;
ob_default_script = "harmpool";
ob_effect_when_slain = 1;
ob_block_move_when_destroyed = 1;
ob_object_trait = 7;
begindefineobject 115; // Geneforge
ob_object_type = 12;
ob_name = "Geneforge";
ob_graphic_coloradj = 2;
ob_object_trait = 0;
begindefineobject 116; // red pool, not animated, usable
import = 114;
// imported for other pools
ob_object_type = 12;
ob_num_anim_steps = 1;
begindefineobject 117;
import = 7;
ob_name = "Barrel";
ob_object_type = 11;
ob_graphic_template = 33;
ob_graphic_sheet = 5;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 1;
ob_block_move_when_destroyed = 1;
ob_in_space_offset_y = -10;
begindefineobject 118;
import = 3;
ob_name = "Crate";
ob_graphic_template = 46;
ob_graphic_sheet = 3;
ob_base_icon_num = 8;
ob_which_icon_destroyed = 9;
ob_block_move_when_destroyed = 1;
begindefineobject 119;
import = 9;
ob_name = "Fruit Basket";
ob_graphic_template = 33;
ob_graphic_sheet = 4;
ob_base_icon_num = 1;
ob_which_icon_destroyed = 2;
ob_block_move_when_destroyed = 1;
begindefineobject 120;
import = 0;
ob_name = "Door 1 N";
ob_object_type = 11;
ob_graphic_template = 20;
ob_graphic_sheet = 3;
ob_base_icon_num = 1;
ob_width = 128;
ob_height = 128;
ob_blockage_type = 3;
ob_in_space_offset_x = -9;
ob_in_space_offset_y = 15;
ob_default_script = "swingdoor";
ob_part_of_terrain = 1;
begindefineobject 121;
ob_name = "Door 1 W";
ob_base_icon_num = 0;
ob_in_space_offset_x = 12;
ob_in_space_offset_y = 16;
begindefineobject 122;
ob_name = "Door 1 S";
ob_graphic_sheet = 4;
ob_base_icon_num = 1;
ob_in_space_offset_x = 12;
ob_in_space_offset_y = 7;
begindefineobject 123;
ob_name = "Door 1 E";
ob_base_icon_num = 0;
ob_in_space_offset_x = -9;
ob_in_space_offset_y = 9;
begindefineobject 124;
import = 120;
ob_name = "Door 2 N";
begindefineobject 125;
import = 121;
ob_name = "Door 2 W";
begindefineobject 126;
import = 122;
ob_name = "Door 2 S";
begindefineobject 127;
import = 123;
ob_name = "Door 2 E";
begindefineobject 128;
// imported for other mines
// this is basic mine trigger, blows when anything gets close, normal color
ob_object_type = 4;
ob_name = "Green Trigger";
ob_graphic_template = 49;
ob_graphic_sheet = 2;
ob_base_icon_num = 0;
ob_num_anim_steps = 4;
ob_anim_in_reverse = 1;
ob_which_icon_destroyed = 4;
ob_num_anim_steps_destroyed = 1;
ob_width = 64;
ob_height = 64;
ob_blockage_type = 2;
//ob_effect_when_slain = 1;
ob_default_script = "minetrig";
ob_in_space_offset_x = 0;
ob_in_space_offset_y = 0;
ob_glow_type = 0;
begindefineobject 129;
ob_name = "Red Trigger";
ob_graphic_coloradj = 4;
// mines that are set off by triggers
begindefineobject 130;
ob_object_type = 11;
ob_name = "Puffball";
ob_graphic_sheet = 3;
ob_default_script = "chainmine";
ob_glow_type = -1;
begindefineobject 131;
ob_name = "Alt Puffball";
ob_graphic_coloradj = 4;
begindefineobject 132;
ob_name = "Crystal Shell";
ob_graphic_sheet = 4;
begindefineobject 133;
ob_name = "Alt Shell";
ob_graphic_coloradj = 4;
begindefineobject 134;
ob_name = "Spinning Egg";
ob_graphic_sheet = 5;
begindefineobject 135;
ob_name = "Alt Egg";
ob_graphic_coloradj = 4;
begindefineobject 136; // we change the object type here to use box mine for other mine types
ob_name = "Box Mine";
ob_object_type = 13;
ob_graphic_template = 33;
ob_graphic_sheet = 4;
ob_base_icon_num = 8;
ob_num_anim_steps = 1;
ob_which_icon_destroyed = 10;
ob_num_anim_steps_destroyed = 1;
ob_graphic_coloradj = 4;
begindefineobject 137;
ob_name = "Alt Box Mine";
ob_graphic_coloradj = 0;
begindefineobject 138;
import = 7;
ob_object_type = 13;
ob_name = "Sealed Vat";
ob_graphic_template = 28;
ob_graphic_sheet = 0;
ob_which_icon_destroyed = 1;
ob_base_icon_num = 0;
ob_block_move_when_destroyed = 1;
ob_default_script = "chainmine";
begindefineobject 139;
import = 20;
ob_name = "Bale of Hay";
ob_graphic_template = 31;
ob_graphic_sheet = 4;
ob_base_icon_num = 4;
begindefineobject 140;
ob_base_icon_num = 5;
begindefineobject 141;
ob_graphic_template = 33;
ob_graphic_sheet = 5;
ob_object_type = 1;
ob_base_icon_num = 4;
begindefineobject 142;
ob_base_icon_num = 5;
begindefineobject 143; // a host of chairs
import = 12;
ob_graphic_template = 33;
ob_graphic_sheet = 5;
ob_base_icon_num = 10;
begindefineobject 144;
ob_base_icon_num = 11;
begindefineobject 145;
ob_graphic_sheet = 6;
ob_base_icon_num = 0;
begindefineobject 146;
ob_base_icon_num = 1;
begindefineobject 147;
ob_base_icon_num = 2;
begindefineobject 148;
ob_base_icon_num = 3;
begindefineobject 149;
ob_base_icon_num = 4;
begindefineobject 150;
ob_base_icon_num = 5;
begindefineobject 151;
ob_base_icon_num = 6;
begindefineobject 152;
ob_base_icon_num = 7;
begindefineobject 153;
ob_base_icon_num = 8;
ob_which_icon_destroyed = 12;
begindefineobject 154;
ob_base_icon_num = 9;
ob_which_icon_destroyed = 13;
begindefineobject 155;
ob_base_icon_num = 10;
ob_which_icon_destroyed = 14;
begindefineobject 156;
ob_base_icon_num = 11;
ob_which_icon_destroyed = 15;
begindefineobject 157; // boxes
import = 1;
ob_graphic_template = 33;
ob_graphic_sheet = 5;
ob_base_icon_num = 6;
begindefineobject 158;
import = 2;
ob_graphic_template = 33;
ob_graphic_sheet = 5;
ob_base_icon_num = 8;
begindefineobject 159;
import = 157;
ob_graphic_sheet = 7;
ob_base_icon_num = 0;
begindefineobject 160;
import = 158;
ob_graphic_sheet = 7;
ob_base_icon_num = 2;
begindefineobject 161;
import = 159;
ob_base_icon_num = 4;
begindefineobject 162;
import = 160;
ob_base_icon_num = 6;
begindefineobject 163;
import = 159;
ob_base_icon_num = 8;
begindefineobject 164;
import = 160;
ob_base_icon_num = 10;
begindefineobject 165;
import = 7;
ob_name = "Pot";
ob_graphic_sheet = 2;
ob_base_icon_num = 9;
begindefineobject 166;
ob_name = "Skulls";
ob_graphic_sheet = 9;
ob_base_icon_num = 5;
begindefineobject 167;
import = 9;
ob_name = "Anvil";
ob_graphic_sheet = 8;
ob_base_icon_num = 0;
ob_width = 128;
ob_height = 128;
// two crystal formations, both are usable
begindefineobject 168;
import = 7;
ob_name = "Crystal Formation";
ob_graphic_template = 46;
ob_graphic_sheet = 0;
ob_base_icon_num = 4;
ob_graphic_appearadj = 2;
begindefineobject 169;
ob_name = "Red Crystals";
ob_graphic_appearadj = 4;
ob_graphic_coloradj = 17;
begindefineobject 170;
// a 128 x 128 mine, used for alarms and fences
import = 128;
ob_name = "Mine Pylon";
ob_width = 128;
ob_height = 128;
ob_graphic_template = 46;
ob_graphic_sheet = 6;
ob_base_icon_num = 2;
ob_num_anim_steps = 4;
ob_anim_in_reverse = 1;
ob_which_icon_destroyed = 6;
ob_num_anim_steps_destroyed = 1;
ob_default_script = "fieldpylon";
// inert crystal formations
begindefineobject 171;
import = 20;
ob_name = "Crystal Formation";
ob_graphic_template = 46;
ob_graphic_sheet = 0;
ob_base_icon_num = 4;
ob_graphic_appearadj = 2;
begindefineobject 172;
import = 9;
ob_name = "Stone Post";
ob_graphic_template = 33;
ob_graphic_sheet = 4;
ob_base_icon_num = 16;
// bushes/plants
begindefineobject 173;
import = 9;
ob_name = "Megaplant1";
ob_graphic_template = 49;
ob_graphic_sheet = 6;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 3;
ob_block_move_when_destroyed = 0;
begindefineobject 174;
ob_name = "Megaplant2";
ob_base_icon_num = 1;
ob_which_icon_destroyed = 4;
begindefineobject 175;
ob_name = "Bush";
ob_graphic_template = 33;
ob_graphic_sheet = 4;
ob_base_icon_num = 9;
ob_which_icon_destroyed = 11;
begindefineobject 176;
ob_base_icon_num = 12;
begindefineobject 177;
ob_base_icon_num = 13;
begindefineobject 178;
ob_base_icon_num = 14;
begindefineobject 179;
ob_base_icon_num = 15;
begindefineobject 180;
import = 20;
ob_graphic_template = 28;
ob_graphic_sheet = 9;
ob_base_icon_num = 1;
ob_num_anim_steps = 4;
begindefineobject 181;
import = 7;
ob_name = "Machinery";
ob_object_type = 12;
ob_graphic_template = 46;
ob_graphic_sheet = 1;
ob_base_icon_num = 0;
begindefineobject 182;
ob_base_icon_num = 1;
begindefineobject 183;
import = 20;
ob_graphic_template = 46;
ob_graphic_sheet = 1;
ob_base_icon_num = 2;
begindefineobject 184;
import = 9;
ob_name = "Acid Puffer";
ob_object_type = 12;
ob_graphic_template = 30;
ob_graphic_sheet = 2;
ob_base_icon_num = 3;
ob_which_icon_destroyed = 5;
ob_default_script = "acidstand";
begindefineobject 185;
ob_graphic_coloradj = 1;
begindefineobject 186;
import = 9;
ob_name = "Sensor";
ob_graphic_template = 33;
ob_graphic_sheet = 5;
ob_base_icon_num = 2;
begindefineobject 187;
import = 9;
ob_name = "Amphora";
ob_graphic_template = 33;
ob_graphic_sheet = 1;
ob_base_icon_num = 2;
begindefineobject 188;
import = 20;
ob_name = "Trough";
ob_graphic_template = 46;
ob_graphic_sheet = 3;
ob_base_icon_num = 6;
begindefineobject 189;
ob_base_icon_num = 7;
// lights
begindefineobject 190;
import = 9;
ob_object_type = 2;
ob_name = "Lamp";
ob_graphic_template = 33;
ob_graphic_sheet = 8;
ob_base_icon_num = 2;
ob_light_level = 6;
ob_in_space_offset_y = -30;
ob_glow_type = 7;
ob_glow_trans = 80;
ob_glow_offset = 12;
begindefineobject 191;
ob_base_icon_num = 3;
begindefineobject 192;
ob_graphic_template = 46;
ob_graphic_sheet = 1;
ob_base_icon_num = 4;
ob_in_space_offset_y = 0;
ob_glow_trans = 50;
ob_glow_offset = 24;
begindefineobject 193;
ob_base_icon_num = 5;
begindefineobject 194;
ob_base_icon_num = 6;
begindefineobject 195;
ob_graphic_template = 33;
ob_graphic_sheet = 9;
ob_base_icon_num = 0;
ob_num_anim_steps = 3;
ob_in_space_offset_y = -30;
ob_glow_trans = 80;
ob_glow_offset = 12;
begindefineobject 196;
ob_base_icon_num = 3;
begindefineobject 197;
import = 9;
ob_name = "Totem";
ob_graphic_template = 33;
ob_graphic_sheet = 8;
ob_base_icon_num = 4;
begindefineobject 198;
ob_base_icon_num = 5;
begindefineobject 199;
ob_base_icon_num = 6;
begindefineobject 200;
import = 9;
ob_name = "Pot of coals";
ob_graphic_template = 33;
ob_graphic_sheet = 5;
ob_base_icon_num = 12;
begindefineobject 201; // big wall ters
// imported for other big wall ters
import = 70;
ob_name = "Shelves";
ob_graphic_template = 48;
ob_graphic_sheet = 0;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 2;
ob_in_space_offset_x = 12;
ob_in_space_offset_y = 6;
begindefineobject 202;
import = 71;
ob_name = "Shelves";
ob_graphic_template = 48;
ob_graphic_sheet = 0;
ob_base_icon_num = 1;
ob_which_icon_destroyed = 3;
ob_in_space_offset_x = -12;
ob_in_space_offset_y = 6;
begindefineobject 203;
import = 201;
ob_graphic_sheet = 1;
begindefineobject 204;
import = 202;
ob_graphic_sheet = 1;
begindefineobject 205;
import = 201;
ob_name = "Bookshelves";
ob_graphic_sheet = 2;
begindefineobject 206;
import = 202;
ob_name = "Bookshelves";
ob_graphic_sheet = 2;
begindefineobject 207;
import = 201;
ob_name = "Bench";
ob_graphic_sheet = 3;
ob_in_space_offset_x = -10;
ob_in_space_offset_y = 10;
begindefineobject 208;
import = 202;
ob_name = "Bench";
ob_graphic_sheet = 3;
ob_in_space_offset_x = 10;
ob_in_space_offset_y = 10;
begindefineobject 209;
import = 201;
ob_name = "Bench";
ob_graphic_sheet = 3;
ob_base_icon_num = 2;
ob_in_space_offset_x = -10;
ob_in_space_offset_y = 10;
begindefineobject 210;
import = 202;
ob_name = "Bench";
ob_graphic_sheet = 3;
ob_base_icon_num = 3;
ob_in_space_offset_x = 10;
ob_in_space_offset_y = 10;
begindefineobject 211;
import = 201;
ob_name = "Weapon Rack";
ob_graphic_sheet = 4;
begindefineobject 212;
import = 202;
ob_name = "Weapon Rack";
ob_graphic_sheet = 4;
begindefineobject 213;
import = 201;
ob_name = "Wall Hanging";
ob_graphic_sheet = 4;
ob_base_icon_num = 2;
ob_in_space_offset_x = 12;
ob_in_space_offset_y = -2;
begindefineobject 214;
import = 202;
ob_name = "Wall Hanging";
ob_graphic_sheet = 4;
ob_base_icon_num = 3;
ob_in_space_offset_x = -12;
ob_in_space_offset_y = -2;
begindefineobject 215;
import = 201;
ob_name = "Wall Hanging";
ob_graphic_sheet = 4;
ob_base_icon_num = 4;
ob_in_space_offset_x = 16;
ob_in_space_offset_y = 4;
begindefineobject 216;
import = 202;
ob_name = "Wall Hanging";
ob_graphic_sheet = 4;
ob_base_icon_num = 5;
ob_in_space_offset_x = -16;
ob_in_space_offset_y = 4;
begindefineobject 217;
import = 201;
ob_name = "Shelves";
ob_width = 256;
ob_height = 128;
ob_graphic_sheet = 5;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 2;
begindefineobject 218;
import = 202;
ob_name = "Shelves";
ob_width = 128;
ob_height = 256;
ob_graphic_sheet = 5;
ob_base_icon_num = 1;
ob_which_icon_destroyed = 3;
begindefineobject 219;
import = 217;
ob_name = "Shelves";
ob_graphic_sheet = 6;
ob_base_icon_num = 2;
ob_which_icon_destroyed = 0;
begindefineobject 220;
import = 218;
ob_name = "Shelves";
ob_graphic_sheet = 6;
ob_base_icon_num = 3;
ob_which_icon_destroyed = 1;
begindefineobject 221;
import = 217;
ob_name = "Kitchen/FP";
ob_graphic_sheet = 7;
ob_base_icon_num = 0;
ob_which_icon_destroyed = 2;
ob_in_space_offset_x = 17;
ob_in_space_offset_y = -14;
begindefineobject 222;
import = 218;
ob_name = "Kitchen/FP";
ob_graphic_sheet = 7;
ob_base_icon_num = 1;
ob_which_icon_destroyed = 3;
ob_in_space_offset_x = -17;
ob_in_space_offset_y = -14;
begindefineobject 223;
import = 7;
ob_name = "Trap";
ob_graphic_template = 33;
ob_graphic_sheet = 8;
ob_base_icon_num = 7;
ob_which_icon_destroyed = 8;
ob_block_move_when_destroyed = 0;
ob_width = 256;
ob_height = 256;
ob_default_script = "floortrap";
ob_in_space_offset_y = -12;
begindefineobject 224;
ob_graphic_coloradj = 256;
begindefineobject 225;
ob_base_icon_num = 9;
ob_which_icon_destroyed = 10;
ob_graphic_coloradj = 0;
begindefineobject 226;
ob_base_icon_num = 11;
ob_which_icon_destroyed = 12;
begindefineobject 227;
// this is basic mine, blows when anything gets close, normal color
import = 0;
ob_object_type = 4;
ob_name = "Mine";
ob_graphic_template = 30;
ob_graphic_sheet = 1;
ob_base_icon_num = 0;
ob_num_anim_steps = 3;
ob_which_icon_destroyed = 3;
ob_num_anim_steps_destroyed = 1;
ob_width = 64;
ob_height = 64;
ob_blockage_type = 0;
ob_can_target = 0;
ob_start_health = 10000;
ob_effect_when_slain = 1;
ob_default_script = "mine";
ob_graphic_coloradj = 2;
begindefineobject 228;
ob_name = "Green Mine";
ob_graphic_coloradj = 0;
begindefineobject 229;
ob_name = "Red Mine";
ob_graphic_coloradj = 4;
begindefineobject 230;
import = 7;
ob_name = "Pit";
ob_width = 256;
ob_height = 256;
ob_graphic_template = 35;
ob_graphic_sheet = 5;
ob_base_icon_num = 2;
ob_default_script = "stairs";
begindefineobject 231;
ob_name = "Trapdoor";
ob_graphic_template = 46;
ob_graphic_sheet = 1;
ob_base_icon_num = 7;
ob_in_space_offset_y = -12;
begindefineobject 232;
ob_name = "Ladder";
ob_graphic_template = 29;
ob_graphic_sheet = 0;
ob_base_icon_num = 0;
ob_in_space_offset_y = 0;
begindefineobject 233;
ob_name = "Boat";
ob_graphic_template = 27;
ob_graphic_sheet = 1;
ob_base_icon_num = 3;
ob_default_script = "boat";
begindefineobject 234;
ob_graphic_template = 27;
ob_graphic_sheet = 3;
ob_base_icon_num = 3;
begindefineobject 235;
ob_name = "Stairs";
ob_graphic_template = 26;
ob_graphic_sheet = 3;
ob_base_icon_num = 2;
ob_default_script = "stairs";
begindefineobject 236;
ob_graphic_template = 27;
ob_graphic_sheet = 3;
ob_base_icon_num = 4;
begindefineobject 237;
ob_graphic_template = 32;
ob_graphic_sheet = 3;
ob_base_icon_num = 0;
begindefineobject 238;
ob_graphic_template = 32;
ob_graphic_sheet = 4;
ob_base_icon_num = 0;
begindefineobject 239;
import = 182;
ob_name = "Pacification Pylon";
ob_graphic_template = 29;
ob_graphic_sheet = 2;
ob_base_icon_num = 0;
ob_object_type = 13;
ob_num_anim_steps = 8;
ob_default_script = "pacifier";
ob_block_move_when_destroyed = 1;
begindefineobject 240;
import = 7;
ob_name = "Nest 2";
ob_graphic_template = 27;
ob_graphic_sheet = 4;
ob_base_icon_num = 5;
begindefineobject 241;
import = 182;
ob_name = "New Machine";
ob_base_icon_num = 1;
ob_object_type = 13;
begindefineobject 242;
import = 182;
ob_base_icon_num = 1;
ob_object_type = 13;
begindefineobject 243;
import = 9;
ob_object_type = 2;
ob_name = "Candles";
ob_graphic_template = 46;
ob_graphic_sheet = 7;
ob_base_icon_num = 3;
ob_in_space_offset_y = -30;
ob_glow_type = 7;
ob_glow_trans = 80;
ob_glow_offset = 20;
ob_width = 128;
ob_height = 128;
begindefineobject 244;
import = 20;
ob_graphic_template = 46;
ob_graphic_sheet = 7;
ob_base_icon_num = 5;
begindefineobject 245;
ob_base_icon_num = 8;
ob_which_icon_destroyed = 6;
ob_block_move_when_destroyed = 1;
begindefineobject 246;
ob_base_icon_num = 9;
ob_which_icon_destroyed = 7;
begindefineobject 247;
import = 20;
ob_graphic_template = 46;
ob_graphic_sheet = 9;
ob_base_icon_num = 0;
ob_num_anim_steps = 8;
ob_which_icon_destroyed = 8;
begindefineobject 248;
import = 182;
ob_name = "Teh Zapper";
ob_graphic_template = 29;
ob_graphic_sheet = 2;
ob_base_icon_num = 0;
ob_object_type = 13;
ob_graphic_coloradj = 1;
ob_num_anim_steps = 8;
begindefineobject 249;
import = 20;
ob_name = "Box of Food";
ob_graphic_template = 28;
ob_graphic_sheet = 9;
ob_base_icon_num = 6;
ob_which_icon_destroyed = 8;
ob_block_move_when_destroyed = 1;
begindefineobject 250;
ob_base_icon_num = 7;
ob_which_icon_destroyed = 9;
// SFX TYPES (what these are in listed in asset lists file)
begindefinesfx 0;
// imported for all tiny zaps
//sfx_name = "smboom";
sfx_graphic_template = 40;
sfx_graphic_sheet = 0;
sfx_ms_per_step = 64;
sfx_step_special_thing_on = 2;
begindefinesfx 1;
import = 0;
sfx_graphic_coloradj = 1;
begindefinesfx 2;
sfx_graphic_coloradj = 2;
begindefinesfx 3;
sfx_graphic_coloradj = 4;
begindefinesfx 4;
sfx_graphic_sheet = 1;
sfx_graphic_coloradj = 0;
begindefinesfx 5;
sfx_graphic_coloradj = 1;
begindefinesfx 6;
sfx_graphic_coloradj = 2;
begindefinesfx 7;
sfx_graphic_sheet = 2;
sfx_graphic_coloradj = 0;
begindefinesfx 8;
sfx_graphic_sheet = 3;
sfx_graphic_coloradj = 0;
begindefinesfx 9;
sfx_graphic_coloradj = 1;
begindefinesfx 10;
sfx_graphic_coloradj = 4;
begindefinesfx 11;
sfx_graphic_coloradj = 2;
begindefinesfx 12;
sfx_graphic_sheet = 4;
sfx_graphic_coloradj = 0;
begindefinesfx 13;
sfx_graphic_coloradj = 1;
begindefinesfx 14;
sfx_graphic_sheet = 5;
sfx_graphic_coloradj = 0;
begindefinesfx 15;
sfx_graphic_coloradj = 4;
begindefinesfx 16;
sfx_graphic_coloradj = 1;
begindefinesfx 17;
sfx_graphic_sheet = 6;
sfx_graphic_coloradj = 0;
begindefinesfx 18;
sfx_graphic_coloradj = 2;
begindefinesfx 19;
sfx_graphic_sheet = 7;
sfx_graphic_coloradj = 0;
begindefinesfx 20;
sfx_graphic_coloradj = 4;
begindefinesfx 21;
sfx_graphic_coloradj = 2;
begindefinesfx 22;
sfx_graphic_sheet = 8;
sfx_graphic_coloradj = 0;
begindefinesfx 23;
sfx_graphic_sheet = 9;
sfx_graphic_coloradj = 0;
// big booms (usually damaging)
begindefinesfx 50;
// imported for all big booms
//sfx_name = "bigboom";
sfx_graphic_template = 41;
sfx_graphic_sheet = 0;
sfx_ms_per_step = 64;
sfx_sfx_sound = 103;
begindefinesfx 51;
sfx_sfx_effect = 1;
sfx_amount_of_effect = 20;
begindefinesfx 52;
sfx_amount_of_effect = 30;
begindefinesfx 53;
sfx_amount_of_effect = 80;
begindefinesfx 54;
sfx_amount_of_effect = 200;
begindefinesfx 55;
sfx_amount_of_effect = 1000;
begindefinesfx 60;
import = 50;
sfx_graphic_sheet = 2;
sfx_sfx_sound = 188;
begindefinesfx 61;
sfx_sfx_effect = 8;
sfx_amount_of_effect = 20;
begindefinesfx 62;
sfx_amount_of_effect = 50;
begindefinesfx 63;
sfx_amount_of_effect = 100;
begindefinesfx 64;
sfx_amount_of_effect = 250;
begindefinesfx 65;
sfx_amount_of_effect = 1000;
begindefinesfx 70;
import = 50;
sfx_graphic_coloradj = 1;
sfx_sfx_sound = 9;
begindefinesfx 71;
sfx_sfx_effect = 7;
sfx_amount_of_effect = 20;
begindefinesfx 72;
sfx_amount_of_effect = 40;
begindefinesfx 73;
sfx_amount_of_effect = 120;
begindefinesfx 74;
sfx_amount_of_effect = 300;
begindefinesfx 75;
sfx_amount_of_effect = 1000;
begindefinesfx 80;
import = 50;
sfx_graphic_sheet = 1;
sfx_sfx_sound = 165;
begindefinesfx 81;
sfx_sfx_effect = 3;
sfx_amount_of_effect = 10;
begindefinesfx 82;
sfx_amount_of_effect = 25;
begindefinesfx 83;
sfx_amount_of_effect = 50;
begindefinesfx 84;
sfx_amount_of_effect = 100;
begindefinesfx 85;
sfx_amount_of_effect = 250;
begindefinesfx 90;
import = 50;
sfx_graphic_sheet = 1;
sfx_graphic_coloradj = 4;
sfx_sfx_sound = 165;
begindefinesfx 91;
sfx_sfx_effect = 3;
sfx_amount_of_effect = 10;
begindefinesfx 92;
sfx_amount_of_effect = 25;
begindefinesfx 93;
sfx_amount_of_effect = 50;
begindefinesfx 94;
sfx_amount_of_effect = 100;
begindefinesfx 95;
sfx_amount_of_effect = 250;
begindefinesfx 100;
import = 50;
sfx_graphic_sheet = 2;
sfx_graphic_coloradj = 4;
sfx_sfx_effect = 5;
sfx_amount_of_effect = 10;
sfx_sfx_sound = 128;
begindefinesfx 101;
sfx_amount_of_effect = 25;
begindefinesfx 102;
sfx_amount_of_effect = 50;
begindefinesfx 105;
import = 50;
sfx_graphic_sheet = 2;
sfx_graphic_coloradj = 4;
sfx_sfx_effect = 6;
sfx_amount_of_effect = 10;
sfx_sfx_sound = 180;
begindefinesfx 106;
sfx_amount_of_effect = 25;
begindefinesfx 107;
sfx_amount_of_effect = 50;
// particles on npcs
begindefinesfx 150;
import = 0;
sfx_graphic_template = -1;
sfx_sfx_sound = -1;
sfx_particle_type = 0;
sfx_particle_movement = 4;
begindefinesfx 151;
sfx_particle_type = 1;
sfx_particle_movement = 1;
begindefinesfx 152;
sfx_particle_type = 2;
sfx_particle_movement = 6;
begindefinesfx 153;
sfx_particle_type = 3;
sfx_particle_movement = 0;
begindefinesfx 154;
sfx_particle_type = 4;
sfx_particle_movement = 0;
begindefinesfx 155;
sfx_particle_type = 5;
sfx_particle_movement = 2;
begindefinesfx 156;
sfx_particle_type = 6;
sfx_particle_movement = 4;
begindefinesfx 157;
sfx_particle_type = 7;
sfx_particle_movement = 0;
begindefinesfx 158;
sfx_particle_type = 8;
sfx_particle_movement = 0;
begindefinesfx 159;
sfx_particle_type = 9;
sfx_particle_movement = 6;
begindefinesfx 160;
sfx_particle_type = 10;
sfx_particle_movement = 1;
begindefinesfx 161;
sfx_particle_type = 11;
sfx_particle_movement = 2;
begindefinesfx 162;
sfx_particle_type = 12;
sfx_particle_movement = 2;
begindefinesfx 163;
sfx_particle_type = 13;
sfx_particle_movement = 6;
begindefinesfx 170; // big poof of flame
import = 0;
sfx_graphic_template = 47;
sfx_graphic_sheet = 0;
begindefinesfx 171; // big poof of slime
sfx_graphic_sheet = 1;
begindefinesfx 172;
sfx_graphic_sheet = 2;
begindefinesfx 173;
sfx_graphic_sheet = 3;
begindefinesfx 174;
sfx_graphic_sheet = 4;
begindefinesfx 175;
sfx_graphic_sheet = 5;
begindefinesfx 176;
sfx_graphic_sheet = 6;
begindefinesfx 177;
sfx_graphic_coloradj = 1;
begindefinesfx 178;
sfx_graphic_coloradj = 2;
begindefinesfx 179;
sfx_graphic_coloradj = 4;
begindefinesfx 180;
sfx_graphic_sheet = 4;
sfx_graphic_coloradj = 2;
begindefinesfx 181;
sfx_graphic_sheet = 4;
sfx_graphic_coloradj = 1;
begindefinesfx 190;
import = 0;
sfx_graphic_template = -1;
sfx_sfx_sound = -1;
sfx_particle_type = 0;
sfx_particle_movement = 9;
begindefinesfx 191;
sfx_particle_type = 10;
sfx_particle_movement = 10;
begindefinesfx 192;
sfx_particle_type = 21;
sfx_particle_movement = 9;
begindefinesfx 193;
sfx_particle_type = 17;
sfx_particle_movement = 10;
// PROJECTILE TYPES (what these are in listed in asset lists file)
// proj_name
// proj_graphic_template
// proj_graphic_sheet
// proj_graphic_coloradj
// proj_speed
// proj_draw_type
// proj_graphic_type
// proj_flight_type
// proj_start_height
// proj_glowing_nimbus
// multidirectional projectiles
begindefineprojectile 0;
proj_graphic_template = 57;
proj_graphic_sheet = 0;
proj_graphic_coloradj = 0;
proj_draw_type = 0;
proj_graphic_type = 1;
proj_flight_type = 1;
proj_speed = 50;
proj_glowing_nimbus = 1;
proj_missile_nimbus = 50;
proj_missile_nimbus_num = 12;
proj_missile_nimbus_range = 5;
// proj_particle_shedded = 101;
// proj_shed_chance = 75;
begindefineprojectile 1;
proj_graphic_sheet = 1;
proj_missile_nimbus = 51;
proj_missile_nimbus_num = 16;
proj_missile_nimbus_range = 6;
proj_particle_shedded = -1;
begindefineprojectile 2;
proj_graphic_sheet = 2;
proj_glowing_nimbus = 6;
proj_missile_nimbus = 52;
proj_missile_nimbus_num = 12;
proj_missile_nimbus_range = 3;
begindefineprojectile 3;
proj_graphic_sheet = 3;
proj_glowing_nimbus = 5;
proj_missile_nimbus = 55;
begindefineprojectile 4;
proj_graphic_sheet = 4;
proj_glowing_nimbus = 0;
proj_missile_nimbus = 56;
proj_missile_nimbus_num = 16;
proj_missile_nimbus_range = 6;
begindefineprojectile 5;
proj_graphic_sheet = 2;
proj_graphic_coloradj = 2;
proj_missile_nimbus = 57;
begindefineprojectile 6;
proj_graphic_sheet = 3;
proj_graphic_coloradj = 4;
proj_missile_nimbus = 58;
begindefineprojectile 7;
proj_graphic_sheet = 3;
proj_graphic_coloradj = 1;
proj_missile_nimbus = 62;
begindefineprojectile 10;
proj_graphic_template = 1;
proj_graphic_sheet = 1;
proj_graphic_coloradj = 0;
proj_draw_type = 0;
proj_graphic_type = 1;
proj_flight_type = 1;
proj_glowing_nimbus = -1;
proj_missile_nimbus = -1;
begindefineprojectile 11;
proj_graphic_sheet = 2;
begindefineprojectile 12;
proj_glowing_nimbus = 0;
begindefineprojectile 13;
proj_glowing_nimbus = 6;
begindefineprojectile 14;
proj_glowing_nimbus = 0;
proj_missile_nimbus = 58;
begindefineprojectile 15;
proj_graphic_template = 2;
proj_graphic_sheet = 0;
proj_graphic_coloradj = 0;
proj_draw_type = 0;
proj_graphic_type = 1;
proj_flight_type = 1;
proj_glowing_nimbus = -1;
proj_missile_nimbus = -1;
begindefineprojectile 16;
proj_graphic_template = 2;
proj_graphic_sheet = 1;
proj_graphic_coloradj = 0;
proj_draw_type = 0;
proj_graphic_type = 1;
proj_flight_type = 1;
proj_glowing_nimbus = -1;
proj_missile_nimbus = -1;
// uni-directional, flat trajectory, black background projectiles
begindefineprojectile 30;
proj_graphic_template = 58;
proj_graphic_sheet = 0;
proj_graphic_coloradj = 0;
proj_draw_type = 2;
proj_graphic_type = 0;
proj_flight_type = 0;
proj_speed = 40;
// proj_glowing_nimbus = 1;
begindefineprojectile 31;
proj_graphic_sheet = 1;
begindefineprojectile 32;
proj_graphic_sheet = 2;
// proj_glowing_nimbus = 6;
begindefineprojectile 33;
proj_graphic_sheet = 3;
// proj_glowing_nimbus = -1;
begindefineprojectile 34;
proj_graphic_sheet = 4;
proj_speed = 20;
// proj_glowing_nimbus = 0;
begindefineprojectile 35;
proj_graphic_sheet = 5;
proj_speed = 40;
// proj_glowing_nimbus = 5;
begindefineprojectile 36;
proj_graphic_sheet = 6;
// proj_glowing_nimbus = 0;
begindefineprojectile 37;
proj_graphic_sheet = 7;
begindefineprojectile 38;
proj_graphic_sheet = 2;
proj_graphic_coloradj = 4;
begindefineprojectile 39;
proj_graphic_sheet = 6;
proj_graphic_coloradj = 4;
begindefineprojectile 40;
proj_graphic_sheet = 0;
proj_graphic_coloradj = 1;
proj_glowing_nimbus = 5;
begindefineprojectile 41;
proj_graphic_sheet = 1;
proj_graphic_coloradj = 1;
begindefineprojectile 42;
proj_graphic_sheet = 7;
proj_graphic_coloradj = 1;
// proj_glowing_nimbus = 0;
begindefineprojectile 43;
proj_graphic_sheet = 8;
proj_graphic_coloradj = 0;
begindefineprojectile 44;
proj_graphic_sheet = 9;
proj_graphic_coloradj = 0;
proj_glowing_nimbus = -1;
begindefineprojectile 45;
proj_graphic_coloradj = 4;
begindefineprojectile 46;
proj_graphic_coloradj = 1;
// uni-directional, arcing trajectory, black background projectiles
begindefineprojectile 50;
import = 30;
proj_flight_type = 2;
begindefineprojectile 51;
import = 31;
proj_flight_type = 2;
begindefineprojectile 52;
import = 32;
proj_flight_type = 2;
begindefineprojectile 53;
import = 33;
proj_flight_type = 2;
begindefineprojectile 54;
import = 34;
proj_flight_type = 2;
begindefineprojectile 55;
import = 35;
proj_flight_type = 2;
begindefineprojectile 56;
import = 36;
proj_flight_type = 2;
begindefineprojectile 57;
import = 37;
proj_flight_type = 2;
begindefineprojectile 58;
import = 38;
proj_flight_type = 2;
begindefineprojectile 59;
import = 39;
proj_flight_type = 2;
begindefineprojectile 60;
import = 40;
proj_flight_type = 2;
begindefineprojectile 61;
import = 41;
proj_flight_type = 2;
begindefineprojectile 62;
import = 42;
proj_flight_type = 2;
begindefineprojectile 63;
import = 43;
proj_flight_type = 2;
begindefineprojectile 64;
import = 44;
proj_flight_type = 2;
begindefineprojectile 65;
import = 45;
proj_flight_type = 2;
begindefineprojectile 66;
import = 46;
proj_flight_type = 2;
// big poofy fireballs
begindefineprojectile 70;
proj_graphic_template = 59;
proj_graphic_sheet = 0;
proj_graphic_coloradj = 0;
proj_draw_type = 2;
proj_graphic_type = 0;
proj_speed = 40;
proj_flight_type = 0;
proj_start_height = -20;
proj_glowing_nimbus = 1;
begindefineprojectile 71;
proj_graphic_coloradj = 1;
proj_glowing_nimbus = 5;
begindefineprojectile 72;
proj_graphic_coloradj = 4;
proj_glowing_nimbus = 6;
// smoke puffs
begindefineprojectile 80;
import = 30;
proj_flight_type = 4;
proj_speed = 1;
begindefineprojectile 81;
import = 31;
proj_flight_type = 4;
proj_speed = 1;
begindefineprojectile 82;
import = 32;
proj_flight_type = 4;
proj_speed = 1;
begindefineprojectile 83;
import = 33;
proj_flight_type = 4;
proj_speed = 1;
begindefineprojectile 84;
import = 34;
proj_flight_type = 4;
proj_speed = 1;
begindefineprojectile 85;
import = 35;
proj_flight_type = 4;
proj_speed = 1;
begindefineprojectile 86;
import = 36;
proj_flight_type = 4;
proj_speed = 1;
begindefineprojectile 87;
import = 37;
proj_flight_type = 4;
proj_speed = 1;
// hovering particle
begindefineprojectile 100;
import = 43;
proj_flight_type = 5;
proj_glowing_nimbus = -1;
begindefineprojectile 101;
import = 44;
proj_flight_type = 5;
proj_glowing_nimbus = -1;
begindefineprojectile 102;
import = 45;
proj_flight_type = 5;
proj_glowing_nimbus = -1;
begindefineprojectile 103;
import = 46;
proj_flight_type = 5;
proj_glowing_nimbus = -1;
begindefineprojectile 104;
import = 37;
proj_flight_type = 5;
proj_glowing_nimbus = -1;
begindefineprojectile 105;
import = 35;
proj_flight_type = 5;
proj_glowing_nimbus = -1;
begindefineprojectile 106;
import = 43;
proj_flight_type = 5;
proj_glowing_nimbus = 0;
// projectiles that shed others
begindefineprojectile 110;
import = 43;
proj_particle_shedded = 100;
proj_shed_chance = 10;
proj_glowing_nimbus = -1;
begindefineprojectile 111;
import = 36;
proj_particle_shedded = 105;
proj_shed_chance = 10;
proj_glowing_nimbus = -1;
begindefineprojectile 112;
import = 43;
proj_particle_shedded = 104;
proj_shed_chance = 10;
proj_glowing_nimbus = 0;
proj_speed = 50;
// rain snow
begindefineprojectile 130;
import = 0;
proj_graphic_template = 240;
proj_graphic_sheet = 0;
proj_graphic_coloradj = 0;
proj_draw_type = 2;
proj_graphic_type = 0;
proj_flight_type = 3;
proj_glowing_nimbus = -1;
proj_missile_nimbus = -1;
proj_speed = 8;
proj_translucence = 50;
begindefineprojectile 131; //snow
proj_graphic_template = 241;
proj_speed = 2;
proj_translucence = 75;
proj_rotation_speed = 1;
begindefineprojectile 132; //blue sparkle
proj_graphic_template = 242;
proj_graphic_sheet = 1;
proj_translucence = 30;
proj_speed = 1;
proj_rotation_speed = 0;
begindefineprojectile 133; // rain fire
proj_graphic_template = 242;
proj_graphic_sheet = 0;
proj_graphic_coloradj = 0;
proj_translucence = 100;
proj_speed = 4;
proj_rotation_speed = 0;
begindefineprojectile 134; // rain energy
proj_graphic_sheet = 5;
proj_graphic_coloradj = 1;
proj_rotation_speed = 20;
begindefineprojectile 135; // rain acid
proj_graphic_sheet = 4;
proj_graphic_coloradj = 0;
proj_rotation_speed = 0;
begindefineprojectile 136; // spinning fire stars
proj_graphic_sheet = 5;
proj_graphic_coloradj = 0;
proj_rotation_speed = 20;
begindefineprojectile 137; // white motes
proj_graphic_sheet = 3;
proj_graphic_coloradj = 0;
proj_rotation_speed = 20;
begindefineprojectile 138; // rain energy
proj_graphic_sheet = 2;
proj_graphic_coloradj = 0;
proj_rotation_speed = 10;
begindefineprojectile 139; // rain ice
proj_graphic_sheet = 0;
proj_graphic_coloradj = 1;
proj_rotation_speed = 2;
// projectiles that spiral out slowly
begindefineprojectile 140;
import = 30;
proj_speed = 3; // slow rot speed
proj_flight_type = 6;
proj_glowing_nimbus = 0;
begindefineprojectile 141;
import = 31;
proj_speed = 3; // slow rot speed
proj_flight_type = 6;
proj_glowing_nimbus = -1;
begindefineprojectile 142;
import = 32;
proj_speed = 3; // slow rot speed
proj_flight_type = 6;
proj_glowing_nimbus = -1;
begindefineprojectile 143;
import = 33;
proj_speed = 3; // slow rot speed
proj_flight_type = 6;
proj_glowing_nimbus = -1;
begindefineprojectile 144;
import = 34;
proj_speed = 3; // slow rot speed
proj_flight_type = 6;
proj_glowing_nimbus = -1;
proj_graphic_coloradj = 272;
begindefineprojectile 145;
import = 35;
proj_speed = 3; // slow rot speed
proj_flight_type = 6;
proj_glowing_nimbus = -1;
begindefineprojectile 146;
import = 36;
proj_speed = 3; // slow rot speed
proj_flight_type = 6;
proj_glowing_nimbus = -1;
begindefineprojectile 147;
import = 37;
proj_speed = 3; // slow rot speed
proj_flight_type = 6;
proj_glowing_nimbus = -1;
begindefineprojectile 148;
import = 38;
proj_speed = 3; // slow rot speed
proj_flight_type = 6;
proj_glowing_nimbus = -1;
begindefineprojectile 149;
import = 39;
proj_speed = 3; // slow rot speed
proj_flight_type = 6;
proj_glowing_nimbus = -1;
begindefineprojectile 150;
import = 40;
proj_speed = 3; // slow rot speed
proj_flight_type = 6;
proj_glowing_nimbus = -1;
begindefineprojectile 151;
import = 41;
proj_speed = 3; // slow rot speed
proj_flight_type = 6;
proj_glowing_nimbus = -1;
begindefineprojectile 152;
import = 42;
proj_speed = 3; // slow rot speed
proj_flight_type = 6;
proj_glowing_nimbus = -1;
begindefineprojectile 153;
import = 43;
proj_speed = 3; // slow rot speed
proj_flight_type = 6;
proj_glowing_nimbus = 0;
begindefineprojectile 154; // fire poof
import = 30;
proj_graphic_template = 242;
proj_graphic_sheet = 0;
proj_graphic_coloradj = 0;
proj_speed = 3; // slow rot speed
proj_flight_type = 6;
proj_rotation_speed = 5;
begindefineprojectile 155; // energy poof
proj_graphic_sheet = 2;
begindefineprojectile 156; // acid poof
proj_graphic_sheet = 4;
begindefineprojectile 157; // glowing mote
proj_graphic_sheet = 1;
proj_glowing_nimbus = 7;
begindefineprojectile 158; // larger glowing mote
proj_graphic_sheet = 3;
begindefineprojectile 159; // red spinny star
proj_graphic_sheet = 5;
// projectiles that spiral out quickly
begindefineprojectile 160;
import = 30;
proj_speed = 5; // fast rot speed
proj_flight_type = 7;
begindefineprojectile 161;
import = 31;
proj_speed = 5; // fast rot speed
proj_flight_type = 7;
begindefineprojectile 162;
import = 32;
proj_speed = 5; // fast rot speed
proj_flight_type = 7;
begindefineprojectile 163;
import = 33;
proj_speed = 5; // fast rot speed
proj_flight_type = 7;
begindefineprojectile 164;
import = 34;
proj_speed = 5; // fast rot speed
proj_flight_type = 7;
begindefineprojectile 165;
import = 35;
proj_speed = 5; // fast rot speed
proj_flight_type = 7;
begindefineprojectile 166;
import = 36;
proj_speed = 5; // fast rot speed
proj_flight_type = 7;
begindefineprojectile 167;
import = 37;
proj_speed = 5; // fast rot speed
proj_flight_type = 7;
begindefineprojectile 168;
import = 38;
proj_speed = 5; // fast rot speed
proj_flight_type = 7;
begindefineprojectile 169;
import = 39;
proj_speed = 5; // fast rot speed
proj_flight_type = 7;
begindefineprojectile 170;
import = 40;
proj_speed = 5; // fast rot speed
proj_flight_type = 7;
begindefineprojectile 171;
import = 41;
proj_speed = 5; // fast rot speed
proj_flight_type = 7;
begindefineprojectile 172;
import = 42;
proj_speed = 5; // fast rot speed
proj_flight_type = 7;
begindefineprojectile 173;
import = 43;
proj_speed = 5; // fast rot speed
proj_flight_type = 7;
begindefineprojectile 174; // fire poof
import = 30;
proj_graphic_template = 242;
proj_graphic_sheet = 0;
proj_graphic_coloradj = 0;
proj_speed = 5; // fast rot speed
proj_flight_type = 7;
proj_rotation_speed = 5;
begindefineprojectile 175; // energy poof
proj_graphic_sheet = 2;
begindefineprojectile 176; // acid poof
proj_graphic_sheet = 4;
begindefineprojectile 177; // glowing mote
proj_graphic_sheet = 1;
proj_glowing_nimbus = 7;
begindefineprojectile 178; // larger glowing mote
proj_graphic_sheet = 3;
begindefineprojectile 179; // red spinny star
proj_graphic_sheet = 5;
begindefineprojectile 185; //one more sparkle
import = 132;
proj_graphic_template = 242;
proj_graphic_sheet = 3;
proj_translucence = 60;
proj_graphic_coloradj = 2;
proj_rotation_speed = 5;
proj_speed = 1;
gf5itemschars.txt:
beginscenscript;
// CREATURE TYPES
begindefinecreature 9; // base creature
// This slot stores the base unedited creature.
// Used for importation.
cr_size = 128;
cr_default_script = "mobbasic";
cr_default_aggression = 12;
cr_statistic 0 = 1;
cr_statistic 1 = 1;
cr_statistic 2 = 1;
cr_statistic 3 = 1;
begindefinecreature 0;
cr_name = "Shaper";
cr_graphic_template = 110;
cr_max_health = 20;
cr_max_energy = 20;
cr_max_essence = 10;
cr_regen_rate = 12;
cr_energy_regen_rate = 12;
cr_base_level = 1;
cr_sound_when_slain = 127;
cr_default_courage = 100;
cr_resistances 0 = 40;
cr_resistances 1 = 50;
cr_resistances 2 = 50;
cr_resistances 6 = 50;
cr_resistances 7 = 70;
// These are all of the main character's combat abils.
// Abilities used in town are handled in hardcode
cr_abil_num 0 = 0; // punch
//cr_abil_level 0 = 1;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_num 1 = 3;
cr_abil_level 1 = 1;
cr_abil_step_of_launch 1 = 8;
cr_abil_anim_in_reverse 1 = 1;
begindefinecreature 1;
cr_base_level = 25;
cr_graphic_coloradj = 17;
cr_default_strategy = 1;
cr_regen_rate = 25;
cr_abil_num 1 = 5;
cr_abil_level 1 = 0;
begindefinecreature 2;
import = 1;
cr_name = "Shaper Rawal";
cr_base_level = 30;
cr_sound_when_slain = 106;
cr_graphic_coloradj = 1;
cr_walk_speed = 0;
cr_regen_rate = 25;
cr_abil_num 0 = 85;
cr_abil_level 0 = 15;
cr_abil_num 1 = 31;
cr_abil_num 2 = 62;
cr_abil_level 2 = 1;
cr_abil_step_of_launch 2 = 8;
cr_abil_anim_in_reverse 2 = 1;
begindefinecreature 3;
import = 0;
cr_name = "Guardian";
cr_graphic_template = 100;
cr_max_health = 24;
cr_max_energy = 20;
cr_max_essence = 40;
cr_regen_rate = 12;
cr_energy_regen_rate = 12;
cr_base_level = 1;
cr_sound_when_slain = 127;
cr_graphic_appearadj = -1;
cr_bonus_aps = 0;
cr_default_strategy = 0;
cr_default_courage = 100;
cr_resistances 0 = 60;
cr_resistances 2 = 30;
cr_resistances 6 = 30;
cr_resistances 7 = 70;
begindefinecreature 4;
cr_base_level = 25;
cr_graphic_template = 101;
cr_regen_rate = 25;
cr_abil_num 0 = 2; // sword attack
cr_abil_num 1 = 54;
begindefinecreature 5;
cr_name = "Alwan";
cr_base_level = 40;
cr_graphic_template = 67;
cr_graphic_coloradj = 0;
cr_regen_rate = 0;
cr_multiple_facings = 0;
cr_abil_num 0 = 93;
cr_abil_level 0 = 20;
cr_abil_num 1 = -1;
begindefinecreature 6;
import = 0;
cr_name = "Agent";
cr_graphic_template = 120;
cr_max_health = 20;
cr_max_energy = 20;
cr_max_essence = 10;
cr_regen_rate = 12;
cr_energy_regen_rate = 12;
cr_base_level = 1;
cr_sound_when_slain = 106;
cr_default_courage = 100;
cr_resistances 0 = 50;
cr_resistances 1 = 60;
cr_resistances 2 = 30;
cr_resistances 6 = 30;
cr_resistances 7 = 70;
cr_abil_level 1 = 3;
begindefinecreature 7;
cr_base_level = 25;
cr_graphic_coloradj = 256;
cr_graphic_template = 121;
cr_default_strategy = 1;
cr_regen_rate = 25;
cr_abil_num 0 = 2;
cr_abil_level 0 = 1;
cr_abil_num 1 = 4;
begindefinecreature 8;
cr_name = "Astoria";
cr_base_level = 30;
cr_walk_speed = 0;
cr_abil_num 0 = 85;
cr_abil_level 0 = 15;
cr_abil_num 1 = 40;
cr_abil_num 2 = 62;
cr_abil_level 2 = 1;
cr_abil_step_of_launch 2 = 8;
cr_abil_anim_in_reverse 2 = 1;
//begindefinecreature 8;
//cr_base_level = 34;
//cr_name = "Greta";
//cr_graphic_coloradj = 512;
//cr_abil_level 0 = 5;
//cr_abil_num 1 = 5;
// Begin Fyora
begindefinecreature 10; // PC created fyora
// imported for all fyora types
import = 9;
cr_name = "Fyora";
cr_graphic_template = 11;
cr_max_health = 25;
cr_max_energy = 20;
cr_max_essence = 0;
//cr_natural_armor = 4;
cr_regen_rate = 2;
cr_energy_regen_rate = 2;
cr_base_level = 2;
cr_creature_type = 1;
cr_sound_when_slain = 111;
cr_default_attitude = 1;
cr_default_strategy = 1;
cr_default_courage = 70;
cr_resistances 2 = 30;
cr_abil_num 0 = 1; // bite attack
cr_abil_level 0 = 2;
cr_abil_step_of_launch 0 = 7;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_casting_sound 0 = 12;
cr_abil_num 1 = 16;
cr_abil_level 1 = 4;
cr_abil_step_of_launch 1 = 7;
cr_abil_anim_in_reverse 1 = 1;
cr_abil_time_per_step 1 = 1;
cr_abil_casting_sound 1 = 115;
begindefinecreature 11; // Basic friendly fyora
cr_default_attitude = 2;
cr_abil_level 0 = 0;
cr_abil_level 1 = 2;
begindefinecreature 12; // Basic hostile fyora
cr_name = "Fyora";
cr_graphic_coloradj = 16;
cr_default_attitude = 4;
cr_max_health = 10;
cr_base_level = 3;
cr_graphic_coloradj = 512;
cr_start_item 0 = 14;
cr_start_item_chance 0 = 1;
cr_start_item 1 = 420;
cr_start_item_chance 1 = 1;
//cr_abil_level 0 = 1;
cr_abil_level 1 = 2;
begindefinecreature 13;
cr_name = "Enraged Fyora";
cr_default_attitude = 4;
cr_max_health = 20;
cr_base_level = 8;
cr_graphic_coloradj = 1024;
begindefinecreature 14;
cr_name = "Warped Fyora";
cr_base_level = 15;
cr_graphic_coloradj = 16;
begindefinecreature 15;
cr_name = "Charged Fyora";
cr_base_level = 20;
cr_graphic_appearadj = 2;
cr_start_item 0 = 137;
cr_start_item_chance 0 = 1;
begindefinecreature 17; // PC created cryoa
import = 10;
cr_name = "Cryoa";
cr_graphic_coloradj = 1;
cr_base_level = 7;
cr_max_energy = 400;
cr_stain_when_slain = 5;
cr_resistances 2 = 0;
cr_resistances 6 = 30;
cr_abil_num 1 = 17;
cr_abil_level 1 = 0;
begindefinecreature 18; // cryoa
cr_name = "Cryoa";
cr_default_attitude = 4;
cr_graphic_coloradj = 17;
cr_base_level = 13;
cr_start_item 0 = -1;
cr_start_item_chance 0 = 1;
cr_start_item 1 = 353;
cr_start_item_chance 1 = 1;
begindefinecreature 19; // cryoa
cr_name = "Savage Cryoa";
cr_base_level = 20;
cr_graphic_coloradj = 257;
cr_abil_level 1 = 4;
begindefinecreature 20; // pc created thahd
// base for all thahd imports
import = 9;
cr_name = "Thahd";
cr_graphic_template = 13;
cr_max_health = 60;
cr_regen_rate = 2;
cr_base_level = 4;
cr_creature_type = 1;
cr_default_attitude = 1;
cr_default_courage = 90;
cr_sound_when_slain = 183;
cr_resistances 0 = 30;
cr_abil_num 0 = 0; // punch attack
cr_abil_level 0 = 3;
cr_abil_step_of_launch 0 = 3;
cr_abil_anim_in_reverse 0 = 1;
begindefinecreature 21; // friendly thahd
cr_default_attitude = 2;
begindefinecreature 22; // hostile thahd
cr_name = "Thahd";
cr_max_health = 10;
cr_graphic_coloradj = 512;
cr_default_attitude = 4;
cr_base_level = 3;
cr_start_item 0 = 220;
cr_start_item_chance 0 = 1;
cr_start_item 1 = 1;
cr_start_item_chance 1 = 20;
cr_start_item 2 = 7;
cr_start_item_chance 2 = 2;
begindefinecreature 23; //
cr_name = "Brutal Thahd";
cr_base_level = 9;
cr_graphic_coloradj = 256;
cr_max_health = 50;
cr_start_item 1 = 2;
begindefinecreature 25; //
import = 22;
cr_name = "Charged Thahd";
cr_base_level = 20;
cr_graphic_appearadj = 2;
cr_nimbleness = 20;
cr_regen_rate = 5;
cr_resistances 1 = 50;
cr_start_item 0 = 38;
cr_start_item_chance 0 = 1;
cr_start_item 1 = 4;
begindefinecreature 26; // 3 funky thahds
import = 22;
cr_name = "Corrupted Thahd";
cr_base_level = 12;
cr_graphic_coloradj = 1;
cr_regen_rate = 1;
cr_max_health = 0;
cr_default_attitude = 1;
cr_resistances 1 = 80;
cr_resistances 4 = 80;
cr_resistances 5 = 80;
cr_abil_num 0 = 83; // punch attack
begindefinecreature 27; // 3 funky thahds
cr_name = "Unstable Thahd";
cr_default_attitude = 4;
cr_effect_when_slain = 81;
cr_abil_num 0 = 0; // punch attack
begindefinecreature 28;
cr_graphic_coloradj = 4;
cr_effect_when_slain = 71;
begindefinecreature 29;
cr_graphic_coloradj = 18;
cr_effect_when_slain = 91;
begindefinecreature 30;// pc created Artila
// base for all Artila imports
import = 9;
cr_name = "Artila";
cr_graphic_template = 12;
cr_max_health = 10;
cr_max_energy = 100;
cr_regen_rate = 4;
cr_energy_regen_rate = 4;
cr_base_level = 4;
cr_creature_type = 1;
cr_default_attitude = 1;
cr_default_strategy = 2;
cr_default_courage = 70;
cr_sound_when_slain = 153;
cr_stain_when_slain = 4;
cr_resistances 1 = 50;
cr_resistances 5 = 50;
cr_abil_num 0 = 1; // bite attack
cr_abil_level 0 = 2;
cr_abil_step_of_launch 0 = 8;
cr_abil_num 1 = 4; // Searer
cr_abil_level 1 = 4;
cr_abil_step_of_launch 1 = 8;
cr_abil_casting_sound 1 = 122;
begindefinecreature 31; // friendly Artila
cr_default_attitude = 2;
cr_abil_level 0 = 0;
cr_abil_level 1 = 2;
begindefinecreature 32; // hostile Artila
cr_name = "Artila";
cr_default_attitude = 4;
cr_max_health = 5;
cr_base_level = 5;
cr_graphic_coloradj = 256;
cr_start_item 0 = 423;
cr_start_item_chance 0 = 1;
cr_abil_level 1 = 0;
begindefinecreature 33;
cr_name = "Plated Artila";
cr_base_level = 12;
cr_max_health = 40;
cr_graphic_coloradj = 16;
cr_abil_num 1 = 8; // acid Searer
begindefinecreature 34;
cr_name = "Searing Artila";
cr_base_level = 18;
cr_max_health = 10;
cr_default_courage = 70;
cr_regen_rate = 10;
cr_energy_regen_rate = 12;
cr_nimbleness = 20;
cr_default_attitude = 4;
cr_graphic_coloradj = 25;
cr_abil_level 0 = 0;
cr_abil_level 1 = 0;
begindefinecreature 35;
cr_name = "Charged Artila";
cr_base_level = 26;
cr_graphic_coloradj = 16;
cr_graphic_appearadj = 3;
cr_resistances 1 = 100;
begindefinecreature 36;
cr_name = "Inferno Wyrm";
cr_base_level = 22;
cr_graphic_coloradj = 18;
cr_graphic_appearadj = 4;
cr_resistances 2 = 100;
cr_abil_num 1 = 164;
cr_abil_level 1 = 0;
cr_abil_casting_sound 1 = 178;
begindefinecreature 40;// pc created Ornk
// base for all Ornk imports
import = 9;
cr_name = "Ornk";
cr_graphic_template = 19;
cr_max_health = 18;
cr_regen_rate = 2;
cr_walk_speed = 18;
cr_base_level = 1;
cr_creature_type = 1;
cr_default_attitude = 3;
cr_default_script = "ornk";
cr_start_item 0 = 245;
cr_start_item_chance 0 = 75;
cr_start_item 1 = 245;
cr_start_item_chance 1 = 75;
cr_start_item 2 = 245;
cr_start_item_chance 2 = 75;
cr_default_courage = 40;
cr_abil_num 0 = 1; // bite attack
cr_abil_level 0 = 4;
cr_abil_step_of_launch 0 = 3;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_casting_sound 0 = 12;
begindefinecreature 41; // friendly Ornk
cr_graphic_coloradj = 8;
cr_default_attitude = 2;
begindefinecreature 42; // hostile Ornk
//cr_name = "Ornk";
cr_graphic_coloradj = 16;
cr_default_attitude = 4;
cr_default_script = "mobbasic";
begindefinecreature 43;
cr_name = "Oozebeast";
cr_graphic_coloradj = 18;
cr_base_level = 25;
cr_default_strategy = 1;
cr_resistances 5 = 100;
cr_abil_num 1 = 162;
cr_abil_level 1 = 0;
cr_abil_step_of_launch 1 = 3;
// BEGIN PCS
begindefinecreature 44;
import = 9;
cr_name = "Warrior";
cr_graphic_template = 145;
cr_max_health = 28;
cr_max_energy = 20;
cr_max_essence = 10;
cr_regen_rate = 2;
cr_energy_regen_rate = 2;
cr_base_level = 1;
cr_sound_when_slain = 127;
// These are all of the main character's combat abils.
// Abilities used in town are handled in hardcode
cr_abil_num 0 = 0; // punch
//cr_abil_level 0 = 1;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_num 1 = 3;
cr_abil_level 1 = 1;
cr_abil_step_of_launch 1 = 8;
cr_abil_anim_in_reverse 1 = 1;
begindefinecreature 45;
cr_name = "Infiltrator";
cr_graphic_template = 135;
cr_max_health = 20;
cr_max_energy = 28;
cr_sound_when_slain = 106;
begindefinecreature 46;
cr_name = "Servile";
cr_graphic_template = 130;
cr_max_health = 30;
cr_max_energy = 16;
cr_sound_when_slain = 127;
begindefinecreature 47;
cr_name = "Lifecrafter";
cr_graphic_template = 140;
cr_max_health = 20;
cr_max_energy = 28;
begindefinecreature 48;
cr_name = "Shock Trooper";
cr_graphic_template = 150;
cr_max_health = 28;
cr_max_energy = 20;
cr_sound_when_slain = 106;
begindefinecreature 49;
cr_name = "Sorceress";
cr_graphic_template = 155;
cr_max_health = 28;
cr_max_energy = 20;
cr_sound_when_slain = 106;
cr_vert_adjust = 6;
begindefinecreature 50; // base servile
// base for all Servile imports
import = 9;
cr_name = "Servile";
cr_graphic_template = 14;
cr_max_health = 25;
cr_regen_rate = 2;
cr_base_level = 3;
cr_creature_type = 1;
cr_default_attitude = 2;
cr_resistances 0 = 15;
cr_start_item 0 = 1;
cr_start_item_chance 0 = 40;
cr_start_item 1 = 25;
cr_start_item_chance 1 = 10;
cr_start_item 2 = 10;
cr_start_item_chance 2 = 10;
cr_start_item 3 = 62;
cr_start_item_chance 3 = 10;
cr_start_item 4 = 220;
cr_start_item_chance 4 = 5;
cr_start_item 5 = 360;
cr_start_item_chance 5 = 5;
cr_abil_num 0 = 0; // punch attack
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
begindefinecreature 51; // servile
cr_graphic_coloradj = 2;
begindefinecreature 52; // servile
cr_graphic_template = 130;
cr_graphic_coloradj = 0;
begindefinecreature 53; // Guard servile
cr_name = "Guard Servile";
cr_base_level = 20;
cr_graphic_coloradj = 0;
cr_default_script = "mobguard";
cr_graphic_template = 72;
cr_resistances 0 = 30;
cr_start_item 0 = 2;
cr_start_item 3 = 63;
cr_start_item 4 = 230;
cr_start_item 5 = 361;
cr_abil_num 0 = 2; // sword attack
cr_abil_level 0 = 5;
cr_abil_num 1 = 20; // javelin
cr_abil_level 1 = 4;
cr_abil_step_of_launch 1 = 7;
cr_abil_anim_in_reverse 1 = 1;
cr_abil_time_per_step 1 = 1;
begindefinecreature 54; // rogue servile
cr_name = "Servile";
cr_default_attitude = 4;
cr_base_level = 5;
cr_graphic_coloradj = 256;
cr_default_script = "mobbasic";
cr_start_item 0 = 2;
cr_start_item_chance 0 = 20;
cr_start_item 4 = 220;
cr_start_item 5 = 181;
begindefinecreature 55; // warrior servile
cr_name = "Warrior Servile";
cr_graphic_coloradj = 16;
cr_default_attitude = 2;
cr_base_level = 10;
cr_start_item 0 = 2;
cr_start_item 1 = 11;
cr_start_item 2 = 37;
cr_start_item 3 = 64;
cr_start_item 4 = 224;
cr_start_item 5 = 361;
cr_abil_level 0 = 1;
cr_abil_level 1 = 1;
begindefinecreature 56;
cr_name = "Servile Defender";
cr_base_level = 20;
cr_graphic_template = 131;
cr_graphic_coloradj = 16;
cr_start_item 0 = 3;
cr_start_item 2 = 38;
cr_start_item 4 = 230;
begindefinecreature 57;
cr_name = "War-Bred Servile";
cr_base_level = 24;
cr_graphic_template = 132;
cr_abil_level 0 = 2;
cr_abil_num 1 = 54; // thorns
cr_abil_level 1 = 2;
begindefinecreature 58;
import = 52;
cr_name = "Servile Icecaster";
cr_base_level = 18;
cr_default_strategy = 2;
cr_max_health = 60;
cr_graphic_coloradj = 20;
cr_resistances 1 = 50;
cr_resistances 2 = 50;
cr_resistances 6 = 50;
cr_start_item 0 = 220;
cr_start_item_chance 0 = 10;
cr_start_item 1 = 221;
cr_start_item_chance 1 = 10;
cr_start_item 2 = 222;
cr_start_item_chance 2 = 10;
cr_start_item 3 = 223;
cr_start_item_chance 3 = 10;
cr_start_item 4 = 224;
cr_start_item_chance 4 = 10;
cr_start_item 5 = 225;
cr_start_item_chance 5 = 10;
cr_abil_num 1 = 17;
cr_abil_step_of_launch 1 = 7;
cr_abil_anim_in_reverse 1 = 1;
cr_abil_time_per_step 1 = 1;
begindefinecreature 59;
cr_name = "Servile Mindcaster";
cr_graphic_coloradj = 18;
cr_abil_num 0 = 84;
cr_abil_num 1 = 4;
cr_abil_num 2 = 13;
cr_abil_step_of_launch 2 = 7;
cr_abil_anim_in_reverse 2 = 1;
cr_abil_time_per_step 2 = 1;
begindefinecreature 60;
cr_name = "Servile Cultist";
cr_graphic_template = 132;
cr_graphic_coloradj = 256;
cr_base_level = 21;
cr_abil_num 1 = 5;
cr_abil_num 2 = -1;
begindefinecreature 61;
import = 56;
cr_name = "Unused Ser Vat Tech";
cr_base_level = 28;
cr_graphic_coloradj = 656;
cr_resistances 2 = 90;
cr_resistances 4 = 90;
cr_resistances 5 = 90;
cr_resistances 6 = 90;
cr_abil_num 0 = 82;
cr_abil_num 1 = -1;
begindefinecreature 62;
import = 56;
cr_name = "Unused Ser Power Tech";
cr_base_level = 28;
cr_graphic_coloradj = 400;
cr_resistances 1 = 90;
cr_resistances 2 = 90;
cr_abil_num 0 = 84;
begindefinecreature 63;
import = 54;
cr_name = "Baton Servile";
cr_base_level = 5;
cr_default_strategy = 2;
cr_graphic_template = 132;
cr_graphic_coloradj = 512;
cr_abil_num 1 = 50;
cr_abil_level 1 = 0;
begindefinecreature 64;
cr_base_level = 8;
cr_graphic_coloradj = 256;
begindefinecreature 65; // warrior servile
import = 54;
cr_name = "Mehken";
cr_graphic_coloradj = 16;
cr_default_attitude = 2;
cr_base_level = 4;
cr_start_item 0 = 2;
cr_start_item 1 = 11;
cr_start_item 2 = 37;
cr_start_item 3 = 64;
cr_start_item 4 = 224;
cr_start_item 5 = 361;
cr_abil_level 0 = 3;
cr_abil_num 1 = -1;
begindefinecreature 66;
import = 54;
cr_name = "Presence-Servile";
cr_default_strategy = 2;
cr_abil_num 1 = 35;
cr_abil_level 1 = 1;
begindefinecreature 67;//
// base for all podling imports
import = 9;
cr_name = "Podling";
cr_graphic_template = 98;
cr_max_health = 10;
cr_max_energy = 100;
cr_regen_rate = 4;
cr_energy_regen_rate = 4;
cr_base_level = 5;
cr_creature_type = 1;
cr_default_attitude = 4;
cr_default_strategy = 2;
cr_sound_when_slain = 244;
cr_stain_when_slain = 4;
cr_resistances 2 = 50;
cr_abil_num 0 = 86; // bite attack
cr_abil_level 0 = 2;
cr_abil_step_of_launch 0 = 8;
cr_abil_num 1 = 36; // weakening rain
cr_abil_level 1 = 1;
cr_abil_step_of_launch 1 = 6;
begindefinecreature 68;
cr_name = "Armored Podling";
cr_base_level = 15;
cr_graphic_coloradj = 1;
cr_abil_num 1 = 35; // curse rain
begindefinecreature 69;
cr_name = "Assault Podling";
cr_base_level = 25;
cr_graphic_coloradj = 2;
cr_abil_num 1 = 37; // slow rain
begindefinecreature 70; // pc created Roamer
// base for all Roamer imports
import = 9;
cr_name = "Roamer";
cr_graphic_template = 17;
cr_max_health = 25;
cr_max_energy = 250;
cr_regen_rate = 2;
cr_base_level = 10;
cr_creature_type = 1;
cr_default_attitude = 1;
cr_default_courage = 90;
cr_sound_when_slain = 130;
cr_resistances 0 = 20;
cr_resistances 5 = 50;
cr_abil_num 0 = 1; // bite attack
cr_abil_level 0 = 2;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_casting_sound 0 = 102;
cr_abil_num 1 = 4; // spit
cr_abil_level 1 = 2;
cr_abil_step_of_launch 1 = 7;
cr_abil_anim_in_reverse 1 = 1;
cr_abil_time_per_step 1 = 1;
cr_abil_casting_sound 1 = 182;
begindefinecreature 71; // friendly Roamer
cr_default_attitude = 2;
begindefinecreature 72; // hostile Roamer
cr_name = "Roamer";
cr_base_level = 8;
cr_graphic_coloradj = 256;
cr_default_attitude = 4;
cr_start_item 0 = 426;
cr_start_item_chance 0 = 1;
cr_statistic 0 = 1;
cr_abil_num 1 = -1;
begindefinecreature 73; // hostile Roamer
cr_name = "Vicious Roamer";
cr_base_level = 12;
cr_graphic_coloradj = 512;
cr_abil_num 1 = 4; // spit
begindefinecreature 74; // hostile Roamer
cr_name = "Unstable Roamer";
cr_base_level = 4;
cr_max_health = 2;
cr_effect_when_slain = 51;
cr_graphic_coloradj = 2;
cr_start_item 0 = -1;
cr_abil_num 1 = -1;
begindefinecreature 75;
import = 72;
cr_name = "Guardian Roamer";
cr_graphic_coloradj = 17;
cr_base_level = 20;
cr_regen_rate = 10;
cr_abil_num 0 = 81; // venemous bite attack
begindefinecreature 76; // pc created unstable Roamer
cr_name = "Pyroroamer";
cr_graphic_coloradj = 128;
cr_default_attitude = 1;
cr_base_level = 15;
cr_bonus_aps = 4;
cr_abil_num 0 = 1; // bite attack
cr_abil_level 0 = 10;
cr_abil_step_of_launch 0 = 7;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_casting_sound 0 = 12;
cr_abil_num 1 = 18; // icy spray
cr_abil_level 1 = 1;
cr_abil_step_of_launch 1 = 7;
cr_abil_anim_in_reverse 1 = 1;
cr_abil_time_per_step 1 = 1;
cr_abil_casting_sound 1 = 191;
begindefinecreature 77;
import = 72;
cr_name = "Icebreath Roamer";
cr_graphic_coloradj = 1;
cr_base_level = 13;
cr_regen_rate = 10;
cr_stain_when_slain = 5;
cr_abil_num 1 = 17; // ice breath
begindefinecreature 80;
import = 9;
cr_name = "Slimy Worm";
cr_graphic_template = 93;
cr_max_health = 1;
cr_regen_rate = 2;
cr_base_level = 1;
cr_creature_type = 0;
cr_default_attitude = 4;
cr_default_courage = 70;
cr_sound_when_slain = 202;
cr_start_item 0 = 8;
cr_start_item_chance 0 = 3;
cr_abil_num 0 = 1; // bite attack
cr_abil_level 0 = 1;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 0;
cr_abil_casting_sound 0 = 203;
begindefinecreature 81;
cr_name = "Fiery Worm";
cr_base_level = 2;
cr_graphic_coloradj = 2;
cr_default_strategy = 2;
cr_abil_num 1 = 3; // firebolt
cr_abil_level 1 = 1;
cr_abil_step_of_launch 1 = 7;
cr_abil_anim_in_reverse 1 = 0;
cr_abil_casting_sound 1 = 157;
begindefinecreature 82;
cr_name = "Venomous Worm";
cr_base_level = 3;
cr_graphic_coloradj = 1024;
cr_abil_num 0 = 81;
cr_abil_level 0 = 1;
cr_default_strategy = 0;
cr_abil_num 1 = -1;
begindefinecreature 83;
cr_name = "Spawned Worm";
cr_base_level = 12;
cr_graphic_coloradj = 18;
cr_abil_num 0 = 1;
cr_abil_level 0 = 5;
begindefinecreature 84;
import = 80;
cr_name = "Oozing Worm";
cr_base_level = 17;
cr_abil_num 0 = 81;
cr_graphic_coloradj = 4;
cr_resistances 4 = 100;
cr_resistances 5 = 100;
begindefinecreature 85;
import = 9;
cr_name = "Toothy Crawler";
cr_graphic_template = 94;
cr_max_health = 5;
cr_regen_rate = 2;
cr_base_level = 2;
cr_creature_type = 0;
cr_default_attitude = 4;
cr_default_courage = 70;
cr_sound_when_slain = 202;
cr_start_item 0 = 8;
cr_start_item_chance 0 = 3;
cr_abil_num 0 = 1; // bite attack
cr_abil_level 0 = 0;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_casting_sound 0 = 203;
begindefinecreature 86;
cr_name = "Spiny Crawler";
cr_base_level = 3;
cr_graphic_coloradj = 4;
cr_abil_num 1 = 50; // spine
cr_abil_step_of_launch 1 = 7;
cr_abil_anim_in_reverse 1 = 1;
cr_abil_casting_sound 1 = 204;
begindefinecreature 87;
cr_name = "Icy Crawler";
cr_base_level = 7;
cr_graphic_coloradj = 2;
cr_stain_when_slain = 5;
cr_abil_num 1 = 17; // ice
begindefinecreature 88;
cr_name = "Spawned Crawler";
cr_base_level = 13;
cr_graphic_coloradj = 1028;
cr_stain_when_slain = 1;
cr_abil_num 0 = 1; // bite attack
cr_abil_level 0 = 3;
cr_abil_num 1 = -1;
begindefinecreature 89;
import = 85;
cr_name = "Oozing Crawler";
cr_base_level = 19;
cr_graphic_coloradj = 1024;
cr_stain_when_slain = 1;
cr_abil_num 0 = 81;
cr_abil_level 0 = 5;
cr_resistances 4 = 90;
cr_resistances 5 = 90;
begindefinecreature 90;// pc created Vlish
// base for all Vlish imports
import = 9;
cr_name = "Vlish";
cr_graphic_template = 18;
cr_graphic_coloradj = 128;
cr_max_health = 25;
cr_max_energy = 100;
cr_max_essence = 0;
cr_regen_rate = 2;
cr_energy_regen_rate = 6;
cr_base_level = 32;
cr_creature_type = 1;
cr_default_attitude = 1;
cr_default_courage = 70;
cr_sound_when_slain = 108;
cr_stain_when_slain = 4;
cr_bonus_aps = 4;
cr_resistances 0 = 60;
cr_resistances 1 = 60;
cr_resistances 4 = 60;
cr_abil_num 0 = 80; // sting attack
cr_abil_level 0 = 4;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_num 1 = 240; // bolt attack
cr_abil_level 1 = 10;
cr_abil_step_of_launch 1 = 8;
cr_abil_anim_in_reverse 1 = 1;
begindefinecreature 91; // friendly Vlish
cr_default_attitude = 2;
cr_abil_level 0 = 2;
cr_abil_level 1 = 1;
begindefinecreature 92; // hostile Vlish
cr_name = "Submission Vlish";
cr_default_attitude = 4;
cr_max_health = 1;
cr_base_level = 12;
cr_default_strategy = 1;
cr_graphic_coloradj = 256;
cr_start_item 0 = 428;
cr_start_item_chance 0 = 1;
cr_abil_level 0 = 1;
cr_abil_level 1 = 0;
begindefinecreature 93; // vlish 2
cr_name = "Pacification Vlish";
cr_graphic_coloradj = 512;
cr_abil_num 1 = 10; // stun
begindefinecreature 94; // vlish 3
cr_name = "Terror Vlish";
cr_graphic_coloradj = 1024;
cr_abil_num 1 = 60; // terror
cr_abil_num 2 = 13; // terror attack
cr_abil_level 2 = 1;
cr_abil_step_of_launch 2 = 8;
cr_abil_anim_in_reverse 2 = 1;
begindefinecreature 95; // hostile Vlish
// imported for other chartming vlishes
cr_name = "Mindstealer Vlish";
cr_base_level = 15;
cr_default_attitude = 4;
cr_max_health = 80;
cr_default_courage = 100;
cr_default_strategy = 3;
cr_regen_rate = 5;
cr_graphic_coloradj = 20;
cr_statistic 2 = 8;
cr_abil_num 2 = 62; // charm attack
cr_abil_level 2 = 10;
cr_abil_step_of_launch 2 = 8;
cr_abil_anim_in_reverse 2 = 1;
begindefinecreature 96; // unstable vlish
import = 91;
cr_name = "Charged Vlish";
cr_base_level = 12;
cr_max_health = 0;
cr_default_courage = 70;
cr_graphic_appearadj = 2;
cr_graphic_coloradj = 0;
cr_stain_when_slain = -1;
cr_regen_rate = 5;
cr_default_strategy = 2;
cr_resistances 6 = 100;
cr_abil_num 1 = 64;
cr_abil_level 1 = 3;
begindefinecreature 97;
import = 92;
cr_name = "Spectral Vlish";
cr_base_level = 15;
cr_graphic_appearadj = 1;
cr_graphic_coloradj = 20;
cr_abil_num 1 = 64; // slow attack
begindefinecreature 98;
import = 92;
cr_name = "Swarmkeeper Vlish";
cr_base_level = 3;
cr_max_health = 500;
cr_walk_speed = 0;
cr_abil_num 0 = 86; // sting attack
cr_abil_level 0 = 0;
cr_abil_num 1 = 65; // curse attack
cr_abil_level 1 = 0;
begindefinecreature 100;// pc created clawbug
// base for all clawbug imports
import = 9;
cr_name = "Clawbug";
cr_graphic_template = 16;
cr_max_health = 60;
cr_max_energy = 0;
cr_max_essence = 0;
cr_regen_rate = 4;
cr_base_level = 10;
cr_creature_type = 1;
cr_default_attitude = 1;
cr_default_courage = 90;
cr_sound_when_slain = 148;
cr_resistances 0 = 40;
cr_resistances 4 = 100;
cr_abil_num 0 = 80; // sting attack
cr_abil_level 0 = 4;
cr_abil_step_of_launch 0 = 5;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_casting_sound 0 = 184;
begindefinecreature 101; // friendly clawbug
cr_default_attitude = 2;
begindefinecreature 102; // hostile clawbug
cr_name = "Clawbug";
cr_max_health = 35;
cr_default_attitude = 4;
cr_base_level = 10;
cr_graphic_coloradj = 256;
cr_abil_num 0 = 0; // basic sting attack
cr_abil_level 0 = 1;
cr_start_item 0 = 134;
cr_start_item_chance 0 = 1;
begindefinecreature 103;
cr_name = "Plated Clawbug";
cr_base_level = 16;
//cr_natural_armor = 8;
cr_max_health = 10;
cr_bonus_aps = 2;
cr_graphic_coloradj = 16;
cr_abil_level 0 = 0;
begindefinecreature 104;
cr_name = "Stinging Clawbug";
cr_base_level = 24;
cr_bonus_aps = 5;
cr_graphic_coloradj = 17;
cr_abil_num 0 = 80; // sting attack
begindefinecreature 105;
cr_name = "Redshell Clawbug";
cr_base_level = 20;
cr_max_health = 90;
cr_bonus_aps = 2;
cr_graphic_coloradj = 272;
cr_resistances 2 = 70;
cr_resistances 4 = 100;
cr_resistances 5 = 100;
cr_abil_num 0 = 83;
begindefinecreature 106; // pc made plated clawbug
import = 103;
cr_max_health = 80;
cr_abil_level 0 = 6;
begindefinecreature 107;
import = 9;
cr_name = "Modified Beetle";
cr_graphic_template = 15;
cr_max_health = 1;
cr_regen_rate = 2;
cr_base_level = 1;
cr_default_attitude = 4;
cr_default_courage = 70;
cr_sound_when_slain = 202;
cr_creature_type = 1;
cr_start_item 0 = 8;
cr_start_item_chance 0 = 3;
cr_abil_num 0 = 1; // bite attack
cr_abil_level 0 = 0;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_casting_sound 0 = 203;
begindefinecreature 108;
cr_name = "Scavenger Beetle";
cr_base_level = 2;
cr_graphic_coloradj = 4;
begindefinecreature 109;
cr_name = "Shredbug";
cr_base_level = 24;
cr_graphic_coloradj = 64;
cr_bonus_aps = 4;
cr_max_health = 100;
cr_resistances 1 = 50;
cr_resistances 2 = 50;
cr_resistances 6 = 50;
cr_resistances 7 = 75;
cr_start_item 0 = 9;
cr_start_item_chance 0 = 5;
cr_abil_level 0 = 8;
begindefinecreature 110;// spawner
// base for all spawner imports
import = 9;
cr_name = "Spawner";
cr_graphic_template = 70;
cr_max_health = 100;
cr_max_energy = 0;
cr_max_essence = 0;
cr_regen_rate = 4;
cr_walk_speed = 0;
cr_base_level = 8;
cr_creature_type = 3;
cr_default_attitude = 4;
cr_multiple_facings = 0;
cr_default_script = "mobspawner";
cr_sound_when_slain = 148;
cr_resistances 0 = 25;
cr_resistances 2 = 25;
cr_resistances 6 = 25;
cr_start_item 0 = 4;
cr_start_item_chance 0 = 75;
cr_start_item 1 = 6;
cr_start_item_chance 1 = 75;
cr_start_item 2 = 7;
cr_start_item_chance 2 = 75;
cr_default_courage = 100;
begindefinecreature 111;
cr_base_level = 16;
//cr_natural_armor = 10;
cr_graphic_coloradj = 2;
cr_regen_rate = 6;
begindefinecreature 112;
cr_base_level = 26;
//cr_natural_armor = 15;
cr_regen_rate = 20;
cr_graphic_coloradj = 3;
cr_graphic_appearadj = 2;
begindefinecreature 115;// Servant Mind
import = 9;
cr_name = "Servant Mind";
cr_graphic_template = 91;
cr_max_health = 200;
cr_regen_rate = 4;
cr_walk_speed = 0;
cr_base_level = 25;
cr_creature_type = 3;
cr_multiple_facings = 0;
cr_sound_when_slain = 148;
cr_default_script = "mobservmind";
cr_resistances 0 = 50;
cr_resistances 1 = 25;
cr_resistances 4 = 80;
cr_resistances 7 = 80;
cr_abil_num 0 = 85;
cr_abil_level 0 = 5;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_num 1 = 5; // orbs attack
cr_abil_level 1 = 2;
cr_abil_step_of_launch 1 = 3;
cr_abil_anim_in_reverse 1 = 1;
begindefinecreature 116; // presence Mind
cr_base_level = 4;
cr_abil_num 0 = 82;
cr_abil_level 0 = 3;
cr_abil_num 1 = 35; //
cr_abil_level 1 = 0;
begindefinecreature 118;
cr_name = "Warped Creator";
cr_base_level = 22;
cr_max_health = 800;
cr_graphic_template = 92;
cr_abil_num 0 = 84;
cr_abil_level 0 = 0;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_num 1 = 30;
cr_abil_level 1 = 10;
cr_abil_step_of_launch 1 = 8;
cr_abil_anim_in_reverse 1 = 1;
cr_resistances 7 = 25;
begindefinecreature 119;
import = 45;
cr_name = "Shaper Shadow";
cr_base_level = 1;
cr_max_health = 1;
cr_graphic_appearadj = 1;
cr_abil_num 0 = -1;
cr_abil_num 1 = -1;
begindefinecreature 120;// Turret
// base for all Turret imports
import = 9;
cr_name = "Turret";
cr_graphic_template = 71;
cr_max_health = 25;
cr_max_energy = 0;
cr_max_essence = 0;
cr_regen_rate = 5;
cr_walk_speed = 0;
cr_base_level = 5;
cr_creature_type = 3;
cr_default_attitude = 4;
cr_default_script = "mobturret";
cr_default_courage = 100;
cr_sound_when_slain = 149;
cr_stain_when_slain = 6;
cr_resistances 0 = 25;
cr_resistances 7 = 50;
cr_start_item 0 = 110;
cr_start_item_chance 0 = 30;
cr_start_item 1 = 110;
cr_start_item_chance 1 = 30;
cr_abil_num 0 = 50; // thorn attack
cr_abil_level 0 = 0;
cr_abil_step_of_launch 0 = 3;
cr_abil_anim_in_reverse 0 = 1;
begindefinecreature 121;
cr_name = "Venom Turret";
cr_base_level = 8;
cr_graphic_coloradj = 16;
cr_start_item 0 = 111;
cr_start_item 1 = 111;
cr_resistances 4 = 100;
cr_abil_num 0 = 52;
begindefinecreature 122;
cr_name = "Burning Turret";
cr_base_level = 12;
cr_graphic_coloradj = 1;
cr_resistances 4 = 0;
cr_resistances 5 = 100;
cr_start_item 0 = 112;
cr_start_item 1 = 112;
cr_start_item_chance 0 = 10;
cr_abil_num 0 = 54;
begindefinecreature 123;
cr_name = "Submission Turret";
cr_base_level = 18;
cr_graphic_coloradj = 17;
cr_resistances 1 = 40;
cr_resistances 5 = 50;
cr_start_item 0 = 113;
cr_start_item_chance 0 = 10;
cr_start_item 1 = 113;
cr_start_item_chance 1 = 25;
cr_abil_num 0 = 56;
begindefinecreature 124;
cr_name = "Reaper Turret";
cr_base_level = 26;
cr_graphic_coloradj = 0;
cr_graphic_appearadj = 4;
cr_start_item 0 = 114;
cr_start_item_chance 0 = 10;
cr_start_item 1 = 114;
cr_start_item_chance 1 = 10;
cr_resistances 1 = 0;
cr_resistances 5 = 0;
cr_abil_num 0 = 58;
cr_abil_level 0 = 0;
cr_abil_casting_sound 0 = 129;
begindefinecreature 125; // exploding plants
import = 120;
cr_name = "Flaming Shrub";
cr_graphic_coloradj = 2;
cr_base_level = 22;
cr_max_health = 120;
cr_graphic_template = 90;
cr_multiple_facings = 0;
cr_stain_when_slain = 6;
cr_resistances 2 = 100;
cr_abil_num 0 = -1;
cr_abil_num 1 = 164;
cr_abil_level 1 = 6;
begindefinecreature 126;
cr_name = "Spraying Shrub";
cr_graphic_coloradj = 4;
cr_max_health = 120;
cr_graphic_template = 90;
cr_multiple_facings = 0;
cr_resistances 2 = 0;
cr_resistances 6 = 100;
cr_abil_num 1 = 162;
begindefinecreature 127;
cr_name = "Swamp Shrub";
cr_base_level = 10;
cr_max_health = 40;
cr_abil_num 1 = 161;
cr_abil_level 1 = 1;
begindefinecreature 129;
import = 9;
cr_name = "Scout";
cr_graphic_template = 78;
cr_max_health = 20;
cr_regen_rate = 4;
cr_base_level = 7;
cr_creature_type = 2;
cr_default_attitude = 2;
cr_default_courage = 75;
cr_statistic 6 = 2;
cr_statistic 7 = 2;
cr_resistances 0 = 40;
cr_resistances 1 = 25;
cr_resistances 2 = 25;
cr_resistances 6 = 25;
cr_start_item 0 = 2;
cr_start_item_chance 0 = 75;
cr_start_item 1 = 65;
cr_start_item_chance 1 = 20;
cr_start_item 2 = 127;
cr_start_item_chance 2 = 20;
cr_start_item 3 = 110;
cr_start_item_chance 3 = 20;
cr_start_item 4 = 346;
cr_start_item_chance 4 = 20;
cr_start_item 5 = 220;
cr_start_item_chance 5 = 20;
cr_abil_num 0 = 2;
cr_abil_level 0 = 5;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
begindefinecreature 130;
cr_name = "Fighter";
cr_base_level = 14;
cr_graphic_coloradj = 4;
begindefinecreature 131;// warrior (has thorns)
cr_name = "Warrior";
cr_base_level = 22;
cr_regen_rate = 6;
//cr_natural_armor = 15;
cr_max_health = 50;
cr_graphic_coloradj = 1;
cr_default_strategy = 0;
cr_statistic 6 = 5;
cr_statistic 7 = 3;
cr_abil_level 0 = 6;
cr_abil_num 1 = 50; // thorns
cr_abil_level 1 = 4;
cr_abil_step_of_launch 1 = 8;
cr_abil_anim_in_reverse 1 = 1;
cr_start_item 0 = 3;
cr_start_item_chance 0 = 75;
cr_start_item 1 = 66;
cr_start_item 2 = 128;
cr_start_item 3 = 111;
cr_start_item 4 = 347;
cr_start_item 5 = 224;
begindefinecreature 132;
cr_name = "Elite Warrior";
cr_max_health = 100;
cr_base_level = 28;
cr_graphic_template = 146;
cr_graphic_coloradj = 528;
cr_abil_num 1 = -1;
cr_abil_level 0 = 8;
cr_start_item 3 = 112;
cr_start_item 5 = 226;
begindefinecreature 133;
cr_name = "Blademaster";
cr_max_health = 200;
cr_base_level = 32;
cr_default_strategy = 0;
cr_graphic_template = 146;
cr_graphic_coloradj = 272;
cr_abil_num 1 = -1;
begindefinecreature 134;
cr_name = "Guard";
cr_base_level = 25;
cr_default_script = "mobguard";
cr_default_strategy = 1;
cr_graphic_template = 78;
cr_graphic_coloradj = 258;
cr_abil_num 0 = 2; // sword attack
//cr_abil_level 0 = 1;
cr_abil_num 1 = 54; // baton
cr_abil_level 1 = 4;
cr_abil_step_of_launch 1 = 7;
cr_abil_anim_in_reverse 1 = 1;
cr_abil_time_per_step 1 = 1;
begindefinecreature 135;
import = 131;
cr_name = "Scout";
cr_graphic_template = 137;
cr_graphic_coloradj = 34;
cr_base_level = 8;
cr_default_strategy = 2;
cr_abil_num 1 = 50; // thorns
cr_abil_level 1 = 1;
begindefinecreature 136;
cr_name = "Thornflinger";
cr_base_level = 20;
cr_graphic_template = 147;
cr_graphic_coloradj = 2;
cr_abil_num 1 = 52; // thorns
cr_abil_level 1 = 4;
begindefinecreature 137;
cr_name = "Bennhold";
cr_base_level = 32;
cr_graphic_template = 142;
cr_graphic_coloradj = 16;
cr_bonus_aps = 5;
cr_regen_rate = 30;
cr_abil_num 1 = 54; // thorns
cr_abil_level 1 = 10;
begindefinecreature 139;// Specter
import = 9;
cr_name = "Shade";
cr_graphic_template = 76;
cr_max_health = 0;
cr_regen_rate = 8;
cr_base_level = 8;
cr_creature_type = 4;
cr_default_attitude = 4;
cr_default_courage = 100;
cr_graphic_appearadj = 1;
cr_nimbleness = 10;
cr_sound_when_slain = 168;
cr_stain_when_slain = 3;
cr_vert_adjust = -6;
cr_statistic 2 = 4;
cr_resistances 0 = 30;
cr_resistances 4 = 100;
cr_resistances 5 = 100;
cr_resistances 6 = 100;
cr_resistances 7 = 80;
cr_start_item 0 = 181;
cr_start_item_chance 0 = 2;
cr_start_item 1 = 182;
cr_start_item_chance 1 = 2;
cr_start_item 2 = 360;
cr_start_item_chance 2 = 2;
cr_start_item 3 = 361;
cr_start_item_chance 3 = 2;
cr_abil_num 0 = 0;
cr_abil_level 0 = 1;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
begindefinecreature 140;// Specter
cr_name = "Specter";
cr_base_level = 12;
cr_abil_num 0 = 82;
cr_abil_level 0 = 4;
begindefinecreature 141;// Specter
cr_name = "Specter Sage";
cr_graphic_coloradj = 16;
cr_nimbleness = 25;
cr_default_strategy = 3;
cr_base_level = 16;
cr_abil_num 1 = 64; // slow ray
cr_abil_level 1 = 1;
cr_abil_step_of_launch 1 = 8;
cr_abil_anim_in_reverse 1 = 1;
cr_abil_num 2 = 62; // charm attack
cr_abil_level 2 = 1;
cr_abil_step_of_launch 2 = 8;
cr_abil_anim_in_reverse 2 = 1;
begindefinecreature 142;
import = 9;
cr_name = "Warrior Specter";
cr_graphic_template = 101;
cr_base_level = 20;
cr_nimbleness = 10;
cr_default_strategy = 0;
cr_graphic_coloradj = 256;
cr_graphic_appearadj = 1;
cr_default_attitude = 4;
cr_sound_when_slain = 168;
cr_stain_when_slain = 3;
cr_abil_num 0 = 2;
cr_abil_level 0 = 0;
begindefinecreature 143;
cr_name = "Icy Specter";
cr_graphic_template = 76;
cr_base_level = 25;
cr_graphic_coloradj = 1024;
cr_abil_num 0 = 84;
cr_abil_num 1 = 17; // ice
begindefinecreature 144;
cr_name = "Infernal Specter";
cr_graphic_template = 112;
cr_regen_rate = 30;
cr_graphic_coloradj = 272;
cr_abil_num 0 = 85;
cr_abil_num 1 = 7;
begindefinecreature 145;
import = 141;
cr_name = "Ghost";
cr_base_level = 20;
cr_graphic_template = 81;
cr_abil_num 2 = 13;
begindefinecreature 146;
cr_graphic_template = 82;
cr_abil_num 2 = 15;
begindefinecreature 147;
cr_graphic_template = 83;
cr_abil_num 1 = 64;
cr_abil_num 2 = -1;
begindefinecreature 148;
cr_graphic_template = 84;
cr_abil_num 1 = 160;
cr_abil_num 2 = -1;
begindefinecreature 149;
cr_name = "Shaper Shade";
cr_graphic_template = 112;
cr_abil_num 1 = 82;
cr_abil_num 2 = 196;
begindefinecreature 150; // Battle Alpha
// base for all Battle Alpha imports
import = 9;
cr_name = "Battle Alpha";
cr_graphic_template = 73;
cr_max_health = 100;
cr_regen_rate = 5;
cr_base_level = 20;
cr_creature_type = 1;
cr_default_attitude = 1;
cr_default_courage = 80;
cr_sound_when_slain = 183;
cr_statistic 0 = 2;
cr_resistances 0 = 40;
cr_resistances 2 = 20;
cr_resistances 6 = 20;
cr_abil_num 0 = 0; // punch attack
cr_abil_level 0 = 7;
cr_abil_step_of_launch 0 = 3;
cr_abil_anim_in_reverse 0 = 1;
begindefinecreature 151; // friendly
cr_default_attitude = 2;
begindefinecreature 152; // hostile
cr_name = "Battle Alpha";
cr_base_level = 17;
cr_default_attitude = 4;
cr_max_health = 80;
cr_graphic_coloradj = 256;
cr_start_item 0 = 3;
cr_start_item_chance 0 = 20;
cr_start_item 1 = 220;
cr_start_item_chance 1 = 7;
cr_start_item 2 = 8;
cr_start_item_chance 2 = 10;
cr_start_item 3 = 8;
cr_start_item_chance 3 = 10;
cr_abil_level 0 = 5;
begindefinecreature 153;
cr_name = "Servant Golem";
cr_graphic_coloradj = 128;
begindefinecreature 157; // hostile
import = 150;
cr_name = "Battle Beta";
cr_graphic_coloradj = 1;
cr_base_level = 26;
cr_regen_rate = 8;
begindefinecreature 158; // hostile
cr_name = "Battle Beta";
cr_default_attitude = 4;
cr_graphic_coloradj = 17;
cr_start_item 0 = 3;
cr_start_item_chance 0 = 20;
cr_start_item 1 = 65;
cr_start_item_chance 1 = 7;
cr_start_item 2 = 9;
cr_start_item_chance 2 = 10;
cr_start_item 3 = 9;
cr_start_item_chance 3 = 10;
begindefinecreature 159; // hostile
cr_name = "Battle Gamma";
cr_base_level = 32;
cr_graphic_appearadj = 4;
cr_bonus_aps = 4;
//cr_natural_armor = 40;
cr_abil_level 0 = 9;
begindefinecreature 160; // Glaahk
// base for all Glaahk imports
import = 9;
cr_name = "Glaahk";
cr_graphic_template = 75;
cr_max_health = 40;
cr_regen_rate = 6;
cr_base_level = 20;
cr_creature_type = 1;
cr_default_attitude = 1;
cr_default_courage = 85;
cr_sound_when_slain = 185;
cr_statistic 2 = 5;
cr_resistances 0 = 30;
cr_resistances 1 = 80;
cr_abil_num 0 = 84; // stun attack
cr_abil_level 0 = 10;
cr_abil_step_of_launch 0 = 6;
cr_abil_anim_in_reverse 0 = 1;
begindefinecreature 161; // friendly Glaahk
cr_default_attitude = 2;
begindefinecreature 162;
cr_name = "Glaahk";
cr_graphic_coloradj = 16;
cr_default_attitude = 4;
cr_start_item 0 = 424;
cr_start_item_chance 0 = 1;
cr_start_item 1 = 138;
cr_start_item_chance 1 = 1;
cr_start_item 2 = 9;
cr_start_item_chance 2 = 10;
begindefinecreature 165; // Ur-Glaahk
import = 160;
cr_name = "Ur-Glaahk";
cr_base_level = 30;
cr_graphic_coloradj = 1;
begindefinecreature 166;
cr_name = "Ur-Glaahk";
cr_graphic_coloradj = 17;
cr_default_attitude = 4;
cr_start_item 0 = 424;
cr_start_item_chance 0 = 1;
cr_start_item 1 = 138;
cr_start_item_chance 1 = 1;
cr_start_item 2 = 9;
cr_start_item_chance 2 = 10;
begindefinecreature 169;// outsider mage
import = 9;
cr_name = "Apprentice Mage";
cr_graphic_template = 77;
cr_max_health = 20;
cr_regen_rate = 5;
cr_energy_regen_rate = 10;
cr_base_level = 4;
cr_creature_type = 2;
cr_default_attitude = 4;
cr_default_courage = 90;
cr_default_strategy = 2;
cr_start_item 0 = 4;
cr_start_item_chance 0 = 25;
cr_start_item 1 = 7;
cr_start_item_chance 1 = 25;
cr_start_item 2 = 95;
cr_start_item_chance 2 = 2;
cr_start_item 3 = 120;
cr_start_item_chance 3 = 10;
cr_start_item 4 = 223;
cr_start_item_chance 4 = 10;
cr_start_item 5 = 290;
cr_start_item_chance 5 = 5;
cr_resistances 1 = 40;
cr_resistances 2 = 25;
cr_resistances 5 = 20;
cr_resistances 6 = 25;
cr_abil_num 0 = 0;
cr_abil_level 0 = 1;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_num 1 = 3;
cr_abil_level 1 = 1;
cr_abil_step_of_launch 1 = 8;
cr_abil_anim_in_reverse 1 = 1;
begindefinecreature 170;// outsider mage
cr_name = "Mage";
cr_max_health = 50;
cr_base_level = 24;
cr_graphic_template = 142;
cr_graphic_coloradj = 2;
cr_sound_when_slain = 127;
cr_resistances 1 = 80;
cr_resistances 2 = 50;
cr_resistances 5 = 40;
cr_resistances 6 = 50;
cr_abil_num 0 = 83;
cr_abil_level 0 = 10;
cr_abil_num 1 = 5;
cr_abil_level 1 = 5;
begindefinecreature 171;// outsider mage friendly
cr_default_attitude = 1;
cr_graphic_template = 140;
cr_graphic_coloradj = 0;
begindefinecreature 172;
import = 170;
cr_name = "Wizard";
cr_base_level = 36;
cr_graphic_coloradj = 256;
cr_graphic_template = 77;
cr_graphic_coloradj = 2;
cr_abil_num 1 = 196;
cr_abil_num 2 = 34;
cr_abil_level 2 = 1;
cr_abil_step_of_launch 2 = 8;
cr_abil_anim_in_reverse 2 = 1;
cr_start_item 3 = 121;
cr_start_item 5 = 291;
begindefinecreature 173;
cr_name = "Researcher";
cr_base_level = 30;
cr_default_strategy = 3;
cr_graphic_coloradj = 1;
cr_abil_num 1 = 7;
cr_abil_num 2 = -1;
begindefinecreature 174;
cr_name = "Incantatrix";
cr_default_strategy = 2;
cr_graphic_coloradj = 1;
cr_graphic_template = 155;
cr_sound_when_slain = 106;
cr_abil_num 1 = 30;
cr_abil_num 2 = 38;
begindefinecreature 175; // patchwork
import = 9;
cr_name = "Assault Patchwork";
cr_graphic_template = 99;
cr_max_health = 200;
cr_max_energy = 250;
cr_regen_rate = 15;
cr_base_level = 25;
cr_creature_type = 1;
cr_default_attitude = 1;
cr_default_courage = 90;
cr_sound_when_slain = 245;
cr_bonus_aps = 4;
cr_resistances 7 = 50;
cr_abil_num 0 = 1; // bite attack
cr_abil_level 0 = 2;
cr_abil_casting_sound 0 = 102;
begindefinecreature 176;
cr_name = "Control Patchwork";
cr_bonus_aps = 0;
cr_graphic_coloradj = 1024;
cr_abil_num 1 = 64; //
cr_abil_level 1 = 2;
cr_abil_num 2 = 62; //
cr_abil_level 2 = 2;
begindefinecreature 177;
cr_name = "Shock Patchwork";
cr_graphic_coloradj = 256;
cr_abil_num 2 = -1; //
begindefinecreature 178;
cr_name = "Support Patchwork";
cr_graphic_coloradj = 512;
cr_abil_num 1 = 37; //
begindefinecreature 179; // patchwork
import = 175;
cr_name = "Patchwork Crusher";
cr_base_level = 30;
cr_graphic_coloradj = 1;
begindefinecreature 180;// Pylon
// base for all pylon imports
import = 9;
cr_name = "Pylon";
cr_graphic_template = 74;
cr_max_health = 30;
cr_max_energy = 0;
cr_max_essence = 0;
cr_regen_rate = 8;
cr_energy_regen_rate = 5;
cr_walk_speed = 0;
cr_base_level = 20;
cr_creature_type = 3;
cr_default_attitude = 4;
cr_default_script = "mobpylon";
cr_default_courage = 100;
cr_graphic_appearadj = 2;
cr_effect_when_slain = 63;
cr_stain_when_slain = 2;
cr_sound_when_slain = 135;
cr_multiple_facings = 0;
cr_bonus_aps = 4;
cr_start_item 0 = 7;
cr_start_item_chance 0 = 75;
cr_start_item 1 = 7;
cr_start_item_chance 1 = 75;
cr_start_item 2 = 7;
cr_start_item_chance 2 = 75;
cr_resistances 0 = 60;
cr_resistances 1 = 30;
cr_resistances 2 = 70;
cr_resistances 5 = 20;
cr_resistances 6 = 90;
cr_resistances 7 = 90;
cr_abil_num 0 = 85;
cr_abil_level 0 = 5;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_num 1 = 5; // orbs attack
cr_abil_level 1 = 10;
cr_abil_step_of_launch 1 = 3;
cr_abil_anim_in_reverse 1 = 1;
begindefinecreature 181;// Pylon
cr_base_level = 30;
cr_graphic_coloradj = 1;
cr_max_health = 400;
cr_abil_level 1 = 16;
begindefinecreature 182;// Pylon
cr_name = "Energy Spire";
cr_base_level = 10;
cr_graphic_coloradj = 2;
cr_bonus_aps = 0;
cr_abil_level 0 = 3;
cr_abil_level 1 = 3;
// spinecore
begindefinecreature 184;
// base for all Turret imports
import = 9;
cr_name = "Spinecore Bud";
cr_graphic_template = 90;
cr_multiple_facings = 0;
cr_walk_speed = 0;
cr_base_level = 1;
cr_max_health = 30;
cr_creature_type = 3;
cr_default_attitude = 4;
cr_default_script = "mobnull";
cr_sound_when_slain = 148;
cr_stain_when_slain = 6;
begindefinecreature 183;
cr_max_health = 80;
begindefinecreature 185;
import = 120;
cr_name = "Spinecore";
cr_default_script = "mobspinecore";
cr_base_level = 10;
cr_bonus_aps = 2;
cr_graphic_template = 89;
cr_multiple_facings = 0;
cr_max_health = 80;
cr_stain_when_slain = 6;
cr_resistances 0 = 30;
begindefinecreature 186;
import = 121;
cr_name = "Venomous Spinecore";
cr_default_script = "mobspinecore";
cr_base_level = 14;
cr_bonus_aps = 2;
cr_graphic_template = 89;
cr_multiple_facings = 0;
cr_resistances 4 = 100;
begindefinecreature 187;
import = 122;
cr_name = "Burning Spinecore";
cr_default_script = "mobspinecore";
cr_base_level = 18;
cr_bonus_aps = 2;
cr_graphic_template = 89;
cr_multiple_facings = 0;
cr_resistances 5 = 100;
begindefinecreature 188;
import = 123;
cr_name = "Stunning Spinecore";
cr_default_script = "mobspinecore";
cr_base_level = 22;
cr_bonus_aps = 2;
cr_graphic_template = 89;
cr_multiple_facings = 0;
cr_resistances 1 = 100;
cr_resistances 4 = 0;
cr_resistances 5 = 0;
begindefinecreature 189;
import = 124;
cr_name = "Reaper Spinecore";
cr_default_script = "mobspinecore";
cr_base_level = 26;
cr_bonus_aps = 2;
cr_graphic_template = 89;
cr_multiple_facings = 0;
cr_resistances 1 = 0;
begindefinecreature 190; // Drayk
// base for all Drayk imports
import = 9;
cr_name = "Drayk";
cr_graphic_template = 79;
cr_max_health = 60;
cr_regen_rate = 8;
cr_base_level = 24;
cr_creature_type = 1;
cr_default_attitude = 1;
cr_default_courage = 90;
cr_default_strategy = 0;
cr_missile_firing_height = -7;
cr_sound_when_slain = 150;
cr_resistances 0 = 40;
cr_resistances 2 = 80;
cr_abil_num 0 = 1; // bite attack
cr_abil_level 0 = 8;
cr_abil_step_of_launch 0 = 3;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_casting_sound 0 = 102;
cr_abil_num 1 = 23; // fire attack
cr_abil_level 1 = 2;
cr_abil_step_of_launch 1 = 3;
cr_abil_anim_in_reverse 1 = 1;
cr_abil_casting_sound 1 = 115;
begindefinecreature 191; // friendly
cr_default_attitude = 2;
cr_max_health = 120;
begindefinecreature 192; // hostile
cr_name = "Drayk";
cr_default_attitude = 4;
cr_graphic_coloradj = 256;
cr_abil_level 0 = 12;
cr_abil_level 1 = 10;
cr_start_item 0 = 4;
cr_start_item_chance 0 = 75;
cr_start_item 1 = 2;
cr_start_item_chance 1 = 75;
cr_start_item 2 = 3;
cr_start_item_chance 2 = 50;
cr_start_item 3 = 421;
cr_start_item_chance 3 = 1;
cr_start_item 4 = 9;
cr_start_item_chance 4 = 50;
begindefinecreature 195; // cryodrayk
import = 190;
cr_name = "Cryodrayk";
cr_base_level = 28;
cr_default_strategy = 1;
cr_regen_rate = 10;
cr_graphic_coloradj = 2;
cr_stain_when_slain = 5;
cr_abil_num 1 = 17; // ice attack
cr_abil_level 1 = 8;
cr_resistances 2 = 20;
cr_resistances 6 = 80;
begindefinecreature 196; // cryodrayk
cr_name = "Cryodrayk";
cr_default_attitude = 4;
cr_graphic_coloradj = 18;
cr_bonus_aps = 4;
cr_start_item 0 = 4;
cr_start_item_chance 0 = 75;
cr_start_item 1 = 2;
cr_start_item_chance 1 = 75;
cr_start_item 2 = 3;
cr_start_item_chance 2 = 50;
cr_start_item 3 = 421;
cr_start_item_chance 3 = 1;
cr_start_item 4 = 9;
cr_start_item_chance 4 = 50;
begindefinecreature 200;
import = 9;
cr_name = "Rat";
cr_graphic_template = 80;
cr_max_health = 5;
cr_regen_rate = 2;
cr_base_level = 1;
cr_creature_type = 0;
cr_default_attitude = 4;
cr_default_courage = 70;
cr_sound_when_slain = 186;
cr_start_item 0 = 8;
cr_start_item_chance 0 = 10;
cr_abil_num 0 = 1; // bite attack
cr_abil_level 0 = 1;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_casting_sound 0 = 12;
begindefinecreature 201;
cr_name = "Giant Rat";
cr_base_level = 3;
begindefinecreature 202;
cr_name = "Fierce Rat";
cr_base_level = 9;
cr_graphic_coloradj = 16;
begindefinecreature 203;
cr_name = "Experimental Rat";
cr_base_level = 20;
cr_graphic_coloradj = 18;
begindefinecreature 204;
cr_name = "Rabid Rat";
cr_base_level = 14;
cr_graphic_coloradj = 17;
cr_abil_num 0 = 81; // poison bite attack
cr_start_item 0 = 9;
cr_start_item_chance 0 = 10;
begindefinecreature 205;
cr_name = "Brain Rat";
cr_base_level = 18;
cr_default_strategy = 2;
cr_graphic_coloradj = 20;
cr_abil_num 1 = 172;
cr_abil_level 1 = 30;
cr_abil_step_of_launch 1 = 8;
cr_abil_anim_in_reverse 1 = 1;
begindefinecreature 206;
import = 200;
cr_name = "Swamp Rat";
cr_base_level = 15;
cr_default_strategy = 0;
cr_graphic_coloradj = 512;
cr_abil_num 0 = 81; // poison bite attack
begindefinecreature 207;
import = 203;
cr_name = "Pulsating Rat";
cr_base_level = 20;
cr_graphic_coloradj = 18;
cr_effect_when_slain = 84;
cr_abil_level 0 = 12;
begindefinecreature 208;
import = 9;
cr_name = "Townsman";
cr_graphic_template = 68;
cr_max_health = 25;
cr_base_level = 1;
cr_default_attitude = 2;
cr_default_courage = 40;
cr_sound_when_slain = 127;
cr_abil_num 0 = 0; // punch attack
cr_abil_level 0 = 4;
cr_abil_step_of_launch 0 = 3;
//cr_abil_anim_in_reverse 0 = 0;
begindefinecreature 209;
cr_name = "Townswoman";
cr_graphic_template = 69;
cr_sound_when_slain = 106;
begindefinecreature 210;
cr_name = "Townsman";
cr_graphic_template = 81;
cr_sound_when_slain = 127;
begindefinecreature 211;
cr_graphic_template = 83;
begindefinecreature 212;
cr_name = "Townswoman";
cr_graphic_template = 82;
cr_sound_when_slain = 106;
begindefinecreature 213;
cr_graphic_template = 84;
begindefinecreature 215;
import = 9;
cr_name = "Golem";
cr_base_level = 24;
cr_graphic_template = 87;
//cr_natural_armor = 20;
cr_max_health = 100;
cr_stain_when_slain = 2;
//cr_natural_armor = 30;
cr_sound_when_slain = 187;
cr_default_courage = 100;
cr_bonus_aps = 0;
cr_creature_type = 3;
cr_resistances 0 = 50;
cr_resistances 1 = 40;
cr_resistances 2 = 70;
cr_resistances 4 = 100;
cr_resistances 6 = 90;
cr_resistances 7 = 100;
cr_start_item 0 = 5;
cr_start_item_chance 0 = 25;
cr_start_item 1 = 6;
cr_start_item_chance 1 = 25;
cr_start_item 2 = 7;
cr_start_item_chance 2 = 25;
cr_start_item 3 = 5;
cr_start_item_chance 3 = 25;
cr_start_item 4 = 6;
cr_start_item_chance 4 = 25;
cr_start_item 5 = 7;
cr_start_item_chance 5 = 25;
cr_abil_num 0 = 0; // punch attack
cr_abil_level 0 = 10;
cr_abil_step_of_launch 0 = 6;
cr_abil_anim_in_reverse 0 = 1;
begindefinecreature 216;
cr_name = "Servant Golem";
cr_max_health = 200;
cr_graphic_coloradj = 1024;
begindefinecreature 217;
cr_name = "Bound Golem";
cr_base_level = 25;
cr_max_health = 50;
cr_graphic_coloradj = 272;
cr_graphic_appearadj = 2;
cr_bonus_aps = 0;
cr_statistic 6 = 1;
cr_statistic 7 = 1;
begindefinecreature 219;
import = 1;
cr_base_level = 24;
cr_name = "Shaper Monarch";
cr_graphic_coloradj = 272;
cr_max_health = 1200;
cr_abil_num 0 = 82;
cr_abil_level 0 = 12;
cr_abil_num 1 = 7;
begindefinecreature 220; // Drakon
// base for all Drakon imports
import = 9;
cr_name = "Drakon";
cr_graphic_template = 85;
cr_max_health = 300;
cr_max_energy = 500;
cr_regen_rate = 25;
cr_base_level = 32;
cr_creature_type = 1;
cr_default_attitude = 1;
cr_default_courage = 92;
cr_default_strategy = 1;
cr_sound_when_slain = 143;
//cr_statistic 6 = 8;
//cr_statistic 7 = 3;
cr_resistances 0 = 40;
cr_resistances 2 = 70;
cr_resistances 7 = 75;
cr_abil_num 0 = 1;
cr_abil_step_of_launch 0 = 3;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_level 0 = 13;
cr_abil_casting_sound 0 = 18;
cr_abil_num 1 = 23;
cr_abil_level 1 = 13;
cr_abil_step_of_launch 1 = 3;
cr_abil_anim_in_reverse 1 = 1;
cr_abil_casting_sound 1 = 157;
begindefinecreature 221; // friendly
cr_default_attitude = 2;
begindefinecreature 222; // hostile
cr_name = "Drakon";
cr_graphic_coloradj = 256;
cr_default_attitude = 4;
cr_bonus_aps = 4;
cr_start_item 0 = 4;
cr_start_item_chance 0 = 75;
cr_start_item 1 = 2;
cr_start_item_chance 1 = 75;
cr_start_item 2 = 3;
cr_start_item_chance 2 = 50;
cr_start_item 3 = 422;
cr_start_item_chance 3 = 1;
cr_start_item 4 = 9;
cr_start_item_chance 4 = 50;
cr_abil_level 1 = 4;
begindefinecreature 223;
import = 220;
cr_name = "Ur-Drakon";
cr_default_attitude = 1;
cr_base_level = 35;
cr_graphic_coloradj = 4;
cr_default_courage = 100;
cr_sound_when_slain = 142;
cr_statistic 0 = 7;
cr_resistances 1 = 70;
cr_abil_num 1 = 24;
begindefinecreature 224;
cr_name = "Ur-Drakon";
cr_default_attitude = 4;
cr_graphic_coloradj = 260;
cr_bonus_aps = 4;
cr_start_item 0 = 4;
cr_start_item_chance 0 = 75;
cr_start_item 1 = 2;
cr_start_item_chance 1 = 75;
cr_start_item 2 = 3;
cr_start_item_chance 2 = 50;
cr_start_item 3 = 422;
cr_start_item_chance 3 = 1;
cr_start_item 4 = 9;
cr_start_item_chance 4 = 50;
cr_abil_level 1 = 4;
begindefinecreature 225;
//import = 220;
cr_name = "Unbound One";
cr_default_attitude = 4;
cr_base_level = 40;
cr_graphic_coloradj = 64;
cr_default_courage = 100;
cr_max_health = 900;
cr_bonus_aps = 4;
cr_sound_when_slain = 142;
cr_statistic 0 = 7;
cr_abil_num 1 = 197;
cr_abil_level 1 = 8;
cr_abil_num 2 = 198;
cr_abil_level 2 = 8;
cr_abil_step_of_launch 2 = 3;
cr_abil_anim_in_reverse 2 = 1;
cr_abil_casting_sound 2 = 157;
begindefinecreature 226; // Gazer
// base for all Gazer imports
import = 9;
cr_name = "Gazer";
cr_graphic_template = 86;
cr_max_health = 180;
cr_max_energy = 500;
cr_regen_rate = 15;
cr_base_level = 32;
cr_creature_type = 1;
cr_default_attitude = 1;
cr_default_courage = 90;
cr_default_strategy = 2;
cr_sound_when_slain = 130;
cr_stain_when_slain = 1;
cr_statistic 2 = 10;
cr_statistic 7 = 3;
cr_statistic 22 = 10;
cr_resistances 1 = 80;
cr_resistances 2 = 50;
cr_resistances 6 = 50;
cr_resistances 7 = 75;
cr_abil_num 0 = 85;
cr_abil_step_of_launch 0 = 3;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_level 0 = 16;
cr_abil_num 1 = 164;
cr_abil_step_of_launch 1 = 3;
cr_abil_anim_in_reverse 1 = 1;
cr_abil_level 1 = 10;
cr_abil_num 2 = 170;
cr_abil_step_of_launch 2 = 3;
cr_abil_anim_in_reverse 2 = 1;
cr_abil_level 2 = 25;
begindefinecreature 227; // friendly
cr_default_attitude = 2;
begindefinecreature 228; // hostile
cr_name = "Gazer";
cr_graphic_coloradj = 16;
cr_default_attitude = 4;
cr_start_item 0 = 425;
cr_start_item_chance 0 = 1;
begindefinecreature 229;
import = 226;
cr_name = "Eyebeast";
cr_default_attitude = 1;
cr_base_level = 38;
cr_max_health = 300;
cr_graphic_coloradj = 4;
cr_abil_num 1 = 164;
cr_abil_level 1 = 1;
cr_abil_num 2 = 191;
cr_abil_level 2 = 40;
begindefinecreature 230;
cr_name = "Eyebeast";
cr_graphic_coloradj = 256;
cr_default_attitude = 4;
cr_start_item 0 = 425;
cr_start_item_chance 0 = 1;
begindefinecreature 232; // Rotghroth
// base for all Rotghroth imports
import = 9;
cr_name = "Rotghroth";
cr_graphic_template = 88;
cr_max_health = 250;
cr_regen_rate = 12;
cr_base_level = 28;
cr_creature_type = 1;
cr_default_attitude = 1;
cr_default_courage = 95;
cr_sound_when_slain = 185;
cr_stain_when_slain = 4;
cr_statistic 0 = 5;
cr_statistic 1 = 5;
cr_statistic 6 = 6;
cr_statistic 7 = 3;
cr_resistances 0 = 50;
cr_resistances 4 = 80;
cr_resistances 5 = 100;
cr_resistances 7 = 25;
cr_abil_num 0 = 83;
cr_abil_step_of_launch 0 = 3;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_level 0 = 14;
begindefinecreature 233; // friendly
cr_default_attitude = 2;
begindefinecreature 234; // hostile
cr_name = "Rotghroth";
cr_default_attitude = 4;
cr_graphic_coloradj = 256;
cr_base_level = 25;
cr_start_item 0 = 427;
cr_start_item_chance 0 = 1;
begindefinecreature 235;
import = 232;
cr_name = "Corrupted Rotghroth";
cr_base_level = 37;
cr_graphic_coloradj = 2;
cr_max_health = 100;
cr_effect_when_slain = 92;
cr_abil_level 0 = 18;
begindefinecreature 236;
import = 234;
cr_name = "Rotdhizon";
cr_base_level = 34;
cr_max_health = 400;
cr_graphic_coloradj = 4;
cr_default_attitude = 4;
cr_effect_when_slain = 91;
cr_bonus_aps = 4;
cr_abil_level 0 = 20;
cr_start_item 0 = 427;
cr_start_item_chance 0 = 1;
begindefinecreature 237; // special for zone 48
import = 234;
cr_base_level = 32;
cr_regen_rate = 0;
begindefinecreature 238; // Kyshakk
// base for all Kyshakk imports
import = 9;
cr_name = "Kyshakk";
cr_graphic_template = 96;
cr_max_health = 400;
cr_max_energy = 500;
cr_regen_rate = 12;
cr_base_level = 25;
cr_creature_type = 1;
cr_default_attitude = 1;
cr_default_courage = 90;
cr_sound_when_slain = 143;
cr_default_strategy = 1;
cr_resistances 0 = 30;
cr_resistances 1 = 50;
cr_resistances 7 = 25;
cr_abil_num 0 = 1; // bite attack
cr_abil_level 0 = 2;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_num 1 = 196; // essence lances
cr_abil_level 1 = 1;
cr_abil_step_of_launch 1 = 7;
cr_abil_anim_in_reverse 1 = 1;
cr_abil_time_per_step 1 = 1;
cr_abil_casting_sound 1 = 144;
begindefinecreature 239; // friendly
cr_default_attitude = 2;
begindefinecreature 240; // hostile
cr_name = "Kyshakk";
cr_default_attitude = 4;
cr_graphic_coloradj = 256;
cr_effect_when_slain = 62;
begindefinecreature 241; // creation
import = 238;
cr_name = "Burning Kyshakk";
cr_max_health = 100;
cr_graphic_coloradj = 4;
cr_effect_when_slain = 63;
cr_base_level = 28;
cr_abil_level 1 = 10;
begindefinecreature 242; //
cr_name = "Exploding Kyshakk";
cr_max_health = 0;
cr_effect_when_slain = 64;
cr_graphic_coloradj = 2;
cr_default_strategy = 0;
cr_abil_level 1 = 2;
begindefinecreature 244; // War Trall
// base for all War Trall imports
import = 9;
cr_name = "War Trall";
cr_graphic_template = 95;
cr_max_health = 400;
cr_regen_rate = 20;
cr_base_level = 32;
cr_creature_type = 1;
cr_default_attitude = 1;
cr_default_courage = 100;
cr_sound_when_slain = 142;
cr_stain_when_slain = 0;
cr_default_strategy = 1;
cr_resistances 0 = 30;
cr_resistances 1 = 40;
cr_resistances 2 = 40;
cr_resistances 6 = 40;
cr_resistances 7 = 40;
cr_abil_num 0 = 0; // punch attack
cr_abil_level 0 = 10;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_num 1 = 21; // rock
cr_abil_level 1 = 15;
cr_abil_step_of_launch 1 = 7;
cr_abil_anim_in_reverse 1 = 1;
cr_abil_time_per_step 1 = 1;
begindefinecreature 245; // friendly
cr_default_attitude = 2;
begindefinecreature 246; // hostile
cr_name = "War Trall";
cr_default_attitude = 4;
cr_graphic_coloradj = 256;
cr_base_level = 30;
cr_max_health = 300;
cr_effect_when_slain = 62;
cr_resistances 1 = 0;
cr_abil_level 1 = 2;
begindefinecreature 247; // creation
import = 244;
cr_name = "Shock Trall";
cr_base_level = 33;
cr_bonus_aps = 4;
cr_max_health = 50;
cr_graphic_coloradj = 2;
cr_abil_num 1 = 22; // stun rock
begindefinecreature 249; // hostile
cr_name = "Shock Trall";
cr_default_attitude = 4;
cr_graphic_coloradj = 18;
cr_effect_when_slain = 62;
begindefinecreature 250; // hostile
import = 246;
cr_name = "Rock Trall Sentinel";
cr_graphic_coloradj = 128;
cr_base_level = 30;
begindefinecreature 251; // Wingbolt
// base for all Wingbolt imports
import = 9;
cr_name = "Wingbolt";
cr_graphic_template = 97;
cr_max_health = 75;
cr_max_energy = 600;
cr_regen_rate = 20;
cr_base_level = 24;
cr_creature_type = 1;
cr_default_attitude = 1;
cr_default_courage = 100;
cr_sound_when_slain = 144;
cr_stain_when_slain = 6;
cr_default_strategy = 2;
cr_graphic_coloradj = 4;
cr_resistances 0 = 40;
cr_resistances 1 = 80;
cr_resistances 7 = 25;
cr_abil_num 0 = 81; // bite attack
cr_abil_level 0 = 2;
cr_abil_step_of_launch 0 = 8;
cr_abil_anim_in_reverse 0 = 1;
cr_abil_num 1 = 164; // shock ray
cr_abil_level 1 = 2;
cr_abil_step_of_launch 1 = 7;
cr_abil_anim_in_reverse 1 = 1;
cr_abil_time_per_step 1 = 1;
cr_abil_casting_sound 1 = 202;
begindefinecreature 252; // friendly
cr_default_attitude = 2;
cr_base_level = 28;
cr_abil_level 1 = 2;
begindefinecreature 253; // hostile
cr_name = "Wingbolt";
cr_default_attitude = 4;
cr_graphic_coloradj = 256;
cr_effect_when_slain = 61;
cr_graphic_coloradj = 20;
begindefinecreature 254; // creation
import = 251;
cr_name = "Unstable Firebolt";
//cr_effect_when_slain = 53;
cr_bonus_aps = 4;
cr_graphic_coloradj = 0;
cr_abil_num 1 = 196; // fire poof
cr_abil_level 1 = 2;
cr_abil_step_of_launch 1 = 3;
cr_abil_anim_in_reverse 1 = 1;
cr_abil_casting_sound 1 = 157;
// ITEM TYPES
begindefineitem 0;
// basic import item, clears values
it_graphic_template = 50;
// money
begindefineitem 1;
it_name = "Coins";
it_graphic_template = 50;
it_graphic_sheet = 0;
it_which_icon_ground = 0;
it_which_icon_inven = 0;
it_variety = 14;
it_charges = 5;
it_value = 1;
it_weight = 1;
begindefineitem 2;
it_charges = 20;
it_which_icon_ground = 1;
it_which_icon_inven = 1;
begindefineitem 3;
it_graphic_template = 51;
it_graphic_sheet = 1;
it_which_icon_ground = 15;
it_which_icon_inven = 15;
it_charges = 50;
begindefineitem 4;
it_name = "Gemstone";
it_variety = 11;
it_graphic_template = 50;
it_graphic_sheet = 2;
it_which_icon_ground = 7;
it_which_icon_inven = 8;
it_charges = 1;
it_value = 200;
it_extra_description = 8;
begindefineitem 5;
import = 0;
it_name = "Flawed Crystal";
it_graphic_sheet = 3;
it_which_icon_ground = 14;
it_which_icon_inven = 15;
it_variety = 11;
it_weight = 20;
it_charges = 1;
it_value = 20;
begindefineitem 6;
it_name = "Lovely Crystal";
it_value = 40;
it_graphic_coloradj = 2;
begindefineitem 7;
it_name = "Beautiful Crystal";
it_value = 80;
it_graphic_coloradj = 4;
begindefineitem 8;
it_name = "Animal Skin";
it_graphic_template = 51;
it_graphic_sheet = 2;
it_which_icon_ground = 5;
it_which_icon_inven = 6;
it_weight = 25;
it_value = 40;
it_graphic_coloradj = 0;
begindefineitem 9;
it_name = "Fine Skin";
it_value = 160;
it_graphic_coloradj = 16;
// robes
begindefineitem 10;
// Imported for all cloaks
import = 0;
it_name = "Cloak";
it_graphic_template = 51;
it_graphic_sheet = 3;
it_which_icon_ground = 0;
it_which_icon_inven = 1;
it_variety = 1;
//it_protection = 100;
it_protection = 2;
//it_stats_to_affect 0 = 0;
//it_stats_addition 0 = 10;
//it_stats_to_affect 1 = 1;
//it_stats_addition 1 = 10;
//it_stats_to_affect 2 = 2;
//it_stats_addition 2 = 10;
//it_stats_to_affect 3 = 3;
//it_stats_addition 3 = 10;
it_value = 5;
it_weight = 20;
it_can_augment = 1;
begindefineitem 11;
it_name = "Fine Cloak";
it_which_icon_ground = 2;
it_which_icon_inven = 3;
it_protection = 3;
it_value = 20;
it_graphic_coloradj = 256;
begindefineitem 12;
it_name = "Coated Cloak";
it_graphic_coloradj = 512;
it_protection = 4;
it_stats_to_affect 0 = 205;
it_stats_addition 0 = 5;
it_value = 200;
begindefineitem 13;
it_name = "Polar Fur Cloak";
it_graphic_coloradj = 1024;
it_stats_to_affect 0 = 212;
it_stats_addition 0 = 5;
begindefineitem 14;
import = 10;
it_name = "Fyoraskin Cloak";
it_which_icon_ground = 4;
it_which_icon_inven = 5;
it_graphic_coloradj = 256;
it_protection = 5;
it_value = 400;
it_stats_to_affect 0 = 206;
it_stats_addition 0 = 5;
begindefineitem 15;
import = 10;
it_name = "Infiltrator Cloak";
it_graphic_coloradj = 128;
it_value = 500;
it_stats_to_affect 0 = 20;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 21;
it_stats_addition 1 = 1;
it_stats_to_affect 2 = 215;
it_stats_addition 2 = 1;
begindefineitem 16;
import = 11;
it_name = "Ratskin Shawl";
it_graphic_coloradj = 512;
it_protection = 5;
it_stats_to_affect 0 = 207;
it_stats_addition 0 = 10;
it_value = 700;
begindefineitem 17;
it_name = "Shaped Fiber Cloak";
it_graphic_coloradj = 17;
it_value = 800;
it_protection = 6;
it_stats_to_affect 0 = 3;
it_stats_addition 0 = 30;
it_pet_stats_to_affect 1 = 3;
it_pet_stats_addition 1 = 15;
it_stats_to_affect 2 = 211;
it_stats_addition 2 = 50;
begindefineitem 18;
import = 10;
it_name = "Deadeye Cloak";
it_which_icon_ground = 4;
it_which_icon_inven = 5;
it_value = 800;
it_protection = 3;
it_stats_to_affect 0 = 5;
it_stats_addition 0 = 2;
begindefineitem 19;
it_name = "Flamecaster's Shawl";
it_graphic_coloradj = 16;
it_value = 1000;
it_protection = 3;
it_stats_to_affect 0 = 9;
it_stats_addition 0 = 2;
begindefineitem 20;
it_name = "Essence-Infused Cape";
it_value = 1500;
it_protection = 8;
it_stats_to_affect 0 = 9;
it_stats_addition 0 = 2;
it_graphic_coloradj = 1;
begindefineitem 21;
import = 10;
it_name = "Agent Cloak";
it_graphic_coloradj = 4;
it_protection = 4;
it_value = 2000;
it_stats_to_affect 0 = 9;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 10;
it_stats_addition 1 = 1;
it_stats_to_affect 2 = 11;
it_stats_addition 2 = 1;
it_stats_to_affect 3 = 12;
it_stats_addition 3 = 1;
it_extra_description = -1;
begindefineitem 22;
import = 10;
it_name = "Guardian Cloak";
it_which_icon_ground = 2;
it_which_icon_inven = 3;
it_graphic_coloradj = 2;
it_protection = 8;
it_value = 2000;
it_stats_to_affect 0 = 4;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 5;
it_stats_addition 1 = 1;
it_stats_to_affect 2 = 6;
it_stats_addition 2 = 1;
it_stats_to_affect 3 = 7;
it_stats_addition 3 = 1;
it_extra_description = -1;
begindefineitem 23;
import = 10;
it_name = "Symbiotic Cloak";
it_graphic_coloradj = 4;
it_protection = 8;
it_value = 2000;
it_stats_to_affect 0 = 3;
it_stats_addition 0 = 2;
it_pet_stats_to_affect 0 = 3;
it_pet_stats_addition 0 = 1;
begindefineitem 24;
it_name = "Drakonskin Cloak";
it_which_icon_ground = 4;
it_which_icon_inven = 5;
it_graphic_coloradj = 1;
it_value = 5000;
it_protection = 12;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 8;
// tunic/chest armor
begindefineitem 25;
// Imported for all robes
import = 0;
it_name = "Robe";
it_graphic_sheet = 0;
it_which_icon_ground = 6;
it_which_icon_inven = 7;
it_variety = 2;
//it_protection = 100;
it_protection = 6;
//it_stats_to_affect 0 = 0;
//it_stats_addition 0 = 10;
//it_stats_to_affect 1 = 1;
//it_stats_addition 1 = 10;
//it_stats_to_affect 2 = 2;
//it_stats_addition 2 = 10;
//it_stats_to_affect 3 = 3;
//it_stats_addition 3 = 10;
it_value = 10;
it_weight = 50;
it_can_augment = 1;
it_extra_description = 9;
begindefineitem 26;
it_name = "Grounded Robe";
it_graphic_coloradj = 1;
it_value = 200;
it_stats_to_affect 0 = 205;
it_stats_addition 0 = 5;
begindefineitem 27;
it_name = "Spidersilk Robe";
it_graphic_coloradj = 2;
it_protection = 14;
it_value = 400;
begindefineitem 28;
it_name = "Preservation Suit";
it_which_icon_ground = 18;
it_which_icon_inven = 19;
it_protection = 10;
it_value = 1000;
it_stats_to_affect 0 = 214;
it_stats_addition 0 = 5;
it_stats_to_affect 1 = 210;
it_stats_addition 1 = 6;
begindefineitem 29;
import = 25;
it_name = "Shaper Robe";
it_protection = 12;
it_value = 2000;
it_stats_to_affect 0 = 15;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 16;
it_stats_addition 1 = 1;
it_stats_to_affect 2 = 17;
it_stats_addition 2 = 1;
it_stats_to_affect 3 = 18;
it_stats_addition 3 = 1;
it_extra_description = -1;
it_graphic_coloradj = 256;
begindefineitem 30;
it_name = "Specter Robe";
it_value = 2000;
it_protection = 15;
it_stats_to_affect 0 = 205;
it_stats_addition 0 = 8;
it_stats_to_affect 1 = 211;
it_stats_addition 1 = 15;
it_stats_to_affect 3 = 206;
it_stats_addition 3 = -10;
it_pet_stats_to_affect 0 = 210;
it_pet_stats_addition 0 = 10;
it_extra_description = -1;
it_graphic_coloradj = 1024;
begindefineitem 31;
import = 28;
it_name = "Stability Suit";
it_protection = 16;
it_value = 2500;
it_stats_to_affect 0 = 201;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 211;
it_stats_addition 1 = 25;
it_extra_description = -1;
it_graphic_coloradj = 128;
begindefineitem 32;
it_name = "Transference Suit";
it_graphic_coloradj = 2;
it_value = 3000;
it_stats_to_affect 0 = 0;
it_stats_addition 0 = -1;
it_stats_to_affect 1 = 1;
it_stats_addition 1 = -1;
it_pet_stats_to_affect 0 = 0;
it_pet_stats_addition 0 = 2;
it_pet_stats_to_affect 1 = 1;
it_pet_stats_addition 1 = 2;
it_pet_stats_to_affect 2 = 3;
it_pet_stats_addition 2 = 2;
it_pet_stats_to_affect 3 = 200;
it_pet_stats_addition 3 = 8;
begindefineitem 34;
// Imported for all armor
import = 0;
it_name = "Tunic";
it_graphic_sheet = 0;
it_which_icon_ground = 4;
it_which_icon_inven = 5;
it_variety = 2;
it_protection = 4;
it_value = 5;
it_weight = 20;
it_can_augment = 1;
begindefineitem 35;
it_which_icon_ground = 16;
it_which_icon_inven = 17;
begindefineitem 36;
it_name = "Chitin Armor";
it_graphic_sheet = 0;
it_which_icon_ground = 8;
it_which_icon_inven = 9;
it_protection = 10;
it_value = 20;
it_weight = 100;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 10;
begindefineitem 37;
it_name = "Chainmail Vest";
it_graphic_sheet = 1;
it_which_icon_ground = 12;
it_which_icon_inven = 13;
it_protection = 15;
it_value = 200;
it_weight = 125;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 15;
it_stats_to_affect 1 = 202;
it_stats_addition 1 = -1;
begindefineitem 38;
it_name = "Heavy Chitin Armor";
it_graphic_sheet = 0;
it_which_icon_ground = 8;
it_which_icon_inven = 9;
it_graphic_coloradj = 16;
it_protection = 19;
it_value = 300;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 20;
begindefineitem 39;
it_name = "Iron Breastplate";
it_graphic_sheet = 0;
it_which_icon_ground = 14;
it_which_icon_inven = 15;
it_protection = 23;
it_value = 500;
it_weight = 150;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 25;
it_stats_to_affect 1 = 202;
it_stats_addition 1 = -2;
begindefineitem 40;
it_name = "Steel Breastplate";
it_graphic_template = 51;
it_graphic_sheet = 1;
it_which_icon_ground = 11;
it_which_icon_inven = 12;
it_protection = 28;
it_value = 750;
it_weight = 180;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 30;
it_stats_to_affect 1 = 202;
it_stats_addition 1 = -3;
begindefineitem 41;
it_name = "
Shaped Breastplate";
it_graphic_coloradj = 17;
it_graphic_template = 50;
it_graphic_sheet = 1;
it_which_icon_ground = 18;
it_which_icon_inven = 19;
it_protection = 34;
it_weight = 200;
it_value = 1500;
it_stats_to_affect 0 = 2;
it_stats_addition 0 = 3;
it_stats_to_affect 1 = 0;
it_stats_addition 1 = 3;
it_stats_to_affect 2 = 3;
it_stats_addition 2 = 30;
begindefineitem 42;
it_name = "Puresteel Plate";
it_graphic_coloradj = 4;
it_protection = 44;
it_value = 4000;
it_weight = 140;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 40;
it_stats_to_affect 1 = 202;
it_stats_addition 1 = -2;
begindefineitem 43;
import = 36;
it_name = "Vat Chitin";
it_graphic_coloradj = 512;
it_protection = 12;
it_value = 200;
it_stats_to_affect 1 = 207;
it_stats_addition 1 = 12;
it_stats_to_affect 2 = 208;
it_stats_addition 2 = 12;
begindefineitem 44;
it_name = "Coated Chitin";
it_protection = 12;
it_value = 250;
it_stats_to_affect 1 = 206;
it_stats_addition 1 = 13;
it_stats_to_affect 2 = 212;
it_stats_addition 2 = -3;
it_graphic_coloradj = 256;
begindefineitem 45;
it_name = "Emberrune Chitin";
it_graphic_coloradj = 1024;
it_protection = 13;
it_value = 300;
it_stats_to_affect 1 = 212;
it_stats_to_affect 2 = 206;
begindefineitem 46;
import = 34;
it_name = "Thahdskin Tunic";
it_graphic_coloradj = 4;
it_protection = 10;
it_value = 400;
it_stats_to_affect 0 = 0;
it_stats_addition 0 = 2;
it_stats_to_affect 1 = 1;
it_stats_addition 1 = 1;
begindefineitem 47;
import = 37;
it_name = "Venom Chainmail";
it_value = 500;
it_protection = 16;
it_stats_to_affect 2 = 213;
it_stats_addition 2 = 10;
it_graphic_coloradj = 512;
begindefineitem 48;
import = 34;
it_name = "Infiltrator Tunic";
it_graphic_coloradj = 1;
it_value = 600;
it_protection = 8;
it_stats_to_affect 0 = 20;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 21;
it_stats_addition 1 = 1;
it_stats_to_affect 2 = 215;
it_stats_addition 2 = 1;
begindefineitem 49;
import = 37;
it_name = "Crystal-Woven Chain";
it_value = 700;
it_protection = 16;
it_stats_to_affect 2 = 12;
it_stats_addition 2 = 1;
it_graphic_coloradj = 1;
begindefineitem 50;
import = 36;
it_name = "Quicksilver Chitin";
it_graphic_coloradj = 128;
it_value = 800;
it_stats_to_affect 2 = 201;
it_stats_addition 2 = 1;
begindefineitem 51;
import = 39;
it_name = "Fibrous Breastplate";
it_graphic_coloradj = 1;
it_value = 1000;
it_protection = 24;
it_stats_to_affect 2 = 205;
it_stats_addition 2 = 12;
it_stats_to_affect 3 = 212;
it_stats_addition 3 = 10;
begindefineitem 52;
it_name = "Farsight Breastplate";
it_graphic_coloradj = 2;
it_value = 1200;
it_stats_to_affect 2 = 5;
it_stats_addition 2 = 3;
it_stats_to_affect 3 = 205;
it_stats_addition 3 = 5;
begindefineitem 53;
import = 37;
it_name = "Quicksilver Chain";
it_graphic_coloradj = 1024;
it_value = 1600;
it_stats_to_affect 2 = 201;
it_stats_addition 2 = 1;
it_stats_to_affect 3 = 12;
it_stats_addition 3 = -2;
begindefineitem 54;
import = 39;
it_name = "Vampiric Breastplate";
it_graphic_coloradj = 4;
it_value = 2000;
it_stats_to_affect 2 = 217;
it_stats_addition 2 = 10;
begindefineitem 55;
import = 41;
it_name = "Quicksilver Plate";
it_value = 3000;
it_stats_to_affect 2 = 201;
it_stats_addition 2 = 1;
it_stats_to_affect 3 = 1;
it_stats_addition 3 = 1;
it_graphic_coloradj = 1024;
begindefineitem 56;
import = 38;
it_name = "Essence Chitin";
it_value = 3000;
it_protection = 22;
it_stats_to_affect 0 = 15;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 16;
it_stats_addition 1 = 1;
it_stats_to_affect 2 = 17;
it_stats_addition 2 = 1;
it_stats_to_affect 3 = 214;
it_stats_addition 3 = 5;
it_graphic_coloradj = 4;
begindefineitem 57;
import = 41;
it_name = "Grounding Plate";
it_value = 3000;
it_stats_to_affect 2 = 205;
it_stats_addition 2 = 20;
it_pet_stats_to_affect 0 = 205;
it_pet_stats_addition 0 = 20;
it_pet_stats_to_affect 1 = 211;
it_pet_stats_addition 1 = 20;
it_graphic_coloradj = 1024;
begindefineitem 58;
import = 42;
it_name = "Drakonian Plate";
it_graphic_coloradj = 64;
it_value = 5000;
it_protection = 34;
it_stats_to_affect 2 = 217;
it_stats_addition 2 = 5;
it_stats_to_affect 3 = 212;
it_stats_addition 3 = 15;
begindefineitem 59;
import = 34;
it_name = "Shaper Trueweave";
it_graphic_coloradj = 64;
it_value = 6000;
it_protection = 20;
it_pet_stats_to_affect 0 = 0;
it_pet_stats_addition 0 = 2;
it_pet_stats_to_affect 1 = 1;
it_pet_stats_addition 1 = 2;
it_pet_stats_to_affect 2 = 204;
it_pet_stats_addition 2 = 10;
// melee weapons
begindefineitem 60;
import = 0;
it_name = "Stick";
it_graphic_sheet = 0;
it_which_icon_ground = 2;
it_which_icon_inven = 3;
it_variety = 3;
it_ability = 0;
it_level = 1;
it_value = 0;
it_weight = 20;
begindefineitem 61;
// imported for blades
it_name = "Dagger";
it_graphic_template = 51;
it_graphic_sheet = 4;
it_which_icon_ground = 0;
it_which_icon_inven = 1;
it_ability = 2;
it_level = 2;
it_value = 20;
it_weight = 40;
it_can_augment = 1;
begindefineitem 62;
it_name = "Steel Dagger";
it_graphic_sheet = 3;
it_which_icon_ground = 15;
it_which_icon_inven = 14;
it_level = 4;
it_value = 40;
begindefineitem 63;
it_name = "Bronze Shortsword";
it_graphic_sheet = 4;
it_which_icon_ground = 5;
it_which_icon_inven = 4;
it_level = 6;
it_value = 75;
it_weight = 60;
begindefineitem 64;
it_name = "Iron Shortsword";
it_which_icon_ground = 2;
it_which_icon_inven = 3;
it_level = 8;
it_value = 120;
begindefineitem 65;
it_name = "Iron Broadsword";
it_which_icon_ground = 5;
it_which_icon_inven = 6;
it_ability = 90;
it_level = 8;
it_value = 200;
it_weight = 60;
begindefineitem 66;
it_name = "Steel Broadsword";
it_graphic_sheet = 3;
it_which_icon_ground = 12;
it_which_icon_inven = 13;
it_level = 11;
it_value = 500;
begindefineitem 67;
it_name = "Shaped Blade";
it_graphic_sheet = 4;
it_ability = 240;
it_graphic_coloradj = 17;
it_which_icon_ground = 13;
it_which_icon_inven = 12;
it_weight = 60;
it_level = 50;
it_value = 10000;
it_stats_to_affect 0 = 0;
it_stats_addition 0 = 5;
it_pet_stats_to_affect 1 = 0;
it_pet_stats_addition 1 = 5;
begindefineitem 68;
it_name = "Puresteel Blade";
it_graphic_template = 50;
it_graphic_sheet = 7;
it_which_icon_ground = 9;
it_which_icon_inven = 8;
it_weight = 25;
it_level = 25;
it_value = 2500;
begindefineitem 69;
import = 63;
it_name = "Stunning Blade";
it_graphic_coloradj = 256;
it_value = 250;
it_ability = 91;
begindefineitem 70;
import = 62;
it_name = "Shielding Knife";
it_graphic_coloradj = 256;
it_value = 300;
it_protection = 6;
begindefineitem 71;
it_name = "Living Knife";
it_graphic_coloradj = 512;
it_protection = 4;
it_value = 500;
it_pet_stats_to_affect 0 = 0;
it_pet_stats_addition 0 = 1;
it_pet_stats_to_affect 1 = 1;
it_pet_stats_addition 1 = 1;
begindefineitem 72;
it_name = "Captain's Shiv";
it_graphic_coloradj = 1024;
it_value = 700;
it_stats_to_affect 0 = 11;
it_stats_addition 0 = 2;
it_pet_stats_to_affect 0 = 200;
it_pet_stats_addition 0 = 8;
begindefineitem 73;
import = 63;
it_name = "Empathy Blade";
it_graphic_sheet = 4;
it_which_icon_ground = 9;
it_which_icon_inven = 8;
it_level = 7;
it_value = 500;
it_stats_to_affect 0 = 1;
it_stats_addition 0 = -1;
it_pet_stats_to_affect 0 = 0;
it_pet_stats_addition 0 = 2;
it_pet_stats_to_affect 1 = 1;
it_pet_stats_addition 1 = 1;
begindefineitem 74;
it_name = "Thirsting Knife";
it_graphic_coloradj = 512;
it_value = 600;
it_stats_to_affect 0 = 217;
it_stats_addition 0 = 8;
it_stats_to_affect 1 = 206;
it_stats_addition 1 = 5;
begindefineitem 75;
import = 64;
it_name = "Singing Rapier";
it_graphic_coloradj = 256;
it_value = 1000;
it_stats_to_affect 0 = 6;
it_stats_addition 0 = 2;
it_stats_to_affect 1 = 7;
it_stats_addition 1 = 1;
begindefineitem 76;
import = 65;
it_name = "Flaming Sword";
it_which_icon_ground = 15;
it_which_icon_inven = 14;
it_level = 12;
it_value = 1500;
it_stats_to_affect 0 = 206;
it_stats_addition 0 = 10;
it_stats_to_affect 1 = 202;
it_stats_addition 1 = 2;
it_stats_to_affect 2 = 216;
it_stats_addition 2 = 10;
begindefineitem 77;
it_name = "Oozing Sword";
it_graphic_coloradj = 4;
it_ability = 93;
it_value = 1600;
it_stats_to_affect 0 = 208;
it_stats_addition 0 = 10;
it_stats_to_affect 1 = 202;
it_stats_addition 1 = 1;
it_stats_to_affect 2 = -1;
begindefineitem 78;
it_name = "Frozen Blade";
it_graphic_coloradj = 1;
it_ability = 94;
it_value = 1700;
it_level = 13;
it_stats_to_affect 0 = 212;
it_stats_addition 0 = 10;
it_stats_to_affect 1 = 202;
it_stats_addition 1 = 3;
begindefineitem 79;
import = 66;
it_name = "Guardian Claymore";
it_graphic_coloradj = 256;
it_value = 2000;
it_stats_to_affect 0 = 0;
it_stats_addition 0 = 2;
it_stats_to_affect 1 = 6;
it_stats_addition 1 = 2;
it_pet_stats_to_affect 0 = 0;
it_pet_stats_addition 0 = 2;
begindefineitem 80;
it_name = "Charmed Falchion";
it_graphic_coloradj = 512;
it_value = 2000;
it_pet_stats_to_affect 0 = 2;
it_pet_stats_addition 0 = 2;
it_stats_to_affect 0 = 22;
it_stats_addition 0 = 5;
it_stats_to_affect 1 = 204;
it_stats_addition 1 = 8;
begindefineitem 81;
import = 67;
it_name = "Viper's Touch";
it_graphic_coloradj = 512;
it_value = 2200;
it_ability = 92;
it_stats_to_affect 0 = 207;
it_stats_addition 0 = 10;
begindefineitem 82;
import = 63;
it_name = "Spectral Rapier";
it_graphic_coloradj = 1024;
it_level = 11;
it_value = 2500;
it_stats_to_affect 0 = 7;
it_stats_addition 0 = 2;
it_stats_to_affect 1 = 214;
it_stats_addition 1 = 3;
it_stats_to_affect 2 = 10;
it_stats_addition 2 = 2;
begindefineitem 83;
import = 68;
it_name = "Puresteel Soulblade";
it_graphic_coloradj = 64;
it_level = 15;
it_value = 5000;
it_stats_to_affect 0 = 7;
it_stats_addition 0 = 2;
it_stats_to_affect 1 = 6;
it_stats_addition 1 = 1;
begindefineitem 84;
import = 61;
it_name = "Tek's Spectral Dirk";
it_graphic_coloradj = 64;
it_level = 8;
it_value = 3000;
it_stats_to_affect 0 = 200;
it_stats_addition 0 = 10;
it_stats_to_affect 1 = 204;
it_stats_addition 1 = 6;
it_stats_to_affect 2 = 211;
it_stats_addition 2 = 15;
begindefineitem 87;
import = 0;
it_name = "Blue Spore Baton";
it_graphic_sheet = 5;
it_which_icon_ground = 13;
it_which_icon_inven = 14;
it_variety = 15;
it_charges = 12;
it_value = 2;
it_weight = 10;
it_stats_to_affect 0 = 100;
it_stats_addition 0 = 1;
it_extra_description = 10;
begindefineitem 88;
it_name = "Green Spore Baton";
it_stats_addition 0 = 2;
it_graphic_coloradj = 2;
begindefineitem 89;
it_name = "Red Spore Baton";
it_stats_addition 0 = 3;
it_graphic_coloradj = 1;
// missile weapons
// the value for reloadable weapons should be twice the cost of one clip of ammo
begindefineitem 90;
import = 0;
it_name = "Thorn Baton";
it_graphic_sheet = 3;
it_which_icon_ground = 4;
it_which_icon_inven = 5;
it_variety = 3;
it_ability = 50;
it_level = 2;
it_value = 24;
it_weight = 25;
it_charges = 6;
it_extra_description = 11;
begindefineitem 91;
it_name = "Venom Baton";
it_ability = 52;
it_value = 60;
it_level = 6;
it_graphic_coloradj = 512;
begindefineitem 92;
it_name = "Acid Baton";
it_ability = 54;
it_value = 120;
it_level = 6;
it_graphic_sheet = 7;
it_which_icon_ground = 12;
it_which_icon_inven = 13;
begindefineitem 93;
it_name = "Submission Baton";
it_ability = 56;
it_value = 180;
it_level = 6;
it_graphic_sheet = 3;
it_which_icon_ground = 4;
it_which_icon_inven = 5;
it_graphic_coloradj = 256;
begindefineitem 94;
it_name = "Reaper Baton";
it_ability = 58;
it_value = 360;
it_level = 7;
it_graphic_sheet = 7;
it_which_icon_ground = 12;
it_which_icon_inven = 13;
// wands
begindefineitem 95;
// Imported for all wands
it_name = "Wand of Weakness";
it_graphic_sheet = 8;
it_which_icon_ground = 12;
it_which_icon_inven = 13;
it_weight = 30;
it_ability = 36;
it_value = 50;
it_level = 8;
it_charges = 6;
it_extra_description = 12;
begindefineitem 96;
it_name = "Discipline Wand";
it_level = 8;
it_value = 70;
it_ability = 25;
it_graphic_sheet = 3;
it_which_icon_ground = 10;
it_which_icon_inven = 11;
begindefineitem 97;
it_name = "Wand of Curses";
it_level = 12;
it_value = 50;
it_ability = 35;
it_graphic_template = 51;
it_graphic_sheet = 2;
it_which_icon_ground = 13;
it_which_icon_inven = 14;
begindefineitem 98;
it_name = "Wand of Slow Time";
it_level = 8;
it_value = 100;
it_ability = 37;
it_which_icon_ground = 12;
it_which_icon_inven = 11;
begindefineitem 99;
import = 95;
it_name = "Wand of Terror";
it_level = 12;
it_value = 200;
it_ability = 38;
it_graphic_sheet = 8;
it_which_icon_ground = 12;
it_which_icon_inven = 13;
it_graphic_coloradj = 256;
begindefineitem 100;
it_name = "Wand of the Inferno";
it_value = 200;
it_ability = 30;
it_level = 15;
it_graphic_coloradj = 4;
begindefineitem 101;
it_name = "Corrupting Baton";
it_graphic_sheet = 8;
it_which_icon_ground = 14;
it_which_icon_inven = 15;
it_ability = 39;
it_level = 14;
it_graphic_template = 51;
it_graphic_sheet = 2;
it_which_icon_ground = 13;
it_which_icon_inven = 14;
it_graphic_coloradj = 16;
begindefineitem 102;
it_name = "Wand of Death";
it_ability = 166;
it_which_icon_ground = 12;
it_which_icon_inven = 11;
// 110 ammo
begindefineitem 110;
import = 0;
it_name = "Thorns";
it_graphic_sheet = 3;
it_which_icon_ground = 6;
it_which_icon_inven = 7;
it_variety = 10;
it_ability = 50;
it_value = 10;
it_weight = 1;
it_charges = 1;
it_extra_description = 13;
begindefineitem 111;
it_name = "Venom Thorns";
it_ability = 52;
it_value = 40;
it_graphic_coloradj = 512;
begindefineitem 112;
it_name = "Acid Thorns";
it_ability = 54;
it_value = 80;
it_graphic_sheet = 7;
it_which_icon_ground = 14;
it_which_icon_inven = 15;
it_graphic_coloradj = 512;
begindefineitem 113;
it_name = "Submission Thorns";
it_ability = 56;
it_value = 120;
it_graphic_sheet = 3;
it_which_icon_ground = 6;
it_which_icon_inven = 7;
it_graphic_coloradj = 256;
begindefineitem 114;
it_name = "Reapers";
it_ability = 58;
it_value = 400;
it_graphic_sheet = 7;
it_which_icon_ground = 14;
it_which_icon_inven = 15;
// 117- flung items
begindefineitem 118;
import = 0;
it_name = "Javelin";
it_graphic_sheet = 2;
it_which_icon_ground = 9;
it_which_icon_inven = 10;
it_variety = 12;
it_ability = 20;
it_level = 4;
it_value = 2;
it_weight = 2;
it_charges = 6;
it_extra_description = 14;
begindefineitem 125;
it_name = "Steel Javelin";
it_level = 6;
it_value = 10;
it_graphic_coloradj = 16;
begindefineitem 117;
it_name = "Shaped Lance";
it_level = 10;
it_value = 50;
it_graphic_coloradj = 1024;
begindefineitem 119;
it_name = "Ice-Infused Crystal";
it_variety = 9;
it_graphic_template = 51;
it_graphic_sheet = 5;
it_which_icon_ground = 2;
it_which_icon_inven = 3;
it_ability = 32;
it_charges = 1;
it_weight = 2;
it_value = 25;
it_extra_description = 15;
it_level = 12;
it_graphic_coloradj = 1;
begindefineitem 120;
it_name = "Bile-Infused Crystal";
it_ability = 33;
it_value = 50;
it_which_icon_ground = 0;
it_which_icon_inven = 1;
it_graphic_coloradj = 0;
begindefineitem 121;
it_name = "Ensnaring Fibers";
it_ability = 37;
it_value = 80;
it_graphic_sheet = 9;
it_which_icon_ground = 18;
it_which_icon_inven = 19;
begindefineitem 122;
it_name = "Radiant Crystal";
it_ability = 31;
it_value = 120;
it_level = 16;
it_graphic_sheet = 8;
it_which_icon_ground = 18;
it_which_icon_inven = 19;
begindefineitem 123;
it_name = "Lightning Crystal";
it_ability = 34;
it_value = 200;
it_graphic_sheet = 7;
it_which_icon_ground = 18;
it_which_icon_inven = 19;
begindefineitem 124;
it_name = "Fire-Infused Crystal";
it_ability = 30;
it_level = 20;
it_value = 250;
it_graphic_coloradj = 4;
// 126 shields/right hand
begindefineitem 126;
// imported for all shields
import = 0;
it_name = "Wooden Shield";
it_graphic_template = 51;
it_graphic_sheet = 6;
it_which_icon_ground = 0;
it_which_icon_inven = 1;
it_variety = 4;
it_protection = 6;
it_weight = 80;
it_value = 10;
begindefineitem 127;
it_name = "Chitin Shield";
it_graphic_template = 50;
it_graphic_sheet = 2;
it_which_icon_ground = 18;
it_which_icon_inven = 19;
it_protection = 8;
it_weight = 100;
it_value = 40;
it_stats_to_affect 0 = 202;
it_stats_addition 0 = -1;
begindefineitem 128;
it_name = "Iron Shield";
it_graphic_template = 51;
it_graphic_sheet = 6;
it_which_icon_ground = 2;
it_which_icon_inven = 3;
it_protection = 10;
it_weight = 120;
it_value = 120;
begindefineitem 129;
it_name = "Steel Shield";
it_which_icon_ground = 4;
it_which_icon_inven = 5;
it_protection = 12;
it_weight = 140;
it_value = 250;
it_stats_to_affect 0 = 202;
it_stats_addition 0 = -2;
begindefineitem 130;
it_name = "Shaped Shield";
it_which_icon_ground = 8;
it_which_icon_inven = 9;
it_graphic_coloradj = 17;
it_protection = 14;
it_weight = 160;
it_value = 600;
it_stats_to_affect 0 = 3;
it_stats_addition 0 = 30;
it_pet_stats_to_affect 1 = 3;
it_pet_stats_addition 1 = 15;
it_stats_to_affect 2 = 211;
it_stats_addition 2 = 50;
begindefineitem 131;
it_name = "Puresteel Shield";
it_which_icon_ground = 6;
it_which_icon_inven = 7;
it_protection = 20;
it_weight = 60;
it_value = 3000;
it_stats_addition 0 = -1;
begindefineitem 132;
import = 126;
it_name = "Ironwood Shield";
it_graphic_coloradj = 4;
it_value = 200;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 8;
it_stats_to_affect 1 = 206;
it_stats_addition 1 = 8;
begindefineitem 133;
it_name = "Reflecting Shield";
it_graphic_coloradj = 1024;
it_value = 250;
it_stats_to_affect 0 = 204;
it_stats_addition 0 = 3;
it_stats_to_affect 1 = -1;
it_pet_stats_to_affect 0 = 210;
it_pet_stats_addition 0 = 3;
begindefineitem 134;
import = 127;
it_name = "Clawbug Carapace";
it_graphic_coloradj = 256;
it_value = 300;
it_stats_to_affect 1 = 207;
it_stats_addition 1 = 10;
it_stats_to_affect 2 = 6;
it_stats_addition 2 = 1;
begindefineitem 135;
it_name = "Thorny Chitin";
it_graphic_coloradj = 512;
it_value = 400;
it_stats_to_affect 1 = 213;
it_stats_addition 1 = 10;
it_stats_to_affect 2 = 208;
it_stats_addition 2 = 5;
begindefineitem 136;
import = 128;
it_name = "Polished Shield";
it_graphic_coloradj = 128;
it_value = 500;
it_stats_to_affect 1 = 216;
it_stats_addition 1 = 10;
it_stats_to_affect 2 = 214;
it_stats_addition 2 = 2;
it_pet_stats_to_affect 0 = 210;
it_pet_stats_addition 0 = 10;
begindefineitem 137;
it_name = "Fyorascale Shield";
it_graphic_coloradj = 4;
it_value = 600;
it_stats_to_affect 1 = 206;
it_stats_addition 1 = 15;
begindefineitem 138;
import = 129;
it_name = "Glaahk Shield";
it_graphic_coloradj = 516;
it_value = 700;
it_stats_to_affect 1 = 211;
it_stats_addition 1 = 40;
begindefineitem 139;
it_name = "Polychromous Shield";
it_graphic_coloradj = 256;
it_value = 750;
it_stats_to_affect 1 = 205;
it_stats_addition 1 = 15;
it_stats_to_affect 2 = 206;
it_stats_addition 2 = 15;
it_stats_to_affect 3 = 212;
it_stats_addition 3 = 15;
begindefineitem 140;
import = 127;
it_name = "Infiltrator Shield";
it_graphic_coloradj = 1;
it_value = 1000;
it_stats_to_affect 0 = 21;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 215;
it_stats_addition 1 = 1;
it_stats_to_affect 2 = 20;
it_stats_addition 2 = 1;
begindefineitem 141;
import = 130;
it_name = "Agent's Shelter";
it_graphic_coloradj = 512;
it_value = 1500;
it_stats_to_affect 1 = 211;
it_stats_addition 1 = 15;
it_stats_to_affect 2 = 12;
it_stats_addition 2 = 1;
it_stats_to_affect 3 = 1;
it_stats_addition 3 = 1;
begindefineitem 142;
import = 130;
it_name = "Quicksilver Bulwark";
it_graphic_coloradj = 1024;
it_value = 2500;
it_stats_to_affect 1 = 201;
it_stats_addition 1 = 1;
begindefineitem 143;
import = 131;
it_name = "Stasis Shield";
it_graphic_coloradj = 64;
it_value = 5000;
it_protection = 15;
it_stats_to_affect 1 = 211;
it_stats_addition 1 = 40;
it_pet_stats_to_affect 0 = 211;
it_pet_stats_addition 0 = 40;
it_pet_stats_to_affect 1 = 210;
it_pet_stats_addition 1 = 20;
// 140 boots
begindefineitem 145;
// imported for all feet items
import = 0;
it_name = "Sandals";
it_graphic_sheet = 1;
it_which_icon_ground = 4;
it_which_icon_inven = 5;
it_variety = 6;
it_protection = 2;
it_weight = 10;
it_value = 8;
it_can_augment = 1;
//it_protection = 100;
it_protection = 2;
//it_stats_to_affect 0 = 0;
//it_stats_addition 0 = 10;
//it_stats_to_affect 1 = 1;
//it_stats_addition 1 = 10;
//it_stats_to_affect 2 = 2;
//it_stats_addition 2 = 10;
//it_stats_to_affect 3 = 3;
//it_stats_addition 3 = 10;
begindefineitem 146;
it_name = "Fine Shoes";
it_graphic_sheet = 1;
it_which_icon_ground = 14;
it_which_icon_inven = 15;
it_protection = 3;
it_weight = 16;
it_value = 25;
begindefineitem 147;
it_name = "Boots";
it_graphic_sheet = 1;
it_which_icon_ground = 6;
it_which_icon_inven = 7;
it_protection = 4;
it_weight = 30;
it_value = 20;
begindefineitem 148;
it_name = "Shaped Boots";
it_which_icon_ground = 16;
it_which_icon_inven = 17;
it_protection = 7;
it_graphic_coloradj = 17;
it_weight = 60;
it_value = 300;
it_stats_to_affect 0 = 3;
it_stats_addition 0 = 30;
it_pet_stats_to_affect 1 = 3;
it_pet_stats_addition 1 = 15;
it_stats_to_affect 2 = 211;
it_stats_addition 2 = 50;
begindefineitem 149;
it_name = "Puresteel Boots";
it_which_icon_ground = 11;
it_which_icon_inven = 10;
it_protection = 12;
it_weight = 30;
it_value = 1000;
begindefineitem 150;
import = 146;
it_name = "Grounded Shoes";
it_graphic_coloradj = 1;
it_value = 100;
it_stats_to_affect 0 = 205;
it_stats_addition 0 = 10;
begindefineitem 151;
it_name = "Vat Shoes";
it_graphic_coloradj = 4;
it_stats_to_affect 0 = 207;
it_stats_addition 0 = 10;
it_stats_to_affect 1 = 208;
it_stats_addition 1 = 10;
begindefineitem 152;
import = 145;
it_name = "Nimble Sandals";
it_graphic_coloradj = 2;
it_value = 200;
it_stats_to_affect 0 = 1;
it_stats_addition 0 = 2;
begindefineitem 153;
import = 147;
it_name = "Clover Boots";
it_graphic_coloradj = 4;
it_stats_to_affect 0 = 22;
it_stats_addition 0 = 3;
it_stats_to_affect 1 = 215;
it_stats_addition 1 = 1;
it_value = 400;
begindefineitem 154;
import = 147;
it_name = "Spectral Boots";
it_graphic_coloradj = 1;
it_protection = 5;
it_value = 500;
it_stats_to_affect 0 = 205;
it_stats_addition 0 = 5;
it_pet_stats_to_affect 0 = 205;
it_pet_stats_addition 0 = 5;
it_stats_to_affect 1 = 208;
it_stats_addition 1 = 5;
it_pet_stats_to_affect 1 = 208;
it_pet_stats_addition 1 = 5;
begindefineitem 155;
import = 145;
it_name = "Samaritan Sandals";
it_graphic_coloradj = 1;
it_stats_to_affect 0 = 18;
it_stats_addition 0 = 2;
it_value = 600;
begindefineitem 156;
import = 147;
it_name = "Swamp Boots";
it_graphic_coloradj = 2;
it_stats_to_affect 0 = 207;
it_stats_addition 0 = 10;
it_stats_to_affect 1 = 215;
it_stats_addition 1 = 1;
it_value = 700;
begindefineitem 157;
import = 146;
it_name = "Polychromous Shoes";
it_graphic_coloradj = 2;
it_value = 1000;
it_stats_to_affect 0 = 205;
it_stats_addition 0 = 10;
it_stats_to_affect 1 = 206;
it_stats_addition 1 = 10;
it_stats_to_affect 2 = 212;
it_stats_addition 2 = 10;
begindefineitem 158;
import = 148;
it_name = "Captain's Boots";
it_graphic_coloradj = 4;
it_value = 1000;
it_stats_to_affect 0 = 11;
it_stats_addition 0 = 2;
begindefineitem 159;
import = 145;
it_name = "Quicksilver Sandals";
it_graphic_coloradj = 128;
it_value = 2500;
it_stats_to_affect 0 = 201;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 215;
it_stats_addition 1 = 1;
begindefineitem 160;
import = 148;
it_name = "Stability Boots";
it_graphic_coloradj = 2;
it_value = 2500;
it_stats_to_affect 0 = 1;
it_stats_addition 0 = 2;
it_stats_to_affect 1 = 211;
it_stats_addition 1 = 20;
begindefineitem 161;
import = 145;
it_name = "Gazerskin Boots";
it_graphic_coloradj = 2;
it_value = 3000;
it_stats_to_affect 0 = 204;
it_stats_addition 0 = 10;
it_stats_to_affect 1 = 211;
it_stats_addition 1 = 15;
// 155 belts
begindefineitem 164;
// imported for all belts
import = 0;
it_name = "Belt";
it_graphic_sheet = 1;
it_which_icon_ground = 8;
it_which_icon_inven = 9;
it_variety = 7;
//it_protection = 100;
it_protection = 2;
//it_stats_to_affect 0 = 0;
//it_stats_addition 0 = 10;
//it_stats_to_affect 1 = 1;
//it_stats_addition 1 = 10;
//it_stats_to_affect 2 = 2;
//it_stats_addition 2 = 10;
//it_stats_to_affect 3 = 3;
//it_stats_addition 3 = 10;
it_weight = 30;
it_value = 10;
it_can_augment = 1;
begindefineitem 165;
it_name = "Studded Belt";
it_graphic_sheet = 3;
it_which_icon_ground = 16;
it_which_icon_inven = 17;
it_graphic_coloradj = 16;
it_protection = 4;
it_weight = 60;
it_value = 50;
begindefineitem 166;
it_name = "Shaped Belt";
it_graphic_sheet = 1;
it_which_icon_ground = 2;
it_which_icon_inven = 3;
it_graphic_coloradj = 17;
it_protection = 6;
it_weight = 50;
it_value = 200;
it_stats_to_affect 0 = 3;
it_stats_addition 0 = 30;
it_pet_stats_to_affect 1 = 3;
it_pet_stats_addition 1 = 15;
it_stats_to_affect 2 = 211;
it_stats_addition 2 = 50;
begindefineitem 167;
it_name = "Puresteel Belt";
it_graphic_coloradj = 1;
it_weight = 20;
it_protection = 12;
it_value = 1000;
begindefineitem 168;
import = 164;
it_name = "Student's Belt";
it_graphic_coloradj = 2;
it_stats_to_affect 0 = 2;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 214;
it_stats_addition 1 = 2;
it_value = 100;
begindefineitem 169;
import = 165;
it_name = "Girdle of Strength";
it_graphic_coloradj = 2;
it_stats_to_affect 0 = 0;
it_stats_addition 0 = 1;
it_pet_stats_to_affect 0 = 0;
it_pet_stats_addition 0 = 1;
it_value = 400;
begindefineitem 170;
it_name = "Girdle of Nimbleness";
it_graphic_coloradj = 4;
it_stats_to_affect 0 = 1;
it_pet_stats_to_affect 0 = 1;
begindefineitem 171;
it_name = "Girdle of Insight";
it_graphic_coloradj = 1;
it_stats_to_affect 0 = 2;
it_pet_stats_to_affect 0 = 2;
begindefineitem 172;
it_name = "Girdle of Endurance";
it_graphic_coloradj = 128;
it_stats_to_affect 0 = 3;
it_pet_stats_to_affect 0 = 3;
begindefineitem 173;
import = 164;
it_name = "Shapemaster Belt";
it_graphic_coloradj = 4;
it_stats_to_affect 0 = 1;
it_stats_addition 0 = -2;
it_pet_stats_to_affect 0 = 0;
it_pet_stats_addition 0 = 2;
it_pet_stats_to_affect 1 = 1;
it_pet_stats_addition 1 = 2;
it_value = 800;
begindefineitem 174;
import = 166;
it_name = "Girdle of Might";
it_graphic_coloradj = 2;
it_stats_to_affect 0 = 0;
it_stats_addition 0 = 2;
it_pet_stats_to_affect 0 = 0;
it_pet_stats_addition 0 = 2;
it_value = 1000;
begindefineitem 175;
it_name = "Girdle of Avoidance";
it_graphic_coloradj = 4;
it_stats_to_affect 0 = 1;
it_pet_stats_to_affect 0 = 1;
begindefineitem 176;
it_name = "Girdle of Genius";
it_graphic_coloradj = 16;
it_stats_to_affect 0 = 2;
it_pet_stats_to_affect 0 = 2;
begindefineitem 177;
it_name = "Girdle of Life";
it_graphic_coloradj = 128;
it_stats_to_affect 0 = 3;
it_pet_stats_to_affect 0 = 3;
begindefineitem 178;
import = 164;
it_name = "Projection Belt";
it_graphic_coloradj = 64;
it_stats_to_affect 0 = 0;
it_stats_addition 0 = -2;
it_pet_stats_to_affect 0 = 0;
it_pet_stats_addition 0 = 4;
it_pet_stats_to_affect 1 = 1;
it_pet_stats_addition 1 = 4;
it_pet_stats_to_affect 2 = 210;
it_pet_stats_addition 2 = 5;
it_value = 1400;
begindefineitem 179;
import = 167;
it_name = "Polychromous Girdle";
it_graphic_coloradj = 64;
it_value = 2000;
it_protection = 6;
it_stats_to_affect 0 = 205;
it_stats_addition 0 = 10;
it_stats_to_affect 1 = 206;
it_stats_addition 1 = 10;
it_stats_to_affect 2 = 212;
it_stats_addition 2 = 10;
// 181 rings
begindefineitem 181;
// imported for all rings
import = 0;
it_name = "Gold Ring";
it_graphic_sheet = 2;
it_which_icon_ground = 4;
it_which_icon_inven = 6;
//it_protection = 100;
//it_stats_to_affect 0 = 207;
//it_stats_addition 0 = 100;
//it_stats_to_affect 1 = 12;
//it_stats_addition 1 = 50;
//it_stats_to_affect 2 = 9;
//it_stats_addition 2 = 50;
//it_stats_to_affect 3 = 201;
//it_stats_addition 3 = 5;
it_variety = 5;
it_weight = 1;
it_value = 100;
it_can_augment = 1;
begindefineitem 182;
it_name = "Sapphire Ring";
it_which_icon_inven = 13;
it_value = 200;
begindefineitem 183;
it_name = "Platinum Ring";
it_value = 400;
it_which_icon_ground = 11;
it_which_icon_inven = 5;
begindefineitem 184;
it_name = "Ruby Ring";
it_which_icon_inven = 12;
it_value = 600;
begindefineitem 185;
import = 181;
it_name = "Shielding Band";
it_graphic_coloradj = 2;
it_protection = 4;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 5;
it_value = 250;
begindefineitem 186;
import = 182;
it_name = "Projection Band";
it_graphic_coloradj = 64;
it_pet_stats_to_affect 0 = 200;
it_pet_stats_addition 0 = 8;
it_pet_stats_to_affect 1 = 204;
it_pet_stats_addition 1 = 2;
it_value = 400;
begindefineitem 187;
import = 183;
it_name = "Chilling Band";
it_graphic_coloradj = 1024;
it_value = 500;
it_protection = 2;
it_stats_to_affect 0 = 206;
it_stats_addition 0 = 15;
begindefineitem 188;
it_name = "Static Band";
it_graphic_coloradj = 512;
it_stats_to_affect 0 = 205;
// 190 general objects
begindefineitem 190;
import = 0;
it_name = "Rock";
it_graphic_sheet = 2;
it_which_icon_ground = 2;
it_which_icon_inven = 3;
it_variety = 11;
it_value = 0;
it_weight = 10;
it_charges = 1;
it_extra_description = 22;
begindefineitem 191;
it_name = "Bag of Meal";
it_graphic_template = 51;
it_graphic_sheet = 3;
it_which_icon_ground = 18;
it_which_icon_inven = 19;
it_weight = 70;
it_value = 10;
it_extra_description = 23;
begindefineitem 192;
it_name = "Stone Blocks";
it_graphic_template = 50;
it_graphic_sheet = 4;
it_which_icon_ground = 8;
it_which_icon_inven = 9;
it_weight = 50;
it_value = 0;
it_extra_description = -1;
begindefineitem 193;
it_name = "Pitcher";
it_graphic_sheet = 5;
it_which_icon_ground = 2;
it_which_icon_inven = 1;
it_weight = 10;
it_value = 2;
it_charges = 0;
begindefineitem 194;
it_name = "Bones";
it_which_icon_ground = 0;
it_which_icon_inven = 0;
it_extra_description = 17;
it_value = 0;
begindefineitem 195;
it_name = "Skull";
it_graphic_template = 51;
it_graphic_sheet = 2;
it_which_icon_ground = 15;
it_which_icon_inven = 15;
begindefineitem 196;
it_name = "Pot";
it_graphic_sheet = 8;
it_which_icon_ground = 4;
it_which_icon_inven = 5;
it_extra_description = -1;
it_value = 4;
begindefineitem 197;
it_name = "Mug";
it_graphic_template = 50;
it_graphic_sheet = 5;
it_which_icon_ground = 5;
it_which_icon_inven = 6;
it_extra_description = -1;
it_value = 1;
begindefineitem 198;
it_name = "Trowel";
it_which_icon_ground = 7;
it_which_icon_inven = 8;
begindefineitem 199;
it_name = "Hammer";
it_which_icon_ground = 9;
it_which_icon_inven = 10;
begindefineitem 200;
it_name = "Limb";
it_which_icon_ground = 11;
it_which_icon_inven = 12;
it_extra_description = 18;
it_value = 0;
begindefineitem 201;
it_name = "Beaker";
it_graphic_sheet = 4;
it_which_icon_ground = 1;
it_which_icon_inven = 0;
it_extra_description = 19;
it_value = 6;
begindefineitem 202;
it_name = "Metal Bowl";
it_which_icon_ground = 3;
it_which_icon_inven = 2;
it_value = 4;
begindefineitem 203;
it_name = "Shackles";
it_which_icon_ground = 5;
it_which_icon_inven = 4;
it_extra_description = 20;
it_value = 2;
begindefineitem 204;
it_name = "Hatchet";
it_which_icon_ground = 6;
it_which_icon_inven = 7;
it_extra_description = 24;
begindefineitem 205;
it_name = "Bowl";
it_graphic_sheet = 6;
it_which_icon_ground = 6;
it_which_icon_inven = 7;
it_charges = 0;
it_extra_description = 25;
begindefineitem 206;
it_name = "Spoon";
it_which_icon_ground = 4;
it_which_icon_inven = 5;
it_value = 1;
begindefineitem 207;
it_name = "Whip";
it_which_icon_ground = 2;
it_which_icon_inven = 3;
it_extra_description = 20;
it_value = 6;
begindefineitem 208;
it_name = "Trash";
it_which_icon_ground = 8;
it_which_icon_inven = 8;
it_extra_description = 21;
it_value = 0;
begindefineitem 209;
it_which_icon_ground = 9;
it_which_icon_inven = 9;
begindefineitem 210;
it_name = "Tools";
it_graphic_sheet = 4;
it_which_icon_ground = 14;
it_which_icon_inven = 15;
it_extra_description = 26;
it_value = 20;
begindefineitem 211;
it_name = "Basket";
it_which_icon_ground = 13;
it_which_icon_inven = 12;
it_extra_description = -1;
it_value = 1;
begindefineitem 212;
it_name = "Research Notes";
it_which_icon_ground = 10;
it_which_icon_inven = 11;
it_charges = 1;
it_value = 50;
it_extra_description = 6;
begindefineitem 213;
it_name = "Broken Baton";
it_graphic_sheet = 1;
it_which_icon_ground = 0;
it_which_icon_inven = 1;
it_charges = 0;
it_value = 0;
it_extra_description = 7;
begindefineitem 214;
it_name = "Melted Sand";
it_graphic_sheet = 3;
it_which_icon_ground = 14;
it_which_icon_inven = 15;
it_charges = 1;
it_value = 0;
it_extra_description = -1;
begindefineitem 215;
it_name = "Shaper Equipment";
it_graphic_sheet = 7;
it_which_icon_ground = 16;
it_which_icon_inven = 16;
it_charges = 1;
it_value = 70;
it_extra_description = 27;
it_weight = 30;
begindefineitem 216;
it_value = 50;
it_which_icon_ground = 17;
it_which_icon_inven = 17;
begindefineitem 217;
it_name = "Lamp";
it_variety = 9;
it_which_icon_ground = 1;
it_which_icon_inven = 0;
it_value = 3;
it_extra_description = -1;
begindefineitem 218;
import = 190;
it_name = "Swamp Herbs";
it_graphic_template = 51;
it_graphic_sheet = 9;
it_which_icon_ground = 7;
it_which_icon_inven = 6;
it_charges = 1;
it_value = 40;
it_weight = 5;
it_extra_description = 32;
begindefineitem 219;
it_name = "Dried Herbs";
it_graphic_coloradj = 512;
it_extra_description = -1;
// 220 pods, spores
begindefineitem 220;
// imported for all pods
import = 0;
it_name = "Healing Pod";
it_graphic_template = 50;
it_graphic_sheet = 3;
it_which_icon_ground = 2;
it_which_icon_inven = 3;
it_variety = 9;
it_charges = 1;
it_weight = 1;
it_ability = 201;
it_value = 70;
it_level = 10;
it_extra_description = 2;
begindefineitem 221;
it_name = "Curing Pod";
it_ability = 211;
it_level = 15;
it_graphic_sheet = 8;
it_which_icon_ground = 0;
it_which_icon_inven = 1;
begindefineitem 222;
it_name = "Speed Pod";
it_ability = 216;
it_value = 150;
it_level = 20;
it_which_icon_ground = 2;
it_which_icon_inven = 3;
begindefineitem 223;
it_name = "Essence Pod";
it_ability = 220;
it_level = 25;
it_value = 100;
it_which_icon_ground = 4;
it_which_icon_inven = 5;
begindefineitem 224;
import = 220;
it_name = "Major Healing Pod";
it_value = 170;
it_level = 20;
it_graphic_sheet = 3;
it_which_icon_ground = 2;
it_which_icon_inven = 3;
it_graphic_coloradj = 16;
begindefineitem 225;
it_name = "Shielding Pod";
it_ability = 180;
it_value = 100;
it_level = 8;
it_graphic_sheet = 8;
it_which_icon_ground = 0;
it_which_icon_inven = 1;
it_graphic_coloradj = 16;
begindefineitem 226;
import = 220;
it_name = "Restoration Potion";
it_value = 500;
it_level = 30;
it_graphic_template = 51;
it_graphic_sheet = 7;
it_which_icon_ground = 3;
it_which_icon_inven = 2;
begindefineitem 227;
import = 220;
it_name = "Berserker Pod";
it_value = 120;
it_level = 15;
it_ability = 187;
it_graphic_sheet = 8;
it_which_icon_ground = 4;
it_which_icon_inven = 5;
it_graphic_coloradj = 16;
begindefineitem 230; // spores
import = 220;
it_name = "Healing Spores";
it_graphic_template = 50;
it_graphic_sheet = 3;
it_which_icon_ground = 8;
it_which_icon_inven = 9;
it_level = 10;
it_ability = 202;
it_value = 120;
it_extra_description = 3;
begindefineitem 231;
it_name = "Curing Spores";
it_ability = 212;
it_level = 12;
it_graphic_sheet = 8;
it_which_icon_ground = 6;
it_which_icon_inven = 7;
begindefineitem 232;
it_name = "Speed Spores";
it_ability = 217;
it_value = 250;
it_level = 25;
it_which_icon_ground = 8;
it_which_icon_inven = 9;
begindefineitem 233;
it_name = "Major Healing Spores";
it_ability = 202;
it_value = 200;
it_level = 20;
it_graphic_sheet = 8;
it_which_icon_ground = 10;
it_which_icon_inven = 11;
it_graphic_coloradj = 0;
begindefineitem 234;
it_name = "Berserker Spores";
it_ability = 186;
it_value = 150;
it_level = 12;
it_which_icon_ground = 16;
it_which_icon_inven = 17;
begindefineitem 235;
it_name = "Restoration Spores";
it_ability = 202;
it_value = 400;
it_level = 30;
it_graphic_sheet = 3;
it_which_icon_ground = 8;
it_which_icon_inven = 9;
it_graphic_coloradj = 1024;
begindefineitem 236;
it_name = "Chaotic Spores";
it_ability = 176;
it_value = 150;
it_level = 10;
it_graphic_coloradj = 512;
begindefineitem 237;
it_name = "Resistance Spores";
it_ability = 101;
it_value = 200;
it_level = 10;
it_graphic_coloradj = 256;
// AUGMENTING RODS 238
begindefineitem 238;
import = 220;
it_variety = 15;
it_name = "Rod of Succor";
it_which_icon_ground = 12;
it_which_icon_inven = 13;
it_weight = 10;
it_ability = 202;
it_value = 100;
it_charges = 6;
it_level = 15;
it_extra_description = 29;
begindefineitem 239;
it_name = "Rod of Alacrity";
it_ability = 217;
it_level = 10;
it_graphic_coloradj = 1;
begindefineitem 240;
it_name = "Rod of Defenses";
it_ability = 227;
it_graphic_coloradj = 2;
begindefineitem 241;
it_name = "Rod of Battle";
it_ability = 232;
it_graphic_coloradj = 256;
// FOOD
begindefineitem 244;
// imported for food
import = 220;
it_name = "Fruit";
it_graphic_sheet = 6;
it_which_icon_ground = 10;
it_which_icon_inven = 11;
it_weight = 5;
it_ability = 204;
it_level = 2;
it_value = 2;
it_extra_description = 1;
begindefineitem 245;
it_name = "Dried Meat";
it_which_icon_ground = 12;
it_which_icon_inven = 13;
begindefineitem 246;
it_name = "Vegetable";
it_which_icon_ground = 14;
it_which_icon_inven = 15;
begindefineitem 247;
it_name = "Bread";
it_graphic_sheet = 5;
it_which_icon_ground = 15;
it_which_icon_inven = 15;
begindefineitem 248;
it_name = "Mushrooms";
it_graphic_template = 51;
it_graphic_sheet = 6;
it_which_icon_ground = 10;
it_which_icon_inven = 10;
begindefineitem 249;
it_name = "Fish";
it_graphic_template = 51;
it_graphic_sheet = 0;
it_which_icon_ground = 16;
it_which_icon_inven = 16;
begindefineitem 250;
it_name = "Mushroom";
it_which_icon_ground = 17;
it_which_icon_inven = 17;
begindefineitem 251;
it_name = "Meat";
it_which_icon_ground = 19;
it_which_icon_inven = 19;
begindefineitem 252;
it_name = "Roll";
it_graphic_sheet = 1;
it_which_icon_ground = 16;
it_which_icon_inven = 16;
begindefineitem 253;
it_name = "Cake";
it_graphic_template = 51;
it_graphic_sheet = 1;
it_which_icon_ground = 7;
it_which_icon_inven = 7;
begindefineitem 254;
it_name = "Kabob";
it_which_icon_ground = 10;
it_which_icon_inven = 10;
begindefineitem 255;
import = 0;
it_name = "Living Tool";
it_graphic_sheet = 3;
it_which_icon_ground = 18;
it_which_icon_inven = 19;
it_variety = 13;
it_charges = 1;
it_value = 100;
it_weight = 10;
it_extra_description = 4;
// More incidental items
begindefineitem 260;
// imported for other crap items that stack in inven
import = 0;
it_name = "Pitcher";
it_graphic_sheet = 9;
it_which_icon_ground = 0;
it_which_icon_inven = 1;
it_variety = 11;
it_value = 2;
it_weight = 10;
it_charges = 0;
begindefineitem 261;
it_name = "Bolt of Cloth";
it_which_icon_ground = 2;
it_which_icon_inven = 3;
it_value = 40;
it_charges = 1;
begindefineitem 262;
it_name = "Bar of Iron";
it_which_icon_ground = 4;
it_which_icon_inven = 5;
it_value = 30;
it_charges = 1;
it_weight = 80;
begindefineitem 263;
// imported for other crap items that don't stack in inven
import = 260;
it_name = "Bucket";
it_charges = 0;
it_which_icon_ground = 6;
it_which_icon_inven = 7;
begindefineitem 264;
it_name = "Amphora";
it_which_icon_ground = 8;
it_which_icon_inven = 9;
begindefineitem 265;
it_name = "Golden Goblet";
it_which_icon_ground = 10;
it_which_icon_inven = 11;
it_value = 200;
it_weight = 30;
begindefineitem 266;
import = 260;
it_name = "Plate";
it_which_icon_ground = 12;
it_which_icon_inven = 13;
begindefineitem 267;
it_name = "Sheet of Paper";
it_which_icon_ground = 14;
it_which_icon_inven = 15;
it_value = 12;
it_weight = 2;
it_charges = 1;
begindefineitem 268;
it_name = "Dice";
it_graphic_template = 51;
it_graphic_sheet = 0;
it_which_icon_ground = 0;
it_which_icon_inven = 0;
it_charges = 0;
begindefineitem 269;
it_name = "Scalpel";
it_which_icon_ground = 1;
it_which_icon_inven = 1;
begindefineitem 270;
it_name = "Thread";
it_which_icon_ground = 2;
it_which_icon_inven = 3;
it_value = 5;
it_charges = 1;
begindefineitem 271;
it_name = "Trowel";
it_which_icon_ground = 4;
it_which_icon_inven = 4;
it_value = 1;
it_charges = 0;
begindefineitem 272;
it_name = "Pen and Ink";
it_which_icon_ground = 5;
it_which_icon_inven = 5;
begindefineitem 273;
it_name = "Candle";
it_variety = 9;
it_which_icon_ground = 6;
it_which_icon_inven = 6;
it_value = 2;
it_weight = 5;
it_ability = 190;
it_level = 2;
it_charges = 1;
begindefineitem 274;
it_name = "Lamp";
it_which_icon_ground = 7;
it_which_icon_inven = 7;
it_value = 8;
it_weight = 10;
begindefineitem 275;
it_name = "Potted Plant";
it_variety = 11;
it_which_icon_ground = 12;
it_which_icon_inven = 12;
it_value = 8;
it_weight = 50;
it_ability = -1;
it_charges = 0;
begindefineitem 276;
it_name = "Clay Jug";
it_graphic_sheet = 1;
it_which_icon_ground = 0;
it_which_icon_inven = 0;
it_value = 2;
it_weight = 20;
begindefineitem 277;
it_name = "Clay Pot";
it_which_icon_ground = 1;
it_which_icon_inven = 1;
begindefineitem 278;
it_name = "Teapot";
it_which_icon_ground = 2;
it_which_icon_inven = 2;
it_value = 5;
it_weight = 10;
begindefineitem 279;
it_name = "Mug";
it_which_icon_ground = 3;
it_which_icon_inven = 3;
it_value = 3;
begindefineitem 280;
it_name = "Teacup";
it_which_icon_ground = 4;
it_which_icon_inven = 4;
begindefineitem 281;
it_name = "Board Game";
it_which_icon_ground = 5;
it_which_icon_inven = 5;
it_value = 12;
it_weight = 30;
begindefineitem 282;
it_name = "Saw";
it_which_icon_ground = 8;
it_which_icon_inven = 8;
it_value = 7;
it_weight = 20;
begindefineitem 283;
it_name = "Board";
it_which_icon_ground = 9;
it_which_icon_inven = 9;
it_value = 1;
it_weight = 100;
// space
begindefineitem 286;
import = 260;
it_name = "Cauldron";
it_graphic_template = 51;
it_graphic_sheet = 0;
it_which_icon_ground = 10;
it_which_icon_inven = 10;
it_weight = 200;
begindefineitem 287;
it_name = "Puresteel Ring";
it_graphic_sheet = 2;
it_which_icon_ground = 3;
it_which_icon_inven = 2;
begindefineitem 288;
import = 260;
it_name = "Mandrake Tincture";
it_graphic_sheet = 5;
it_which_icon_ground = 2;
it_which_icon_inven = 1;
it_value = 500;
it_charges = 1;
it_graphic_coloradj = 1;
begindefineitem 289;
it_name = "Demon's Bile";
it_graphic_coloradj = 4;
it_value = 750;
begindefineitem 290;
import = 260;
it_name = "Saltweed";
it_graphic_template = 51;
it_graphic_sheet = 0;
it_which_icon_ground = 14;
it_which_icon_inven = 15;
it_value = 250;
it_weight = 2;
it_charges = 1;
begindefineitem 291;
it_name = "Wiry Moss";
it_which_icon_ground = 11;
it_which_icon_inven = 13;
// Special item quest items
begindefineitem 292;
import = 263;
it_name = "Crystalline Fibers";
it_graphic_template = 51;
it_graphic_sheet = 9;
it_which_icon_ground = 7;
it_which_icon_inven = 6;
it_graphic_coloradj = 1024;
it_value = 0;
it_weight = 5;
begindefineitem 293;
it_name = "Pure Quicksilver";
it_graphic_template = 51;
it_graphic_sheet = 2;
it_which_icon_ground = 9;
it_which_icon_inven = 10;
it_value = 0;
it_graphic_coloradj = 128;
begindefineitem 294;
it_name = "Solidified Flame";
it_graphic_coloradj = 0;
begindefineitem 295;
it_name = "Unmelting Ice";
it_graphic_coloradj = 1;
begindefineitem 296;
it_name = "Ur-Drakon Skin";
it_graphic_sheet = 2;
it_which_icon_ground = 5;
it_which_icon_inven = 6;
it_graphic_coloradj = 64;
begindefineitem 297;
it_name = "Essence-Infused Iron";
it_graphic_sheet = 0;
it_which_icon_ground = 18;
it_which_icon_inven = 18;
it_graphic_coloradj = 64;
// 298-303 ARE AT END
begindefineitem 304;
import = 148;
it_name = "Crystal Boots";
it_value = 0;
it_protection = 9;
it_graphic_coloradj = 256;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 3;
it_stats_to_affect 1 = 4;
it_stats_addition 1 = 3;
it_stats_to_affect 2 = 5;
it_stats_addition 2 = 2;
begindefineitem 305;
it_name = "Gladiator's Boots";
it_graphic_coloradj = 272;
it_stats_to_affect 3 = 201;
it_stats_addition 3 = 1;
begindefineitem 306;
it_name = "Dreadnought Boots";
it_protection = 13;
it_stats_to_affect 1 = 4;
it_stats_addition 1 = 5;
it_stats_to_affect 2 = 5;
it_stats_addition 2 = 3;
begindefineitem 307;
import = 148;
it_name = "Mercuric Boots";
it_value = 0;
it_protection = 8;
it_graphic_coloradj = 256;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 2;
it_stats_to_affect 1 = 201;
it_stats_addition 1 = 1;
it_stats_to_affect 2 = 215;
it_stats_addition 2 = 2;
begindefineitem 308;
it_name = "Black Shadow Boots";
it_graphic_coloradj = 272;
it_stats_to_affect 3 = 4;
it_stats_addition 3 = 4;
begindefineitem 309;
it_name = "Assassin's Boots";
it_protection = 11;
it_stats_to_affect 1 = 201;
it_stats_addition 1 = 2;
it_stats_to_affect 2 = 215;
it_stats_addition 2 = 3;
begindefineitem 310;
import = 166;
it_name = "Girdle of Command";
it_value = 0;
it_protection = 9;
it_graphic_coloradj = 512;
it_stats_to_affect 0 = 15;
it_stats_addition 0 = 2;
it_stats_to_affect 1 = 16;
it_stats_addition 1 = 2;
it_stats_to_affect 2 = 17;
it_stats_addition 2 = 2;
begindefineitem 311;
it_name = "Soulcharged Girdle";
it_graphic_coloradj = 528;
it_stats_to_affect 0 = 18;
it_stats_addition 0 = 3;
it_stats_to_affect 1 = 15;
it_stats_addition 1 = 3;
it_stats_to_affect 2 = 16;
it_stats_addition 2 = 3;
it_stats_to_affect 3 = 17;
it_stats_addition 3 = 3;
begindefineitem 312;
it_name = "Girdle of Victory";
it_protection = 12;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 3;
it_stats_to_affect 1 = 15;
it_stats_addition 1 = 4;
it_stats_to_affect 2 = 16;
it_stats_addition 2 = 4;
it_stats_to_affect 3 = 17;
it_stats_addition 3 = 4;
begindefineitem 313;
import = 166;
it_name = "Lifetender Girdle";
it_value = 0;
it_protection = 9;
it_graphic_coloradj = 1024;
it_stats_to_affect 0 = 18;
it_stats_addition 0 = 4;
begindefineitem 314;
it_name = "Lifebringer Girdle";
it_graphic_coloradj = 1040;
it_stats_to_affect 0 = 18;
it_stats_addition 0 = 5;
it_stats_to_affect 1 = 15;
it_stats_addition 1 = 2;
it_stats_to_affect 2 = 16;
it_stats_addition 2 = 2;
it_stats_to_affect 3 = 17;
it_stats_addition 3 = 2;
begindefineitem 315;
it_name = "Medic's Sustainer";
it_protection = 12;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 4;
it_stats_to_affect 1 = 18;
it_stats_addition 1 = 6;
begindefineitem 316;
import = 263;
it_name = "Purifying Elixir";
it_graphic_template = 51;
it_graphic_sheet = 7;
it_which_icon_ground = 3;
it_which_icon_inven = 2;
it_graphic_coloradj = 64;
it_value = 0;
it_weight = 5;
begindefineitem 321;
// imported for charms
import = 0;
it_name = "Lucky Charm";
it_graphic_template = 51;
it_graphic_sheet = 0;
it_which_icon_ground = 0;
it_which_icon_inven = 0;
it_variety = 11;
it_value = 600;
it_weight = 10;
it_abil_work_in_pack = 1;
it_stats_to_affect 0 = 22;
it_stats_addition 0 = 1;
begindefineitem 322;
it_name = "Physician's Charm";
it_which_icon_ground = 1;
it_which_icon_inven = 1;
it_value = 1000;
it_stats_to_affect 0 = 18;
it_stats_addition 0 = 1;
it_graphic_coloradj = 1;
begindefineitem 323;
it_name = "Skein of Wisdom";
it_which_icon_ground = 2;
it_which_icon_inven = 3;
it_stats_to_affect 0 = 2;
it_graphic_coloradj = 1;
begindefineitem 324;
it_name = "Clawbug Charm";
it_which_icon_ground = 9;
it_which_icon_inven = 8;
it_stats_to_affect 0 = 207;
it_stats_addition 0 = 8;
it_graphic_coloradj = 0;
begindefineitem 325;
it_name = "Fyora Fang Charm";
it_stats_to_affect 0 = 206;
it_stats_addition 0 = 3;
it_graphic_coloradj = 1024;
begindefineitem 326;
it_name = "Mental Focus Charm";
it_graphic_sheet = 1;
it_which_icon_ground = 6;
it_which_icon_inven = 6;
it_value = 2500;
it_stats_to_affect 0 = 12;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 210;
it_stats_addition 1 = 8;
it_pet_stats_to_affect 0 = 210;
it_pet_stats_addition 0 = 8;
begindefineitem 327;
it_name = "Infiltrator's Charm";
it_stats_to_affect 0 = 20;
it_stats_to_affect 1 = 21;
it_stats_addition 1 = 1;
it_pet_stats_to_affect 0 = -1;
it_graphic_coloradj = 2;
begindefineitem 328;
it_name = "Blademaster Charm";
it_graphic_sheet = 2;
it_which_icon_ground = 0;
it_which_icon_inven = 1;
it_stats_to_affect 0 = 6;
it_stats_to_affect 1 = 202;
it_stats_addition 1 = 1;
it_graphic_coloradj = 4;
begindefineitem 329;
it_name = "Puresteel Charm";
it_graphic_sheet = 9;
it_which_icon_ground = 16;
it_which_icon_inven = 17;
it_stats_to_affect 0 = 0;
it_stats_to_affect 1 = 203;
it_graphic_coloradj = 1;
begindefineitem 330;
it_name = "Essence Charm";
it_stats_to_affect 0 = 2;
it_stats_to_affect 1 = 204;
it_stats_addition 1 = 3;
it_graphic_coloradj = 0;
begindefineitem 331;
import = 321;
it_name = "Gruesome Charm";
it_graphic_template = 51;
it_graphic_sheet = 2;
it_which_icon_ground = 7;
it_which_icon_inven = 8;
it_value = 1500;
it_stats_to_affect 0 = 3;
it_stats_addition 0 = -2;
it_stats_to_affect 1 = 2;
it_stats_addition 1 = 2;
it_stats_to_affect 2 = 1;
it_stats_addition 2 = 2;
begindefineitem 332;
import = 326;
it_name = "Omnicharm";
it_value = 7500;
it_stats_to_affect 0 = 0;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 1;
it_stats_addition 1 = 1;
it_stats_to_affect 2 = 2;
it_stats_addition 2 = 1;
it_stats_to_affect 3 = 3;
it_stats_addition 3 = 1;
it_pet_stats_to_affect 0 = -1;
it_graphic_coloradj = 2;
begindefineitem 333;
import = 325;
it_name = "Cryoa Claw Charm";
it_stats_to_affect 0 = 212;
it_stats_addition 0 = 3;
it_graphic_coloradj = 1;
begindefineitem 334;
import = 321;
it_name = "Shielding Trinket";
it_graphic_sheet = 7;
it_which_icon_ground = 16;
it_which_icon_inven = 17;
it_graphic_coloradj = 1;
it_stats_to_affect 0 = 204;
it_stats_addition 0 = 1;
// MORE RINGS
begindefineitem 335;
import = 181;
it_name = "Warmth Ring";
it_graphic_coloradj = 256;
it_protection = 4;
it_value = 700;
it_stats_to_affect 0 = 206;
it_stats_addition 0 = 25;
begindefineitem 336;
it_name = "Jade Band";
it_graphic_coloradj = 4;
it_stats_to_affect 0 = 207;
it_stats_addition 0 = 25;
it_stats_to_affect 1 = 208;
it_stats_addition 1 = 25;
begindefineitem 337;
import = 184;
it_name = "Dhonal's Band";
it_graphic_coloradj = 16;
it_stats_to_affect 0 = 4;
it_stats_addition 0 = 2;
it_stats_to_affect 1 = 0;
it_stats_addition 1 = 1;
it_stats_to_affect 2 = 20;
it_stats_addition 2 = 1;
it_value = 800;
begindefineitem 338;
import = 182;
it_name = "Armor Band";
it_graphic_coloradj = 2;
it_protection = 7;
it_which_icon_inven = 6;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 10;
it_value = 1000;
begindefineitem 339;
import = 183;
it_name = "Ethereal Seal";
it_graphic_coloradj = 64;
it_value = 1200;
it_protection = 6;
it_stats_to_affect 0 = 216;
it_stats_addition 0 = 25;
it_stats_to_affect 1 = 11;
it_stats_addition 1 = 1;
begindefineitem 340;
import = 184;
it_name = "Mindwarp Seal";
it_graphic_coloradj = 1;
it_stats_to_affect 0 = 10;
it_stats_addition 0 = 2;
it_pet_stats_to_affect 0 = 210;
it_pet_stats_addition 0 = 10;
it_value = 1400;
begindefineitem 341;
import = 181;
it_name = "Impervious Band";
it_graphic_coloradj = 64;
it_protection = 10;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 15;
it_value = 2000;
begindefineitem 342;
import = 184;
it_name = "Forbidden Band";
it_graphic_coloradj = 64;
it_stats_to_affect 0 = 0;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 1;
it_stats_addition 1 = 1;
it_stats_to_affect 2 = 2;
it_stats_addition 2 = 1;
it_stats_to_affect 3 = 3;
it_stats_addition 3 = 1;
it_value = 2500;
begindefineitem 343;
import = 182;
it_name = "Ring of Eye's Purity";
it_graphic_coloradj = 2;
it_protection = 6;
it_stats_to_affect 0 = 9;
it_stats_addition 0 = 3;
it_stats_to_affect 1 = 214;
it_stats_addition 1 = 3;
it_value = 3000;
begindefineitem 344;
import = 181;
it_name = "Shaper's Boon";
it_graphic_coloradj = 4;
it_pet_stats_to_affect 0 = 0;
it_pet_stats_addition 0 = 1;
it_pet_stats_to_affect 1 = 1;
it_pet_stats_addition 1 = 1;
it_pet_stats_to_affect 2 = 2;
it_pet_stats_addition 2 = 1;
it_pet_stats_to_affect 3 = 3;
it_pet_stats_addition 3 = 1;
it_value = 4000;
it_protection = 8;
// 350 legs
begindefineitem 345;
// imported for all legs items
import = 0;
it_name = "Pants";
it_graphic_template = 51;
it_graphic_sheet = 5;
it_which_icon_ground = 10;
it_which_icon_inven = 11;
it_variety = 17;
it_protection = 2;
it_weight = 10;
it_value = 8;
it_can_augment = 1;
//it_protection = 100;
it_protection = 2;
//it_stats_to_affect 0 = 0;
//it_stats_addition 0 = 10;
//it_stats_to_affect 1 = 1;
//it_stats_addition 1 = 10;
//it_stats_to_affect 2 = 2;
//it_stats_addition 2 = 10;
//it_stats_to_affect 3 = 3;
//it_stats_addition 3 = 10;
//it_extra_description = 16;
begindefineitem 346;
it_name = "Leather Greaves";
it_which_icon_ground = 15;
it_which_icon_inven = 14;
it_protection = 4;
it_value = 100;
it_weight = 70;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 4;
it_stats_to_affect 1 = 202;
it_stats_addition 1 = -1;
it_graphic_coloradj = 0;
begindefineitem 347;
it_name = "Plate Greaves";
it_which_icon_ground = 13;
it_which_icon_inven = 12;
it_protection = 6;
it_weight = 100;
it_value = 300;
it_stats_addition 0 = 5;
it_stats_addition 1 = -1;
begindefineitem 348;
it_name = "Shaped Greaves";
it_which_icon_ground = 17;
it_which_icon_inven = 16;
it_graphic_coloradj = 17;
it_protection = 9;
it_value = 800;
it_weight = 130;
it_stats_to_affect 0 = 3;
it_stats_to_affect 0 = 3;
it_stats_addition 0 = 30;
it_pet_stats_to_affect 1 = 3;
it_pet_stats_addition 1 = 15;
it_stats_to_affect 2 = 211;
it_stats_addition 2 = 50;
begindefineitem 349;
it_name = "Puresteel Greaves";
it_graphic_coloradj = 1;
it_protection = 15;
it_weight = 60;
it_value = 2500;
it_stats_addition 0 = 8;
it_stats_addition 1 = -1;
begindefineitem 350;
import = 345;
it_name = "Swamp Pants";
it_graphic_coloradj = 4;
it_value = 100;
it_stats_to_affect 0 = 207;
it_stats_addition 0 = 5;
begindefineitem 351;
it_name = "Fine Silk Pantaloons";
it_graphic_coloradj = 1;
it_value = 400;
it_stats_to_affect 0 = 204;
it_stats_addition 0 = 4;
begindefineitem 352;
import = 346;
it_name = "Pustulant Greaves";
it_graphic_coloradj = 4;
it_value = 500;
it_stats_to_affect 2 = 208;
it_stats_addition 2 = 18;
begindefineitem 353;
it_name = "Cryoaskin Greaves";
it_graphic_coloradj = 1;
it_value = 500;
it_stats_to_affect 2 = 212;
it_stats_addition 2 = 15;
begindefineitem 354;
import = 345;
it_name = "Sod's Dancing Pants";
it_graphic_coloradj = 64;
it_value = 1000;
it_stats_to_affect 0 = 6;
it_stats_addition 0 = 2;
it_stats_to_affect 1 = 7;
it_stats_addition 1 = 2;
begindefineitem 355;
import = 347;
it_name = "Lodestone Greaves";
it_graphic_coloradj = 64;
it_value = 1500;
it_stats_to_affect 2 = 1;
it_stats_addition 2 = -1;
it_stats_to_affect 3 = 203;
it_stats_addition 3 = 4;
begindefineitem 356;
import = 348;
it_name = "Blasted Greaves";
it_graphic_coloradj = 256;
it_value = 2000;
it_stats_to_affect 2 = 0;
it_stats_addition 2 = 1;
it_stats_to_affect 3 = 3;
it_stats_addition 3 = 2;
begindefineitem 357;
import = 349;
it_name = "Brutish Greaves";
it_graphic_coloradj = 16;
it_value = 4000;
it_protection = 10;
it_stats_to_affect 2 = 9;
it_stats_addition 2 = 2;
it_stats_to_affect 3 = 4;
it_stats_addition 3 = 2;
it_pet_stats_to_affect 0 = 211;
it_pet_stats_addition 0 = 10;
it_pet_stats_to_affect 1 = 210;
it_pet_stats_addition 1 = 10;
begindefineitem 358;
import = 347;
it_name = "Sapphire Legplates";
it_graphic_coloradj = 1024;
it_value = 750;
it_stats_to_affect 2 = 9;
it_stats_addition 2 = 1;
it_stats_to_affect 3 = 10;
it_stats_addition 3 = 1;
// 365 necks
begindefineitem 360;
// imported for some neck items
import = 0;
it_name = "Silver Necklace";
it_graphic_template = 51;
it_graphic_sheet = 7;
it_which_icon_ground = 14;
it_which_icon_inven = 11; // alts: 8,9
it_variety = 16;
it_weight = 4;
it_value = 80;
it_extra_description = -1;
begindefineitem 361;
// imported for some neck items
it_name = "Gold Necklace";
it_which_icon_ground = 15;
it_which_icon_inven = 13; // alts: 10,12
it_value = 200;
//it_protection = 100;
//it_stats_to_affect 0 = 20;
//it_stats_addition 0 = 50;
//it_stats_to_affect 1 = 201;
//it_stats_addition 1 = 5;
begindefineitem 362;
import = 360;
it_name = "Blessed Bauble";
it_which_icon_inven = 8;
it_protection = 2;
it_value = 200;
begindefineitem 363;
it_name = "Stability Bauble";
it_which_icon_inven = 9;
it_value = 300;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 10;
begindefineitem 364;
it_name = "Tinker's Bauble";
it_which_icon_inven = 11;
it_graphic_coloradj = 512;
it_value = 400;
it_stats_to_affect 0 = 21;
it_stats_addition 0 = 1;
begindefineitem 365;
it_name = "Guardian Stone";
it_which_icon_inven = 9;
it_graphic_coloradj = 256;
it_protection = 4;
it_value = 500;
it_stats_to_affect 0 = 7;
it_stats_addition 0 = 1;
begindefineitem 366;
it_name = "Tribal Fetish";
it_which_icon_inven = 8;
it_graphic_coloradj = 1024;
it_value = 600;
it_stats_to_affect 0 = 11;
it_stats_addition 0 = 1;
begindefineitem 367;
it_name = "Tiny Orb of the Sun";
it_which_icon_inven = 11;
it_graphic_coloradj = 64;
it_value = 800;
it_stats_to_affect 0 = 212;
it_stats_addition 0 = 10;
it_stats_to_affect 1 = 216;
it_stats_addition 1 = 10;
begindefineitem 368;
it_name = "Black Pearl Talisman";
it_which_icon_inven = 9;
it_graphic_coloradj = 128;
it_value = 1000;
it_protection = 4;
it_stats_to_affect 0 = 16;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 17;
it_stats_addition 1 = 1;
begindefineitem 369;
import = 361;
it_name = "Volcanic Fetish";
it_graphic_coloradj = 2;
it_value = 1000;
it_protection = 3;
it_stats_to_affect 0 = 9;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 15;
it_stats_addition 1 = 1;
begindefineitem 370;
import = 361;
it_name = "Blessed Necklace";
it_which_icon_inven = 12;
it_value = 1200;
it_protection = 2;
it_stats_to_affect 0 = 206;
it_stats_addition 0 = 10;
it_stats_to_affect 1 = 212;
it_stats_addition 1 = 10;
it_pet_stats_to_affect 0 = 206;
it_pet_stats_addition 0 = 10;
it_pet_stats_to_affect 1 = 212;
it_pet_stats_addition 1 = 10;
begindefineitem 371;
it_name = "Ruby Necklace";
it_which_icon_inven = 12;
it_protection = 4;
it_value = 1400;
it_stats_to_affect 0 = 206;
it_stats_addition 0 = 5;
it_stats_to_affect 1 = 205;
it_stats_addition 1 = 10;
it_stats_to_affect 2 = 9;
it_stats_addition 2 = 1;
it_pet_stats_to_affect 0 = 206;
it_pet_stats_addition 0 = 5;
it_pet_stats_to_affect 1 = 205;
it_pet_stats_addition 1 = 10;
it_graphic_coloradj = 0;
begindefineitem 372;
it_name = "Runed Jade Necklace";
it_value = 1600;
it_graphic_coloradj = 4;
it_stats_to_affect 0 = 207;
it_stats_addition 0 = 10;
it_stats_to_affect 1 = 208;
it_stats_addition 1 = 10;
it_stats_to_affect 2 = 12;
it_stats_addition 2 = 1;
it_pet_stats_to_affect 0 = 207;
it_pet_stats_addition 0 = 10;
it_pet_stats_to_affect 1 = 208;
it_pet_stats_addition 1 = 10;
begindefineitem 373;
import = 361;
it_name = "Puresteel Necklace";
it_which_icon_inven = 10;
it_graphic_coloradj = 1;
it_value = 2500;
it_protection = 6;
it_stats_to_affect 0 = 4;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 9;
it_stats_addition 1 = 1;
it_stats_to_affect 2 = 214;
it_stats_addition 2 = 5;
begindefineitem 374;
import = 360;
it_name = "Demon Fang Talisman";
it_which_icon_inven = 8;
it_graphic_coloradj = 2;
it_value = 3000;
it_protection = 8;
it_stats_to_affect 0 = 204;
it_stats_addition 0 = 6;
it_pet_stats_to_affect 0 = 204;
it_pet_stats_addition 0 = 10;
begindefineitem 375;
import = 365;
it_name = "Talisman of Might";
it_which_icon_inven = 9;
it_graphic_coloradj = 64;
it_value = 4000;
it_stats_to_affect 0 = 0;
it_stats_addition 0 = 4;
it_stats_to_affect 1 = 217;
it_stats_addition 1 = 5;
begindefineitem 376;
import = 362;
it_name = "Passage Stone";
it_value = 0;
it_graphic_coloradj = 16;
it_stats_to_affect 0 = 22;
it_stats_addition 0 = 1;
// 385 augmentations
begindefineitem 385;
import = 4;
it_name = "Blessing Crystal";
it_graphic_template = 51;
it_graphic_sheet = 9;
it_which_icon_ground = 9;
it_which_icon_inven = 8;
it_charges = 0;
it_value = 100;
it_stats_to_affect 0 = 220;
it_stats_addition 0 = 1;
begindefineitem 386;
it_name = "Runed Ruby";
it_stats_to_affect 0 = 221;
it_value = 200;
it_which_icon_ground = 11;
it_which_icon_inven = 10;
it_graphic_coloradj = 1;
begindefineitem 387;
it_name = "Charging Stone";
it_stats_to_affect 0 = 222;
it_graphic_sheet = 2;
it_which_icon_ground = 0;
it_which_icon_inven = 1;
it_graphic_coloradj = 0;
it_value = 200;
begindefineitem 388;
it_name = "Runed Amethyst";
it_stats_to_affect 0 = 223;
it_graphic_sheet = 9;
it_which_icon_ground = 11;
it_which_icon_inven = 10;
it_value = 200;
begindefineitem 389;
it_name = "Ivory Skull";
it_graphic_sheet = 2;
it_which_icon_ground = 15;
it_which_icon_inven = 15;
it_stats_to_affect 0 = 224;
it_value = 300;
it_graphic_coloradj = 128;
begindefineitem 390;
it_name = "Runed Onyx";
it_graphic_sheet = 9;
it_which_icon_ground = 14;
it_which_icon_inven = 15;
it_stats_to_affect 0 = 225;
it_value = 400;
it_graphic_coloradj = 64;
begindefineitem 391;
it_name = "Tiny Orb of Mist";
it_graphic_sheet = 9;
it_which_icon_ground = 13;
it_which_icon_inven = 12;
it_stats_to_affect 0 = 226;
it_value = 500;
it_graphic_coloradj = 0;
begindefineitem 392;
it_name = "Steel Spine";
it_graphic_sheet = 0;
it_which_icon_ground = 9;
it_which_icon_inven = 8;
it_stats_to_affect 0 = 227;
it_value = 500;
it_graphic_coloradj = 128;
begindefineitem 393;
it_name = "Ethereal Bindings";
it_graphic_sheet = 9;
it_which_icon_ground = 18;
it_which_icon_inven = 19;
it_stats_to_affect 0 = 228;
it_value = 750;
it_graphic_coloradj = 4;
begindefineitem 394;
it_name = "Golden Crystal";
it_graphic_sheet = 9;
it_which_icon_ground = 14;
it_which_icon_inven = 15;
it_stats_to_affect 0 = 229;
it_value = 800;
it_graphic_coloradj = 0;
// more crap items
begindefineitem 400;
import = 263;
it_name = "Scissors";
it_graphic_template = 51;
it_graphic_sheet = 8;
it_which_icon_ground = 0;
it_which_icon_inven = 1;
it_value = 4;
begindefineitem 401;
it_name = "Pillow";
it_which_icon_ground = 2;
it_which_icon_inven = 2;
it_value = 2;
it_weight = 10;
begindefineitem 402;
it_name = "Towel";
it_which_icon_ground = 3;
it_which_icon_inven = 3;
begindefineitem 403;
it_name = "Pot";
it_which_icon_ground = 4;
it_which_icon_inven = 5;
it_value = 3;
begindefineitem 404;
it_name = "Goblet";
it_which_icon_ground = 6;
it_which_icon_inven = 7;
begindefineitem 405;
it_name = "Rolling Pin";
it_which_icon_ground = 8;
it_which_icon_inven = 9;
it_value = 3;
begindefineitem 406;
it_name = "Ale";
it_which_icon_ground = 10;
it_which_icon_inven = 10;
it_value = 8;
begindefineitem 407;
it_name = "Wine";
it_which_icon_ground = 11;
it_which_icon_inven = 11;
begindefineitem 408;
it_name = "Broken Sword";
it_which_icon_ground = 13;
it_which_icon_inven = 12;
it_value = 0;
it_weight = 50;
begindefineitem 409;
it_name = "Broom";
it_which_icon_ground = 15;
it_which_icon_inven = 14;
it_value = 3;
begindefineitem 410;
it_name = "Mop";
it_graphic_sheet = 9;
it_which_icon_ground = 3;
it_which_icon_inven = 0;
begindefineitem 411;
it_name = "Shovel";
it_which_icon_ground = 4;
it_which_icon_inven = 1;
it_value = 8;
begindefineitem 412;
it_name = "Pick";
it_which_icon_ground = 5;
it_which_icon_inven = 2;
begindefineitem 413;
it_name = "Rope";
it_graphic_template = 51;
it_graphic_sheet = 6;
it_which_icon_ground = 18;
it_which_icon_inven = 15;
begindefineitem 414;
it_name = "Gold Bar";
it_value = 300;
it_weight = 80;
it_graphic_template = 51;
it_graphic_sheet = 0;
it_which_icon_ground = 18;
it_which_icon_inven = 18;
it_charges = 1;
begindefineitem 415;
import = 263;
it_name = "Pipe";
it_graphic_template = 51;
it_graphic_sheet = 1;
it_which_icon_ground = 17;
it_which_icon_inven = 17;
it_value = 20;
it_weight = 6;
begindefineitem 416;
it_name = "Broken Clay";
it_which_icon_ground = 18;
it_which_icon_inven = 18;
it_value = 1;
it_weight = 30;
begindefineitem 417;
it_which_icon_ground = 19;
it_which_icon_inven = 19;
begindefineitem 418;
it_name = "Pincers";
it_graphic_sheet = 3;
it_which_icon_ground = 10;
it_which_icon_inven = 10;
it_value = 5;
it_weight = 20;
begindefineitem 419;
it_name = "Tongs";
it_which_icon_ground = 11;
it_which_icon_inven = 11;
begindefineitem 420;
import = 260;
it_name = "Perfect Fyora Scale";
it_graphic_template = 51;
it_graphic_sheet = 6;
it_which_icon_ground = 14;
it_which_icon_inven = 13;
it_value = 100;
it_charges = 1;
it_graphic_coloradj = 8;
begindefineitem 421;
it_name = "Perfect Drayk Scale";
it_graphic_coloradj = 16;
it_value = 400;
begindefineitem 422;
it_name = "Perfect Drakon Scale";
it_graphic_coloradj = 256;
it_value = 1000;
begindefineitem 423;
it_name = "Artila Eye";
it_graphic_sheet = 5;
it_which_icon_ground = 9;
it_which_icon_inven = 8;
it_graphic_coloradj = 0;
it_value = 200;
begindefineitem 424;
it_name = "Glaahk Eye";
it_graphic_coloradj = 4;
it_value = 400;
begindefineitem 425;
it_name = "Eyebeast Eye";
it_graphic_coloradj = 2;
it_value = 1200;
begindefineitem 426;
it_name = "Roamer Fang";
it_graphic_sheet = 5;
it_which_icon_ground = 5;
it_which_icon_inven = 4;
it_graphic_coloradj = 0;
it_value = 100;
begindefineitem 427;
it_name = "Rotghroth Fang";
it_graphic_coloradj = 4;
it_value = 1000;
begindefineitem 428;
it_name = "Vlish Tentacle";
it_graphic_sheet = 5;
it_which_icon_ground = 7;
it_which_icon_inven = 6;
it_graphic_coloradj = 0;
it_value = 200;
begindefineitem 434;
import = 17;
it_name = "Perfected Cloak";
it_value = 0;
it_protection = 8;
it_stats_to_affect 1 = 205;
it_stats_addition 1 = 12;
begindefineitem 435;
import = 348;
it_name = "Perfected Greaves";
it_value = 0;
it_protection = 12;
it_stats_to_affect 2 = 206;
it_stats_addition 2 = 8;
begindefineitem 436; // defined later
it_name = "Perfected Gauntlets";
begindefineitem 437;
import = 148;
it_name = "Perfected Boots";
it_value = 0;
it_protection = 9;
it_stats_to_affect 0 = 212;
it_stats_addition 0 = 8;
begindefineitem 438;
import = 166;
it_name = "Perfected Belt";
it_value = 0;
it_protection = 8;
it_stats_to_affect 0 = 207;
it_stats_addition 0 = 8;
begindefineitem 446;
import = 263;
it_name = "Fishing Pole";
it_graphic_template = 50;
it_graphic_sheet = 4;
it_which_icon_ground = 16;
it_which_icon_inven = 16;
it_value = 5;
it_weight = 20;
begindefineitem 447;
it_name = "Scales";
it_which_icon_ground = 17;
it_which_icon_inven = 17;
it_value = 15;
it_weight = 30;
begindefineitem 448;
it_name = "Blanket";
it_which_icon_ground = 18;
it_which_icon_inven = 18;
it_value = 3;
it_weight = 30;
begindefineitem 449;
// imported for bandages
import = 220;
it_name = "Cloth Bandage";
it_graphic_sheet = 4;
it_graphic_template = 50;
it_graphic_sheet = 4;
it_which_icon_ground = 19;
it_which_icon_inven = 19;
it_weight = 5;
it_ability = 205;
it_level = 4;
it_value = 10;
it_extra_description = -1;
begindefineitem 450;
import = 263;
it_name = "Clay Pot";
it_graphic_template = 51;
it_graphic_sheet = 2;
it_which_icon_ground = 16;
it_which_icon_inven = 16;
it_value = 5;
it_weight = 40;
begindefineitem 451;
it_name = "Lantern";
it_variety = 9;
it_which_icon_ground = 17;
it_which_icon_inven = 17;
it_value = 10;
it_weight = 20;
it_ability = 190;
it_level = 2;
it_charges = 1;
begindefineitem 452;
it_name = "Broken Pot";
it_variety = 11;
it_which_icon_ground = 18;
it_which_icon_inven = 18;
it_value = 1;
it_weight = 30;
it_ability = -1;
it_charges = 0;
begindefineitem 453;
it_name = "Bone";
it_which_icon_ground = 19;
it_which_icon_inven = 19;
it_value = 1;
it_weight = 10;
begindefineitem 454;
it_name = "Clay Bowl";
it_graphic_sheet = 3;
it_which_icon_ground = 16;
it_which_icon_inven = 16;
it_value = 3;
it_weight = 15;
begindefineitem 455;
it_name = "Clay Brick";
it_which_icon_ground = 17;
it_which_icon_inven = 17;
it_value = 1;
it_weight = 40;
begindefineitem 456;
it_name = "Bag of Meal";
it_which_icon_ground = 18;
it_which_icon_inven = 19;
it_weight = 70;
it_value = 10;
it_extra_description = 23;
it_charges = 1;
begindefineitem 457;
it_name = "Calipers";
it_graphic_sheet = 4;
it_which_icon_ground = 18;
it_which_icon_inven = 19;
it_value = 12;
it_weight = 10;
it_charges = 0;
it_extra_description = -1;
begindefineitem 458;
it_name = "Vase";
it_which_icon_ground = 16;
it_which_icon_inven = 16;
it_value = 20;
it_weight = 20;
begindefineitem 459;
import = 263;
it_name = "Spoon";
it_graphic_template = 50;
it_graphic_sheet = 6;
it_which_icon_ground = 16;
it_which_icon_inven = 16;
it_value = 3;
it_weight = 3;
begindefineitem 460;
it_name = "Fork";
it_which_icon_ground = 17;
it_which_icon_inven = 17;
begindefineitem 461;
it_name = "Kitchen Knife";
it_which_icon_ground = 18;
it_which_icon_inven = 18;
begindefineitem 462;
import = 4;
it_name = "Access Crystal";
it_charges = 1;
it_value = 0;
it_extra_description = -1;
it_graphic_coloradj = 64;
// 180 GLOVES
begindefineitem 465;
// imported for all glove items
import = 0;
it_name = "Gloves";
it_graphic_sheet = 2;
it_which_icon_ground = 0;
it_which_icon_inven = 1;
it_variety = 8;
it_protection = 2;
it_weight = 10;
it_value = 8;
//it_stats_to_affect 0 = 81;
//it_stats_addition 0 = 6;
//it_stats_to_affect 1 = 43;
//it_stats_addition 1 = 50;
//it_stats_to_affect 2 = 15;
//it_stats_addition 2 = 10;
//it_stats_to_affect 3 = 44;
//it_stats_addition 3 = 50;
it_extra_description = 16;
it_can_augment = 1;
begindefineitem 466;
it_name = "Gauntlets";
it_graphic_sheet = 2;
it_which_icon_ground = 14;
it_which_icon_inven = 15;
it_protection = 4;
it_weight = 30;
it_value = 50;
it_which_icon_ground = 14;
it_which_icon_inven = 15;
begindefineitem 467;
it_name = "Shaped Gauntlets";
it_which_icon_ground = 16;
it_which_icon_inven = 17;
it_graphic_coloradj = 17;
it_stats_to_affect 0 = 3;
it_stats_addition 0 = 30;
it_pet_stats_to_affect 1 = 3;
it_pet_stats_addition 1 = 15;
it_stats_to_affect 2 = 211;
it_stats_addition 2 = 50;
it_protection = 6;
it_weight = 60;
it_value = 250;
begindefineitem 468;
it_name = "Puresteel Gauntlets";
it_graphic_coloradj = 128;
it_weight = 30;
it_protection = 12;
it_value = 1000;
begindefineitem 469;
import = 465;
it_name = "Carnelian Gloves";
it_graphic_coloradj = 2;
it_value = 100;
it_stats_to_affect 0 = 9;
it_stats_addition 0 = 1;
begindefineitem 470;
it_name = "Thirsting Gloves";
it_graphic_coloradj = 4;
it_value = 400;
it_stats_to_affect 0 = 217;
it_stats_addition 0 = 5;
begindefineitem 471;
it_name = "Tinker's Gloves";
it_graphic_coloradj = 1;
it_value = 600;
it_stats_to_affect 0 = 21;
it_stats_addition 0 = 2;
begindefineitem 472;
import = 466;
it_name = "Piercing Gauntlets";
it_graphic_coloradj = 512;
it_value = 800;
it_stats_to_affect 0 = 6;
it_stats_addition 0 = 2;
it_stats_to_affect 1 = 203;
it_stats_addition 1 = 2;
begindefineitem 473;
import = 466;
it_name = "Firecaster Gauntlets";
it_graphic_coloradj = 256;
it_value = 1000;
it_stats_to_affect 0 = 9;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 11;
it_stats_addition 1 = 1;
begindefineitem 474;
it_name = "Gauntlets of Succor";
it_graphic_coloradj = 1024;
it_stats_to_affect 0 = 10;
it_stats_addition 0 = 1;
it_stats_to_affect 1 = 18;
it_stats_addition 1 = 1;
begindefineitem 475;
import = 467;
it_name = "Gloves of the Rock";
it_graphic_coloradj = 1;
it_value = 2000;
it_stats_to_affect 0 = 3;
it_stats_addition 0 = 4;
begindefineitem 476;
it_name = "Gloves of the Hammer";
it_graphic_coloradj = 2;
it_value = 2500;
it_stats_to_affect 0 = 0;
it_stats_addition 0 = 2;
it_stats_to_affect 1 = 6;
it_stats_addition 1 = 1;
it_stats_to_affect 2 = 7;
it_stats_addition 2 = 1;
begindefineitem 477;
it_name = "Ornkskin Gauntlets";
it_graphic_coloradj = 4;
it_value = 3000;
it_stats_to_affect 0 = 0;
it_stats_addition 0 = 2;
it_stats_to_affect 1 = 3;
it_stats_addition 1 = 2;
it_stats_to_affect 2 = 200;
it_stats_addition 2 = 4;
begindefineitem 478;
import = 468;
it_name = "Lodestone Gauntlets";
it_graphic_coloradj = 64;
it_value = 4000;
it_protection = 9;
it_stats_to_affect 0 = 0;
it_stats_addition 0 = -1;
it_stats_to_affect 1 = 1;
it_stats_addition 1 = -1;
it_stats_to_affect 2 = 204;
it_stats_addition 2 = 10;
it_stats_to_affect 3 = 12;
it_stats_addition 3 = 4;
// LATE DEFINITIONS
begindefineitem 298;
import = 348;
it_value = 0;
it_name = "Sunfire Greaves";
it_graphic_coloradj = 1024;
it_protection = 11;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 3;
it_stats_to_affect 1 = 12;
it_stats_addition 1 = 3;
begindefineitem 299;
it_name = "Starfire Greaves";
it_graphic_coloradj = 1040;
it_protection = 15;
it_stats_to_affect 2 = 6;
it_stats_addition 2 = 3;
it_stats_to_affect 3 = 7;
it_stats_addition 3 = 2;
begindefineitem 300;
it_name = "Firesteel Greaves";
it_protection = 16;
it_stats_to_affect 1 = 12;
it_stats_addition 1 = 5;
it_stats_to_affect 2 = -1;
it_stats_to_affect 3 = -1;
begindefineitem 301;
import = 348;
it_value = 0;
it_name = "Black Skin Greaves";
it_graphic_coloradj = 256;
it_protection = 13;
it_stats_to_affect 0 = 211;
it_stats_addition 0 = 5;
it_stats_to_affect 1 = 6;
it_stats_addition 1 = 3;
it_stats_to_affect 2 = 7;
it_stats_addition 2 = 3;
begindefineitem 302;
it_name = "Charred Skin Greaves";
it_graphic_coloradj = 272;
it_stats_to_affect 3 = 12;
it_stats_addition 3 = 3;
begindefineitem 303;
it_name = "Black Iron Greaves";
it_protection = 18;
it_stats_to_affect 1 = 6;
it_stats_addition 1 = 5;
it_stats_to_affect 2 = 7;
it_stats_addition 2 = 5;
begindefineitem 436;
import = 467;
it_name = "Perfected Gauntlets";
it_value = 0;
it_protection = 8;
it_stats_to_affect 0 = 208;
it_stats_addition 0 = 8;
begindefineitem 480;
import = 467;
it_value = 0;
it_name = "Lifeforce Gauntlets";
it_protection = 9;
it_graphic_coloradj = 512;
it_pet_stats_to_affect 0 = 0;
it_pet_stats_addition 0 = 2;
it_pet_stats_to_affect 1 = 1;
it_pet_stats_addition 1 = 2;
it_pet_stats_to_affect 2 = 2;
it_pet_stats_addition 2 = 3;
it_pet_stats_to_affect 3 = 3;
it_pet_stats_addition 3 = 2;
begindefineitem 481;
it_name = "Gauntlets of Mastery";
it_graphic_coloradj = 528;
it_stats_to_affect 0 = 9;
it_stats_addition 0 = 2;
it_stats_to_affect 1 = 10;
it_stats_addition 1 = 2;
it_stats_to_affect 2 = 11;
it_stats_addition 2 = 2;
begindefineitem 482;
it_name = "Lifecraft Gauntlets";
it_protection = 12;
it_pet_stats_to_affect 0 = 0;
it_pet_stats_addition 0 = 4;
it_pet_stats_to_affect 1 = 1;
it_pet_stats_addition 1 = 4;
it_pet_stats_to_affect 2 = 2;
it_pet_stats_addition 2 = 5;
it_pet_stats_to_affect 3 = 3;
it_pet_stats_addition 3 = 4;
begindefineitem 483;
import = 467;
it_value = 0;
it_name = "Smoking Gauntlets";
it_protection = 9;
it_graphic_coloradj = 1024;
it_stats_to_affect 0 = 9;
it_stats_addition 0 = 3;
it_stats_to_affect 1 = 10;
it_stats_addition 1 = 3;
it_stats_to_affect 2 = 11;
it_stats_addition 2 = 3;
begindefineitem 484;
it_name = "Blazing Gauntlets";
it_graphic_coloradj = 1040;
it_pet_stats_to_affect 0 = 0;
it_pet_stats_addition 0 = 2;
it_pet_stats_to_affect 1 = 1;
it_pet_stats_addition 1 = 2;
it_pet_stats_to_affect 2 = 3;
it_pet_stats_addition 2 = 2;
begindefineitem 485;
it_name = "Firesteel Gauntlets";
it_protection = 12;
it_stats_to_affect 0 = 9;
it_stats_addition 0 = 5;
it_stats_to_affect 1 = 10;
it_stats_addition 1 = 5;
it_stats_to_affect 2 = 11;
it_stats_addition 2 = 5;
This includes some modded armour (shaped) that gives you a huge HP boost, mainly for fun
The modded shaped sword uses the bolt attack, no idea why is says 'bless group'
Geneforge 5 modding items
in Geneforge Series - Originals
Posted
Whoops - my bad : D