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ZiEiTiA

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Posts posted by ZiEiTiA

  1. Updated values - added lots of missile types :)

     

    Damage Types:

    1 - magic/energy

    2 - fire

    3 - distruption

    4 - poison

    5 - acid

    6 - ice

     

    Missile Type:

     

    0 - firebolt

    1 - firebolt

    2 - searer

    3 - icebolt

    4 - white bolt

    5 - essence orbs

    6 - purple bolt

    7 - diamond spray (golden orbs)

    8 - UNUSED

    9 - UNUSED

    10 - small green blob

    11 - thorn

    12 - thorn white glow

    13 - thorn

    14 - thorn white glow + explosion

    15 - javelin

    16 - stone

    17 - UNUSED

    18 - UNUSED

    19 - UNUSED

    20 - UNUSED

    21 - UNUSED

    22 - UNUSED

    23 - UNUSED

    24 - UNUSED

    25 - UNUSED

    26 - UNUSED

    27 - UNUSED

    28 - UNUSED

    29 - UNUSED

    30 - slow red orb

    31 - expanding red orb

    32 - expanding green cloud/orb

    33 - grey orb

    34 - slow gray orb

    35 - expanding gray orb

    36 - pink ‘wiggle star’

    37 - white expanding orb

    38 - red blur

    39 - turquoise ‘wiggle star’

    40 - small blue expanding orb

    41 - blue expanding orb

    42 - white to red/pink expanding orb

    43 - single lightning

    44 - tiny red orb

    45 - tiny green orb

    46 - tiny blue orb

    47 - UNUSED

    48 - UNUSED

    49 - UNUSED

    50 - red orb, parabolic flight

    51 - expanding red orb, parabolic flight

    52 - expanding green orb, parabolic flight

    53 - expanding white orb, parabolic flight

    54 - slow white speck, parabolic flight

    55 - expanding white cloud, parabolic flight

    56 - pink squiggle, parabolic flight

    57 - white glow, parabolic flight

    58 - red glow, parabolic flight

    59 - turquoise squiggle, parabolic flight

    60 - blue orb, parabolic flight

    61 - expanding blue orb, parabolic flight

    62 - white/gold orb, parabolic flight

    63 - lightning cloud, parabolic flight

    64 - red speck, parabolic flight

    65 - green speck, parabolic flight

    66 - blue speck, parabolic flight

    67 - UNUSED

    68 - UNUSED

    69 - UNUSED

    70 - expanding red cloud

    71 - expanding blue cloud

    72 - expanding green cloud

    73 - UNUSED

    74 - UNUSED

    75 - UNUSED

    76 - UNUSED

    77 - UNUSED

    78 - UNUSED

    79 - UNUSED

    80 - vertical red orb (does not hit target)

    81 - vertical red orb (does not hit target)

    87 - vertical white orb (does not hit target)

    90 - UNUSED

    100 - stationary lightning could (does not hit target)

    109 - UNUSED

    110 - lightning cloud

    111 - pink squiggle

    112 - lightning cloud with single trailer

    113 - UNUSED

    127 - UNUSED

    200 - UNUSED

    210 - UNUSED

    NOTE: adding 1000 to the missile type value causes multiple missiles to be launched (damage only applied once)

    1000 - multiple fire bolts

    1001 - multiple fire bolts

    1002 - multiple acid bolts

    1003 - multiple ice bolts

    1004 - multiple white bolts

    1005 - multiple purple bolts

    1016 - multiple stones

    1062 - multiple white/gold orb, parabolic flight

    1070 - multiple expanding red cloud

    1110 - multiple lightning

    1111 - multiple pink disks

    1112 - multiple lightning with trailers

     

     

    Impact SFX:

     

    0 - fire orb (falling)

    1 - ice orb (falling)

    2 - pink orb (falling)

    3 - green orb (falling)

    4 - white rotating triangle (falling)

    5 - many white rotating triangle (falling)

    6 - many white rotating triangle (falling)

    7 - white rotating circles (falling)

    8 - light blue rotating circles (falling)

    9 - yellow rotating circles (falling)

    10 - pink rotating circles (falling)

    11 - turquoise rotating circles (falling)

    12 - white bubbles (falling)

    13 - yellow bubbles (falling)

    14 - blue waves (falling)

    15 - pink waves (falling)

    16 - yellow waves (falling)

    17 - yellow expanding cycles (falling) (many)

    18 - pink expanding cycles (falling) (many)

    19 - white +’s (falling)

    20 - light blue +’s (falling)

    21 - yellow +’s (falling)

    22 - blue expanding cycles (falling) (many)

    23 - red expanding cycles (falling) (many)

    24 - UNUSED

    25 - UNUSED

    26 - UNUSED

    27 - UNUSED

    28 - UNUSED

    29 - UNUSED

    30 - UNUSED

    35 - UNUSED

    41 - UNUSED

    42 - UNUSED

    43 - UNUSED

    44 - UNUSED

    45 - UNUSED

    46 - UNUSED

    47 - UNUSED

    48 - UNUSED

    49 - UNUSED

    50 - red expanding cloud (falling)

    51 - red expanding cloud (falling) (with fire damage +)

    52 - red expanding cloud (falling) (with fire damage ++)

    53 - red expanding cloud (falling) (with fire damage +++)

    54 - red expanding cloud (falling) (with fire damage ++++)

    55 - red expanding cloud (falling) (with fire damage +++++)

    56 - UNUSED

    57 - UNUSED

    58 - UNUSED

    59 - UNUSED

    60 - white swirls (falling)

    61 - white swirls (falling) (with magical damage +)

    62 - white swirls (falling) (with magical damage ++)

    63 - white swirls (falling) (with magical damage +++)

    64 - white swirls (falling) (with magical damage ++++)

    65 - white swirls (falling) (with magical damage +++++)

    66 - UNUSED

    67 - UNUSED

    68 - UNUSED

    69 - UNUSED

     

    70 - blue expanding cloud (falling)

    71 - blue expanding cloud (falling) (with cold damage +)

    72 - blue expanding cloud (falling) (with cold damage ++)

    73 - blue expanding cloud (falling) (with cold damage +++)

    74 - blue expanding cloud (falling) (with cold damage ++++)

    75 - blue expanding cloud (falling) (with cold damage +++++)

    76 - UNUSED

    77 - UNUSED

    78 - UNUSED

    79 - UNUSED

    80 - green expanding cloud (falling)

    81 - green expanding cloud (falling) (with poison)

    82 - green expanding cloud (falling) (with poison)

    83 - green expanding cloud (falling) (with poison)

    84 - green expanding cloud (falling) (with poison)

    85 - green expanding cloud (falling) (with poison)

    86 - UNUSED

    87 - UNUSED

    88 - UNUSED

    89 - UNUSED

    90 - red expanding cloud (falling) (with poison)

    91 - red expanding cloud (falling) (with poison)

    92 - red expanding cloud (falling) (with poison)

    93 - red expanding cloud (falling) (with poison)

    94 - red expanding cloud (falling) (with poison)

    95 - red expanding cloud (falling) (with poison)

    96 - UNUSED

    97 - UNUSED

    98 - UNUSED

    99 - UNUSED

    100 - light purple large swirls (falling) (charm+)

    101 - light purple large swirls (falling) (charm++)

    102 - light purple large swirls (falling) (charm+++)

    103 - UNUSED

    104 - UNUSED

    105 - light purple large swirls (falling) (daze+)

    106 - light purple large swirls (falling) (daze++)

    107 - light purple large swirls (falling) (daze+++)

    108 - UNUSED

    109 - UNUSED

    110 - UNUSED

    111 - UNUSED

    115 - UNUSED

    119 - UNUSED

    170 - UNUSED

    171 - acid drips

    172 - UNUSED

    173 - UNUSED

     

     

     

    Stats

     

    0 - strength

    1 - dexterity

    2 - intelligence

    3 - endurance

    4 - melee weapons

    5 - missile weapon

    6- quick action

    7 - parry

    8 - UNUSED

    9 - battle magic

    10 - mental magic

    11 - blessing magic

    12 - spellcraft

    13 - UNUSED

    14 - UNUSED

    15 - fire shaping

    16 - battle shaping

    17 - magic shaping

    18 - healing craft

    19 - UNUSED

    20 - leadership

    21 - mechanics

    22 - luck

    23 - UNUSED

    24 - UNUSED

    25 - UNUSED

    26 - UNUSED

    27 - UNUSED

    28 - UNUSED

    29 - UNUSED

    29 - UNUSED

    30 - UNUSED

    31 - UNUSED

    32 - UNUSED

    33 - UNUSED

    34 - UNUSED

    35 - UNUSED

    36 - UNUSED

    37 - UNUSED

    38 - UNUSED

    39 - UNUSED

    40 - UNUSED

    41 - firebolt

    42 - searer

    43 - ice spray

    44 - lighning aura

    45 - shocking rain

    46 - acid shower

    47 - kill

    48 - essence lances

    49 - purifying rain

    50 - daze

    51 - mindshield aura

    52 - wrack

    53 - unlock

    54 - terror

    55 - dominate

    56 - essence shackles

    57 - strong daze

    58 - charm

    59 - mass madness

    60 - war blessing

    61 - protection

    62 - essence shield

    63 - speed

    64 - thorny aura

    65 - battle aura

    66 - essence blade

    67 - essence armour

    68 - elemental aura

    69 - battle roar

    70 - minor heal

    71 - cure affliction

    72 - essence infusion

    73 - heal

    74 - regeneration aura

    75 - group heal

    76 - banish affliction

    77 - major heal

    78 - cleanse group

    79 - mass restore

    80 - create fyora

    81 - create roamer

    82 - create drayk

    83 - create kyshaak

    84 - create drakon

    85 - create thald

    86 - create clawbug

    87 - create battle alpha

    88 - create rotghroth

    89 - create war trail

    90 - create artila

    91 - create vlish

    92 - create glaak

    93 - create wingbolt

    94 - great gazer

    95 - create ornk

    200 - melee damage protection/creation armour

    201 - action points

    202 - hit chance/creation attack skills

    203 - damage levels in combat

    204 - hostile effects resistance

    205 - energy resistance

    206 - fire resistance

    207 - poison resistance

    208 - acid resist

    209 - damage attacker

    210 - mind effect resist

    211 - stun resist

    212 - cold resist

    213 - damage shield

    214 - energy conservation

    217 - vampiric touch

     

    Status Effects

     

    1 - slowed

    2 - poisoned

    3 - stunned

    4 - UNUSED

    5 - charmed

    6 - acid DOT

    7 - fear

    8 - weakened

    9 - mindshield

    10 - essence infusion

    11 - essence shield (target)

    12 - essence armour (target)

    13 - protection

    14 - elemental armour

    15 - increased health (target)

    16 - increased damage (target)

    17 - daze

    18 - spine shield

    19 - regeneration

    20 - energy DOT

     

    EDIT: Horrific Grammar

  2. Damage Types:

    1 - magic/energy

    2 - fire

    3 - distruption

    4 - poison

    5 - acid

    6 - ice

    Missile Type:

    7 - diamond spray (golden orbs)

    11 - thorn

    31 - expanding red orb

    32 - expanding green cloud/orb

    33 - grey orb

    34 - slow gray orb

    35 - expanding gray orb

    36 - pink ‘wiggle star’

    37 - white expanding orb

    38 - red blur

    39 - turquoise ‘wiggle star’

    40 - small blue expanding orb

    41 - blue expanding orb

    42 - white to red/pink expanding orb

    43 - single lightning

    44 - tiny red orb

    45 - tiny green orb

    1110 - lightning

    1111 - pink disks

    1112 - lightning with trailers

     

    Impact SFX:

    0 - fire orb (falling)

    1 - ice orb (falling)

    2 - pink orb (falling)

    3 - green orb (falling)

    4 - white rotating triangle (falling)

    5 - many white rotating triangle (falling)

    6 - many white rotating triangle (falling)

    7 - white rotating circles (falling)

    8 - light blue rotating circles (falling)

    9 - yellow rotating circles (falling)

    10 - pink rotating circles (falling)

    11 - turquoise rotating circles (falling)

    12 - white bubbles (falling)

    13 - yellow bubbles (falling)

    14 - blue waves (falling)

    15 - pink waves (falling)

    16 - yellow waves (falling)

    17 - yellow expanding cycles (falling) (many)

    18 - pink expanding cycles (falling) (many)

    19 - white +’s (falling)

    20 - light blue +’s (falling)

    21 - yellow +’s (falling)

    22 - blue expanding cycles (falling) (many)

    23 - red expanding cycles (falling) (many)

    24 - UNUSED

    25 - UNUSED

    26 - UNUSED

    27 - UNUSED

    28 - UNUSED

    29 - UNUSED

    30 - UNUSED

    35 - UNUSED

    41 - UNUSED

    42 - UNUSED

    43 - UNUSED

    44 - UNUSED

    45 - UNUSED

    46 - UNUSED

    47 - UNUSED

    48 - UNUSED

    49 - UNUSED

    50 - red expanding cloud (falling)

    51 - red expanding cloud (falling) (with fire damage +)

    52 - red expanding cloud (falling) (with fire damage ++)

    53 - red expanding cloud (falling) (with fire damage +++)

    54 - red expanding cloud (falling) (with fire damage ++++)

    55 - red expanding cloud (falling) (with fire damage +++++)

    56 - UNUSED

    57 - UNUSED

    58 - UNUSED

    59 - UNUSED

    60 - white swirls (falling)

    61 - white swirls (falling) (with magical damage +)

    62 - white swirls (falling) (with magical damage ++)

    63 - white swirls (falling) (with magical damage +++)

    64 - white swirls (falling) (with magical damage ++++)

    65 - white swirls (falling) (with magical damage +++++)

    66 - UNUSED

    67 - UNUSED

    68 - UNUSED

    69 - UNUSED

     

    70 - blue expanding cloud (falling)

    71 - blue expanding cloud (falling) (with cold damage +)

    72 - blue expanding cloud (falling) (with cold damage ++)

    73 - blue expanding cloud (falling) (with cold damage +++)

    74 - blue expanding cloud (falling) (with cold damage ++++)

    75 - blue expanding cloud (falling) (with cold damage +++++)

    76 - UNUSED

    77 - UNUSED

    78 - UNUSED

    79 - UNUSED

    80 - green expanding cloud (falling)

    81 - green expanding cloud (falling) (with poison)

    82 - green expanding cloud (falling) (with poison)

    83 - green expanding cloud (falling) (with poison)

    84 - green expanding cloud (falling) (with poison)

    85 - green expanding cloud (falling) (with poison)

    86 - UNUSED

    87 - UNUSED

    88 - UNUSED

    89 - UNUSED

    90 - red expanding cloud (falling) (with poison)

    91 - red expanding cloud (falling) (with poison)

    92 - red expanding cloud (falling) (with poison)

    93 - red expanding cloud (falling) (with poison)

    94 - red expanding cloud (falling) (with poison)

    95 - red expanding cloud (falling) (with poison)

    96 - UNUSED

    97 - UNUSED

    98 - UNUSED

    99 - UNUSED

    100 - light purple large swirls (falling) (charm+)

    101 - light purple large swirls (falling) (charm++)

    102 - light purple large swirls (falling) (charm+++)

    103 - UNUSED

    104 - UNUSED

    105 - light purple large swirls (falling) (daze+)

    106 - light purple large swirls (falling) (daze++)

    107 - light purple large swirls (falling) (daze+++)

    108 - UNUSED

    109 - UNUSED

    110 - UNUSED

    111 - UNUSED

    115 - UNUSED

    119 - UNUSED

    170 - UNUSED

    171 - acid drips

    172 - UNUSED

    173 - UNUSED

     

     

    Stats

    0 - strength

    1 - dexterity

    2 - intelligence

    3 - endurance

    4 - melee weapons

    5 - missile weapon

    6- quick action

    7 - parry

    8 - UNUSED

    9 - battle magic

    10 - mental magic

    11 - blessing magic

    12 - spellcraft

    13 - UNUSED

    14 - UNUSED

    15 - fire shaping

    16 - battle shaping

    17 - magic shaping

    18 - healing craft

    19 - UNUSED

    20 - leadership

    21 - mechanics

    22 - luck

    23 - UNUSED

    24 - UNUSED

    25 - UNUSED

    26 - UNUSED

    27 - UNUSED

    28 - UNUSED

    29 - UNUSED

    29 - UNUSED

    30 - UNUSED

    31 - UNUSED

    32 - UNUSED

    33 - UNUSED

    34 - UNUSED

    35 - UNUSED

    36 - UNUSED

    37 - UNUSED

    38 - UNUSED

    39 - UNUSED

    40 - UNUSED

    41 - firebolt

    42 - searer

    43 - ice spray

    44 - lighning aura

    45 - shocking rain

    46 - acid shower

    47 - kill

    48 - essence lances

    49 - purifying rain

    50 - daze

    51 - mindshield aura

    52 - wrack

    53 - unlock

    54 - terror

    55 - dominate

    56 - essence shackles

    57 - strong daze

    58 - charm

    59 - mass madness

    60 - war blessing

    61 - protection

    62 - essence shield

    63 - speed

    64 - thorny aura

    65 - battle aura

    66 - essence blade

    67 - essence armour

    68 - elemental aura

    69 - battle roar

    70 - minor heal

    71 - cure affliction

    72 - essence infusion

    73 - heal

    74 - regeneration aura

    75 - group heal

    76 - banish affliction

    77 - major heal

    78 - cleanse group

    79 - mass restore

    80 - create fyora

    81 - create roamer

    82 - create drayk

    83 - create kyshaak

    84 - create drakon

    85 - create thald

    86 - create clawbug

    87 - create battle alpha

    88 - create rotghroth

    89 - create war trail

    90 - create artila

    91 - create vlish

    92 - create glaak

    93 - create wingbolt

    94 - great gazer

    95 - create ornk

    200 - melee damage protection/creation armour

    201 - action points

    202 - hit chance/creation attack skills

    203 - damage levels in combat

    204 - hostile effects resistance

    205 - energy resistance

    206 - fire resistance

    207 - poison resistance

    214 - energy conservation

    Status Effects

    1 - slowed

    2 - poisoned

    3 - stunned

    4 - UNUSED

    5 - charmed

    6 - acid DOT

    7 - fear

    8 - weakened

    9 - mindshield

    10 - essence infusion

    11 - essence shield (target)

    12 - essence armour (target)

    13 - protection

    14 - elemental armour

    15 - increased health (target)

    16 - increased damage (target)

    17 - daze

    18 - spine shield

    19 - regeneration

    20 - energy DOT

     

     

     

    This is what I've got so far - I'm adding to it all the time though :)

  3. Have had some fun modding pyroroamers, vlish and spells, heres what i came up with:

     

    For roamers

     

    cr_name = "Pyroroamer";

    cr_graphic_coloradj = 128;

    cr_default_attitude = 1;

    cr_base_level = 15;

    cr_bonus_aps = 4;

     

    cr_abil_num 0 = 1; // bite attack

    cr_abil_level 0 = 10;

    cr_abil_step_of_launch 0 = 7;

    cr_abil_anim_in_reverse 0 = 1;

    cr_abil_casting_sound 0 = 12;

     

     

    cr_abil_num 1 = 18; // icy spray

    cr_abil_level 1 = 1;

    cr_abil_step_of_launch 1 = 7;

    cr_abil_anim_in_reverse 1 = 1;

    cr_abil_time_per_step 1 = 1;

    cr_abil_casting_sound 1 = 191;

     

     

     

     

    This roamer is quite overpowered and cheap, and requires the following spell to work

     

    Modified ice spray (copy paste)

     

     

    import = 3;

    ab_name = "Ice Spray";

    ab_accuracy_adjust = 90;

    ab_num_of_missiles = 10;

     

     

    ab_missile_type_fired =3;

    ab_impact_sfx_effect = -1;

    ab_random_effect_shift = 0;

     

    ab_stat_ability_linked_to = 43;

    ab_stat_for_ability_bonus = 9;

     

    ab_effect_type = 0;

    ab_damage_type = 6;

    ab_effect_base = 20;

    ab_effect_per_level = 5;

    ab_status_effect = 3;

    ab_status_effect_base = 3;

    ab_status_effect_per_level = 1;

    ab_energy_cost = 10;

    ab_essence_cost = 0;

    ab_ability_sound = 191;

    ab_impact_sound = 9;

     

     

     

     

     

     

    I also modded the standard vlish, this is VERY overpowered, and i had to make a whole new spell for it to work..

     

    Vlish:

     

     

     

     

    import = 9;

    cr_name = "Vlish";

    cr_graphic_template = 18;

    cr_graphic_coloradj = 128;

    cr_max_health = 25;

    cr_max_energy = 100;

    cr_max_essence = 0;

    cr_regen_rate = 2;

    cr_energy_regen_rate = 6;

    cr_base_level = 32;

    cr_creature_type = 1;

    cr_default_attitude = 1;

    cr_default_courage = 70;

    cr_sound_when_slain = 108;

    cr_stain_when_slain = 4;

    cr_bonus_aps = 4;

     

    cr_resistances 0 = 60;

    cr_resistances 1 = 60;

    cr_resistances 4 = 60;

     

    cr_abil_num 0 = 80; // sting attack

    cr_abil_level 0 = 4;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

     

    cr_abil_num 1 = 240; // bolt attack

    cr_abil_level 1 = 10;

    cr_abil_step_of_launch 1 = 8;

    cr_abil_anim_in_reverse 1 = 1;

     

     

     

     

     

     

    The spell the vlish uses is:

     

     

    begindefineability 240; //special vlish attack

     

     

     

    ab_name = "Bolt”;

    ab_abil_type = 2;

    ab_graphic_type = 0;

     

    ab_missile_type_fired = 7;

    ab_impact_sfx_effect = -1;

    ab_number_of_effect = 8;

    ab_num_of_missiles = 10;

     

    ab_effect_type = 0;

    ab_damage_type = 1;

    ab_effect_base = 40;

    ab_effect_per_level = 10;

    ab_status_effect = 8;

    ab_status_effect_base = 50;

    ab_status_effect_per_level = 10;

     

    ab_ability_sound = 107;

    ab_impact_sound = 117;

    ab_energy_cost = 10;

    ab_essence_cost = 0;

    ab_accuracy_adjust = 90;

    ab_range = 10;

     

     

    just copy paste it anywhere in the gf5objsmisc.txt file.

     

     

    If you want all my mods then here are my gf5objsmisc.txt and gf5itemschars.txt files:

    PLEASE BE AWARE THAT THESE ARE MAC FILES - i have no idea if this will work on pc

    just use command + a to select it all, and replace the contents of your files with them.

     

    gf5objsmisc.txt:

     

     

     

    beginscenscript;

     

    // ABILITY TYPES

    // Reserving 0 - 99 for hostile, targeted abils (touch and missile)

    // 100 - 199 Just happen abilities (both friendly and hostile), non-targeted

    // 200 - 255 Targeted abilities used on friends (touch, generally)

    begindefineability 9;

    // Held in reserve to import to totally flush values

     

    begindefineability 0;

    // import for basic melee damage

    ab_name = "Melee Attack";

    ab_abil_type = 0;

    ab_graphic_type = 1;

    ab_stat_ability_linked_to = 4;

    ab_stat_for_ability_bonus = -1;

     

    ab_effect_type = 0;

    ab_effect_base = 5;

    ab_effect_per_level = 4;

     

    ab_accuracy_adjust = 60;

    ab_ability_sound = 16;

    ab_impact_sound = 8;

    ab_impact_sfx_effect = 23;

    ab_random_effect_shift = 1;

     

    begindefineability 1;

    ab_name = "Bite";

    ab_ability_sound = 18;

    ab_impact_sound = -1;

     

    begindefineability 2;

    ab_name = "Shortsword";

    ab_effect_base = 5;

    ab_effect_per_level = 4;

    ab_accuracy_adjust = 50;

    ab_ability_sound = 16;

    ab_impact_sound = 7;

     

    // Begin simple projectiles

    begindefineability 3;

    // Basic missile -> radiate cloud for importation

    ab_name = "Firebolt";

    ab_abil_type = 2;

    ab_graphic_type = 0;

    ab_missile_short_range = 1;

     

    ab_missile_type_fired = 0;

    ab_impact_sfx_effect = -1;

    ab_random_effect_shift = 0;

     

    ab_stat_ability_linked_to = 40;

    ab_stat_for_ability_bonus = 9;

     

    ab_damage_type = 2;

    ab_effect_type = 0;

    ab_effect_base = 4;

    ab_effect_per_level = 3;

     

    ab_ability_sound = 191;

    ab_impact_sound = 9;

    ab_energy_cost = 4;

    ab_essence_cost = 0;

    ab_accuracy_adjust = 60;

     

    begindefineability 4;

    // Basic missile -> simple effect for importation

    ab_name = "Searer";

    ab_abil_type = 2;

    ab_graphic_type = 0;

     

    ab_missile_type_fired = 2;

    ab_impact_sfx_effect = -1;//12;

    ab_number_of_effect = 8;

     

    ab_stat_ability_linked_to = 42;

    ab_stat_for_ability_bonus = 9;

     

    ab_effect_type = 0;

    ab_damage_type = 1;

    ab_effect_base = 8;

    ab_effect_per_level = 4;

    ab_status_effect = 2;

    ab_status_effect_base = 3;

    ab_status_effect_per_level = 1;

     

    ab_ability_sound = 132;

    ab_impact_sound = 158;

    ab_energy_cost = 40;

    ab_essence_cost = 1;

    ab_accuracy_adjust = 70;

     

     

    begindefineability 5;

    import = 3;

    ab_name = "Essence Orbs";

     

    ab_missile_type_fired = 5;

     

    ab_stat_ability_linked_to = 45;

    ab_stat_for_ability_bonus = 9;

     

    ab_damage_type = 1;

    ab_effect_base = 20;

    ab_effect_per_level = 5;

     

    ab_num_of_missiles = 3;

    ab_ability_sound = 107;

    ab_impact_sound = 117;

    ab_energy_cost = 75;

    ab_essence_cost = 4;

     

    begindefineability 7;

    ab_name = "Diamond Spray";

    ab_abil_type = 3;

     

    ab_missile_type_fired = 7;

     

    ab_damage_type = 1;

    ab_effect_base = 30;

    ab_effect_per_level = 6;

     

    ab_num_of_missiles = 8;

    ab_energy_cost = 0;

    ab_essence_cost = 0;

    ab_accuracy_adjust = 70;

     

    begindefineability 8;

    import = 4;

    ab_name = "Acid Spit";

    ab_status_effect = 6;

     

    begindefineability 10;

    // Imported for instant effects with nimbus around target

    ab_name = "Stun";

    ab_abil_type = 1;

    ab_graphic_type = 1;

     

    ab_impact_sfx_effect = 12;

    ab_number_of_effect = 10;

     

    ab_stat_ability_linked_to = 46;

    ab_stat_for_ability_bonus = 10;

     

    ab_damage_type = 1;

    ab_effect_type = 0;

    ab_effect_base = 8;

    ab_effect_per_level = 4;

    ab_status_effect = 3;

    ab_status_effect_base = 1;

    ab_status_effect_per_level = 1;

     

    ab_ability_sound = 104;

    ab_impact_sound = -1;

    ab_energy_cost = 0;

    ab_essence_cost = 0;

    ab_accuracy_adjust = 70;

     

    begindefineability 13; // monster-cast terror

    ab_name = "Terror";

    ab_abil_type = 1;

    ab_graphic_type = 1;

     

    ab_impact_sfx_effect = -1;//158;

    ab_number_of_effect = 10;

     

    ab_stat_ability_linked_to = 54;

    ab_stat_for_ability_bonus = 10;

     

    ab_damage_type = 4;

    ab_effect_type = 0;

    ab_effect_base = 8;

    ab_effect_per_level = 4;

    ab_status_effect = 7;

    ab_status_effect_base = 3;

    ab_status_effect_per_level = 3;

     

    ab_ability_sound = 123;

    ab_impact_sound = -1;

    ab_energy_cost = 80;

    ab_essence_cost = 2;

    ab_accuracy_adjust = 120;

     

    begindefineability 14; // pc-cast terror

    ab_effect_type = -1;

     

    begindefineability 15;

    ab_name = "Dominate";

    ab_abil_type = 1;

    ab_graphic_type = 1;

     

    ab_impact_sfx_effect = -1;//154;

    ab_number_of_effect = 10;

     

    ab_stat_ability_linked_to = 55;

    ab_stat_for_ability_bonus = 10;

     

    ab_effect_type = -1;

    ab_status_effect = 5;

    ab_status_effect_base = 3;

    ab_status_effect_per_level = 3;

     

    ab_ability_sound = 128;

    ab_impact_sound = -1;

    ab_energy_cost = 90;

    ab_essence_cost = 5;

    ab_accuracy_adjust = 120;

     

    begindefineability 16; // fyora fire

    // imported for puffs of fiery breath

    import = 3;

    ab_abil_type = 3;

     

    ab_missile_type_fired = 70;

    //ab_missile_type_fired = 1111;

     

    ab_accuracy_adjust = 75;

    ab_ability_sound = 157;

     

    begindefineability 17;

    ab_name = "Ice Breath";

     

    ab_missile_type_fired = 71;

     

    ab_stat_ability_linked_to = 43;

    ab_stat_for_ability_bonus = 9;

     

    ab_damage_type = 6;

    ab_effect_type = 0;

    ab_effect_base = 15;

    ab_effect_per_level = 6;

     

    ab_energy_cost = 30;

    ab_stunning_chance = 70;

    ab_accuracy_adjust = 80;

    ab_ability_sound = 118;

     

    begindefineability 18;

    import = 3;

    ab_name = "Ice Spray";

    ab_accuracy_adjust = 90;

    ab_num_of_missiles = 10;

     

     

    ab_missile_type_fired =3;

    ab_impact_sfx_effect = -1;

    ab_random_effect_shift = 0;

     

    ab_stat_ability_linked_to = 43;

    ab_stat_for_ability_bonus = 9;

     

    ab_effect_type = 0;

    ab_damage_type = 6;

    ab_effect_base = 20;

    ab_effect_per_level = 5;

    ab_status_effect = 3;

    ab_status_effect_base = 3;

    ab_status_effect_per_level = 1;

    ab_energy_cost = 10;

    ab_essence_cost = 0;

    ab_ability_sound = 191;

    ab_impact_sound = 9;

    begindefineability 19; // alternate weak version made just for shaila

    ab_effect_base = 2;

     

    begindefineability 20;

    import = 4;

    ab_name = "Javelin";

    ab_abil_type = 2;

     

    ab_missile_type_fired = 15;

    ab_impact_sfx_effect = 23;

    ab_number_of_effect = 1;

     

    ab_stat_ability_linked_to = 5;

    ab_stat_for_ability_bonus = -1;

     

    ab_damage_type = 0;

    ab_effect_type = 0;

    ab_effect_base = 8;

    ab_effect_per_level = 4;

    ab_status_effect = -1;

     

    ab_energy_cost = 0;

    ab_essence_cost = 0;

    ab_ability_sound = 2;

    ab_impact_sound = 17;

    ab_random_effect_shift = 1;

    begindefineability 21;

    ab_name = "Flung Rock";

     

    ab_missile_type_fired = 16;

    ab_impact_sfx_effect = 23;

    ab_number_of_effect = 1;

     

    ab_damage_type = 0;

    ab_effect_type = 0;

    ab_effect_base = 15;

    ab_effect_per_level = 8;

    ab_status_effect = -1;

     

    ab_ability_sound = 2;

    ab_impact_sound = 17;

    begindefineability 22;

    ab_name = "Stunning Rock";

    ab_status_effect = 3;

    ab_status_effect_base = 1;

    ab_status_effect_per_level = 1;

     

    begindefineability 23; // drayk/drakon fire

    // imported for puffs of fiery breath

    import = 16;

     

    ab_damage_type = 2;

    ab_effect_type = 0;

    ab_effect_base = 25;

    ab_effect_per_level = 9;

    begindefineability 24; // ur-drakon fire

    ab_effect_base = 40;

    ab_effect_per_level = 10;

    ab_status_effect = 20;

    ab_status_effect_base = 0;

    ab_status_effect_per_level = 1;

     

    begindefineability 25;

    import = 10;

    ab_name = "Disruption";

    ab_abil_type = 1;

    ab_graphic_type = 4;

     

    ab_impact_sfx_effect = -1;//173;

    ab_number_of_effect = 1;

     

    ab_effect_type = 0;

    ab_damage_type = 3;

    ab_effect_base = 15;

    ab_effect_per_level = 8;

    ab_status_effect = -1;

     

    ab_impact_sound = 114;

     

    // TARGETED RAIN ABILITIES

    begindefineability 30; // fire rain, is a spell, high damage

    import = 9;

    ab_name = "Purifying Rain";

    ab_abil_type = 4;

     

    ab_missile_type_fired = 133;

     

    ab_graphic_type = -1;

     

    ab_stat_ability_linked_to = 49;

    ab_stat_for_ability_bonus = 9;

     

    ab_effect_type = 0;

    ab_damage_type = 2;

    ab_effect_base = 20;

    ab_effect_per_level = 10;

    ab_status_effect = -1;

     

    ab_missile_short_range = 1;

    ab_ability_sound = 178;

    ab_energy_cost = 200;

    ab_essence_cost = 20;

    begindefineability 31; // energy damage rain, is a spell, medium damage

    ab_name = "Shocking Rain";

     

    ab_missile_type_fired = 134;

     

    ab_stat_ability_linked_to = 45;

    ab_stat_for_ability_bonus = 9;

     

    ab_damage_type = 1;

    ab_effect_base = 10;

    ab_effect_per_level = 5;

     

    //ab_num_of_missiles = 3;

    ab_ability_sound = 107;

    //ab_impact_sound = 117;

    ab_energy_cost = 75;

    ab_essence_cost = 4;

    begindefineability 32; // ice rain, low damage

    ab_name = "Icy Rain";

    ab_missile_type_fired = 139;

     

    ab_damage_type = 6;

    ab_effect_base = 5;

    ab_effect_per_level = 3;

     

    ab_ability_sound = 107;

    begindefineability 33; // poison rain, low damage + acid

    ab_name = "Poison Rain";

    ab_missile_type_fired = 135;

     

    ab_damage_type = 4;

    ab_effect_base = 5;

    ab_effect_per_level = 3;

    ab_status_effect = 2;

    ab_status_effect_base = 1;

    ab_status_effect_per_level = 1;

     

    ab_ability_sound = 226;

    begindefineability 34; // energy rain, high damage + acid

    ab_name = "Lightning Rain";

    ab_missile_type_fired = 136;

     

    ab_damage_type = 1;

    ab_effect_base = 20;

    ab_effect_per_level = 10;

    ab_status_effect = 20;

    ab_status_effect_base = 0;

    ab_status_effect_per_level = 1;

     

    ab_ability_sound = 243;

    begindefineability 35; // curse rain, low damage + curse

    ab_name = "Dampening Field";

    ab_missile_type_fired = 137;

     

    ab_damage_type = 1;

    ab_effect_base = 5;

    ab_effect_per_level = 3;

    ab_status_effect = 0;

    ab_status_effect_base = 0;

    ab_status_effect_per_level = 1;

     

    ab_ability_sound = 225;

    begindefineability 36; // weaken rain, low damage + weaken

    ab_name = "Erosive Field";

    ab_missile_type_fired = 138;

     

    ab_damage_type = 1;

    ab_effect_base = 5;

    ab_effect_per_level = 4;

    ab_status_effect = 8;

    ab_status_effect_base = 0;

    ab_status_effect_per_level = 1;

     

    ab_ability_sound = 225;

    begindefineability 37; // slow rain, low damage + slow

    ab_name = "Temporal Field";

    ab_missile_type_fired = 138;

     

    ab_damage_type = 1;

    ab_effect_base = 5;

    ab_effect_per_level = 4;

    ab_status_effect = 1;

    ab_status_effect_base = 0;

    ab_status_effect_per_level = 1;

     

    ab_ability_sound = 227;

    begindefineability 38; // terror rain, low damage + curse

    ab_name = "Terror Field";

    ab_missile_type_fired = 137;

     

    ab_damage_type = 1;

    ab_effect_base = 5;

    ab_effect_per_level = 3;

    ab_status_effect = 7;

    ab_status_effect_base = 4;

    ab_status_effect_per_level = 2;

     

    ab_ability_sound = 107;

    begindefineability 39; // acid rain, more damage + acid

    ab_name = "Acid Rain";

    ab_missile_type_fired = 135;

     

    ab_damage_type = 5;

    ab_effect_base = 20;

    ab_effect_per_level = 4;

    ab_status_effect = 6;

    ab_status_effect_base = 1;

    ab_status_effect_per_level = 1;

     

    ab_ability_sound = 226;

    begindefineability 40; // like fire rainm but energy, used for astoria only

    import = 30;

    ab_name = "Purifying Bolt";

    ab_damage_type = 1;

    ab_effect_base = 30;

    ab_effect_per_level = 12;

     

    // THorn/projectile abilities

    begindefineability 50;

    import = 4;

    ab_name = "Thorn";

    ab_abil_type = 2;

     

    ab_missile_type_fired = 11;

    ab_graphic_type = 1;

    ab_impact_sfx_effect = -1;//23;

    ab_number_of_effect = 1;

    ab_random_effect_shift = 1;

     

    ab_stat_ability_linked_to = 5;

    ab_stat_for_ability_bonus = 1;

     

    ab_damage_type = 0;

    ab_effect_type = 0;

    ab_effect_base = 4;

    ab_effect_per_level = 3;

    ab_status_effect = -1;

     

    ab_missile_short_range = 1;

    ab_ability_sound = 159;

    ab_impact_sound = 8;

    ab_energy_cost = 0;

    ab_essence_cost = 0;

     

    begindefineability 52;

    ab_name = "Venom Thorn";

     

    ab_impact_sfx_effect = -1;//11;

    ab_impact_sound = 146;

     

    ab_effect_base = 10;

    ab_effect_per_level = 5;

     

    ab_status_effect = 2;

    ab_status_effect_base = 3;

    ab_status_effect_per_level = 2;

     

     

    begindefineability 54;

    ab_name = "Acid Thorn";

     

    ab_impact_sfx_effect = -1;//13;

     

    ab_effect_base = 15;

    ab_effect_per_level = 6;

     

    ab_status_effect = 6;

    ab_status_effect_base = 4;

    ab_status_effect_per_level = 1;

    ab_missile_type_fired = 13;

     

     

    begindefineability 56;

    ab_name = "Submission Thorn";

    ab_missile_type_fired = 12;

     

    ab_impact_sound = 206;

     

    ab_impact_sfx_effect = -1;//17;

    ab_number_of_effect = 8;

     

    ab_effect_per_level = 7;

     

    ab_status_effect = 3;

    ab_status_effect_base = 3;

    ab_status_effect_per_level = 2;

     

    ab_impact_sound = 123;

     

    begindefineability 58;

    ab_name = "Reapers";

    ab_missile_type_fired = 14;

     

    ab_impact_sfx_effect = -1;//18;

     

    ab_effect_type = 0;

    ab_effect_base = 20;

    ab_effect_per_level = 12;

    ab_status_effect = -1;

     

    ab_ability_sound = 129;

    ab_impact_sound = 103;

     

    // Other projectiles

    begindefineability 60; // ray damage + poison

    import = 4;

    ab_name = "Decaying Ray";

    ab_abil_type = 3;

    ab_graphic_type = 0;

     

    ab_missile_type_fired = 36;

    ab_impact_sfx_effect = -1;//3;

    ab_number_of_effect = 12;

     

    ab_effect_type = 0;

    ab_damage_type = 4;

    ab_effect_base = 8;

    ab_effect_per_level = 5;

    ab_status_effect = 2;

    ab_status_effect_base = 3;

    ab_status_effect_per_level = 1;

     

    ab_impact_sfx_effect = -1;

    ab_impact_sound = 165;

     

    begindefineability 62;

    ab_name = "Charm Ray";// ray damage + charm

     

    ab_missile_type_fired = 37;

    ab_impact_sfx_effect = -1;//154;

    ab_number_of_effect = 12;

     

    ab_effect_type = 0;

    ab_damage_type = 1;

    ab_effect_base = 8;

    ab_effect_per_level = 5;

    ab_status_effect = 5;

    ab_status_effect_base = 3;

    ab_status_effect_per_level = 2;

     

    ab_impact_sound = 128;

     

    begindefineability 64; // ray damage + slow

    ab_name = "Slowing Mist";

     

    ab_missile_type_fired = 39;

    ab_impact_sfx_effect = -1;//152;

    ab_number_of_effect = 12;

     

    ab_effect_type = 0;

    ab_damage_type = 1;

    ab_effect_base = 8;

    ab_effect_per_level = 5;

    ab_status_effect = 1;

    ab_status_effect_base = 1;

    ab_status_effect_per_level = 1;

     

    ab_impact_sound = 124;

    begindefineability 65; // ray damage + curse

    ab_name = "Confusing Mist";

     

    ab_status_effect = 0;

     

    // Other melee abilities

    begindefineability 80;

    import = 0;

    ab_name = "Poison Sting";

     

    ab_impact_sfx_effect = -1;//3;

    ab_random_effect_shift = 1;

     

    ab_status_effect = 2;

    ab_status_effect_base = 4;

    ab_status_effect_per_level = 1;

     

     

    begindefineability 81;

    import = 1;

    ab_name = "Acid Bite";

     

    ab_impact_sfx_effect = -1;//3;

    ab_random_effect_shift = 1;

     

    ab_status_effect = 6;

    ab_status_effect_base = 4;

    ab_status_effect_per_level = 1;

     

    begindefineability 82; // cold damage + slow

    import = 0;

    ab_name = "Icy Touch";

     

    ab_impact_sfx_effect = -1;//22;

    ab_random_effect_shift = 8;

     

    ab_effect_type = 0;

    ab_damage_type = 6;

    ab_status_effect = 1;

    ab_status_effect_base = 3;

    ab_status_effect_per_level = 2;

     

    ab_impact_sound = 118;

     

    begindefineability 83; // melee damage + acid

    ab_name = "Rotting Touch";

     

    ab_impact_sfx_effect = -1;//11;

    ab_random_effect_shift = 8;

     

    ab_effect_type = 0;

    ab_damage_type = 0;

    ab_status_effect = 6;

    ab_status_effect_base = 5;

    ab_status_effect_per_level = 1;

     

    ab_impact_sound = 177;

     

    begindefineability 84; // melee damage + stun

    ab_name = "Stunning Blow";

     

    ab_impact_sfx_effect = 10;

    ab_random_effect_shift = 8;

     

    ab_effect_type = 0;

    ab_damage_type = 1;

    ab_status_effect = 3;

    ab_status_effect_base = 6;

    ab_status_effect_per_level = 1;

     

    ab_impact_sound = 104;

     

    begindefineability 85; // like stun touch, but nastier and with different name

    ab_name = "Radiate Energy";

    ab_graphic_type = 4;

     

    ab_impact_sfx_effect = 175;

    ab_random_effect_shift = 1;

     

    ab_effect_type = 0;

    ab_damage_type = 1;

    ab_effect_base = 40;

    ab_effect_per_level = 6;

    ab_status_effect = 3;

    ab_status_effect_base = 3;

    ab_status_effect_per_level = 3;

     

    ab_ability_sound = 121;

    ab_impact_sound = -1;

     

    begindefineability 86; // touch curse + damage

    ab_name = "Confusing Touch";

    ab_graphic_type = 1;

     

    ab_impact_sfx_effect = -1;//161;

    ab_random_effect_shift = 12;

     

    ab_effect_type = 0;

    ab_damage_type = 0;

    ab_effect_base = 4;

    ab_effect_per_level = 4;

    ab_status_effect = 0;

    ab_status_effect_base = 1;

    ab_status_effect_per_level = 1;

     

    ab_ability_sound = 16;

    ab_impact_sound = 128;

     

    begindefineability 87; // touch curse + fear

    ab_name = "Terror Touch";

     

    ab_impact_sfx_effect = -1;//158;

    ab_random_effect_shift = 12;

     

    ab_effect_type = 0;

    ab_damage_type = 1;

    ab_effect_base = 5;

    ab_effect_per_level = 5;

    ab_status_effect = 7;

    ab_status_effect_base = 3;

    ab_status_effect_per_level = 2;

     

    // better blade abilities

    begindefineability 90;

    import = 2;

    ab_name = "Broadsword";

    ab_effect_per_level = 5;

    begindefineability 91;

    ab_name = "Stunblade";

    ab_status_effect = 3;

    ab_status_effect_base = 1;

    ab_status_effect_per_level = 1;

    begindefineability 92;

    ab_name = "Venomblade";

    ab_status_effect = 2;

    begindefineability 93;

    ab_name = "Oozing Blade";

    ab_status_effect = 6;

    begindefineability 94;

    ab_name = "Draining Blade";

    ab_status_effect = 0;

     

     

    // Begein radaited (non-targeted) abilities

    begindefineability 100;

    // imported for radiated abils

    import = 9;

    ab_name = "War Blessing";

    ab_abil_type = 22;

    ab_graphic_type = 2;

     

    ab_impact_sfx_effect = -1;//156;

    ab_number_of_effect = 14;

     

    ab_stat_ability_linked_to = 60;

    ab_stat_for_ability_bonus = 11;

     

    ab_effect_type = 25;

    ab_effect_base = 2;

    ab_effect_per_level = 1;

     

    ab_range = 5;

    ab_energy_cost = 10;

    ab_essence_cost = 3;

    ab_ability_sound = 100;

     

    begindefineability 101;

    ab_name = "Elemental Aura";

    ab_abil_type = 21;

     

    ab_impact_sfx_effect = -1;//193;

    ab_number_of_effect = 10;

     

    ab_stat_ability_linked_to = 68;

    ab_stat_for_ability_bonus = 11;

     

    ab_effect_type = -1;

    ab_status_effect = 14;

    ab_status_effect_base = 4;

    ab_status_effect_per_level = 1;

     

    ab_range = 5;

    ab_energy_cost = 130;

    ab_essence_cost = 16;

    ab_ability_sound = 206;

     

    begindefineability 110;

    ab_name = "Speed";

    ab_abil_type = 22;

     

    ab_impact_sfx_effect = -1;//191;

    ab_number_of_effect = 8;

     

    ab_stat_ability_linked_to = 63;

    ab_stat_for_ability_bonus = 11;

     

    ab_effect_type = 24;

    ab_effect_base = 2;

    ab_effect_per_level = 1;

    ab_status_effect = -1;

     

    ab_range = 5;

    ab_energy_cost = 80;

    ab_essence_cost = 8;

    ab_ability_sound = 101;

     

    begindefineability 120;

    ab_name = "Unlock";

    ab_abil_type = 24;

     

    ab_impact_sfx_effect = -1;

     

    ab_stat_ability_linked_to = 53;

    ab_stat_for_ability_bonus = 10;

     

    ab_effect_type = 27;

    ab_effect_base = 1;

    ab_effect_per_level = 1;

     

    ab_range = 2;

    ab_energy_cost = 50;

    ab_essence_cost = 5;

    ab_ability_sound = 120;

     

    begindefineability 130;

    ab_name = "Mass Restore";

    ab_abil_type = 22;

    ab_graphic_type = 4;

     

    ab_impact_sfx_effect = -1;//178;

    ab_number_of_effect = 1;

     

    ab_stat_ability_linked_to = 79;

    ab_stat_for_ability_bonus = 18;

     

    ab_effect_type = 23;

    ab_effect_base = 40;

    ab_effect_per_level = 20;

     

    ab_range = 5;

    ab_energy_cost = 150;

    ab_essence_cost = 20;

    ab_ability_sound = 120;

     

    begindefineability 140;

    ab_name = "Mass Energize";

    ab_abil_type = 22;

    ab_graphic_type = 4;

     

    ab_impact_sfx_effect = -1;//179;

    ab_number_of_effect = 1;

     

    ab_stat_ability_linked_to = 65;

    ab_stat_for_ability_bonus = 11;

     

    ab_effect_type = 26;

    ab_effect_base = 1;

    ab_effect_per_level = 1;

     

    ab_range = 5;

    ab_energy_cost = 120;

    ab_essence_cost = 15;

    ab_ability_sound = 228;

     

    // other PC abilities

    begindefineability 160; // acid distance attack

    import = 3;

    ab_name = "Burning Spray";

    ab_abil_type = 1;

    ab_graphic_type = 3;

     

    ab_num_of_missiles = 3; // ###this working?

     

    ab_impact_sfx_effect = 171;

    ab_number_of_effect = 1;

     

    ab_stat_ability_linked_to = 41;

    ab_stat_for_ability_bonus = 9;

     

    ab_effect_type = 0;

    ab_damage_type = 5;

    ab_effect_base = 10;

    ab_effect_per_level = 3;

     

    ab_status_effect = 6;

    ab_status_effect_base = 1;

    ab_status_effect_per_level = 1;

     

    ab_ability_sound = 177;

    ab_accuracy_adjust = 60;

    ab_energy_cost = 10;

    ab_essence_cost = 1;

    ab_impact_sound = -1;

     

    begindefineability 161;

    ab_name = "Venomous Spray";

     

    ab_damage_type = 4;

    ab_status_effect = 2;

     

    begindefineability 162; // acid ae

    ab_name = "Acid Shower";

    ab_abil_type = 23;

    ab_graphic_type = 3;

    ab_impact_sfx_effect = 171;

    ab_number_of_effect = 1;

     

    ab_stat_ability_linked_to = 46;

    ab_stat_for_ability_bonus = 9;

     

    ab_effect_type = 0;

    ab_damage_type = 5;

    ab_effect_base = 10;

    ab_effect_per_level = 3;

     

    ab_status_effect = 6;

    ab_status_effect_base = 4;

    ab_status_effect_per_level = 1;

     

    ab_range = 8;

    ab_ability_sound = 177;

    ab_energy_cost = 110;

    ab_essence_cost = 8;

    ab_missile_short_range = 1;

     

    begindefineability 164; // fire ae

    ab_name = "Aura of Flames";

    ab_graphic_type = 4;

     

    ab_impact_sfx_effect = 170;

     

    ab_stat_ability_linked_to = 49;

    ab_stat_for_ability_bonus = 9;

     

    ab_effect_type = 0;

    ab_damage_type = 2;

    ab_effect_base = 20;

    ab_effect_per_level = 10;

    ab_status_effect = -1;

     

    ab_missile_short_range = 1;

    ab_ability_sound = 178;

    ab_energy_cost = 200;

    ab_essence_cost = 25;

     

    begindefineability 165; // stun ae

    ab_name = "Stunning Aura";

    ab_graphic_type = 1;

     

    ab_impact_sfx_effect = 17;

    ab_number_of_effect = 8;

     

    ab_effect_type = -1;

    ab_status_effect = 3;

    ab_status_effect_base = 4;

    ab_status_effect_per_level = 3;

     

    ab_ability_sound = 201;

     

    begindefineability 166; // death ray

    import = 3;

    ab_name = "Kill";

     

    ab_abil_type = 23;

    ab_graphic_type = 4;

     

    ab_impact_sfx_effect = 172;

     

     

    ab_stat_ability_linked_to = 46;

    ab_stat_for_ability_bonus = 9;

     

     

    ab_damage_type = 1;

    ab_effect_base = 800;

    ab_effect_per_level = 40;

     

    ab_range = 13;

    ab_ability_sound = 103;

    ab_energy_cost = 350;

    ab_essence_cost = 150;

    ab_missile_short_range = 1;

     

     

    begindefineability 168; // daze effect

    import = 9;

    ab_name = "Daze";

    ab_abil_type = 23;

    ab_graphic_type = 4;

     

    ab_impact_sfx_effect = -1;//174;

     

    ab_stat_ability_linked_to = 50;

    ab_stat_for_ability_bonus = 10;

     

    ab_effect_type = -1;

    ab_status_effect = 17;

    ab_status_effect_base = 2;

    ab_status_effect_per_level = 2;

     

    ab_ability_sound = 180;

    ab_energy_cost = 12;

    ab_essence_cost = 2;

    begindefineability 170; // stronger daze

    ab_name = "Strong Daze";

    ab_abil_type = 23;

    ab_graphic_type = 4;

     

    ab_impact_sfx_effect = -1;//180;

     

    ab_stat_ability_linked_to = 57;

    ab_stat_for_ability_bonus = 10;

     

    ab_effect_type = -1;

    ab_status_effect = 17;

    ab_status_effect_base = 5;

    ab_status_effect_per_level = 3;

     

    ab_energy_cost = 60;

    ab_essence_cost = 5;

    ab_ability_sound = 201;

     

    begindefineability 172; // ae madness

    ab_name = "Mass Madness";

     

    ab_impact_sfx_effect = 181;

     

    ab_stat_ability_linked_to = 59;

    ab_stat_for_ability_bonus = 10;

     

    ab_effect_type = 30;

    ab_effect_base = 2;

    ab_effect_per_level = 2;

     

    ab_status_effect = -1;

     

    ab_ability_sound = 179;

    ab_energy_cost = 200;

    ab_essence_cost = 20;

     

    // NOTE 174-186 ARE AT END

     

    begindefineability 190; // light

    import = 9;

    ab_name = "Light";

    ab_abil_type = 21;

    ab_graphic_type = -1;

     

    //ab_impact_sfx_effect = 151;

    //ab_number_of_effect = 12;

     

    //ab_stat_ability_linked_to = 61;

    //ab_stat_for_ability_bonus = 11;

     

    ab_effect_type = -1;

    ab_status_effect = 21;

    ab_status_effect_base = 20;

    ab_status_effect_per_level = 0;

     

    ab_range = 8;

    ab_ability_sound = 191;

     

    // other new pc spells

    begindefineability 191;

    import = 15;

    ab_name = "Charm";

     

    ab_impact_sfx_effect = -1;//154;

    ab_number_of_effect = 15;

     

    ab_stat_ability_linked_to = 58;

    ab_stat_for_ability_bonus = 10;

     

    ab_effect_type = -1;

    ab_status_effect = 5;

    ab_status_effect_base = 6;

    ab_status_effect_per_level = 6;

     

    ab_ability_sound = 128;

    ab_impact_sound = -1;

    ab_energy_cost = 120;

    ab_essence_cost = 7;

    ab_accuracy_adjust = 120;

    begindefineability 192;

    ab_name = "Wrack";

     

    ab_impact_sfx_effect = -1;//161;

    ab_number_of_effect = 12;

     

    ab_stat_ability_linked_to = 52;

     

    ab_damage_type = 1;

    ab_effect_base = 5;

    ab_effect_per_level = 3;

    ab_status_effect = 8;

    ab_status_effect_base = 2;

    ab_status_effect_per_level = 1;

     

    ab_ability_sound = 174;

    ab_energy_cost = 10;

    ab_essence_cost = 1;

    begindefineability 193;

    ab_name = "Essence Shackles";

     

    ab_impact_sfx_effect = -1;//152;

    ab_number_of_effect = 12;

     

    ab_stat_ability_linked_to = 56;

     

    ab_damage_type = 1;

    ab_effect_base = 10;

    ab_effect_per_level = 4;

    ab_status_effect = 1;

    ab_status_effect_base = 1;

    ab_status_effect_per_level = 1;

     

    ab_ability_sound = 240;

    ab_energy_cost = 40;

    ab_essence_cost = 5;

     

     

    begindefineability 195;

    import = 4;

    ab_name = "Lightning Aura";

     

    ab_abil_type = 23;

    ab_graphic_type = 3;

    ab_missile_type_fired = 135;

    ab_impact_sfx_effect = 1;

    ab_number_of_effect = 12;

    ab_random_effect_shift = 8;

    ab_num_of_missiles = 3;

    ab_accuracy_adjust = 1000;

     

    ab_stat_ability_linked_to = 44;

    ab_stat_for_ability_bonus = 9;

     

     

    ab_stunning_chance = 100;

    ab_status_effect = 3;

    ab_status_effect_base = 5000;

    ab_status_effect_per_level = 10;

     

     

     

     

    ab_effect_base = 30;

    ab_effect_per_level = 5;

     

     

     

    ab_impact_sfx_effect = 5;

    ab_impact_sound = 104;

    ab_energy_cost = 100;

    ab_essence_cost = 10;

    begindefineability 196;

    ab_name = "Essence Lances";

    ab_num_of_missiles = 1;

    ab_missile_type_fired = 1110;

     

    ab_stat_ability_linked_to = 48;

    ab_abil_type = 2;

     

    ab_effect_type = 0;

    ab_damage_type = 1;

    ab_effect_base = 20;

    ab_effect_per_level = 8;

    ab_status_effect = 20;

    ab_status_effect_base = 2;

    ab_status_effect_per_level = 1;

     

    ab_ability_sound = 175;

    ab_impact_sound = 241;

    ab_energy_cost = 100;

    ab_essence_cost = 10;

     

    begindefineability 197; // unbound one death ray 1

    ab_name = "Unbound Breath";

    ab_abil_type = 2;

    ab_missile_type_fired = 1112;

     

    ab_status_effect = 6;

    ab_status_effect_base = 5;

    ab_status_effect_per_level = 1;

     

    begindefineability 198; // unbound one death ray 2 fear

    ab_abil_type = 2;

    ab_status_effect = 7;

    ab_status_effect_base = 4;

    ab_status_effect_per_level = 3;

     

    // Begein targeted, beneficial abilities

    begindefineability 200;

    // imported for other targeted, beneficial

    import = 9;

    ab_name = "Heal";

    ab_abil_type = 11;

    ab_graphic_type = 1;

     

    ab_impact_sfx_effect = -1;//190;

    ab_number_of_effect = 16;

     

    ab_stat_ability_linked_to = 70;

    ab_stat_for_ability_bonus = 18;

     

    ab_effect_type = 21;

    ab_effect_base = 20;

    ab_effect_per_level = 10;

     

    ab_range = 8;

    ab_energy_cost = 30;

    ab_essence_cost = 4;

    ab_ability_sound = 160;

    begindefineability 201;

    ab_name = "Heal Self";

    ab_abil_type = 21;

    begindefineability 202;

    ab_name = "Heal Group";

    ab_abil_type = 22;

    ab_range = 5;

    ab_energy_cost = 50;

    ab_essence_cost = 7;

    ab_stat_ability_linked_to = 75;

    ab_stat_for_ability_bonus = 18;

    ab_effect_per_level = 6;

     

    begindefineability 204;

    // imported for other targeted, beneficial

    import = 200;

    ab_name = "Food";

     

    ab_impact_sfx_effect = -1;//190;

    ab_number_of_effect = 6;

     

    ab_effect_base = 5;

    ab_effect_per_level = 1;

     

    ab_energy_cost = 0;

    ab_essence_cost = 0;

    ab_ability_sound = 138;

    begindefineability 205;

    ab_name = "Bandage";

    ab_ability_sound = 196;

     

    begindefineability 206; // minor 1 pc heal

    import = 200;

    ab_name = "Minor Heal";

    ab_impact_sfx_effect = -1;//190;

    ab_number_of_effect = 12;

     

    ab_stat_ability_linked_to = 73;

    ab_stat_for_ability_bonus = 18;

     

    ab_effect_type = 21;

    ab_effect_base = 10;

    ab_effect_per_level = 5;

     

    ab_energy_cost = 5;

    ab_essence_cost = 2;

     

    begindefineability 207;

    ab_name = "Major Heal";

     

    ab_impact_sfx_effect = -1;//190;

    ab_number_of_effect = 20;

     

    ab_stat_ability_linked_to = 77;

    ab_stat_for_ability_bonus = 18;

     

    ab_effect_type = 21;

    ab_effect_base = 30;

    ab_effect_per_level = 18;

     

    ab_energy_cost = 50;

    ab_essence_cost = 6;

     

    begindefineability 210;

    ab_name = "Cure Affliction";

    ab_abil_type = 11;

    ab_graphic_type = 1;

     

    ab_impact_sfx_effect = -1;//14;

    ab_number_of_effect = 8;

     

    ab_stat_ability_linked_to = 71;

    ab_stat_for_ability_bonus = 18;

     

    ab_effect_type = 22;

    ab_effect_base = 4;

    ab_effect_per_level = 2;

     

    ab_energy_cost = 25;

    ab_essence_cost = 1;

    ab_ability_sound = 181;

     

    begindefineability 211;

    ab_name = "Cure Self";

    ab_abil_type = 21;

    begindefineability 212;

    ab_name = "Cure Group";

    ab_abil_type = 22;

    ab_range = 5;

     

    begindefineability 213; // remove effects on 1 pc, better cure

    import = 210;

    ab_name = "Banish Affliction";

     

    ab_impact_sfx_effect = -1;//16;

    ab_number_of_effect = 8;

     

    ab_stat_ability_linked_to = 76;

    ab_stat_for_ability_bonus = 18;

     

    ab_effect_type = 32;

     

    ab_energy_cost = 60;

    ab_essence_cost = 6;

    begindefineability 214; // groiup banish affliction

    ab_name = "Cleanse Group";

    ab_abil_type = 22;

    ab_range = 5;

     

    ab_stat_ability_linked_to = 78;

     

    ab_energy_cost = 120;

    ab_essence_cost = 15;

     

    begindefineability 215;

    ab_name = "Haste Other";

    ab_abil_type = 11;

    ab_graphic_type = 1;

     

    ab_impact_sfx_effect = -1;//191;

    ab_number_of_effect = 8;

     

    ab_stat_ability_linked_to = 51;

    ab_stat_for_ability_bonus = 18;

     

    ab_effect_type = 24;

    ab_effect_base = 2;

    ab_effect_per_level = 1;

     

    ab_range = 8;

    ab_energy_cost = 20;

    ab_essence_cost = 2;

    ab_ability_sound = 101;

    begindefineability 216;

    ab_name = "Haste Self";

    ab_abil_type = 21;

    begindefineability 217;

    ab_name = "Haste Group";

    ab_abil_type = 22;

    ab_range = 5;

     

    begindefineability 220;

    ab_name = "Restore Essence";

    ab_abil_type = 21;

    ab_graphic_type = 1;

     

    ab_impact_sfx_effect = -1;//5;

    ab_number_of_effect = 10;

     

    ab_effect_type = 28;

    ab_effect_base = 20;

    ab_effect_per_level = 3;

     

    ab_range = 8;

    ab_energy_cost = 0;

    ab_essence_cost = 0;

    ab_ability_sound = 206;

     

    begindefineability 225; // 1 pc shield

    ab_name = "Protection";

    ab_abil_type = 11;

    ab_graphic_type = 1;

     

    ab_impact_sfx_effect = -1;//151;

    ab_number_of_effect = 12;

     

    ab_stat_ability_linked_to = 61;

    ab_stat_for_ability_bonus = 11;

     

    ab_effect_type = 29;

    ab_effect_base = 2;

    ab_effect_per_level = 2;

     

    ab_range = 8;

    ab_ability_sound = 164;

    ab_energy_cost = 10;

    ab_essence_cost = 3;

    begindefineability 226;

    ab_name = "Shield Self";

    ab_abil_type = 21;

    begindefineability 227;

    ab_name = "Shield Group";

    ab_abil_type = 22;

    ab_range = 5;

     

    begindefineability 230;

    ab_name = "Bless Other";

    ab_abil_type = 11;

    ab_graphic_type = 1;

     

    ab_impact_sfx_effect = -1;//156;

    ab_number_of_effect = 12;

     

    ab_effect_type = 25;

    ab_effect_base = 2;

    ab_effect_per_level = 2;

     

    ab_range = 8;

    ab_ability_sound = 100;

    begindefineability 231;

    ab_name = "Bless Self";

    ab_abil_type = 21;

    begindefineability 232;

    ab_name = "Bless Group";

    ab_abil_type = 22;

    ab_range = 5;

     

     

     

     

    begindefineability 240; //special vlish attack

     

     

     

    ab_name = "Bolt”;

    ab_abil_type = 2;

    ab_graphic_type = 0;

     

    ab_missile_type_fired = 7;

    ab_impact_sfx_effect = -1;

    ab_number_of_effect = 8;

    ab_num_of_missiles = 10;

     

    ab_effect_type = 0;

    ab_damage_type = 1;

    ab_effect_base = 40;

    ab_effect_per_level = 10;

    ab_status_effect = 8;

    ab_status_effect_base = 50;

    ab_status_effect_per_level = 10;

     

    ab_ability_sound = 107;

    ab_impact_sound = 117;

    ab_energy_cost = 10;

    ab_essence_cost = 0;

    ab_accuracy_adjust = 90;

    ab_range = 10;

     

     

     

     

    begindefineability 250; //essence bomb

     

     

     

    ab_name = “Essence Bomb”;

    ab_abil_type = 23;

    ab_graphic_type = 1;

     

    ab_impact_sfx_effect = 171;

    ab_number_of_effect = 1;

     

    ab_stat_ability_linked_to = 46;

    ab_stat_for_ability_bonus = 9;

     

    ab_effect_type = 0;

    ab_damage_type = 1;

    ab_effect_base = 400;

    ab_effect_per_level = 40;

     

    ab_range = 13;

    ab_ability_sound = 177;

    ab_energy_cost = 300;

    ab_essence_cost = 200;

    ab_missile_short_range = 1;

     

     

     

    // WE DO EARLIER EFFECTS HERE

     

    begindefineability 174;

    import = 204;

    ab_name = "Mindshield Aura";

    ab_abil_type = 21;

     

    ab_impact_sfx_effect = -1;//19;

    ab_number_of_effect = 10;

     

    ab_stat_ability_linked_to = 51;

    ab_stat_for_ability_bonus = 10;

     

    ab_effect_type = -1;

    ab_status_effect = 9;

    ab_status_effect_base = 4;

    ab_status_effect_per_level = 3;

     

    ab_energy_cost = 15;

    ab_essence_cost = 4;

    ab_ability_sound = 176;

     

    begindefineability 175;

    import = 204;

    ab_name = "Battle Aura";

    ab_abil_type = 21;

     

    ab_impact_sfx_effect = -1;//19;

    ab_number_of_effect = 10;

     

    ab_stat_ability_linked_to = 65;

    ab_stat_for_ability_bonus = 11;

     

    ab_effect_type = -1;

    ab_status_effect = 10;

    ab_status_effect_base = 4;

    ab_status_effect_per_level = 2;

     

    ab_energy_cost = 80;

    ab_essence_cost = 10;

    ab_ability_sound = 176;

     

    begindefineability 176;

    ab_name = "Chaotic Essence";

    ab_abil_type = 22;

     

    ab_impact_sfx_effect = -1;//19;

    ab_number_of_effect = 10;

     

    ab_stat_ability_linked_to = 65;

    ab_stat_for_ability_bonus = 11;

     

    ab_effect_type = 33;

    ab_effect_base = 4;

    ab_effect_per_level = 3;

    ab_status_effect = -1;

     

    ab_energy_cost = 80;

    ab_essence_cost = 10;

    ab_ability_sound = 227;

    begindefineability 178; // essence shield, 1 pc

    ab_name = "Essence Shield";

    ab_abil_type = 11;

     

    ab_stat_ability_linked_to = 62;

    ab_stat_for_ability_bonus = 11;

     

    ab_impact_sfx_effect = -1;//20;

    ab_number_of_effect = 10;

     

    ab_effect_type = -1;

    ab_status_effect = 11;

    ab_status_effect_base = 2;

    ab_status_effect_per_level = 1;

     

    ab_energy_cost = 0;

    ab_essence_cost = 20;

    ab_ability_sound = 242;

     

    begindefineability 180; // essence armor, 1 pc

    ab_name = "Essence Armor";

     

    ab_impact_sfx_effect = -1;//21;

    ab_number_of_effect = 10;

     

    ab_stat_ability_linked_to = 67;

    ab_stat_for_ability_bonus = 11;

     

    ab_effect_type = -1;

    ab_status_effect = 12;

    ab_status_effect_base = 1;

    ab_status_effect_per_level = 2;

     

    ab_energy_cost = 0;

    ab_essence_cost = 60;

     

    begindefineability 182; // Essence Blade, 1 pc

    ab_name = "Essence Blade";

     

    ab_impact_sfx_effect = -1;//7;

    ab_number_of_effect = 10;

     

    ab_stat_ability_linked_to = 66;

    ab_stat_for_ability_bonus = 11;

     

    ab_effect_type = -1;

    ab_status_effect = 16;

    ab_status_effect_base = 50;

    ab_status_effect_per_level = 1;

     

    ab_energy_cost = 0;

    ab_essence_cost = 50;

    ab_ability_sound = 164;

     

    begindefineability 183; // spine shield, party

    ab_name = "Aura of Thorns";

    ab_abil_type = 22;

     

    ab_graphic_type = 4;

    ab_impact_sfx_effect = -1;//172;

    ab_number_of_effect = 1;

     

    ab_stat_ability_linked_to = 64;

    ab_stat_for_ability_bonus = 11;

     

    ab_effect_type = -1;

    ab_status_effect = 18;

    ab_status_effect_base = 4;

    ab_status_effect_per_level = 3;

     

    ab_energy_cost = 100;

    ab_essence_cost = 8;

    ab_ability_sound = 228;

     

    begindefineability 184; // Essence Infusion, 1 pc

    ab_name = "Essence Infusion";

    ab_abil_type = 11;

     

    ab_graphic_type = 1;

    ab_impact_sfx_effect = -1;//6;

    ab_number_of_effect = 10;

     

    ab_stat_ability_linked_to = 72;

    ab_stat_for_ability_bonus = 18;

     

    ab_effect_type = -1;

    ab_status_effect = 15;

    ab_status_effect_base = 2;

    ab_status_effect_per_level = 2;

     

    ab_energy_cost = 0;

    ab_essence_cost = 30;

    ab_ability_sound = 121;

     

    begindefineability 185; // regeneration

    ab_name = "Regeneration Aura";

    ab_abil_type = 21;

     

    ab_impact_sfx_effect = -1;//192;

    ab_number_of_effect = 15;

     

    ab_stat_ability_linked_to = 74;

    ab_stat_for_ability_bonus = 18;

     

    ab_effect_type = -1;

    ab_status_effect = 19;

    ab_status_effect_base = 100;

    ab_status_effect_per_level = 50;

     

    ab_energy_cost = 40;

    ab_essence_cost = 5;

    ab_ability_sound = 147;

     

    begindefineability 186; // major combat buff, ae

    ab_name = "Battle Roar";

    ab_abil_type = 22;

    ab_graphic_type = 4;

     

    ab_impact_sfx_effect = -1;//177;

    ab_number_of_effect = 1;

     

    ab_stat_ability_linked_to = 69;

    ab_stat_for_ability_bonus = 11;

     

    ab_effect_type = 31;

    ab_effect_base = 1;

    ab_effect_per_level = 1;

    ab_status_effect = -1;

     

    ab_energy_cost = 150;

    ab_essence_cost = 20;

    begindefineability 187; // as above, just for user

    ab_name = "Berserker";

    ab_abil_type = 21;

     

     

    // OBJECT TYPES

    begindefineobject 0;

    // imported to get null item

     

    begindefineobject 1;

    // imported for 128x64 boxes

    ob_object_type = 11;

    ob_name = "Box";

    ob_graphic_template = 33;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 5;

    ob_num_anim_steps = 1;

    ob_which_icon_destroyed = 5;

    ob_num_anim_steps_destroyed = 1;

    ob_width = 128;

    ob_height = 64;

    ob_blockage_type = 2;

    ob_can_target = 1;

    ob_start_health = 10000;

    ob_default_script = "box";

     

    begindefineobject 2;

    // imported for 64x128 boxes

    ob_base_icon_num = 7;

    ob_width = 64;

    ob_height = 128;

     

    begindefineobject 3; // lockers

    // imported for 128x128 boxes

    import = 1;

    ob_graphic_template = 46;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 0;

    ob_width = 128;

    ob_height = 128;

    begindefineobject 4;

    import = 2;

    ob_graphic_template = 46;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 2;

    ob_width = 128;

    ob_height = 128;

     

    begindefineobject 5;

    // imported for potentially usable, non-destroyable 64x64 items

    import = 0;

    ob_object_type = 11;

    ob_name = "Odd Box";

    ob_graphic_template = 33;

    ob_graphic_sheet = 1;

    ob_base_icon_num = 3;

    ob_blockage_type = 2;

    ob_default_script = "box";

     

    begindefineobject 6;

    import = 2;

    ob_name = "Blue Box";

    ob_graphic_template = 33;

    ob_graphic_sheet = 7;

    ob_base_icon_num = 12;

     

    begindefineobject 7;

    // imported for potentially usable, non-destroyable 128x128 items

    import = 0;

    ob_object_type = 11;

    ob_name = "Sacks";

    ob_graphic_template = 28;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 5;

    ob_width = 128;

    ob_height = 128;

    ob_blockage_type = 2;

     

    begindefineobject 8;

    // imported for 64x64 usable items.

    ob_object_type = 11;

    ob_name = "Clay Jar";

    ob_graphic_template = 30;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 0;

    ob_which_icon_destroyed = 4;

    ob_num_anim_steps_destroyed = 1;

    ob_width = 64;

    ob_height = 64;

    ob_blockage_type = 2;

    ob_can_target = 1;

    ob_start_health = 40;

    ob_effect_when_slain = 1;

     

    begindefineobject 9;

    // imported for never usable, non-destroyable 64x64 items

    import = 0;

    ob_object_type = 2;

    ob_name = "Pot";

    ob_graphic_template = 33;

    ob_graphic_sheet = 1;

    ob_base_icon_num = 7;

    ob_blockage_type = 2;

    ob_block_move_when_destroyed = 0;

     

    begindefineobject 10;

    import = 7;

    ob_name = "Obelisk";

    ob_graphic_template = 28;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 3;

    ob_which_icon_destroyed = 2;

    ob_default_script = "talkobj";

     

    begindefineobject 11;

    import = 5;

    ob_name = "Sign";

    ob_graphic_template = 30;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 1;

    ob_default_script = "talkobj";

     

    begindefineobject 12;

    // imported for other chairs

    import = 9;

    ob_name = "Chair";

    ob_graphic_template = 33;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 1;

    ob_which_icon_destroyed = 13;

    ob_block_move_when_destroyed = 1;

    begindefineobject 13;

    ob_base_icon_num = 2;

    ob_which_icon_destroyed = 14;

    begindefineobject 14;

    ob_base_icon_num = 3;

    ob_which_icon_destroyed = 15;

    begindefineobject 15;

    ob_base_icon_num = 4;

    ob_which_icon_destroyed = 16;

    begindefineobject 16;

    import = 9;

    ob_name = "Chair";

    ob_graphic_template = 33;

    ob_graphic_sheet = 3;

    ob_base_icon_num = 0;

    ob_which_icon_destroyed = 4;

    ob_block_move_when_destroyed = 1;

    begindefineobject 17;

    ob_base_icon_num = 1;

    ob_which_icon_destroyed = 5;

    begindefineobject 18;

    ob_base_icon_num = 2;

    ob_which_icon_destroyed = 6;

    begindefineobject 19;

    ob_base_icon_num = 3;

    ob_which_icon_destroyed = 7;

     

    begindefineobject 20;

    // imported for never usable, non-destroyable 128x128 items

    import = 7;

    ob_object_type = 1;

    ob_name = "Art";

    ob_graphic_template = 28;

    ob_graphic_sheet = 2;

    ob_base_icon_num = 3;

     

    begindefineobject 21;

    import = 1;

    ob_name = "Case";

    ob_graphic_template = 33;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 9;

    ob_default_script = "box";

    begindefineobject 22;

    import = 2;

    ob_name = "Case";

    ob_graphic_template = 33;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 11;

    ob_default_script = "box";

     

    begindefineobject 23;

    import = 7;

    ob_name = "Altar";

    ob_graphic_template = 46;

    ob_graphic_sheet = 3;

    ob_base_icon_num = 0;

    begindefineobject 24;

    ob_base_icon_num = 2;

     

    begindefineobject 25;

    import = 9;

    ob_name = "Nice Brazier";

    ob_graphic_template = 49;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 1;

    ob_num_anim_steps = 6;

    ob_object_trait = 1;

    //ob_light_level = 8;

    ob_anim_in_reverse = 1;

    ob_which_icon_destroyed = 0;

    ob_block_move_when_destroyed = 1;

    ob_glow_type = 2;

    ob_glow_trans = 30;

     

    begindefineobject 26;

    import = 9;

    ob_name = "Brazier";

    ob_graphic_template = 49;

    ob_graphic_sheet = 1;

    ob_base_icon_num = 1;

    ob_num_anim_steps = 6;

    ob_object_trait = 1;

    //ob_light_level = 8;

    ob_anim_in_reverse = 1;

    ob_which_icon_destroyed = 0;

    ob_block_move_when_destroyed = 1;

    ob_glow_type = 2;

    ob_glow_trans = 30;

     

     

    begindefineobject 29;

    import = 7;

    ob_name = "Vat";

    ob_graphic_template = 28;

    ob_graphic_sheet = 2;

    ob_base_icon_num = 7;

    ob_which_icon_destroyed = 8;

    ob_block_move_when_destroyed = 1;

    begindefineobject 30;

    ob_base_icon_num = 5;

    ob_num_anim_steps = 2;

    ob_object_trait = 1;

    begindefineobject 31;

    ob_name = "Oven";

    ob_graphic_sheet = 3;

    ob_base_icon_num = 0;

    ob_which_icon_destroyed = 1;

    ob_num_anim_steps = 1;

    ob_block_move_when_destroyed = 1;

    ob_object_trait = 0;

    ob_glow_type = 2;

     

    begindefineobject 32;

    import = 9;

    ob_name = "Glow Crystal";

    ob_graphic_template = 33;

    ob_graphic_sheet = 1;

    ob_base_icon_num = 8;

    ob_which_icon_destroyed = 13;

    ob_default_script = "lightstand";

    ob_object_trait = 2;

     

    begindefineobject 33;

    import = 9;

    ob_name = "Light Stand";

    ob_graphic_template = 30;

    ob_graphic_sheet = 2;

    ob_base_icon_num = 0;

    ob_which_icon_destroyed = 2;

    ob_default_script = "glowcryst";

    ob_object_trait = 2;

     

    begindefineobject 34;

    import = 7;

    ob_name = "Sarcophagus";

    ob_graphic_template = 28;

    ob_graphic_sheet = 3;

    ob_base_icon_num = 2;

    ob_which_icon_destroyed = 4;

    ob_height = 256;

    ob_block_move_when_destroyed = 1;

    ob_in_space_offset_y = -8;

    begindefineobject 35;

    ob_base_icon_num = 3;

    ob_which_icon_destroyed = 5;

    ob_width = 256;

    ob_height = 128;

     

    begindefineobject 36;

    // imported for othe r book

    import = 5;

    ob_name = "Book Stand";

    ob_graphic_template = 33;

    ob_graphic_sheet = 3;

    ob_base_icon_num = 8;

    ob_which_icon_destroyed = 9;

    ob_default_script = "talkobj";

    ob_block_move_when_destroyed = 1;

    begindefineobject 37;

    ob_graphic_sheet = 8;

    ob_base_icon_num = 1;

     

    begindefineobject 38;

    import = 8;

    ob_name = "Control Pedestal";

    ob_graphic_template = 33;

    ob_graphic_sheet = 5;

    ob_base_icon_num = 13;

    ob_which_icon_destroyed = 19;

     

    begindefineobject 39;

    ob_graphic_template = 46;

    ob_graphic_sheet = 1;

    ob_base_icon_num = 8;

     

     

    begindefineobject 40;

    import = 9;

    ob_name = "Thorn Bush";

    ob_object_type = 11;

    ob_graphic_template = 33;

    ob_graphic_sheet = 4;

    ob_base_icon_num = 7;

    ob_default_script = "thornb";

     

    begindefineobject 41;

    import = 7;

    ob_name = "Nest";

    ob_graphic_template = 28;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 4;

     

    begindefineobject 42;

    import = 9;

    ob_name = "Potted Plant";

    ob_graphic_template = 33;

    ob_graphic_sheet = 1;

    ob_base_icon_num = 5;

    ob_which_icon_destroyed = 14;

    ob_block_move_when_destroyed = 1;

    begindefineobject 43;

    ob_base_icon_num = 6;

    ob_which_icon_destroyed = 15;

     

    begindefineobject 44;

    import = 7;

    ob_name = "Body";

    ob_graphic_template = 33;

    ob_graphic_sheet = 1;

    ob_base_icon_num = 10;

    begindefineobject 45;

    ob_base_icon_num = 11;

    begindefineobject 46;

    ob_base_icon_num = 12;

    begindefineobject 47;

    ob_base_icon_num = 1;

     

    begindefineobject 48;

    import = 9;

    ob_graphic_template = 33;

    ob_graphic_sheet = 5;

    ob_base_icon_num = 14;

    begindefineobject 49;

    ob_base_icon_num = 15;

     

    begindefineobject 50;

    // import for doors

    ob_object_type = 2;

    ob_name = "Door";

    ob_graphic_template = 32;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 0;

    ob_num_anim_steps = 1;

    ob_which_icon_destroyed = 2;

    ob_num_anim_steps_destroyed = 1;

    // ob_size = 256;

    ob_blockage_type = 3;

    ob_can_target = 0;

    ob_start_health = 10000;

    ob_width = 256;

    ob_height = 128;

    ob_default_script = "door";

     

    begindefineobject 51;

    // import for open doors

    //ob_name = "Open Door";

    ob_base_icon_num = 2;

    ob_blockage_type = 0;

    ob_default_script = "";

     

    begindefineobject 52;

    import = 50;

    ob_width = 128;

    ob_height = 256;

    ob_base_icon_num = 1;

    ob_which_icon_destroyed = 3;

     

    begindefineobject 53;

    import = 51;

    ob_width = 128;

    ob_height = 256;

    ob_base_icon_num = 3;

     

    begindefineobject 54;

    import = 50;

    ob_base_icon_num = 4;

    ob_which_icon_destroyed = 6;

    begindefineobject 55;

    import = 51;

    ob_base_icon_num = 6;

    begindefineobject 56;

    import = 52;

    ob_base_icon_num = 5;

    ob_which_icon_destroyed = 7;

    begindefineobject 57;

    import = 53;

    ob_base_icon_num = 7;

     

    begindefineobject 58;

    // imported for other pools

    ob_object_type = 2;

    ob_name = "Healing Pool";

    ob_graphic_template = 31;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 0;

    ob_num_anim_steps = 4;

    ob_which_icon_destroyed = 8;

    ob_num_anim_steps_destroyed = 1;

    ob_width = 256;

    ob_height = 256;

    ob_blockage_type = 2;

    ob_can_target = 0;

    ob_default_script = "healpool";

    ob_start_health = 10000;

    ob_block_move_when_destroyed = 1;

    ob_object_trait = 13;

    ob_glow_type = 2;

    ob_glow_trans = 30;

    begindefineobject 59;

    ob_object_type = 2;

    ob_name = "Essence Pool";

    ob_base_icon_num = 4;

    ob_default_script = "energypool";

     

    begindefineobject 60;

    import = 5;

    ob_name = "Canister";

    ob_graphic_template = 30;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 5;

    ob_num_anim_steps = 4;

    ob_which_icon_destroyed = 9;

    ob_default_script = "canister";

    ob_effect_when_slain = -1;

    ob_object_trait = 10;

    ob_glow_type = 0;

    ob_glow_trans = 60;

     

    begindefineobject 61;

    import = 8;

    ob_name = "Lever";

    ob_graphic_template = 33;

    ob_graphic_sheet = 3;

    ob_base_icon_num = 10;

    ob_can_target = 1;

    ob_default_script = "doorlever";

    begindefineobject 62;

    ob_name = "Locked Lever";

    ob_base_icon_num = 12;

    begindefineobject 63;

    ob_name = "Spore Switch";

    ob_graphic_sheet = 4;

    ob_base_icon_num = 5;

    ob_default_script = "sporebox";

     

    begindefineobject 64;

    import = 7;

    ob_object_type = 12;

    ob_name = "Power Spiral";

    ob_graphic_template = 46;

    ob_graphic_sheet = 8;

    ob_base_icon_num = 0;

    ob_num_anim_steps = 4;

    ob_which_icon_destroyed = 4;

    ob_effect_when_slain = 1;

    ob_default_script = "powrspiral";

    ob_object_trait = 8;

    ob_glow_type = 2;

     

    begindefineobject 65;

    import = 11;

    ob_graphic_template = 33;

    ob_graphic_sheet = 5;

    ob_base_icon_num = 16;

     

    begindefineobject 66; // beds

    // beds imported fo rbeds later

    import = 9;

    ob_name = "Bed";

    ob_graphic_template = 31;

    ob_graphic_sheet = 3;

    ob_base_icon_num = 3;

    ob_which_icon_destroyed = 7;

    ob_width = 128;

    ob_height = 192;

    ob_in_space_offset_x = 12;

    ob_in_space_offset_y = -8;

    ob_block_move_when_destroyed = 1;

    begindefineobject 67;

    ob_base_icon_num = 4;

    ob_which_icon_destroyed = 8;

    ob_width = 192;

    ob_height = 128;

    ob_in_space_offset_x = -12;

    ob_in_space_offset_y = -8;

     

    begindefineobject 68; // beds

    import = 66;

    ob_graphic_template = 31;

    ob_graphic_sheet = 6;

    ob_base_icon_num = 0;

    ob_which_icon_destroyed = 2;

    ob_in_space_offset_x = 6;

    ob_in_space_offset_y = -2;

    //ob_in_space_offset_x = -6;

    //ob_in_space_offset_y = 6;

    ob_block_move_when_destroyed = 1;

    begindefineobject 69;

    import = 67;

    ob_graphic_template = 31;

    ob_graphic_sheet = 6;

    ob_base_icon_num = 1;

    ob_which_icon_destroyed = 3;

    ob_in_space_offset_x = -6;

    ob_in_space_offset_y = -2;

    //ob_in_space_offset_x = 6;

    //ob_in_space_offset_y = 6;

     

    begindefineobject 70;

    // Import for all 256x64 north wall items, with destroyed poses

    import = 9;

    ob_name = "Jars";

    ob_graphic_template = 28;

    ob_graphic_sheet = 4;

    ob_base_icon_num = 0;

    ob_which_icon_destroyed = 4;

    ob_width = 256;

    ob_height = 64;

    ob_block_move_when_destroyed = 1;

    ob_in_space_offset_y = -6;

     

    begindefineobject 71;

    // Import for all 64x256 west wall items, with destroyed poses

    ob_base_icon_num = 1;

    ob_which_icon_destroyed = 5;

    ob_width = 64;

    ob_height = 256;

    ob_in_space_offset_y = -6;

     

    begindefineobject 72;

    import = 70;

    ob_base_icon_num = 2;

    ob_which_icon_destroyed = 6;

    begindefineobject 73;

    import = 71;

    ob_base_icon_num = 3;

    ob_which_icon_destroyed = 7;

     

    begindefineobject 74;

    import = 70;

    ob_name = "Shelves";

    ob_graphic_sheet = 5;

    ob_base_icon_num = 0;

    ob_which_icon_destroyed = 4;

    begindefineobject 75;

    import = 71;

    ob_name = "Shelves";

    ob_graphic_sheet = 5;

    ob_base_icon_num = 1;

    ob_which_icon_destroyed = 5;

     

    begindefineobject 76;

    import = 70;

    ob_name = "Shelves";

    ob_graphic_sheet = 5;

    ob_base_icon_num = 2;

    ob_which_icon_destroyed = 6;

    begindefineobject 77;

    import = 71;

    ob_name = "Shelves";

    ob_graphic_sheet = 5;

    ob_base_icon_num = 3;

    ob_which_icon_destroyed = 7;

     

    begindefineobject 78;

    import = 70;

    ob_name = "Sacks";

    ob_graphic_sheet = 6;

    ob_base_icon_num = 0;

    ob_which_icon_destroyed = 4;

    begindefineobject 79;

    import = 71;

    ob_name = "Sacks";

    ob_graphic_sheet = 6;

    ob_base_icon_num = 1;

    ob_which_icon_destroyed = 5;

     

    begindefineobject 80;

    import = 70;

    ob_name = "Curtain";

    ob_graphic_sheet = 6;

    ob_base_icon_num = 2;

    ob_which_icon_destroyed = 6;

    ob_in_space_offset_y = -21;

    begindefineobject 81;

    import = 71;

    ob_name = "Curtain";

    ob_graphic_sheet = 6;

    ob_base_icon_num = 3;

    ob_which_icon_destroyed = 7;

    ob_in_space_offset_y = -21;

     

    begindefineobject 82;

    import = 70;

    ob_name = "Wall Pegs";

    ob_graphic_sheet = 7;

    ob_base_icon_num = 0;

    ob_which_icon_destroyed = 2;

    ob_in_space_offset_x = 16;

    ob_in_space_offset_y = -25;

    begindefineobject 83;

    import = 71;

    ob_name = "Wall Pegs";

    ob_graphic_sheet = 7;

    ob_base_icon_num = 1;

    ob_which_icon_destroyed = 3;

    ob_in_space_offset_x = -16;

    ob_in_space_offset_y = -25;

     

    begindefineobject 84;

    import = 70;

    ob_name = "Fence";

    ob_graphic_template = 35;

    ob_graphic_sheet = 3;

    ob_base_icon_num = 0;

    ob_which_icon_destroyed = 2;

    ob_block_move_when_destroyed = 1;

    ob_in_space_offset_x = 24;

    ob_in_space_offset_y = -6;

    begindefineobject 85;

    import = 71;

    ob_name = "Fence";

    ob_graphic_template = 35;

    ob_graphic_sheet = 3;

    ob_base_icon_num = 1;

    ob_which_icon_destroyed = 3;

    ob_block_move_when_destroyed = 1;

    ob_in_space_offset_x = -24;

    ob_in_space_offset_y = -6;

     

    begindefineobject 86;

    import = 70;

    ob_name = "Scroll Rack";

    ob_graphic_sheet = 5;

    ob_base_icon_num = 8;

    ob_which_icon_destroyed = 8;

    begindefineobject 87;

    import = 71;

    ob_name = "Scroll Rack";

    ob_graphic_sheet = 5;

    ob_base_icon_num = 9;

    ob_which_icon_destroyed = 9;

     

    begindefineobject 88;

    import = 70;

    ob_name = "Meat on Hooks";

    ob_graphic_sheet = 6;

    ob_base_icon_num = 8;

    ob_which_icon_destroyed = 8;

    ob_in_space_offset_y = -22;

    begindefineobject 89;

    import = 71;

    ob_name = "Meat on Hooks";

    ob_graphic_sheet = 6;

    ob_base_icon_num = 9;

    ob_which_icon_destroyed = 9;

    ob_in_space_offset_y = -22;

     

    begindefineobject 90;

    import = 80;

    ob_graphic_sheet = 8;

    ob_base_icon_num = 6;

    ob_which_icon_destroyed = 8;

    ob_in_space_offset_y = -20;

    begindefineobject 91;

    import = 81;

    ob_graphic_sheet = 8;

    ob_base_icon_num = 7;

    ob_which_icon_destroyed = 9;

    ob_in_space_offset_y = -20;

    begindefineobject 92;

    import = 82;

    ob_name = "Shelves";

    ob_graphic_sheet = 4;

    ob_base_icon_num = 8;

    ob_in_space_offset_y = -15;

    begindefineobject 93;

    import = 83;

    ob_name = "Shelves";

    ob_graphic_sheet = 4;

    ob_base_icon_num = 9;

    ob_in_space_offset_y = -15;

    begindefineobject 94;

    import = 82;

    ob_name = "Shelves";

    ob_graphic_sheet = 3;

    ob_base_icon_num = 6;

    ob_in_space_offset_y = -15;

    begindefineobject 95;

    import = 83;

    ob_name = "Shelves";

    ob_graphic_sheet = 3;

    ob_base_icon_num = 7;

    ob_in_space_offset_y = -15;

     

    //begindefineobject 91;

    // exactly like previous mine, but red

    // import = 40;

    // ob_graphic_coloradj = 272;

     

    //begindefineobject 93;

    // boxmine that goes boom

    // import = 0;

    // ob_object_type = 13;

    // ob_name = "Box Mine";

    // ob_graphic_template = 33;

    // ob_graphic_sheet = 4;

    // ob_base_icon_num = 8;

    // ob_num_anim_steps = 1;

    // ob_which_icon_destroyed = 10;

    // ob_num_anim_steps_destroyed = 1;

    // ob_width = 64;

    // ob_height = 64;

    // ob_blockage_type = 2;

    // ob_start_health = 10000;

    // ob_default_script = "boxmine";

    // ob_graphic_coloradj = 4;

    //begindefineobject 94;

    // red boxmine that spawns a monst

    // ob_name = "Monst Box Mine";

    // ob_graphic_coloradj = 1;

    // ob_default_script = "boxmine2";

    //begindefineobject 95;

    // red boxmine that goes boom

    // ob_name = "Red Box Mine";

    // ob_graphic_coloradj = 0;

    // ob_default_script = "boxmine";

     

     

    begindefineobject 96;

    import = 9;

    ob_name = "Stone Post";

    ob_graphic_template = 33;

    ob_graphic_sheet = 4;

    ob_base_icon_num = 0;

     

    begindefineobject 97; // pylon

    import = 7;

    ob_name = "Pylon";

    ob_graphic_template = 28;

    ob_graphic_sheet = 8;

    ob_base_icon_num = 5;

    ob_default_script = "talkobj";

    ob_in_space_offset_y = -8;

     

    begindefineobject 98;

    import = 7;

    ob_name = "Enchanted Anvil";

    ob_graphic_template = 33;

    ob_graphic_sheet = 1;

    ob_base_icon_num = 0;

     

    begindefineobject 99;

    // basic mine that goes boom when pc getsclose, but can be disarmed

    import = 0;

    ob_object_type = 3;

    ob_name = "Green Egg";

    ob_graphic_template = 33;

    ob_graphic_sheet = 3;

    ob_base_icon_num = 14;

    ob_num_anim_steps = 1;

    ob_which_icon_destroyed = 15;

    ob_num_anim_steps_destroyed = 1;

    ob_width = 64;

    ob_height = 64;

    ob_blockage_type = 2;

    // ob_default_script = "boxmine";

     

     

    begindefineobject 100; // Alarm Crystal

    // imported for other crystal

    import = 9;

    ob_object_type = 3;

    ob_name = "Alarm Crystal";

    ob_graphic_template = 30;

    ob_graphic_sheet = 5;

    ob_base_icon_num = 2;

    ob_blockage_type = 2;

    ob_which_icon_destroyed = 3;

    ob_block_move_when_destroyed = 0;

    ob_default_script = "alarm";

    ob_effect_when_slain = -1;

    ob_object_trait = 12;

    ob_glow_type = 7;

    ob_glow_trans = 30;

    ob_glow_trans = 100;

     

    begindefineobject 101; // heal crystal

    // crystal that heals

    import = 8;

    ob_name = "Healing Crystal";

    ob_graphic_template = 30;

    ob_graphic_sheet = 5;

    ob_base_icon_num = 0;

    ob_which_icon_destroyed = 1;

    ob_block_move_when_destroyed = 0;

    ob_can_target = 1;

    ob_start_health = 10;

    ob_default_script = "healcryst";

    ob_effect_when_slain = -1;

    begindefineobject 102; // power crystal

    // crystal that restores energy

    ob_name = "Energy Crystal";

    ob_default_script = "energycr";

    ob_graphic_coloradj = 2;

    begindefineobject 103; // red crystal

    // red crystal that restores energy

    ob_graphic_coloradj = 1;

     

    begindefineobject 104;

    import = 9;

    ob_name = "Basket";

    ob_graphic_template = 33;

    ob_graphic_sheet = 7;

    ob_base_icon_num = 15;

    ob_which_icon_destroyed = 14;

    ob_block_move_when_destroyed = 1;

    begindefineobject 105;

    ob_base_icon_num = 16;

     

    //begindefineobject 106; // Crystal used to trip chains of mines.

    // import = 100;

    // ob_name = "Glowing Crystal";

    // ob_object_type = 13;

    // ob_graphic_coloradj = 2;

     

    //begindefineobject 107;

    // Special mine. Script runs both when party gets close and every second. Used for

    // mine tripping crystals.

    // import = 40;

    // ob_object_type = 3;

     

    begindefineobject 106;

    import = 7;

    ob_name = "Desk";

    ob_graphic_template = 28;

    ob_graphic_sheet = 7;

    ob_base_icon_num = 4;

    begindefineobject 107;

    ob_base_icon_num = 6;

     

    begindefineobject 108;

    import = 0;

    ob_object_type = 2;

    ob_name = "Sear Floor";

    ob_graphic_template = 35;

    ob_graphic_sheet = 6;

    ob_base_icon_num = 2;

    ob_num_anim_steps = 3;

    ob_which_icon_destroyed = 7;

    ob_num_anim_steps_destroyed = 1;

    ob_width = 256;

    ob_height = 256;

    ob_blockage_type = 0;

    ob_can_target = 0;

    ob_default_script = "searfloor";

    ob_object_trait = 7;

     

    begindefineobject 109;

    ob_graphic_sheet = 6;

    ob_base_icon_num = 5;

    ob_num_anim_steps = 3;

    ob_default_script = "";

    ob_object_trait = 0;

     

    begindefineobject 110;

    import = 7;

    ob_name = "Machinery";

    ob_graphic_template = 28;

    ob_graphic_sheet = 8;

    ob_base_icon_num = 0;

     

     

    begindefineobject 111;

    import = 9;

    ob_object_type = 2;

    ob_name = "Warning Crystal";

    ob_graphic_template = 30;

    ob_graphic_sheet = 8;

    ob_base_icon_num = 0;

    ob_num_anim_steps = 3;

    ob_blockage_type = 2;

    ob_default_script = "warncryst";

     

    begindefineobject 112; // Crystal Jar

    import = 20;

    ob_object_type = 1;

    ob_name = "Crystal Jar";

    ob_graphic_template = 28;

    ob_graphic_sheet = 8;

    ob_base_icon_num = 4;

    begindefineobject 113; // Crystal Jar usable

    ob_object_type = 12;

    ob_name = "Usable Jar";

     

    begindefineobject 114; // red pool

    import = 58;

    // imported for other pools

    ob_name = "Muck Pool";

    ob_graphic_template = 31;

    ob_graphic_sheet = 5;

    ob_base_icon_num = 0;

    ob_which_icon_destroyed = 4;

    ob_num_anim_steps_destroyed = 1;

    ob_default_script = "harmpool";

    ob_effect_when_slain = 1;

    ob_block_move_when_destroyed = 1;

    ob_object_trait = 7;

    begindefineobject 115; // Geneforge

    ob_object_type = 12;

    ob_name = "Geneforge";

    ob_graphic_coloradj = 2;

    ob_object_trait = 0;

     

    begindefineobject 116; // red pool, not animated, usable

    import = 114;

    // imported for other pools

    ob_object_type = 12;

    ob_num_anim_steps = 1;

     

    begindefineobject 117;

    import = 7;

    ob_name = "Barrel";

    ob_object_type = 11;

    ob_graphic_template = 33;

    ob_graphic_sheet = 5;

    ob_base_icon_num = 0;

    ob_which_icon_destroyed = 1;

    ob_block_move_when_destroyed = 1;

    ob_in_space_offset_y = -10;

     

    begindefineobject 118;

    import = 3;

    ob_name = "Crate";

    ob_graphic_template = 46;

    ob_graphic_sheet = 3;

    ob_base_icon_num = 8;

    ob_which_icon_destroyed = 9;

    ob_block_move_when_destroyed = 1;

     

    begindefineobject 119;

    import = 9;

    ob_name = "Fruit Basket";

    ob_graphic_template = 33;

    ob_graphic_sheet = 4;

    ob_base_icon_num = 1;

    ob_which_icon_destroyed = 2;

    ob_block_move_when_destroyed = 1;

     

    begindefineobject 120;

    import = 0;

    ob_name = "Door 1 N";

    ob_object_type = 11;

    ob_graphic_template = 20;

    ob_graphic_sheet = 3;

    ob_base_icon_num = 1;

    ob_width = 128;

    ob_height = 128;

    ob_blockage_type = 3;

    ob_in_space_offset_x = -9;

    ob_in_space_offset_y = 15;

    ob_default_script = "swingdoor";

    ob_part_of_terrain = 1;

    begindefineobject 121;

    ob_name = "Door 1 W";

    ob_base_icon_num = 0;

    ob_in_space_offset_x = 12;

    ob_in_space_offset_y = 16;

    begindefineobject 122;

    ob_name = "Door 1 S";

    ob_graphic_sheet = 4;

    ob_base_icon_num = 1;

    ob_in_space_offset_x = 12;

    ob_in_space_offset_y = 7;

    begindefineobject 123;

    ob_name = "Door 1 E";

    ob_base_icon_num = 0;

    ob_in_space_offset_x = -9;

    ob_in_space_offset_y = 9;

    begindefineobject 124;

    import = 120;

    ob_name = "Door 2 N";

    begindefineobject 125;

    import = 121;

    ob_name = "Door 2 W";

    begindefineobject 126;

    import = 122;

    ob_name = "Door 2 S";

    begindefineobject 127;

    import = 123;

    ob_name = "Door 2 E";

     

    begindefineobject 128;

    // imported for other mines

    // this is basic mine trigger, blows when anything gets close, normal color

    ob_object_type = 4;

    ob_name = "Green Trigger";

    ob_graphic_template = 49;

    ob_graphic_sheet = 2;

    ob_base_icon_num = 0;

    ob_num_anim_steps = 4;

    ob_anim_in_reverse = 1;

    ob_which_icon_destroyed = 4;

    ob_num_anim_steps_destroyed = 1;

    ob_width = 64;

    ob_height = 64;

    ob_blockage_type = 2;

    //ob_effect_when_slain = 1;

    ob_default_script = "minetrig";

    ob_in_space_offset_x = 0;

    ob_in_space_offset_y = 0;

    ob_glow_type = 0;

     

    begindefineobject 129;

    ob_name = "Red Trigger";

    ob_graphic_coloradj = 4;

    // mines that are set off by triggers

    begindefineobject 130;

    ob_object_type = 11;

    ob_name = "Puffball";

    ob_graphic_sheet = 3;

    ob_default_script = "chainmine";

    ob_glow_type = -1;

     

    begindefineobject 131;

    ob_name = "Alt Puffball";

    ob_graphic_coloradj = 4;

    begindefineobject 132;

    ob_name = "Crystal Shell";

    ob_graphic_sheet = 4;

    begindefineobject 133;

    ob_name = "Alt Shell";

    ob_graphic_coloradj = 4;

    begindefineobject 134;

    ob_name = "Spinning Egg";

    ob_graphic_sheet = 5;

    begindefineobject 135;

    ob_name = "Alt Egg";

    ob_graphic_coloradj = 4;

    begindefineobject 136; // we change the object type here to use box mine for other mine types

    ob_name = "Box Mine";

    ob_object_type = 13;

    ob_graphic_template = 33;

    ob_graphic_sheet = 4;

    ob_base_icon_num = 8;

    ob_num_anim_steps = 1;

    ob_which_icon_destroyed = 10;

    ob_num_anim_steps_destroyed = 1;

    ob_graphic_coloradj = 4;

    begindefineobject 137;

    ob_name = "Alt Box Mine";

    ob_graphic_coloradj = 0;

    begindefineobject 138;

    import = 7;

    ob_object_type = 13;

    ob_name = "Sealed Vat";

    ob_graphic_template = 28;

    ob_graphic_sheet = 0;

    ob_which_icon_destroyed = 1;

    ob_base_icon_num = 0;

    ob_block_move_when_destroyed = 1;

    ob_default_script = "chainmine";

     

     

    begindefineobject 139;

    import = 20;

    ob_name = "Bale of Hay";

    ob_graphic_template = 31;

    ob_graphic_sheet = 4;

    ob_base_icon_num = 4;

    begindefineobject 140;

    ob_base_icon_num = 5;

     

    begindefineobject 141;

    ob_graphic_template = 33;

    ob_graphic_sheet = 5;

    ob_object_type = 1;

    ob_base_icon_num = 4;

    begindefineobject 142;

    ob_base_icon_num = 5;

     

    begindefineobject 143; // a host of chairs

    import = 12;

    ob_graphic_template = 33;

    ob_graphic_sheet = 5;

    ob_base_icon_num = 10;

    begindefineobject 144;

    ob_base_icon_num = 11;

    begindefineobject 145;

    ob_graphic_sheet = 6;

    ob_base_icon_num = 0;

    begindefineobject 146;

    ob_base_icon_num = 1;

    begindefineobject 147;

    ob_base_icon_num = 2;

    begindefineobject 148;

    ob_base_icon_num = 3;

    begindefineobject 149;

    ob_base_icon_num = 4;

    begindefineobject 150;

    ob_base_icon_num = 5;

    begindefineobject 151;

    ob_base_icon_num = 6;

    begindefineobject 152;

    ob_base_icon_num = 7;

    begindefineobject 153;

    ob_base_icon_num = 8;

    ob_which_icon_destroyed = 12;

    begindefineobject 154;

    ob_base_icon_num = 9;

    ob_which_icon_destroyed = 13;

    begindefineobject 155;

    ob_base_icon_num = 10;

    ob_which_icon_destroyed = 14;

    begindefineobject 156;

    ob_base_icon_num = 11;

    ob_which_icon_destroyed = 15;

     

    begindefineobject 157; // boxes

    import = 1;

    ob_graphic_template = 33;

    ob_graphic_sheet = 5;

    ob_base_icon_num = 6;

    begindefineobject 158;

    import = 2;

    ob_graphic_template = 33;

    ob_graphic_sheet = 5;

    ob_base_icon_num = 8;

    begindefineobject 159;

    import = 157;

    ob_graphic_sheet = 7;

    ob_base_icon_num = 0;

    begindefineobject 160;

    import = 158;

    ob_graphic_sheet = 7;

    ob_base_icon_num = 2;

    begindefineobject 161;

    import = 159;

    ob_base_icon_num = 4;

    begindefineobject 162;

    import = 160;

    ob_base_icon_num = 6;

    begindefineobject 163;

    import = 159;

    ob_base_icon_num = 8;

    begindefineobject 164;

    import = 160;

    ob_base_icon_num = 10;

     

    begindefineobject 165;

    import = 7;

    ob_name = "Pot";

    ob_graphic_sheet = 2;

    ob_base_icon_num = 9;

    begindefineobject 166;

    ob_name = "Skulls";

    ob_graphic_sheet = 9;

    ob_base_icon_num = 5;

    begindefineobject 167;

    import = 9;

    ob_name = "Anvil";

    ob_graphic_sheet = 8;

    ob_base_icon_num = 0;

    ob_width = 128;

    ob_height = 128;

     

    // two crystal formations, both are usable

    begindefineobject 168;

    import = 7;

    ob_name = "Crystal Formation";

    ob_graphic_template = 46;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 4;

    ob_graphic_appearadj = 2;

    begindefineobject 169;

    ob_name = "Red Crystals";

    ob_graphic_appearadj = 4;

    ob_graphic_coloradj = 17;

     

    begindefineobject 170;

    // a 128 x 128 mine, used for alarms and fences

    import = 128;

    ob_name = "Mine Pylon";

    ob_width = 128;

    ob_height = 128;

    ob_graphic_template = 46;

    ob_graphic_sheet = 6;

    ob_base_icon_num = 2;

    ob_num_anim_steps = 4;

    ob_anim_in_reverse = 1;

    ob_which_icon_destroyed = 6;

    ob_num_anim_steps_destroyed = 1;

    ob_default_script = "fieldpylon";

     

    // inert crystal formations

    begindefineobject 171;

    import = 20;

    ob_name = "Crystal Formation";

    ob_graphic_template = 46;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 4;

    ob_graphic_appearadj = 2;

     

    begindefineobject 172;

    import = 9;

    ob_name = "Stone Post";

    ob_graphic_template = 33;

    ob_graphic_sheet = 4;

    ob_base_icon_num = 16;

     

    // bushes/plants

    begindefineobject 173;

    import = 9;

    ob_name = "Megaplant1";

    ob_graphic_template = 49;

    ob_graphic_sheet = 6;

    ob_base_icon_num = 0;

    ob_which_icon_destroyed = 3;

    ob_block_move_when_destroyed = 0;

    begindefineobject 174;

    ob_name = "Megaplant2";

    ob_base_icon_num = 1;

    ob_which_icon_destroyed = 4;

    begindefineobject 175;

    ob_name = "Bush";

    ob_graphic_template = 33;

    ob_graphic_sheet = 4;

    ob_base_icon_num = 9;

    ob_which_icon_destroyed = 11;

    begindefineobject 176;

    ob_base_icon_num = 12;

    begindefineobject 177;

    ob_base_icon_num = 13;

    begindefineobject 178;

    ob_base_icon_num = 14;

    begindefineobject 179;

    ob_base_icon_num = 15;

     

    begindefineobject 180;

    import = 20;

    ob_graphic_template = 28;

    ob_graphic_sheet = 9;

    ob_base_icon_num = 1;

    ob_num_anim_steps = 4;

     

    begindefineobject 181;

    import = 7;

    ob_name = "Machinery";

    ob_object_type = 12;

    ob_graphic_template = 46;

    ob_graphic_sheet = 1;

    ob_base_icon_num = 0;

    begindefineobject 182;

    ob_base_icon_num = 1;

     

    begindefineobject 183;

    import = 20;

    ob_graphic_template = 46;

    ob_graphic_sheet = 1;

    ob_base_icon_num = 2;

     

    begindefineobject 184;

    import = 9;

    ob_name = "Acid Puffer";

    ob_object_type = 12;

    ob_graphic_template = 30;

    ob_graphic_sheet = 2;

    ob_base_icon_num = 3;

    ob_which_icon_destroyed = 5;

    ob_default_script = "acidstand";

    begindefineobject 185;

    ob_graphic_coloradj = 1;

     

    begindefineobject 186;

    import = 9;

    ob_name = "Sensor";

    ob_graphic_template = 33;

    ob_graphic_sheet = 5;

    ob_base_icon_num = 2;

     

    begindefineobject 187;

    import = 9;

    ob_name = "Amphora";

    ob_graphic_template = 33;

    ob_graphic_sheet = 1;

    ob_base_icon_num = 2;

     

    begindefineobject 188;

    import = 20;

    ob_name = "Trough";

    ob_graphic_template = 46;

    ob_graphic_sheet = 3;

    ob_base_icon_num = 6;

    begindefineobject 189;

    ob_base_icon_num = 7;

     

    // lights

    begindefineobject 190;

    import = 9;

    ob_object_type = 2;

    ob_name = "Lamp";

    ob_graphic_template = 33;

    ob_graphic_sheet = 8;

    ob_base_icon_num = 2;

    ob_light_level = 6;

    ob_in_space_offset_y = -30;

    ob_glow_type = 7;

    ob_glow_trans = 80;

    ob_glow_offset = 12;

    begindefineobject 191;

    ob_base_icon_num = 3;

    begindefineobject 192;

    ob_graphic_template = 46;

    ob_graphic_sheet = 1;

    ob_base_icon_num = 4;

    ob_in_space_offset_y = 0;

    ob_glow_trans = 50;

    ob_glow_offset = 24;

    begindefineobject 193;

    ob_base_icon_num = 5;

    begindefineobject 194;

    ob_base_icon_num = 6;

    begindefineobject 195;

    ob_graphic_template = 33;

    ob_graphic_sheet = 9;

    ob_base_icon_num = 0;

    ob_num_anim_steps = 3;

    ob_in_space_offset_y = -30;

    ob_glow_trans = 80;

    ob_glow_offset = 12;

    begindefineobject 196;

    ob_base_icon_num = 3;

     

    begindefineobject 197;

    import = 9;

    ob_name = "Totem";

    ob_graphic_template = 33;

    ob_graphic_sheet = 8;

    ob_base_icon_num = 4;

    begindefineobject 198;

    ob_base_icon_num = 5;

    begindefineobject 199;

    ob_base_icon_num = 6;

     

    begindefineobject 200;

    import = 9;

    ob_name = "Pot of coals";

    ob_graphic_template = 33;

    ob_graphic_sheet = 5;

    ob_base_icon_num = 12;

     

    begindefineobject 201; // big wall ters

    // imported for other big wall ters

    import = 70;

    ob_name = "Shelves";

    ob_graphic_template = 48;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 0;

    ob_which_icon_destroyed = 2;

    ob_in_space_offset_x = 12;

    ob_in_space_offset_y = 6;

    begindefineobject 202;

    import = 71;

    ob_name = "Shelves";

    ob_graphic_template = 48;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 1;

    ob_which_icon_destroyed = 3;

    ob_in_space_offset_x = -12;

    ob_in_space_offset_y = 6;

    begindefineobject 203;

    import = 201;

    ob_graphic_sheet = 1;

    begindefineobject 204;

    import = 202;

    ob_graphic_sheet = 1;

    begindefineobject 205;

    import = 201;

    ob_name = "Bookshelves";

    ob_graphic_sheet = 2;

    begindefineobject 206;

    import = 202;

    ob_name = "Bookshelves";

    ob_graphic_sheet = 2;

    begindefineobject 207;

    import = 201;

    ob_name = "Bench";

    ob_graphic_sheet = 3;

    ob_in_space_offset_x = -10;

    ob_in_space_offset_y = 10;

    begindefineobject 208;

    import = 202;

    ob_name = "Bench";

    ob_graphic_sheet = 3;

    ob_in_space_offset_x = 10;

    ob_in_space_offset_y = 10;

    begindefineobject 209;

    import = 201;

    ob_name = "Bench";

    ob_graphic_sheet = 3;

    ob_base_icon_num = 2;

    ob_in_space_offset_x = -10;

    ob_in_space_offset_y = 10;

    begindefineobject 210;

    import = 202;

    ob_name = "Bench";

    ob_graphic_sheet = 3;

    ob_base_icon_num = 3;

    ob_in_space_offset_x = 10;

    ob_in_space_offset_y = 10;

    begindefineobject 211;

    import = 201;

    ob_name = "Weapon Rack";

    ob_graphic_sheet = 4;

    begindefineobject 212;

    import = 202;

    ob_name = "Weapon Rack";

    ob_graphic_sheet = 4;

    begindefineobject 213;

    import = 201;

    ob_name = "Wall Hanging";

    ob_graphic_sheet = 4;

    ob_base_icon_num = 2;

    ob_in_space_offset_x = 12;

    ob_in_space_offset_y = -2;

    begindefineobject 214;

    import = 202;

    ob_name = "Wall Hanging";

    ob_graphic_sheet = 4;

    ob_base_icon_num = 3;

    ob_in_space_offset_x = -12;

    ob_in_space_offset_y = -2;

    begindefineobject 215;

    import = 201;

    ob_name = "Wall Hanging";

    ob_graphic_sheet = 4;

    ob_base_icon_num = 4;

    ob_in_space_offset_x = 16;

    ob_in_space_offset_y = 4;

    begindefineobject 216;

    import = 202;

    ob_name = "Wall Hanging";

    ob_graphic_sheet = 4;

    ob_base_icon_num = 5;

    ob_in_space_offset_x = -16;

    ob_in_space_offset_y = 4;

    begindefineobject 217;

    import = 201;

    ob_name = "Shelves";

    ob_width = 256;

    ob_height = 128;

    ob_graphic_sheet = 5;

    ob_base_icon_num = 0;

    ob_which_icon_destroyed = 2;

    begindefineobject 218;

    import = 202;

    ob_name = "Shelves";

    ob_width = 128;

    ob_height = 256;

    ob_graphic_sheet = 5;

    ob_base_icon_num = 1;

    ob_which_icon_destroyed = 3;

    begindefineobject 219;

    import = 217;

    ob_name = "Shelves";

    ob_graphic_sheet = 6;

    ob_base_icon_num = 2;

    ob_which_icon_destroyed = 0;

    begindefineobject 220;

    import = 218;

    ob_name = "Shelves";

    ob_graphic_sheet = 6;

    ob_base_icon_num = 3;

    ob_which_icon_destroyed = 1;

    begindefineobject 221;

    import = 217;

    ob_name = "Kitchen/FP";

    ob_graphic_sheet = 7;

    ob_base_icon_num = 0;

    ob_which_icon_destroyed = 2;

    ob_in_space_offset_x = 17;

    ob_in_space_offset_y = -14;

    begindefineobject 222;

    import = 218;

    ob_name = "Kitchen/FP";

    ob_graphic_sheet = 7;

    ob_base_icon_num = 1;

    ob_which_icon_destroyed = 3;

    ob_in_space_offset_x = -17;

    ob_in_space_offset_y = -14;

     

     

    begindefineobject 223;

    import = 7;

    ob_name = "Trap";

    ob_graphic_template = 33;

    ob_graphic_sheet = 8;

    ob_base_icon_num = 7;

    ob_which_icon_destroyed = 8;

    ob_block_move_when_destroyed = 0;

    ob_width = 256;

    ob_height = 256;

    ob_default_script = "floortrap";

    ob_in_space_offset_y = -12;

    begindefineobject 224;

    ob_graphic_coloradj = 256;

    begindefineobject 225;

    ob_base_icon_num = 9;

    ob_which_icon_destroyed = 10;

    ob_graphic_coloradj = 0;

    begindefineobject 226;

    ob_base_icon_num = 11;

    ob_which_icon_destroyed = 12;

     

    begindefineobject 227;

    // this is basic mine, blows when anything gets close, normal color

    import = 0;

    ob_object_type = 4;

    ob_name = "Mine";

    ob_graphic_template = 30;

    ob_graphic_sheet = 1;

    ob_base_icon_num = 0;

    ob_num_anim_steps = 3;

    ob_which_icon_destroyed = 3;

    ob_num_anim_steps_destroyed = 1;

    ob_width = 64;

    ob_height = 64;

    ob_blockage_type = 0;

    ob_can_target = 0;

    ob_start_health = 10000;

    ob_effect_when_slain = 1;

    ob_default_script = "mine";

    ob_graphic_coloradj = 2;

    begindefineobject 228;

    ob_name = "Green Mine";

    ob_graphic_coloradj = 0;

    begindefineobject 229;

    ob_name = "Red Mine";

    ob_graphic_coloradj = 4;

     

    begindefineobject 230;

    import = 7;

    ob_name = "Pit";

    ob_width = 256;

    ob_height = 256;

    ob_graphic_template = 35;

    ob_graphic_sheet = 5;

    ob_base_icon_num = 2;

    ob_default_script = "stairs";

    begindefineobject 231;

    ob_name = "Trapdoor";

    ob_graphic_template = 46;

    ob_graphic_sheet = 1;

    ob_base_icon_num = 7;

    ob_in_space_offset_y = -12;

    begindefineobject 232;

    ob_name = "Ladder";

    ob_graphic_template = 29;

    ob_graphic_sheet = 0;

    ob_base_icon_num = 0;

    ob_in_space_offset_y = 0;

    begindefineobject 233;

    ob_name = "Boat";

    ob_graphic_template = 27;

    ob_graphic_sheet = 1;

    ob_base_icon_num = 3;

    ob_default_script = "boat";

    begindefineobject 234;

    ob_graphic_template = 27;

    ob_graphic_sheet = 3;

    ob_base_icon_num = 3;

    begindefineobject 235;

    ob_name = "Stairs";

    ob_graphic_template = 26;

    ob_graphic_sheet = 3;

    ob_base_icon_num = 2;

    ob_default_script = "stairs";

    begindefineobject 236;

    ob_graphic_template = 27;

    ob_graphic_sheet = 3;

    ob_base_icon_num = 4;

    begindefineobject 237;

    ob_graphic_template = 32;

    ob_graphic_sheet = 3;

    ob_base_icon_num = 0;

    begindefineobject 238;

    ob_graphic_template = 32;

    ob_graphic_sheet = 4;

    ob_base_icon_num = 0;

     

    begindefineobject 239;

    import = 182;

    ob_name = "Pacification Pylon";

    ob_graphic_template = 29;

    ob_graphic_sheet = 2;

    ob_base_icon_num = 0;

    ob_object_type = 13;

    ob_num_anim_steps = 8;

    ob_default_script = "pacifier";

    ob_block_move_when_destroyed = 1;

     

    begindefineobject 240;

    import = 7;

    ob_name = "Nest 2";

    ob_graphic_template = 27;

    ob_graphic_sheet = 4;

    ob_base_icon_num = 5;

     

    begindefineobject 241;

    import = 182;

    ob_name = "New Machine";

    ob_base_icon_num = 1;

    ob_object_type = 13;

     

    begindefineobject 242;

    import = 182;

    ob_base_icon_num = 1;

    ob_object_type = 13;

     

    begindefineobject 243;

    import = 9;

    ob_object_type = 2;

    ob_name = "Candles";

    ob_graphic_template = 46;

    ob_graphic_sheet = 7;

    ob_base_icon_num = 3;

    ob_in_space_offset_y = -30;

    ob_glow_type = 7;

    ob_glow_trans = 80;

    ob_glow_offset = 20;

    ob_width = 128;

    ob_height = 128;

     

    begindefineobject 244;

    import = 20;

    ob_graphic_template = 46;

    ob_graphic_sheet = 7;

    ob_base_icon_num = 5;

    begindefineobject 245;

    ob_base_icon_num = 8;

    ob_which_icon_destroyed = 6;

    ob_block_move_when_destroyed = 1;

    begindefineobject 246;

    ob_base_icon_num = 9;

    ob_which_icon_destroyed = 7;

     

    begindefineobject 247;

    import = 20;

    ob_graphic_template = 46;

    ob_graphic_sheet = 9;

    ob_base_icon_num = 0;

    ob_num_anim_steps = 8;

    ob_which_icon_destroyed = 8;

     

    begindefineobject 248;

    import = 182;

    ob_name = "Teh Zapper";

    ob_graphic_template = 29;

    ob_graphic_sheet = 2;

    ob_base_icon_num = 0;

    ob_object_type = 13;

    ob_graphic_coloradj = 1;

    ob_num_anim_steps = 8;

     

    begindefineobject 249;

    import = 20;

    ob_name = "Box of Food";

    ob_graphic_template = 28;

    ob_graphic_sheet = 9;

    ob_base_icon_num = 6;

    ob_which_icon_destroyed = 8;

    ob_block_move_when_destroyed = 1;

    begindefineobject 250;

    ob_base_icon_num = 7;

    ob_which_icon_destroyed = 9;

     

    // SFX TYPES (what these are in listed in asset lists file)

    begindefinesfx 0;

    // imported for all tiny zaps

    //sfx_name = "smboom";

    sfx_graphic_template = 40;

    sfx_graphic_sheet = 0;

    sfx_ms_per_step = 64;

    sfx_step_special_thing_on = 2;

     

    begindefinesfx 1;

    import = 0;

    sfx_graphic_coloradj = 1;

    begindefinesfx 2;

    sfx_graphic_coloradj = 2;

    begindefinesfx 3;

    sfx_graphic_coloradj = 4;

     

    begindefinesfx 4;

    sfx_graphic_sheet = 1;

    sfx_graphic_coloradj = 0;

    begindefinesfx 5;

    sfx_graphic_coloradj = 1;

    begindefinesfx 6;

    sfx_graphic_coloradj = 2;

     

    begindefinesfx 7;

    sfx_graphic_sheet = 2;

    sfx_graphic_coloradj = 0;

     

    begindefinesfx 8;

    sfx_graphic_sheet = 3;

    sfx_graphic_coloradj = 0;

    begindefinesfx 9;

    sfx_graphic_coloradj = 1;

    begindefinesfx 10;

    sfx_graphic_coloradj = 4;

    begindefinesfx 11;

    sfx_graphic_coloradj = 2;

     

    begindefinesfx 12;

    sfx_graphic_sheet = 4;

    sfx_graphic_coloradj = 0;

    begindefinesfx 13;

    sfx_graphic_coloradj = 1;

     

    begindefinesfx 14;

    sfx_graphic_sheet = 5;

    sfx_graphic_coloradj = 0;

    begindefinesfx 15;

    sfx_graphic_coloradj = 4;

    begindefinesfx 16;

    sfx_graphic_coloradj = 1;

     

    begindefinesfx 17;

    sfx_graphic_sheet = 6;

    sfx_graphic_coloradj = 0;

    begindefinesfx 18;

    sfx_graphic_coloradj = 2;

     

    begindefinesfx 19;

    sfx_graphic_sheet = 7;

    sfx_graphic_coloradj = 0;

    begindefinesfx 20;

    sfx_graphic_coloradj = 4;

    begindefinesfx 21;

    sfx_graphic_coloradj = 2;

     

    begindefinesfx 22;

    sfx_graphic_sheet = 8;

    sfx_graphic_coloradj = 0;

     

    begindefinesfx 23;

    sfx_graphic_sheet = 9;

    sfx_graphic_coloradj = 0;

     

    // big booms (usually damaging)

    begindefinesfx 50;

    // imported for all big booms

    //sfx_name = "bigboom";

    sfx_graphic_template = 41;

    sfx_graphic_sheet = 0;

    sfx_ms_per_step = 64;

    sfx_sfx_sound = 103;

    begindefinesfx 51;

    sfx_sfx_effect = 1;

    sfx_amount_of_effect = 20;

    begindefinesfx 52;

    sfx_amount_of_effect = 30;

    begindefinesfx 53;

    sfx_amount_of_effect = 80;

    begindefinesfx 54;

    sfx_amount_of_effect = 200;

    begindefinesfx 55;

    sfx_amount_of_effect = 1000;

     

    begindefinesfx 60;

    import = 50;

    sfx_graphic_sheet = 2;

    sfx_sfx_sound = 188;

    begindefinesfx 61;

    sfx_sfx_effect = 8;

    sfx_amount_of_effect = 20;

    begindefinesfx 62;

    sfx_amount_of_effect = 50;

    begindefinesfx 63;

    sfx_amount_of_effect = 100;

    begindefinesfx 64;

    sfx_amount_of_effect = 250;

    begindefinesfx 65;

    sfx_amount_of_effect = 1000;

     

    begindefinesfx 70;

    import = 50;

    sfx_graphic_coloradj = 1;

    sfx_sfx_sound = 9;

    begindefinesfx 71;

    sfx_sfx_effect = 7;

    sfx_amount_of_effect = 20;

    begindefinesfx 72;

    sfx_amount_of_effect = 40;

    begindefinesfx 73;

    sfx_amount_of_effect = 120;

    begindefinesfx 74;

    sfx_amount_of_effect = 300;

    begindefinesfx 75;

    sfx_amount_of_effect = 1000;

     

    begindefinesfx 80;

    import = 50;

    sfx_graphic_sheet = 1;

    sfx_sfx_sound = 165;

    begindefinesfx 81;

    sfx_sfx_effect = 3;

    sfx_amount_of_effect = 10;

    begindefinesfx 82;

    sfx_amount_of_effect = 25;

    begindefinesfx 83;

    sfx_amount_of_effect = 50;

    begindefinesfx 84;

    sfx_amount_of_effect = 100;

    begindefinesfx 85;

    sfx_amount_of_effect = 250;

     

    begindefinesfx 90;

    import = 50;

    sfx_graphic_sheet = 1;

    sfx_graphic_coloradj = 4;

    sfx_sfx_sound = 165;

    begindefinesfx 91;

    sfx_sfx_effect = 3;

    sfx_amount_of_effect = 10;

    begindefinesfx 92;

    sfx_amount_of_effect = 25;

    begindefinesfx 93;

    sfx_amount_of_effect = 50;

    begindefinesfx 94;

    sfx_amount_of_effect = 100;

    begindefinesfx 95;

    sfx_amount_of_effect = 250;

     

    begindefinesfx 100;

    import = 50;

    sfx_graphic_sheet = 2;

    sfx_graphic_coloradj = 4;

    sfx_sfx_effect = 5;

    sfx_amount_of_effect = 10;

    sfx_sfx_sound = 128;

    begindefinesfx 101;

    sfx_amount_of_effect = 25;

    begindefinesfx 102;

    sfx_amount_of_effect = 50;

     

    begindefinesfx 105;

    import = 50;

    sfx_graphic_sheet = 2;

    sfx_graphic_coloradj = 4;

    sfx_sfx_effect = 6;

    sfx_amount_of_effect = 10;

    sfx_sfx_sound = 180;

    begindefinesfx 106;

    sfx_amount_of_effect = 25;

    begindefinesfx 107;

    sfx_amount_of_effect = 50;

     

    // particles on npcs

    begindefinesfx 150;

    import = 0;

    sfx_graphic_template = -1;

    sfx_sfx_sound = -1;

    sfx_particle_type = 0;

    sfx_particle_movement = 4;

    begindefinesfx 151;

    sfx_particle_type = 1;

    sfx_particle_movement = 1;

    begindefinesfx 152;

    sfx_particle_type = 2;

    sfx_particle_movement = 6;

    begindefinesfx 153;

    sfx_particle_type = 3;

    sfx_particle_movement = 0;

    begindefinesfx 154;

    sfx_particle_type = 4;

    sfx_particle_movement = 0;

    begindefinesfx 155;

    sfx_particle_type = 5;

    sfx_particle_movement = 2;

    begindefinesfx 156;

    sfx_particle_type = 6;

    sfx_particle_movement = 4;

    begindefinesfx 157;

    sfx_particle_type = 7;

    sfx_particle_movement = 0;

    begindefinesfx 158;

    sfx_particle_type = 8;

    sfx_particle_movement = 0;

    begindefinesfx 159;

    sfx_particle_type = 9;

    sfx_particle_movement = 6;

    begindefinesfx 160;

    sfx_particle_type = 10;

    sfx_particle_movement = 1;

    begindefinesfx 161;

    sfx_particle_type = 11;

    sfx_particle_movement = 2;

    begindefinesfx 162;

    sfx_particle_type = 12;

    sfx_particle_movement = 2;

    begindefinesfx 163;

    sfx_particle_type = 13;

    sfx_particle_movement = 6;

     

    begindefinesfx 170; // big poof of flame

    import = 0;

    sfx_graphic_template = 47;

    sfx_graphic_sheet = 0;

    begindefinesfx 171; // big poof of slime

    sfx_graphic_sheet = 1;

    begindefinesfx 172;

    sfx_graphic_sheet = 2;

    begindefinesfx 173;

    sfx_graphic_sheet = 3;

    begindefinesfx 174;

    sfx_graphic_sheet = 4;

    begindefinesfx 175;

    sfx_graphic_sheet = 5;

    begindefinesfx 176;

    sfx_graphic_sheet = 6;

    begindefinesfx 177;

    sfx_graphic_coloradj = 1;

    begindefinesfx 178;

    sfx_graphic_coloradj = 2;

    begindefinesfx 179;

    sfx_graphic_coloradj = 4;

    begindefinesfx 180;

    sfx_graphic_sheet = 4;

    sfx_graphic_coloradj = 2;

    begindefinesfx 181;

    sfx_graphic_sheet = 4;

    sfx_graphic_coloradj = 1;

     

    begindefinesfx 190;

    import = 0;

    sfx_graphic_template = -1;

    sfx_sfx_sound = -1;

    sfx_particle_type = 0;

    sfx_particle_movement = 9;

    begindefinesfx 191;

    sfx_particle_type = 10;

    sfx_particle_movement = 10;

    begindefinesfx 192;

    sfx_particle_type = 21;

    sfx_particle_movement = 9;

    begindefinesfx 193;

    sfx_particle_type = 17;

    sfx_particle_movement = 10;

     

    // PROJECTILE TYPES (what these are in listed in asset lists file)

    // proj_name

    // proj_graphic_template

    // proj_graphic_sheet

    // proj_graphic_coloradj

    // proj_speed

    // proj_draw_type

    // proj_graphic_type

    // proj_flight_type

    // proj_start_height

    // proj_glowing_nimbus

     

    // multidirectional projectiles

    begindefineprojectile 0;

    proj_graphic_template = 57;

    proj_graphic_sheet = 0;

    proj_graphic_coloradj = 0;

    proj_draw_type = 0;

    proj_graphic_type = 1;

    proj_flight_type = 1;

    proj_speed = 50;

    proj_glowing_nimbus = 1;

    proj_missile_nimbus = 50;

    proj_missile_nimbus_num = 12;

    proj_missile_nimbus_range = 5;

     

    // proj_particle_shedded = 101;

    // proj_shed_chance = 75;

     

    begindefineprojectile 1;

    proj_graphic_sheet = 1;

    proj_missile_nimbus = 51;

    proj_missile_nimbus_num = 16;

    proj_missile_nimbus_range = 6;

     

    proj_particle_shedded = -1;

    begindefineprojectile 2;

    proj_graphic_sheet = 2;

    proj_glowing_nimbus = 6;

    proj_missile_nimbus = 52;

    proj_missile_nimbus_num = 12;

    proj_missile_nimbus_range = 3;

    begindefineprojectile 3;

    proj_graphic_sheet = 3;

    proj_glowing_nimbus = 5;

    proj_missile_nimbus = 55;

    begindefineprojectile 4;

    proj_graphic_sheet = 4;

    proj_glowing_nimbus = 0;

    proj_missile_nimbus = 56;

    proj_missile_nimbus_num = 16;

    proj_missile_nimbus_range = 6;

    begindefineprojectile 5;

    proj_graphic_sheet = 2;

    proj_graphic_coloradj = 2;

    proj_missile_nimbus = 57;

    begindefineprojectile 6;

    proj_graphic_sheet = 3;

    proj_graphic_coloradj = 4;

    proj_missile_nimbus = 58;

    begindefineprojectile 7;

    proj_graphic_sheet = 3;

    proj_graphic_coloradj = 1;

    proj_missile_nimbus = 62;

     

    begindefineprojectile 10;

    proj_graphic_template = 1;

    proj_graphic_sheet = 1;

    proj_graphic_coloradj = 0;

    proj_draw_type = 0;

    proj_graphic_type = 1;

    proj_flight_type = 1;

    proj_glowing_nimbus = -1;

    proj_missile_nimbus = -1;

    begindefineprojectile 11;

    proj_graphic_sheet = 2;

    begindefineprojectile 12;

    proj_glowing_nimbus = 0;

    begindefineprojectile 13;

    proj_glowing_nimbus = 6;

    begindefineprojectile 14;

    proj_glowing_nimbus = 0;

    proj_missile_nimbus = 58;

     

     

    begindefineprojectile 15;

    proj_graphic_template = 2;

    proj_graphic_sheet = 0;

    proj_graphic_coloradj = 0;

    proj_draw_type = 0;

    proj_graphic_type = 1;

    proj_flight_type = 1;

    proj_glowing_nimbus = -1;

    proj_missile_nimbus = -1;

    begindefineprojectile 16;

    proj_graphic_template = 2;

    proj_graphic_sheet = 1;

    proj_graphic_coloradj = 0;

    proj_draw_type = 0;

    proj_graphic_type = 1;

    proj_flight_type = 1;

    proj_glowing_nimbus = -1;

    proj_missile_nimbus = -1;

     

    // uni-directional, flat trajectory, black background projectiles

    begindefineprojectile 30;

    proj_graphic_template = 58;

    proj_graphic_sheet = 0;

    proj_graphic_coloradj = 0;

    proj_draw_type = 2;

    proj_graphic_type = 0;

    proj_flight_type = 0;

    proj_speed = 40;

    // proj_glowing_nimbus = 1;

    begindefineprojectile 31;

    proj_graphic_sheet = 1;

    begindefineprojectile 32;

    proj_graphic_sheet = 2;

    // proj_glowing_nimbus = 6;

    begindefineprojectile 33;

    proj_graphic_sheet = 3;

    // proj_glowing_nimbus = -1;

    begindefineprojectile 34;

    proj_graphic_sheet = 4;

    proj_speed = 20;

    // proj_glowing_nimbus = 0;

    begindefineprojectile 35;

    proj_graphic_sheet = 5;

    proj_speed = 40;

    // proj_glowing_nimbus = 5;

    begindefineprojectile 36;

    proj_graphic_sheet = 6;

    // proj_glowing_nimbus = 0;

    begindefineprojectile 37;

    proj_graphic_sheet = 7;

    begindefineprojectile 38;

    proj_graphic_sheet = 2;

    proj_graphic_coloradj = 4;

    begindefineprojectile 39;

    proj_graphic_sheet = 6;

    proj_graphic_coloradj = 4;

    begindefineprojectile 40;

    proj_graphic_sheet = 0;

    proj_graphic_coloradj = 1;

    proj_glowing_nimbus = 5;

    begindefineprojectile 41;

    proj_graphic_sheet = 1;

    proj_graphic_coloradj = 1;

    begindefineprojectile 42;

    proj_graphic_sheet = 7;

    proj_graphic_coloradj = 1;

    // proj_glowing_nimbus = 0;

    begindefineprojectile 43;

    proj_graphic_sheet = 8;

    proj_graphic_coloradj = 0;

    begindefineprojectile 44;

    proj_graphic_sheet = 9;

    proj_graphic_coloradj = 0;

    proj_glowing_nimbus = -1;

    begindefineprojectile 45;

    proj_graphic_coloradj = 4;

    begindefineprojectile 46;

    proj_graphic_coloradj = 1;

     

    // uni-directional, arcing trajectory, black background projectiles

    begindefineprojectile 50;

    import = 30;

    proj_flight_type = 2;

    begindefineprojectile 51;

    import = 31;

    proj_flight_type = 2;

    begindefineprojectile 52;

    import = 32;

    proj_flight_type = 2;

    begindefineprojectile 53;

    import = 33;

    proj_flight_type = 2;

    begindefineprojectile 54;

    import = 34;

    proj_flight_type = 2;

    begindefineprojectile 55;

    import = 35;

    proj_flight_type = 2;

    begindefineprojectile 56;

    import = 36;

    proj_flight_type = 2;

    begindefineprojectile 57;

    import = 37;

    proj_flight_type = 2;

    begindefineprojectile 58;

    import = 38;

    proj_flight_type = 2;

    begindefineprojectile 59;

    import = 39;

    proj_flight_type = 2;

    begindefineprojectile 60;

    import = 40;

    proj_flight_type = 2;

    begindefineprojectile 61;

    import = 41;

    proj_flight_type = 2;

    begindefineprojectile 62;

    import = 42;

    proj_flight_type = 2;

    begindefineprojectile 63;

    import = 43;

    proj_flight_type = 2;

    begindefineprojectile 64;

    import = 44;

    proj_flight_type = 2;

    begindefineprojectile 65;

    import = 45;

    proj_flight_type = 2;

    begindefineprojectile 66;

    import = 46;

    proj_flight_type = 2;

     

    // big poofy fireballs

    begindefineprojectile 70;

    proj_graphic_template = 59;

    proj_graphic_sheet = 0;

    proj_graphic_coloradj = 0;

    proj_draw_type = 2;

    proj_graphic_type = 0;

    proj_speed = 40;

    proj_flight_type = 0;

    proj_start_height = -20;

    proj_glowing_nimbus = 1;

    begindefineprojectile 71;

    proj_graphic_coloradj = 1;

    proj_glowing_nimbus = 5;

    begindefineprojectile 72;

    proj_graphic_coloradj = 4;

    proj_glowing_nimbus = 6;

     

    // smoke puffs

    begindefineprojectile 80;

    import = 30;

    proj_flight_type = 4;

    proj_speed = 1;

    begindefineprojectile 81;

    import = 31;

    proj_flight_type = 4;

    proj_speed = 1;

    begindefineprojectile 82;

    import = 32;

    proj_flight_type = 4;

    proj_speed = 1;

    begindefineprojectile 83;

    import = 33;

    proj_flight_type = 4;

    proj_speed = 1;

    begindefineprojectile 84;

    import = 34;

    proj_flight_type = 4;

    proj_speed = 1;

    begindefineprojectile 85;

    import = 35;

    proj_flight_type = 4;

    proj_speed = 1;

    begindefineprojectile 86;

    import = 36;

    proj_flight_type = 4;

    proj_speed = 1;

    begindefineprojectile 87;

    import = 37;

    proj_flight_type = 4;

    proj_speed = 1;

     

    // hovering particle

    begindefineprojectile 100;

    import = 43;

    proj_flight_type = 5;

    proj_glowing_nimbus = -1;

    begindefineprojectile 101;

    import = 44;

    proj_flight_type = 5;

    proj_glowing_nimbus = -1;

    begindefineprojectile 102;

    import = 45;

    proj_flight_type = 5;

    proj_glowing_nimbus = -1;

    begindefineprojectile 103;

    import = 46;

    proj_flight_type = 5;

    proj_glowing_nimbus = -1;

    begindefineprojectile 104;

    import = 37;

    proj_flight_type = 5;

    proj_glowing_nimbus = -1;

    begindefineprojectile 105;

    import = 35;

    proj_flight_type = 5;

    proj_glowing_nimbus = -1;

    begindefineprojectile 106;

    import = 43;

    proj_flight_type = 5;

    proj_glowing_nimbus = 0;

     

    // projectiles that shed others

    begindefineprojectile 110;

    import = 43;

    proj_particle_shedded = 100;

    proj_shed_chance = 10;

    proj_glowing_nimbus = -1;

    begindefineprojectile 111;

    import = 36;

    proj_particle_shedded = 105;

    proj_shed_chance = 10;

    proj_glowing_nimbus = -1;

    begindefineprojectile 112;

    import = 43;

    proj_particle_shedded = 104;

    proj_shed_chance = 10;

    proj_glowing_nimbus = 0;

    proj_speed = 50;

     

    // rain snow

    begindefineprojectile 130;

    import = 0;

    proj_graphic_template = 240;

    proj_graphic_sheet = 0;

    proj_graphic_coloradj = 0;

    proj_draw_type = 2;

    proj_graphic_type = 0;

    proj_flight_type = 3;

    proj_glowing_nimbus = -1;

    proj_missile_nimbus = -1;

    proj_speed = 8;

    proj_translucence = 50;

     

    begindefineprojectile 131; //snow

    proj_graphic_template = 241;

    proj_speed = 2;

    proj_translucence = 75;

    proj_rotation_speed = 1;

     

    begindefineprojectile 132; //blue sparkle

    proj_graphic_template = 242;

    proj_graphic_sheet = 1;

    proj_translucence = 30;

    proj_speed = 1;

    proj_rotation_speed = 0;

    begindefineprojectile 133; // rain fire

    proj_graphic_template = 242;

    proj_graphic_sheet = 0;

    proj_graphic_coloradj = 0;

    proj_translucence = 100;

    proj_speed = 4;

    proj_rotation_speed = 0;

    begindefineprojectile 134; // rain energy

    proj_graphic_sheet = 5;

    proj_graphic_coloradj = 1;

    proj_rotation_speed = 20;

    begindefineprojectile 135; // rain acid

    proj_graphic_sheet = 4;

    proj_graphic_coloradj = 0;

    proj_rotation_speed = 0;

    begindefineprojectile 136; // spinning fire stars

    proj_graphic_sheet = 5;

    proj_graphic_coloradj = 0;

    proj_rotation_speed = 20;

    begindefineprojectile 137; // white motes

    proj_graphic_sheet = 3;

    proj_graphic_coloradj = 0;

    proj_rotation_speed = 20;

    begindefineprojectile 138; // rain energy

    proj_graphic_sheet = 2;

    proj_graphic_coloradj = 0;

    proj_rotation_speed = 10;

    begindefineprojectile 139; // rain ice

    proj_graphic_sheet = 0;

    proj_graphic_coloradj = 1;

    proj_rotation_speed = 2;

     

    // projectiles that spiral out slowly

    begindefineprojectile 140;

    import = 30;

    proj_speed = 3; // slow rot speed

    proj_flight_type = 6;

    proj_glowing_nimbus = 0;

    begindefineprojectile 141;

    import = 31;

    proj_speed = 3; // slow rot speed

    proj_flight_type = 6;

    proj_glowing_nimbus = -1;

    begindefineprojectile 142;

    import = 32;

    proj_speed = 3; // slow rot speed

    proj_flight_type = 6;

    proj_glowing_nimbus = -1;

    begindefineprojectile 143;

    import = 33;

    proj_speed = 3; // slow rot speed

    proj_flight_type = 6;

    proj_glowing_nimbus = -1;

    begindefineprojectile 144;

    import = 34;

    proj_speed = 3; // slow rot speed

    proj_flight_type = 6;

    proj_glowing_nimbus = -1;

    proj_graphic_coloradj = 272;

    begindefineprojectile 145;

    import = 35;

    proj_speed = 3; // slow rot speed

    proj_flight_type = 6;

    proj_glowing_nimbus = -1;

    begindefineprojectile 146;

    import = 36;

    proj_speed = 3; // slow rot speed

    proj_flight_type = 6;

    proj_glowing_nimbus = -1;

    begindefineprojectile 147;

    import = 37;

    proj_speed = 3; // slow rot speed

    proj_flight_type = 6;

    proj_glowing_nimbus = -1;

    begindefineprojectile 148;

    import = 38;

    proj_speed = 3; // slow rot speed

    proj_flight_type = 6;

    proj_glowing_nimbus = -1;

    begindefineprojectile 149;

    import = 39;

    proj_speed = 3; // slow rot speed

    proj_flight_type = 6;

    proj_glowing_nimbus = -1;

    begindefineprojectile 150;

    import = 40;

    proj_speed = 3; // slow rot speed

    proj_flight_type = 6;

    proj_glowing_nimbus = -1;

    begindefineprojectile 151;

    import = 41;

    proj_speed = 3; // slow rot speed

    proj_flight_type = 6;

    proj_glowing_nimbus = -1;

    begindefineprojectile 152;

    import = 42;

    proj_speed = 3; // slow rot speed

    proj_flight_type = 6;

    proj_glowing_nimbus = -1;

    begindefineprojectile 153;

    import = 43;

    proj_speed = 3; // slow rot speed

    proj_flight_type = 6;

    proj_glowing_nimbus = 0;

    begindefineprojectile 154; // fire poof

    import = 30;

    proj_graphic_template = 242;

    proj_graphic_sheet = 0;

    proj_graphic_coloradj = 0;

    proj_speed = 3; // slow rot speed

    proj_flight_type = 6;

    proj_rotation_speed = 5;

    begindefineprojectile 155; // energy poof

    proj_graphic_sheet = 2;

    begindefineprojectile 156; // acid poof

    proj_graphic_sheet = 4;

    begindefineprojectile 157; // glowing mote

    proj_graphic_sheet = 1;

    proj_glowing_nimbus = 7;

    begindefineprojectile 158; // larger glowing mote

    proj_graphic_sheet = 3;

    begindefineprojectile 159; // red spinny star

    proj_graphic_sheet = 5;

     

    // projectiles that spiral out quickly

    begindefineprojectile 160;

    import = 30;

    proj_speed = 5; // fast rot speed

    proj_flight_type = 7;

    begindefineprojectile 161;

    import = 31;

    proj_speed = 5; // fast rot speed

    proj_flight_type = 7;

    begindefineprojectile 162;

    import = 32;

    proj_speed = 5; // fast rot speed

    proj_flight_type = 7;

    begindefineprojectile 163;

    import = 33;

    proj_speed = 5; // fast rot speed

    proj_flight_type = 7;

    begindefineprojectile 164;

    import = 34;

    proj_speed = 5; // fast rot speed

    proj_flight_type = 7;

    begindefineprojectile 165;

    import = 35;

    proj_speed = 5; // fast rot speed

    proj_flight_type = 7;

    begindefineprojectile 166;

    import = 36;

    proj_speed = 5; // fast rot speed

    proj_flight_type = 7;

    begindefineprojectile 167;

    import = 37;

    proj_speed = 5; // fast rot speed

    proj_flight_type = 7;

    begindefineprojectile 168;

    import = 38;

    proj_speed = 5; // fast rot speed

    proj_flight_type = 7;

    begindefineprojectile 169;

    import = 39;

    proj_speed = 5; // fast rot speed

    proj_flight_type = 7;

    begindefineprojectile 170;

    import = 40;

    proj_speed = 5; // fast rot speed

    proj_flight_type = 7;

    begindefineprojectile 171;

    import = 41;

    proj_speed = 5; // fast rot speed

    proj_flight_type = 7;

    begindefineprojectile 172;

    import = 42;

    proj_speed = 5; // fast rot speed

    proj_flight_type = 7;

    begindefineprojectile 173;

    import = 43;

    proj_speed = 5; // fast rot speed

    proj_flight_type = 7;

    begindefineprojectile 174; // fire poof

    import = 30;

    proj_graphic_template = 242;

    proj_graphic_sheet = 0;

    proj_graphic_coloradj = 0;

    proj_speed = 5; // fast rot speed

    proj_flight_type = 7;

    proj_rotation_speed = 5;

    begindefineprojectile 175; // energy poof

    proj_graphic_sheet = 2;

    begindefineprojectile 176; // acid poof

    proj_graphic_sheet = 4;

    begindefineprojectile 177; // glowing mote

    proj_graphic_sheet = 1;

    proj_glowing_nimbus = 7;

    begindefineprojectile 178; // larger glowing mote

    proj_graphic_sheet = 3;

    begindefineprojectile 179; // red spinny star

    proj_graphic_sheet = 5;

     

    begindefineprojectile 185; //one more sparkle

    import = 132;

    proj_graphic_template = 242;

    proj_graphic_sheet = 3;

    proj_translucence = 60;

    proj_graphic_coloradj = 2;

    proj_rotation_speed = 5;

    proj_speed = 1;

     

     

     

     

     

     

     

     

    gf5itemschars.txt:

     

     

     

    beginscenscript;

     

    // CREATURE TYPES

     

    begindefinecreature 9; // base creature

    // This slot stores the base unedited creature.

    // Used for importation.

    cr_size = 128;

    cr_default_script = "mobbasic";

    cr_default_aggression = 12;

     

    cr_statistic 0 = 1;

    cr_statistic 1 = 1;

    cr_statistic 2 = 1;

    cr_statistic 3 = 1;

     

    begindefinecreature 0;

    cr_name = "Shaper";

    cr_graphic_template = 110;

    cr_max_health = 20;

    cr_max_energy = 20;

    cr_max_essence = 10;

    cr_regen_rate = 12;

    cr_energy_regen_rate = 12;

    cr_base_level = 1;

    cr_sound_when_slain = 127;

    cr_default_courage = 100;

     

    cr_resistances 0 = 40;

    cr_resistances 1 = 50;

    cr_resistances 2 = 50;

    cr_resistances 6 = 50;

    cr_resistances 7 = 70;

     

    // These are all of the main character's combat abils.

    // Abilities used in town are handled in hardcode

    cr_abil_num 0 = 0; // punch

    //cr_abil_level 0 = 1;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

     

    cr_abil_num 1 = 3;

    cr_abil_level 1 = 1;

    cr_abil_step_of_launch 1 = 8;

    cr_abil_anim_in_reverse 1 = 1;

     

    begindefinecreature 1;

    cr_base_level = 25;

    cr_graphic_coloradj = 17;

    cr_default_strategy = 1;

    cr_regen_rate = 25;

     

    cr_abil_num 1 = 5;

    cr_abil_level 1 = 0;

     

    begindefinecreature 2;

    import = 1;

    cr_name = "Shaper Rawal";

    cr_base_level = 30;

    cr_sound_when_slain = 106;

    cr_graphic_coloradj = 1;

    cr_walk_speed = 0;

    cr_regen_rate = 25;

     

    cr_abil_num 0 = 85;

    cr_abil_level 0 = 15;

    cr_abil_num 1 = 31;

     

    cr_abil_num 2 = 62;

    cr_abil_level 2 = 1;

    cr_abil_step_of_launch 2 = 8;

    cr_abil_anim_in_reverse 2 = 1;

     

     

     

    begindefinecreature 3;

    import = 0;

    cr_name = "Guardian";

    cr_graphic_template = 100;

    cr_max_health = 24;

    cr_max_energy = 20;

    cr_max_essence = 40;

    cr_regen_rate = 12;

    cr_energy_regen_rate = 12;

    cr_base_level = 1;

    cr_sound_when_slain = 127;

    cr_graphic_appearadj = -1;

    cr_bonus_aps = 0;

    cr_default_strategy = 0;

    cr_default_courage = 100;

     

    cr_resistances 0 = 60;

    cr_resistances 2 = 30;

    cr_resistances 6 = 30;

    cr_resistances 7 = 70;

     

    begindefinecreature 4;

    cr_base_level = 25;

    cr_graphic_template = 101;

    cr_regen_rate = 25;

     

    cr_abil_num 0 = 2; // sword attack

     

    cr_abil_num 1 = 54;

     

    begindefinecreature 5;

    cr_name = "Alwan";

    cr_base_level = 40;

    cr_graphic_template = 67;

    cr_graphic_coloradj = 0;

    cr_regen_rate = 0;

    cr_multiple_facings = 0;

     

    cr_abil_num 0 = 93;

    cr_abil_level 0 = 20;

     

    cr_abil_num 1 = -1;

     

    begindefinecreature 6;

    import = 0;

    cr_name = "Agent";

    cr_graphic_template = 120;

    cr_max_health = 20;

    cr_max_energy = 20;

    cr_max_essence = 10;

    cr_regen_rate = 12;

    cr_energy_regen_rate = 12;

    cr_base_level = 1;

    cr_sound_when_slain = 106;

    cr_default_courage = 100;

     

    cr_resistances 0 = 50;

    cr_resistances 1 = 60;

    cr_resistances 2 = 30;

    cr_resistances 6 = 30;

    cr_resistances 7 = 70;

     

    cr_abil_level 1 = 3;

     

    begindefinecreature 7;

    cr_base_level = 25;

    cr_graphic_coloradj = 256;

    cr_graphic_template = 121;

    cr_default_strategy = 1;

    cr_regen_rate = 25;

     

    cr_abil_num 0 = 2;

    cr_abil_level 0 = 1;

     

    cr_abil_num 1 = 4;

    begindefinecreature 8;

    cr_name = "Astoria";

    cr_base_level = 30;

    cr_walk_speed = 0;

     

    cr_abil_num 0 = 85;

    cr_abil_level 0 = 15;

    cr_abil_num 1 = 40;

     

    cr_abil_num 2 = 62;

    cr_abil_level 2 = 1;

    cr_abil_step_of_launch 2 = 8;

    cr_abil_anim_in_reverse 2 = 1;

     

    //begindefinecreature 8;

    //cr_base_level = 34;

    //cr_name = "Greta";

    //cr_graphic_coloradj = 512;

     

    //cr_abil_level 0 = 5;

     

    //cr_abil_num 1 = 5;

     

     

     

    // Begin Fyora

    begindefinecreature 10; // PC created fyora

    // imported for all fyora types

    import = 9;

    cr_name = "Fyora";

    cr_graphic_template = 11;

    cr_max_health = 25;

    cr_max_energy = 20;

    cr_max_essence = 0;

    //cr_natural_armor = 4;

    cr_regen_rate = 2;

    cr_energy_regen_rate = 2;

    cr_base_level = 2;

    cr_creature_type = 1;

    cr_sound_when_slain = 111;

    cr_default_attitude = 1;

    cr_default_strategy = 1;

    cr_default_courage = 70;

     

    cr_resistances 2 = 30;

     

    cr_abil_num 0 = 1; // bite attack

    cr_abil_level 0 = 2;

    cr_abil_step_of_launch 0 = 7;

    cr_abil_anim_in_reverse 0 = 1;

    cr_abil_casting_sound 0 = 12;

     

    cr_abil_num 1 = 16;

    cr_abil_level 1 = 4;

    cr_abil_step_of_launch 1 = 7;

    cr_abil_anim_in_reverse 1 = 1;

    cr_abil_time_per_step 1 = 1;

    cr_abil_casting_sound 1 = 115;

    begindefinecreature 11; // Basic friendly fyora

    cr_default_attitude = 2;

     

    cr_abil_level 0 = 0;

    cr_abil_level 1 = 2;

    begindefinecreature 12; // Basic hostile fyora

    cr_name = "Fyora";

    cr_graphic_coloradj = 16;

    cr_default_attitude = 4;

    cr_max_health = 10;

    cr_base_level = 3;

    cr_graphic_coloradj = 512;

     

    cr_start_item 0 = 14;

    cr_start_item_chance 0 = 1;

    cr_start_item 1 = 420;

    cr_start_item_chance 1 = 1;

     

    //cr_abil_level 0 = 1;

    cr_abil_level 1 = 2;

     

    begindefinecreature 13;

    cr_name = "Enraged Fyora";

    cr_default_attitude = 4;

    cr_max_health = 20;

    cr_base_level = 8;

    cr_graphic_coloradj = 1024;

     

    begindefinecreature 14;

    cr_name = "Warped Fyora";

    cr_base_level = 15;

    cr_graphic_coloradj = 16;

     

    begindefinecreature 15;

    cr_name = "Charged Fyora";

    cr_base_level = 20;

    cr_graphic_appearadj = 2;

     

    cr_start_item 0 = 137;

    cr_start_item_chance 0 = 1;

     

    begindefinecreature 17; // PC created cryoa

    import = 10;

    cr_name = "Cryoa";

    cr_graphic_coloradj = 1;

    cr_base_level = 7;

    cr_max_energy = 400;

    cr_stain_when_slain = 5;

     

    cr_resistances 2 = 0;

    cr_resistances 6 = 30;

     

    cr_abil_num 1 = 17;

    cr_abil_level 1 = 0;

     

    begindefinecreature 18; // cryoa

    cr_name = "Cryoa";

    cr_default_attitude = 4;

    cr_graphic_coloradj = 17;

    cr_base_level = 13;

     

    cr_start_item 0 = -1;

    cr_start_item_chance 0 = 1;

    cr_start_item 1 = 353;

    cr_start_item_chance 1 = 1;

    begindefinecreature 19; // cryoa

    cr_name = "Savage Cryoa";

    cr_base_level = 20;

    cr_graphic_coloradj = 257;

    cr_abil_level 1 = 4;

     

    begindefinecreature 20; // pc created thahd

    // base for all thahd imports

    import = 9;

    cr_name = "Thahd";

    cr_graphic_template = 13;

    cr_max_health = 60;

    cr_regen_rate = 2;

    cr_base_level = 4;

    cr_creature_type = 1;

    cr_default_attitude = 1;

    cr_default_courage = 90;

    cr_sound_when_slain = 183;

     

    cr_resistances 0 = 30;

     

    cr_abil_num 0 = 0; // punch attack

    cr_abil_level 0 = 3;

    cr_abil_step_of_launch 0 = 3;

    cr_abil_anim_in_reverse 0 = 1;

    begindefinecreature 21; // friendly thahd

    cr_default_attitude = 2;

    begindefinecreature 22; // hostile thahd

    cr_name = "Thahd";

    cr_max_health = 10;

    cr_graphic_coloradj = 512;

    cr_default_attitude = 4;

    cr_base_level = 3;

     

    cr_start_item 0 = 220;

    cr_start_item_chance 0 = 1;

    cr_start_item 1 = 1;

    cr_start_item_chance 1 = 20;

    cr_start_item 2 = 7;

    cr_start_item_chance 2 = 2;

     

    begindefinecreature 23; //

    cr_name = "Brutal Thahd";

    cr_base_level = 9;

    cr_graphic_coloradj = 256;

    cr_max_health = 50;

     

    cr_start_item 1 = 2;

     

     

    begindefinecreature 25; //

    import = 22;

    cr_name = "Charged Thahd";

    cr_base_level = 20;

    cr_graphic_appearadj = 2;

    cr_nimbleness = 20;

    cr_regen_rate = 5;

     

    cr_resistances 1 = 50;

     

    cr_start_item 0 = 38;

    cr_start_item_chance 0 = 1;

    cr_start_item 1 = 4;

     

    begindefinecreature 26; // 3 funky thahds

    import = 22;

    cr_name = "Corrupted Thahd";

    cr_base_level = 12;

    cr_graphic_coloradj = 1;

    cr_regen_rate = 1;

    cr_max_health = 0;

    cr_default_attitude = 1;

     

    cr_resistances 1 = 80;

    cr_resistances 4 = 80;

    cr_resistances 5 = 80;

     

    cr_abil_num 0 = 83; // punch attack

    begindefinecreature 27; // 3 funky thahds

    cr_name = "Unstable Thahd";

    cr_default_attitude = 4;

    cr_effect_when_slain = 81;

     

    cr_abil_num 0 = 0; // punch attack

     

    begindefinecreature 28;

    cr_graphic_coloradj = 4;

    cr_effect_when_slain = 71;

    begindefinecreature 29;

    cr_graphic_coloradj = 18;

    cr_effect_when_slain = 91;

     

    begindefinecreature 30;// pc created Artila

    // base for all Artila imports

    import = 9;

    cr_name = "Artila";

    cr_graphic_template = 12;

    cr_max_health = 10;

    cr_max_energy = 100;

    cr_regen_rate = 4;

    cr_energy_regen_rate = 4;

    cr_base_level = 4;

    cr_creature_type = 1;

    cr_default_attitude = 1;

    cr_default_strategy = 2;

    cr_default_courage = 70;

    cr_sound_when_slain = 153;

    cr_stain_when_slain = 4;

     

    cr_resistances 1 = 50;

    cr_resistances 5 = 50;

     

    cr_abil_num 0 = 1; // bite attack

    cr_abil_level 0 = 2;

    cr_abil_step_of_launch 0 = 8;

     

    cr_abil_num 1 = 4; // Searer

    cr_abil_level 1 = 4;

    cr_abil_step_of_launch 1 = 8;

    cr_abil_casting_sound 1 = 122;

    begindefinecreature 31; // friendly Artila

    cr_default_attitude = 2;

     

    cr_abil_level 0 = 0;

    cr_abil_level 1 = 2;

    begindefinecreature 32; // hostile Artila

    cr_name = "Artila";

    cr_default_attitude = 4;

    cr_max_health = 5;

    cr_base_level = 5;

    cr_graphic_coloradj = 256;

     

    cr_start_item 0 = 423;

    cr_start_item_chance 0 = 1;

     

    cr_abil_level 1 = 0;

     

    begindefinecreature 33;

    cr_name = "Plated Artila";

    cr_base_level = 12;

    cr_max_health = 40;

    cr_graphic_coloradj = 16;

     

    cr_abil_num 1 = 8; // acid Searer

     

    begindefinecreature 34;

    cr_name = "Searing Artila";

    cr_base_level = 18;

    cr_max_health = 10;

    cr_default_courage = 70;

    cr_regen_rate = 10;

    cr_energy_regen_rate = 12;

    cr_nimbleness = 20;

    cr_default_attitude = 4;

    cr_graphic_coloradj = 25;

     

    cr_abil_level 0 = 0;

    cr_abil_level 1 = 0;

     

    begindefinecreature 35;

    cr_name = "Charged Artila";

    cr_base_level = 26;

    cr_graphic_coloradj = 16;

    cr_graphic_appearadj = 3;

     

    cr_resistances 1 = 100;

     

    begindefinecreature 36;

    cr_name = "Inferno Wyrm";

    cr_base_level = 22;

    cr_graphic_coloradj = 18;

    cr_graphic_appearadj = 4;

     

    cr_resistances 2 = 100;

     

    cr_abil_num 1 = 164;

    cr_abil_level 1 = 0;

    cr_abil_casting_sound 1 = 178;

     

    begindefinecreature 40;// pc created Ornk

    // base for all Ornk imports

    import = 9;

    cr_name = "Ornk";

    cr_graphic_template = 19;

    cr_max_health = 18;

    cr_regen_rate = 2;

    cr_walk_speed = 18;

    cr_base_level = 1;

    cr_creature_type = 1;

    cr_default_attitude = 3;

    cr_default_script = "ornk";

    cr_start_item 0 = 245;

    cr_start_item_chance 0 = 75;

    cr_start_item 1 = 245;

    cr_start_item_chance 1 = 75;

    cr_start_item 2 = 245;

    cr_start_item_chance 2 = 75;

    cr_default_courage = 40;

     

    cr_abil_num 0 = 1; // bite attack

    cr_abil_level 0 = 4;

    cr_abil_step_of_launch 0 = 3;

    cr_abil_anim_in_reverse 0 = 1;

    cr_abil_casting_sound 0 = 12;

    begindefinecreature 41; // friendly Ornk

    cr_graphic_coloradj = 8;

    cr_default_attitude = 2;

    begindefinecreature 42; // hostile Ornk

    //cr_name = "Ornk";

    cr_graphic_coloradj = 16;

    cr_default_attitude = 4;

    cr_default_script = "mobbasic";

     

    begindefinecreature 43;

    cr_name = "Oozebeast";

    cr_graphic_coloradj = 18;

    cr_base_level = 25;

    cr_default_strategy = 1;

     

    cr_resistances 5 = 100;

     

    cr_abil_num 1 = 162;

    cr_abil_level 1 = 0;

    cr_abil_step_of_launch 1 = 3;

     

    // BEGIN PCS

    begindefinecreature 44;

    import = 9;

    cr_name = "Warrior";

    cr_graphic_template = 145;

    cr_max_health = 28;

    cr_max_energy = 20;

    cr_max_essence = 10;

    cr_regen_rate = 2;

    cr_energy_regen_rate = 2;

    cr_base_level = 1;

    cr_sound_when_slain = 127;

     

    // These are all of the main character's combat abils.

    // Abilities used in town are handled in hardcode

    cr_abil_num 0 = 0; // punch

    //cr_abil_level 0 = 1;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

     

    cr_abil_num 1 = 3;

    cr_abil_level 1 = 1;

    cr_abil_step_of_launch 1 = 8;

    cr_abil_anim_in_reverse 1 = 1;

    begindefinecreature 45;

    cr_name = "Infiltrator";

    cr_graphic_template = 135;

    cr_max_health = 20;

    cr_max_energy = 28;

    cr_sound_when_slain = 106;

    begindefinecreature 46;

    cr_name = "Servile";

    cr_graphic_template = 130;

    cr_max_health = 30;

    cr_max_energy = 16;

    cr_sound_when_slain = 127;

    begindefinecreature 47;

    cr_name = "Lifecrafter";

    cr_graphic_template = 140;

    cr_max_health = 20;

    cr_max_energy = 28;

    begindefinecreature 48;

    cr_name = "Shock Trooper";

    cr_graphic_template = 150;

    cr_max_health = 28;

    cr_max_energy = 20;

    cr_sound_when_slain = 106;

    begindefinecreature 49;

    cr_name = "Sorceress";

    cr_graphic_template = 155;

    cr_max_health = 28;

    cr_max_energy = 20;

    cr_sound_when_slain = 106;

    cr_vert_adjust = 6;

     

     

    begindefinecreature 50; // base servile

    // base for all Servile imports

    import = 9;

    cr_name = "Servile";

    cr_graphic_template = 14;

    cr_max_health = 25;

    cr_regen_rate = 2;

    cr_base_level = 3;

    cr_creature_type = 1;

    cr_default_attitude = 2;

     

    cr_resistances 0 = 15;

     

    cr_start_item 0 = 1;

    cr_start_item_chance 0 = 40;

    cr_start_item 1 = 25;

    cr_start_item_chance 1 = 10;

    cr_start_item 2 = 10;

    cr_start_item_chance 2 = 10;

    cr_start_item 3 = 62;

    cr_start_item_chance 3 = 10;

    cr_start_item 4 = 220;

    cr_start_item_chance 4 = 5;

    cr_start_item 5 = 360;

    cr_start_item_chance 5 = 5;

     

    cr_abil_num 0 = 0; // punch attack

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

    begindefinecreature 51; // servile

    cr_graphic_coloradj = 2;

    begindefinecreature 52; // servile

    cr_graphic_template = 130;

    cr_graphic_coloradj = 0;

    begindefinecreature 53; // Guard servile

    cr_name = "Guard Servile";

    cr_base_level = 20;

    cr_graphic_coloradj = 0;

    cr_default_script = "mobguard";

    cr_graphic_template = 72;

     

    cr_resistances 0 = 30;

     

    cr_start_item 0 = 2;

    cr_start_item 3 = 63;

    cr_start_item 4 = 230;

    cr_start_item 5 = 361;

     

    cr_abil_num 0 = 2; // sword attack

    cr_abil_level 0 = 5;

     

    cr_abil_num 1 = 20; // javelin

    cr_abil_level 1 = 4;

    cr_abil_step_of_launch 1 = 7;

    cr_abil_anim_in_reverse 1 = 1;

    cr_abil_time_per_step 1 = 1;

     

    begindefinecreature 54; // rogue servile

    cr_name = "Servile";

    cr_default_attitude = 4;

    cr_base_level = 5;

    cr_graphic_coloradj = 256;

    cr_default_script = "mobbasic";

     

    cr_start_item 0 = 2;

    cr_start_item_chance 0 = 20;

     

    cr_start_item 4 = 220;

    cr_start_item 5 = 181;

    begindefinecreature 55; // warrior servile

    cr_name = "Warrior Servile";

    cr_graphic_coloradj = 16;

    cr_default_attitude = 2;

    cr_base_level = 10;

     

    cr_start_item 0 = 2;

    cr_start_item 1 = 11;

    cr_start_item 2 = 37;

    cr_start_item 3 = 64;

    cr_start_item 4 = 224;

    cr_start_item 5 = 361;

     

    cr_abil_level 0 = 1;

    cr_abil_level 1 = 1;

    begindefinecreature 56;

    cr_name = "Servile Defender";

    cr_base_level = 20;

    cr_graphic_template = 131;

    cr_graphic_coloradj = 16;

    cr_start_item 0 = 3;

    cr_start_item 2 = 38;

    cr_start_item 4 = 230;

    begindefinecreature 57;

    cr_name = "War-Bred Servile";

    cr_base_level = 24;

    cr_graphic_template = 132;

     

     

    cr_abil_level 0 = 2;

    cr_abil_num 1 = 54; // thorns

    cr_abil_level 1 = 2;

     

     

    begindefinecreature 58;

    import = 52;

    cr_name = "Servile Icecaster";

    cr_base_level = 18;

    cr_default_strategy = 2;

    cr_max_health = 60;

    cr_graphic_coloradj = 20;

     

    cr_resistances 1 = 50;

    cr_resistances 2 = 50;

    cr_resistances 6 = 50;

     

    cr_start_item 0 = 220;

    cr_start_item_chance 0 = 10;

    cr_start_item 1 = 221;

    cr_start_item_chance 1 = 10;

    cr_start_item 2 = 222;

    cr_start_item_chance 2 = 10;

    cr_start_item 3 = 223;

    cr_start_item_chance 3 = 10;

    cr_start_item 4 = 224;

    cr_start_item_chance 4 = 10;

    cr_start_item 5 = 225;

    cr_start_item_chance 5 = 10;

     

    cr_abil_num 1 = 17;

    cr_abil_step_of_launch 1 = 7;

    cr_abil_anim_in_reverse 1 = 1;

    cr_abil_time_per_step 1 = 1;

     

    begindefinecreature 59;

    cr_name = "Servile Mindcaster";

    cr_graphic_coloradj = 18;

     

    cr_abil_num 0 = 84;

     

    cr_abil_num 1 = 4;

     

    cr_abil_num 2 = 13;

    cr_abil_step_of_launch 2 = 7;

    cr_abil_anim_in_reverse 2 = 1;

    cr_abil_time_per_step 2 = 1;

     

    begindefinecreature 60;

    cr_name = "Servile Cultist";

    cr_graphic_template = 132;

    cr_graphic_coloradj = 256;

    cr_base_level = 21;

     

    cr_abil_num 1 = 5;

     

    cr_abil_num 2 = -1;

     

    begindefinecreature 61;

    import = 56;

    cr_name = "Unused Ser Vat Tech";

    cr_base_level = 28;

    cr_graphic_coloradj = 656;

     

    cr_resistances 2 = 90;

    cr_resistances 4 = 90;

    cr_resistances 5 = 90;

    cr_resistances 6 = 90;

     

    cr_abil_num 0 = 82;

    cr_abil_num 1 = -1;

    begindefinecreature 62;

    import = 56;

    cr_name = "Unused Ser Power Tech";

    cr_base_level = 28;

    cr_graphic_coloradj = 400;

     

    cr_resistances 1 = 90;

    cr_resistances 2 = 90;

     

    cr_abil_num 0 = 84;

    begindefinecreature 63;

    import = 54;

    cr_name = "Baton Servile";

    cr_base_level = 5;

    cr_default_strategy = 2;

    cr_graphic_template = 132;

    cr_graphic_coloradj = 512;

     

    cr_abil_num 1 = 50;

    cr_abil_level 1 = 0;

    begindefinecreature 64;

    cr_base_level = 8;

    cr_graphic_coloradj = 256;

    begindefinecreature 65; // warrior servile

    import = 54;

    cr_name = "Mehken";

    cr_graphic_coloradj = 16;

    cr_default_attitude = 2;

    cr_base_level = 4;

     

    cr_start_item 0 = 2;

    cr_start_item 1 = 11;

    cr_start_item 2 = 37;

    cr_start_item 3 = 64;

    cr_start_item 4 = 224;

    cr_start_item 5 = 361;

     

    cr_abil_level 0 = 3;

    cr_abil_num 1 = -1;

    begindefinecreature 66;

    import = 54;

    cr_name = "Presence-Servile";

    cr_default_strategy = 2;

    cr_abil_num 1 = 35;

    cr_abil_level 1 = 1;

     

     

    begindefinecreature 67;//

    // base for all podling imports

    import = 9;

    cr_name = "Podling";

    cr_graphic_template = 98;

    cr_max_health = 10;

    cr_max_energy = 100;

    cr_regen_rate = 4;

    cr_energy_regen_rate = 4;

    cr_base_level = 5;

    cr_creature_type = 1;

    cr_default_attitude = 4;

    cr_default_strategy = 2;

    cr_sound_when_slain = 244;

    cr_stain_when_slain = 4;

     

    cr_resistances 2 = 50;

     

    cr_abil_num 0 = 86; // bite attack

    cr_abil_level 0 = 2;

    cr_abil_step_of_launch 0 = 8;

     

    cr_abil_num 1 = 36; // weakening rain

    cr_abil_level 1 = 1;

    cr_abil_step_of_launch 1 = 6;

    begindefinecreature 68;

    cr_name = "Armored Podling";

    cr_base_level = 15;

    cr_graphic_coloradj = 1;

    cr_abil_num 1 = 35; // curse rain

    begindefinecreature 69;

    cr_name = "Assault Podling";

    cr_base_level = 25;

    cr_graphic_coloradj = 2;

    cr_abil_num 1 = 37; // slow rain

     

    begindefinecreature 70; // pc created Roamer

    // base for all Roamer imports

    import = 9;

    cr_name = "Roamer";

    cr_graphic_template = 17;

    cr_max_health = 25;

    cr_max_energy = 250;

    cr_regen_rate = 2;

    cr_base_level = 10;

    cr_creature_type = 1;

    cr_default_attitude = 1;

    cr_default_courage = 90;

    cr_sound_when_slain = 130;

     

    cr_resistances 0 = 20;

    cr_resistances 5 = 50;

     

    cr_abil_num 0 = 1; // bite attack

    cr_abil_level 0 = 2;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

    cr_abil_casting_sound 0 = 102;

     

    cr_abil_num 1 = 4; // spit

    cr_abil_level 1 = 2;

    cr_abil_step_of_launch 1 = 7;

    cr_abil_anim_in_reverse 1 = 1;

    cr_abil_time_per_step 1 = 1;

    cr_abil_casting_sound 1 = 182;

     

    begindefinecreature 71; // friendly Roamer

    cr_default_attitude = 2;

     

    begindefinecreature 72; // hostile Roamer

    cr_name = "Roamer";

    cr_base_level = 8;

    cr_graphic_coloradj = 256;

    cr_default_attitude = 4;

     

    cr_start_item 0 = 426;

    cr_start_item_chance 0 = 1;

     

    cr_statistic 0 = 1;

     

    cr_abil_num 1 = -1;

     

    begindefinecreature 73; // hostile Roamer

    cr_name = "Vicious Roamer";

    cr_base_level = 12;

    cr_graphic_coloradj = 512;

     

    cr_abil_num 1 = 4; // spit

     

    begindefinecreature 74; // hostile Roamer

    cr_name = "Unstable Roamer";

    cr_base_level = 4;

    cr_max_health = 2;

    cr_effect_when_slain = 51;

    cr_graphic_coloradj = 2;

     

    cr_start_item 0 = -1;

    cr_abil_num 1 = -1;

     

    begindefinecreature 75;

    import = 72;

    cr_name = "Guardian Roamer";

    cr_graphic_coloradj = 17;

    cr_base_level = 20;

    cr_regen_rate = 10;

     

    cr_abil_num 0 = 81; // venemous bite attack

     

    begindefinecreature 76; // pc created unstable Roamer

     

    cr_name = "Pyroroamer";

    cr_graphic_coloradj = 128;

    cr_default_attitude = 1;

    cr_base_level = 15;

    cr_bonus_aps = 4;

     

    cr_abil_num 0 = 1; // bite attack

    cr_abil_level 0 = 10;

    cr_abil_step_of_launch 0 = 7;

    cr_abil_anim_in_reverse 0 = 1;

    cr_abil_casting_sound 0 = 12;

     

     

    cr_abil_num 1 = 18; // icy spray

    cr_abil_level 1 = 1;

    cr_abil_step_of_launch 1 = 7;

    cr_abil_anim_in_reverse 1 = 1;

    cr_abil_time_per_step 1 = 1;

    cr_abil_casting_sound 1 = 191;

     

     

     

    begindefinecreature 77;

    import = 72;

    cr_name = "Icebreath Roamer";

    cr_graphic_coloradj = 1;

    cr_base_level = 13;

    cr_regen_rate = 10;

    cr_stain_when_slain = 5;

     

    cr_abil_num 1 = 17; // ice breath

     

    begindefinecreature 80;

    import = 9;

    cr_name = "Slimy Worm";

    cr_graphic_template = 93;

    cr_max_health = 1;

    cr_regen_rate = 2;

    cr_base_level = 1;

    cr_creature_type = 0;

    cr_default_attitude = 4;

    cr_default_courage = 70;

    cr_sound_when_slain = 202;

     

    cr_start_item 0 = 8;

    cr_start_item_chance 0 = 3;

     

    cr_abil_num 0 = 1; // bite attack

    cr_abil_level 0 = 1;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 0;

    cr_abil_casting_sound 0 = 203;

    begindefinecreature 81;

    cr_name = "Fiery Worm";

    cr_base_level = 2;

    cr_graphic_coloradj = 2;

    cr_default_strategy = 2;

     

    cr_abil_num 1 = 3; // firebolt

    cr_abil_level 1 = 1;

    cr_abil_step_of_launch 1 = 7;

    cr_abil_anim_in_reverse 1 = 0;

    cr_abil_casting_sound 1 = 157;

    begindefinecreature 82;

    cr_name = "Venomous Worm";

    cr_base_level = 3;

    cr_graphic_coloradj = 1024;

    cr_abil_num 0 = 81;

    cr_abil_level 0 = 1;

    cr_default_strategy = 0;

     

    cr_abil_num 1 = -1;

    begindefinecreature 83;

    cr_name = "Spawned Worm";

    cr_base_level = 12;

    cr_graphic_coloradj = 18;

    cr_abil_num 0 = 1;

    cr_abil_level 0 = 5;

    begindefinecreature 84;

    import = 80;

    cr_name = "Oozing Worm";

    cr_base_level = 17;

    cr_abil_num 0 = 81;

    cr_graphic_coloradj = 4;

     

    cr_resistances 4 = 100;

    cr_resistances 5 = 100;

     

    begindefinecreature 85;

    import = 9;

    cr_name = "Toothy Crawler";

    cr_graphic_template = 94;

    cr_max_health = 5;

    cr_regen_rate = 2;

    cr_base_level = 2;

    cr_creature_type = 0;

    cr_default_attitude = 4;

    cr_default_courage = 70;

    cr_sound_when_slain = 202;

     

    cr_start_item 0 = 8;

    cr_start_item_chance 0 = 3;

     

    cr_abil_num 0 = 1; // bite attack

    cr_abil_level 0 = 0;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

    cr_abil_casting_sound 0 = 203;

    begindefinecreature 86;

    cr_name = "Spiny Crawler";

    cr_base_level = 3;

    cr_graphic_coloradj = 4;

     

    cr_abil_num 1 = 50; // spine

    cr_abil_step_of_launch 1 = 7;

    cr_abil_anim_in_reverse 1 = 1;

    cr_abil_casting_sound 1 = 204;

    begindefinecreature 87;

    cr_name = "Icy Crawler";

    cr_base_level = 7;

    cr_graphic_coloradj = 2;

    cr_stain_when_slain = 5;

     

    cr_abil_num 1 = 17; // ice

    begindefinecreature 88;

    cr_name = "Spawned Crawler";

    cr_base_level = 13;

    cr_graphic_coloradj = 1028;

    cr_stain_when_slain = 1;

    cr_abil_num 0 = 1; // bite attack

    cr_abil_level 0 = 3;

    cr_abil_num 1 = -1;

    begindefinecreature 89;

    import = 85;

    cr_name = "Oozing Crawler";

    cr_base_level = 19;

    cr_graphic_coloradj = 1024;

    cr_stain_when_slain = 1;

    cr_abil_num 0 = 81;

     

    cr_abil_level 0 = 5;

     

    cr_resistances 4 = 90;

    cr_resistances 5 = 90;

     

    begindefinecreature 90;// pc created Vlish

    // base for all Vlish imports

    import = 9;

    cr_name = "Vlish";

    cr_graphic_template = 18;

    cr_graphic_coloradj = 128;

    cr_max_health = 25;

    cr_max_energy = 100;

    cr_max_essence = 0;

    cr_regen_rate = 2;

    cr_energy_regen_rate = 6;

    cr_base_level = 32;

    cr_creature_type = 1;

    cr_default_attitude = 1;

    cr_default_courage = 70;

    cr_sound_when_slain = 108;

    cr_stain_when_slain = 4;

    cr_bonus_aps = 4;

     

    cr_resistances 0 = 60;

    cr_resistances 1 = 60;

    cr_resistances 4 = 60;

     

    cr_abil_num 0 = 80; // sting attack

    cr_abil_level 0 = 4;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

     

    cr_abil_num 1 = 240; // bolt attack

    cr_abil_level 1 = 10;

    cr_abil_step_of_launch 1 = 8;

    cr_abil_anim_in_reverse 1 = 1;

     

    begindefinecreature 91; // friendly Vlish

    cr_default_attitude = 2;

     

    cr_abil_level 0 = 2;

    cr_abil_level 1 = 1;

    begindefinecreature 92; // hostile Vlish

    cr_name = "Submission Vlish";

    cr_default_attitude = 4;

    cr_max_health = 1;

    cr_base_level = 12;

    cr_default_strategy = 1;

    cr_graphic_coloradj = 256;

     

    cr_start_item 0 = 428;

    cr_start_item_chance 0 = 1;

     

    cr_abil_level 0 = 1;

     

    cr_abil_level 1 = 0;

     

    begindefinecreature 93; // vlish 2

    cr_name = "Pacification Vlish";

    cr_graphic_coloradj = 512;

     

    cr_abil_num 1 = 10; // stun

     

    begindefinecreature 94; // vlish 3

    cr_name = "Terror Vlish";

    cr_graphic_coloradj = 1024;

     

    cr_abil_num 1 = 60; // terror

     

    cr_abil_num 2 = 13; // terror attack

    cr_abil_level 2 = 1;

    cr_abil_step_of_launch 2 = 8;

    cr_abil_anim_in_reverse 2 = 1;

     

    begindefinecreature 95; // hostile Vlish

    // imported for other chartming vlishes

    cr_name = "Mindstealer Vlish";

    cr_base_level = 15;

    cr_default_attitude = 4;

    cr_max_health = 80;

    cr_default_courage = 100;

    cr_default_strategy = 3;

    cr_regen_rate = 5;

    cr_graphic_coloradj = 20;

     

    cr_statistic 2 = 8;

     

    cr_abil_num 2 = 62; // charm attack

    cr_abil_level 2 = 10;

    cr_abil_step_of_launch 2 = 8;

    cr_abil_anim_in_reverse 2 = 1;

     

     

    begindefinecreature 96; // unstable vlish

    import = 91;

    cr_name = "Charged Vlish";

    cr_base_level = 12;

    cr_max_health = 0;

    cr_default_courage = 70;

    cr_graphic_appearadj = 2;

    cr_graphic_coloradj = 0;

    cr_stain_when_slain = -1;

    cr_regen_rate = 5;

    cr_default_strategy = 2;

     

    cr_resistances 6 = 100;

     

    cr_abil_num 1 = 64;

    cr_abil_level 1 = 3;

     

    begindefinecreature 97;

    import = 92;

    cr_name = "Spectral Vlish";

    cr_base_level = 15;

    cr_graphic_appearadj = 1;

    cr_graphic_coloradj = 20;

     

    cr_abil_num 1 = 64; // slow attack

     

    begindefinecreature 98;

    import = 92;

    cr_name = "Swarmkeeper Vlish";

    cr_base_level = 3;

    cr_max_health = 500;

    cr_walk_speed = 0;

     

    cr_abil_num 0 = 86; // sting attack

    cr_abil_level 0 = 0;

     

    cr_abil_num 1 = 65; // curse attack

    cr_abil_level 1 = 0;

     

    begindefinecreature 100;// pc created clawbug

    // base for all clawbug imports

    import = 9;

    cr_name = "Clawbug";

    cr_graphic_template = 16;

    cr_max_health = 60;

    cr_max_energy = 0;

    cr_max_essence = 0;

    cr_regen_rate = 4;

    cr_base_level = 10;

    cr_creature_type = 1;

    cr_default_attitude = 1;

    cr_default_courage = 90;

    cr_sound_when_slain = 148;

     

    cr_resistances 0 = 40;

    cr_resistances 4 = 100;

     

    cr_abil_num 0 = 80; // sting attack

    cr_abil_level 0 = 4;

    cr_abil_step_of_launch 0 = 5;

    cr_abil_anim_in_reverse 0 = 1;

    cr_abil_casting_sound 0 = 184;

     

    begindefinecreature 101; // friendly clawbug

    cr_default_attitude = 2;

    begindefinecreature 102; // hostile clawbug

    cr_name = "Clawbug";

    cr_max_health = 35;

    cr_default_attitude = 4;

    cr_base_level = 10;

    cr_graphic_coloradj = 256;

     

    cr_abil_num 0 = 0; // basic sting attack

    cr_abil_level 0 = 1;

     

    cr_start_item 0 = 134;

    cr_start_item_chance 0 = 1;

     

    begindefinecreature 103;

    cr_name = "Plated Clawbug";

    cr_base_level = 16;

    //cr_natural_armor = 8;

    cr_max_health = 10;

    cr_bonus_aps = 2;

    cr_graphic_coloradj = 16;

     

    cr_abil_level 0 = 0;

     

    begindefinecreature 104;

    cr_name = "Stinging Clawbug";

    cr_base_level = 24;

    cr_bonus_aps = 5;

    cr_graphic_coloradj = 17;

     

    cr_abil_num 0 = 80; // sting attack

     

    begindefinecreature 105;

    cr_name = "Redshell Clawbug";

    cr_base_level = 20;

    cr_max_health = 90;

    cr_bonus_aps = 2;

    cr_graphic_coloradj = 272;

     

    cr_resistances 2 = 70;

    cr_resistances 4 = 100;

    cr_resistances 5 = 100;

     

    cr_abil_num 0 = 83;

     

    begindefinecreature 106; // pc made plated clawbug

    import = 103;

    cr_max_health = 80;

    cr_abil_level 0 = 6;

     

     

    begindefinecreature 107;

    import = 9;

    cr_name = "Modified Beetle";

    cr_graphic_template = 15;

    cr_max_health = 1;

    cr_regen_rate = 2;

    cr_base_level = 1;

    cr_default_attitude = 4;

    cr_default_courage = 70;

    cr_sound_when_slain = 202;

    cr_creature_type = 1;

     

    cr_start_item 0 = 8;

    cr_start_item_chance 0 = 3;

     

    cr_abil_num 0 = 1; // bite attack

    cr_abil_level 0 = 0;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

    cr_abil_casting_sound 0 = 203;

    begindefinecreature 108;

    cr_name = "Scavenger Beetle";

    cr_base_level = 2;

    cr_graphic_coloradj = 4;

    begindefinecreature 109;

    cr_name = "Shredbug";

    cr_base_level = 24;

    cr_graphic_coloradj = 64;

    cr_bonus_aps = 4;

    cr_max_health = 100;

     

    cr_resistances 1 = 50;

    cr_resistances 2 = 50;

    cr_resistances 6 = 50;

    cr_resistances 7 = 75;

     

    cr_start_item 0 = 9;

    cr_start_item_chance 0 = 5;

     

    cr_abil_level 0 = 8;

     

    begindefinecreature 110;// spawner

    // base for all spawner imports

    import = 9;

    cr_name = "Spawner";

    cr_graphic_template = 70;

    cr_max_health = 100;

    cr_max_energy = 0;

    cr_max_essence = 0;

    cr_regen_rate = 4;

    cr_walk_speed = 0;

    cr_base_level = 8;

    cr_creature_type = 3;

    cr_default_attitude = 4;

    cr_multiple_facings = 0;

    cr_default_script = "mobspawner";

    cr_sound_when_slain = 148;

     

    cr_resistances 0 = 25;

    cr_resistances 2 = 25;

    cr_resistances 6 = 25;

     

    cr_start_item 0 = 4;

    cr_start_item_chance 0 = 75;

    cr_start_item 1 = 6;

    cr_start_item_chance 1 = 75;

    cr_start_item 2 = 7;

    cr_start_item_chance 2 = 75;

    cr_default_courage = 100;

    begindefinecreature 111;

    cr_base_level = 16;

    //cr_natural_armor = 10;

    cr_graphic_coloradj = 2;

    cr_regen_rate = 6;

    begindefinecreature 112;

    cr_base_level = 26;

    //cr_natural_armor = 15;

    cr_regen_rate = 20;

    cr_graphic_coloradj = 3;

    cr_graphic_appearadj = 2;

     

    begindefinecreature 115;// Servant Mind

    import = 9;

    cr_name = "Servant Mind";

    cr_graphic_template = 91;

    cr_max_health = 200;

    cr_regen_rate = 4;

    cr_walk_speed = 0;

    cr_base_level = 25;

    cr_creature_type = 3;

    cr_multiple_facings = 0;

    cr_sound_when_slain = 148;

    cr_default_script = "mobservmind";

     

    cr_resistances 0 = 50;

    cr_resistances 1 = 25;

    cr_resistances 4 = 80;

     

    cr_resistances 7 = 80;

     

    cr_abil_num 0 = 85;

    cr_abil_level 0 = 5;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

     

    cr_abil_num 1 = 5; // orbs attack

    cr_abil_level 1 = 2;

    cr_abil_step_of_launch 1 = 3;

    cr_abil_anim_in_reverse 1 = 1;

    begindefinecreature 116; // presence Mind

    cr_base_level = 4;

     

    cr_abil_num 0 = 82;

    cr_abil_level 0 = 3;

     

    cr_abil_num 1 = 35; //

    cr_abil_level 1 = 0;

     

    begindefinecreature 118;

    cr_name = "Warped Creator";

    cr_base_level = 22;

    cr_max_health = 800;

    cr_graphic_template = 92;

     

    cr_abil_num 0 = 84;

    cr_abil_level 0 = 0;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

     

    cr_abil_num 1 = 30;

    cr_abil_level 1 = 10;

    cr_abil_step_of_launch 1 = 8;

    cr_abil_anim_in_reverse 1 = 1;

     

    cr_resistances 7 = 25;

    begindefinecreature 119;

    import = 45;

    cr_name = "Shaper Shadow";

    cr_base_level = 1;

    cr_max_health = 1;

    cr_graphic_appearadj = 1;

     

    cr_abil_num 0 = -1;

    cr_abil_num 1 = -1;

     

    begindefinecreature 120;// Turret

    // base for all Turret imports

    import = 9;

    cr_name = "Turret";

    cr_graphic_template = 71;

    cr_max_health = 25;

    cr_max_energy = 0;

    cr_max_essence = 0;

    cr_regen_rate = 5;

    cr_walk_speed = 0;

    cr_base_level = 5;

    cr_creature_type = 3;

    cr_default_attitude = 4;

    cr_default_script = "mobturret";

    cr_default_courage = 100;

    cr_sound_when_slain = 149;

    cr_stain_when_slain = 6;

     

    cr_resistances 0 = 25;

    cr_resistances 7 = 50;

     

    cr_start_item 0 = 110;

    cr_start_item_chance 0 = 30;

    cr_start_item 1 = 110;

    cr_start_item_chance 1 = 30;

     

    cr_abil_num 0 = 50; // thorn attack

    cr_abil_level 0 = 0;

    cr_abil_step_of_launch 0 = 3;

    cr_abil_anim_in_reverse 0 = 1;

     

    begindefinecreature 121;

    cr_name = "Venom Turret";

    cr_base_level = 8;

    cr_graphic_coloradj = 16;

     

    cr_start_item 0 = 111;

    cr_start_item 1 = 111;

     

    cr_resistances 4 = 100;

     

    cr_abil_num 0 = 52;

     

    begindefinecreature 122;

    cr_name = "Burning Turret";

    cr_base_level = 12;

    cr_graphic_coloradj = 1;

     

    cr_resistances 4 = 0;

    cr_resistances 5 = 100;

     

    cr_start_item 0 = 112;

    cr_start_item 1 = 112;

    cr_start_item_chance 0 = 10;

     

    cr_abil_num 0 = 54;

     

    begindefinecreature 123;

    cr_name = "Submission Turret";

    cr_base_level = 18;

    cr_graphic_coloradj = 17;

     

    cr_resistances 1 = 40;

    cr_resistances 5 = 50;

     

    cr_start_item 0 = 113;

    cr_start_item_chance 0 = 10;

    cr_start_item 1 = 113;

    cr_start_item_chance 1 = 25;

     

    cr_abil_num 0 = 56;

     

    begindefinecreature 124;

    cr_name = "Reaper Turret";

    cr_base_level = 26;

    cr_graphic_coloradj = 0;

    cr_graphic_appearadj = 4;

     

    cr_start_item 0 = 114;

    cr_start_item_chance 0 = 10;

    cr_start_item 1 = 114;

    cr_start_item_chance 1 = 10;

     

    cr_resistances 1 = 0;

    cr_resistances 5 = 0;

     

    cr_abil_num 0 = 58;

    cr_abil_level 0 = 0;

    cr_abil_casting_sound 0 = 129;

     

    begindefinecreature 125; // exploding plants

    import = 120;

    cr_name = "Flaming Shrub";

    cr_graphic_coloradj = 2;

    cr_base_level = 22;

    cr_max_health = 120;

    cr_graphic_template = 90;

    cr_multiple_facings = 0;

    cr_stain_when_slain = 6;

     

    cr_resistances 2 = 100;

     

    cr_abil_num 0 = -1;

    cr_abil_num 1 = 164;

    cr_abil_level 1 = 6;

     

    begindefinecreature 126;

    cr_name = "Spraying Shrub";

    cr_graphic_coloradj = 4;

    cr_max_health = 120;

    cr_graphic_template = 90;

    cr_multiple_facings = 0;

     

    cr_resistances 2 = 0;

    cr_resistances 6 = 100;

     

    cr_abil_num 1 = 162;

    begindefinecreature 127;

    cr_name = "Swamp Shrub";

    cr_base_level = 10;

    cr_max_health = 40;

     

    cr_abil_num 1 = 161;

    cr_abil_level 1 = 1;

     

     

    begindefinecreature 129;

    import = 9;

    cr_name = "Scout";

    cr_graphic_template = 78;

    cr_max_health = 20;

    cr_regen_rate = 4;

    cr_base_level = 7;

    cr_creature_type = 2;

    cr_default_attitude = 2;

    cr_default_courage = 75;

     

    cr_statistic 6 = 2;

    cr_statistic 7 = 2;

     

    cr_resistances 0 = 40;

    cr_resistances 1 = 25;

    cr_resistances 2 = 25;

    cr_resistances 6 = 25;

     

    cr_start_item 0 = 2;

    cr_start_item_chance 0 = 75;

    cr_start_item 1 = 65;

    cr_start_item_chance 1 = 20;

    cr_start_item 2 = 127;

    cr_start_item_chance 2 = 20;

    cr_start_item 3 = 110;

    cr_start_item_chance 3 = 20;

    cr_start_item 4 = 346;

    cr_start_item_chance 4 = 20;

    cr_start_item 5 = 220;

    cr_start_item_chance 5 = 20;

     

    cr_abil_num 0 = 2;

    cr_abil_level 0 = 5;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

    begindefinecreature 130;

    cr_name = "Fighter";

    cr_base_level = 14;

    cr_graphic_coloradj = 4;

     

    begindefinecreature 131;// warrior (has thorns)

    cr_name = "Warrior";

    cr_base_level = 22;

    cr_regen_rate = 6;

    //cr_natural_armor = 15;

    cr_max_health = 50;

    cr_graphic_coloradj = 1;

    cr_default_strategy = 0;

     

    cr_statistic 6 = 5;

    cr_statistic 7 = 3;

     

    cr_abil_level 0 = 6;

     

    cr_abil_num 1 = 50; // thorns

    cr_abil_level 1 = 4;

    cr_abil_step_of_launch 1 = 8;

    cr_abil_anim_in_reverse 1 = 1;

     

    cr_start_item 0 = 3;

    cr_start_item_chance 0 = 75;

    cr_start_item 1 = 66;

    cr_start_item 2 = 128;

    cr_start_item 3 = 111;

    cr_start_item 4 = 347;

    cr_start_item 5 = 224;

    begindefinecreature 132;

    cr_name = "Elite Warrior";

    cr_max_health = 100;

    cr_base_level = 28;

    cr_graphic_template = 146;

    cr_graphic_coloradj = 528;

     

    cr_abil_num 1 = -1;

     

    cr_abil_level 0 = 8;

     

    cr_start_item 3 = 112;

    cr_start_item 5 = 226;

    begindefinecreature 133;

    cr_name = "Blademaster";

    cr_max_health = 200;

    cr_base_level = 32;

    cr_default_strategy = 0;

    cr_graphic_template = 146;

    cr_graphic_coloradj = 272;

     

    cr_abil_num 1 = -1;

    begindefinecreature 134;

    cr_name = "Guard";

    cr_base_level = 25;

    cr_default_script = "mobguard";

    cr_default_strategy = 1;

    cr_graphic_template = 78;

    cr_graphic_coloradj = 258;

     

    cr_abil_num 0 = 2; // sword attack

    //cr_abil_level 0 = 1;

     

    cr_abil_num 1 = 54; // baton

    cr_abil_level 1 = 4;

    cr_abil_step_of_launch 1 = 7;

    cr_abil_anim_in_reverse 1 = 1;

    cr_abil_time_per_step 1 = 1;

     

    begindefinecreature 135;

    import = 131;

    cr_name = "Scout";

    cr_graphic_template = 137;

    cr_graphic_coloradj = 34;

    cr_base_level = 8;

    cr_default_strategy = 2;

     

    cr_abil_num 1 = 50; // thorns

    cr_abil_level 1 = 1;

    begindefinecreature 136;

    cr_name = "Thornflinger";

    cr_base_level = 20;

    cr_graphic_template = 147;

    cr_graphic_coloradj = 2;

     

    cr_abil_num 1 = 52; // thorns

    cr_abil_level 1 = 4;

    begindefinecreature 137;

    cr_name = "Bennhold";

    cr_base_level = 32;

    cr_graphic_template = 142;

    cr_graphic_coloradj = 16;

    cr_bonus_aps = 5;

    cr_regen_rate = 30;

     

    cr_abil_num 1 = 54; // thorns

    cr_abil_level 1 = 10;

     

    begindefinecreature 139;// Specter

    import = 9;

    cr_name = "Shade";

    cr_graphic_template = 76;

    cr_max_health = 0;

    cr_regen_rate = 8;

    cr_base_level = 8;

    cr_creature_type = 4;

    cr_default_attitude = 4;

    cr_default_courage = 100;

    cr_graphic_appearadj = 1;

    cr_nimbleness = 10;

    cr_sound_when_slain = 168;

    cr_stain_when_slain = 3;

    cr_vert_adjust = -6;

     

    cr_statistic 2 = 4;

     

    cr_resistances 0 = 30;

    cr_resistances 4 = 100;

    cr_resistances 5 = 100;

    cr_resistances 6 = 100;

    cr_resistances 7 = 80;

     

    cr_start_item 0 = 181;

    cr_start_item_chance 0 = 2;

    cr_start_item 1 = 182;

    cr_start_item_chance 1 = 2;

    cr_start_item 2 = 360;

    cr_start_item_chance 2 = 2;

    cr_start_item 3 = 361;

    cr_start_item_chance 3 = 2;

     

    cr_abil_num 0 = 0;

    cr_abil_level 0 = 1;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

     

    begindefinecreature 140;// Specter

    cr_name = "Specter";

     

    cr_base_level = 12;

     

    cr_abil_num 0 = 82;

    cr_abil_level 0 = 4;

     

    begindefinecreature 141;// Specter

    cr_name = "Specter Sage";

    cr_graphic_coloradj = 16;

    cr_nimbleness = 25;

    cr_default_strategy = 3;

    cr_base_level = 16;

     

    cr_abil_num 1 = 64; // slow ray

    cr_abil_level 1 = 1;

    cr_abil_step_of_launch 1 = 8;

    cr_abil_anim_in_reverse 1 = 1;

     

    cr_abil_num 2 = 62; // charm attack

    cr_abil_level 2 = 1;

    cr_abil_step_of_launch 2 = 8;

    cr_abil_anim_in_reverse 2 = 1;

     

    begindefinecreature 142;

    import = 9;

    cr_name = "Warrior Specter";

    cr_graphic_template = 101;

    cr_base_level = 20;

    cr_nimbleness = 10;

    cr_default_strategy = 0;

    cr_graphic_coloradj = 256;

    cr_graphic_appearadj = 1;

    cr_default_attitude = 4;

    cr_sound_when_slain = 168;

    cr_stain_when_slain = 3;

     

    cr_abil_num 0 = 2;

    cr_abil_level 0 = 0;

     

    begindefinecreature 143;

    cr_name = "Icy Specter";

    cr_graphic_template = 76;

    cr_base_level = 25;

    cr_graphic_coloradj = 1024;

     

    cr_abil_num 0 = 84;

    cr_abil_num 1 = 17; // ice

     

     

    begindefinecreature 144;

    cr_name = "Infernal Specter";

    cr_graphic_template = 112;

    cr_regen_rate = 30;

    cr_graphic_coloradj = 272;

     

    cr_abil_num 0 = 85;

    cr_abil_num 1 = 7;

     

    begindefinecreature 145;

    import = 141;

    cr_name = "Ghost";

    cr_base_level = 20;

    cr_graphic_template = 81;

    cr_abil_num 2 = 13;

    begindefinecreature 146;

    cr_graphic_template = 82;

    cr_abil_num 2 = 15;

    begindefinecreature 147;

    cr_graphic_template = 83;

    cr_abil_num 1 = 64;

    cr_abil_num 2 = -1;

    begindefinecreature 148;

    cr_graphic_template = 84;

    cr_abil_num 1 = 160;

    cr_abil_num 2 = -1;

    begindefinecreature 149;

    cr_name = "Shaper Shade";

    cr_graphic_template = 112;

    cr_abil_num 1 = 82;

    cr_abil_num 2 = 196;

     

    begindefinecreature 150; // Battle Alpha

    // base for all Battle Alpha imports

    import = 9;

    cr_name = "Battle Alpha";

    cr_graphic_template = 73;

    cr_max_health = 100;

    cr_regen_rate = 5;

    cr_base_level = 20;

    cr_creature_type = 1;

    cr_default_attitude = 1;

    cr_default_courage = 80;

    cr_sound_when_slain = 183;

     

    cr_statistic 0 = 2;

     

    cr_resistances 0 = 40;

    cr_resistances 2 = 20;

    cr_resistances 6 = 20;

     

    cr_abil_num 0 = 0; // punch attack

    cr_abil_level 0 = 7;

    cr_abil_step_of_launch 0 = 3;

    cr_abil_anim_in_reverse 0 = 1;

    begindefinecreature 151; // friendly

    cr_default_attitude = 2;

    begindefinecreature 152; // hostile

    cr_name = "Battle Alpha";

    cr_base_level = 17;

    cr_default_attitude = 4;

    cr_max_health = 80;

    cr_graphic_coloradj = 256;

     

    cr_start_item 0 = 3;

    cr_start_item_chance 0 = 20;

    cr_start_item 1 = 220;

    cr_start_item_chance 1 = 7;

    cr_start_item 2 = 8;

    cr_start_item_chance 2 = 10;

    cr_start_item 3 = 8;

    cr_start_item_chance 3 = 10;

     

    cr_abil_level 0 = 5;

     

    begindefinecreature 153;

    cr_name = "Servant Golem";

    cr_graphic_coloradj = 128;

     

    begindefinecreature 157; // hostile

    import = 150;

    cr_name = "Battle Beta";

    cr_graphic_coloradj = 1;

    cr_base_level = 26;

    cr_regen_rate = 8;

    begindefinecreature 158; // hostile

    cr_name = "Battle Beta";

    cr_default_attitude = 4;

    cr_graphic_coloradj = 17;

     

    cr_start_item 0 = 3;

    cr_start_item_chance 0 = 20;

    cr_start_item 1 = 65;

    cr_start_item_chance 1 = 7;

    cr_start_item 2 = 9;

    cr_start_item_chance 2 = 10;

    cr_start_item 3 = 9;

    cr_start_item_chance 3 = 10;

     

    begindefinecreature 159; // hostile

    cr_name = "Battle Gamma";

    cr_base_level = 32;

    cr_graphic_appearadj = 4;

    cr_bonus_aps = 4;

    //cr_natural_armor = 40;

     

    cr_abil_level 0 = 9;

     

    begindefinecreature 160; // Glaahk

    // base for all Glaahk imports

    import = 9;

    cr_name = "Glaahk";

    cr_graphic_template = 75;

    cr_max_health = 40;

    cr_regen_rate = 6;

    cr_base_level = 20;

    cr_creature_type = 1;

    cr_default_attitude = 1;

    cr_default_courage = 85;

    cr_sound_when_slain = 185;

     

    cr_statistic 2 = 5;

     

    cr_resistances 0 = 30;

    cr_resistances 1 = 80;

     

    cr_abil_num 0 = 84; // stun attack

    cr_abil_level 0 = 10;

    cr_abil_step_of_launch 0 = 6;

    cr_abil_anim_in_reverse 0 = 1;

    begindefinecreature 161; // friendly Glaahk

    cr_default_attitude = 2;

    begindefinecreature 162;

    cr_name = "Glaahk";

    cr_graphic_coloradj = 16;

    cr_default_attitude = 4;

     

    cr_start_item 0 = 424;

    cr_start_item_chance 0 = 1;

    cr_start_item 1 = 138;

    cr_start_item_chance 1 = 1;

    cr_start_item 2 = 9;

    cr_start_item_chance 2 = 10;

     

    begindefinecreature 165; // Ur-Glaahk

    import = 160;

    cr_name = "Ur-Glaahk";

    cr_base_level = 30;

    cr_graphic_coloradj = 1;

    begindefinecreature 166;

    cr_name = "Ur-Glaahk";

    cr_graphic_coloradj = 17;

    cr_default_attitude = 4;

     

    cr_start_item 0 = 424;

    cr_start_item_chance 0 = 1;

    cr_start_item 1 = 138;

    cr_start_item_chance 1 = 1;

    cr_start_item 2 = 9;

    cr_start_item_chance 2 = 10;

     

    begindefinecreature 169;// outsider mage

    import = 9;

    cr_name = "Apprentice Mage";

    cr_graphic_template = 77;

    cr_max_health = 20;

    cr_regen_rate = 5;

    cr_energy_regen_rate = 10;

    cr_base_level = 4;

    cr_creature_type = 2;

    cr_default_attitude = 4;

    cr_default_courage = 90;

    cr_default_strategy = 2;

     

    cr_start_item 0 = 4;

    cr_start_item_chance 0 = 25;

    cr_start_item 1 = 7;

    cr_start_item_chance 1 = 25;

    cr_start_item 2 = 95;

    cr_start_item_chance 2 = 2;

    cr_start_item 3 = 120;

    cr_start_item_chance 3 = 10;

    cr_start_item 4 = 223;

    cr_start_item_chance 4 = 10;

    cr_start_item 5 = 290;

    cr_start_item_chance 5 = 5;

     

    cr_resistances 1 = 40;

    cr_resistances 2 = 25;

    cr_resistances 5 = 20;

    cr_resistances 6 = 25;

     

    cr_abil_num 0 = 0;

    cr_abil_level 0 = 1;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

     

    cr_abil_num 1 = 3;

    cr_abil_level 1 = 1;

    cr_abil_step_of_launch 1 = 8;

    cr_abil_anim_in_reverse 1 = 1;

    begindefinecreature 170;// outsider mage

    cr_name = "Mage";

    cr_max_health = 50;

    cr_base_level = 24;

    cr_graphic_template = 142;

    cr_graphic_coloradj = 2;

    cr_sound_when_slain = 127;

     

    cr_resistances 1 = 80;

    cr_resistances 2 = 50;

    cr_resistances 5 = 40;

    cr_resistances 6 = 50;

     

    cr_abil_num 0 = 83;

    cr_abil_level 0 = 10;

    cr_abil_num 1 = 5;

    cr_abil_level 1 = 5;

     

    begindefinecreature 171;// outsider mage friendly

    cr_default_attitude = 1;

    cr_graphic_template = 140;

    cr_graphic_coloradj = 0;

    begindefinecreature 172;

    import = 170;

    cr_name = "Wizard";

    cr_base_level = 36;

    cr_graphic_coloradj = 256;

    cr_graphic_template = 77;

    cr_graphic_coloradj = 2;

     

    cr_abil_num 1 = 196;

     

    cr_abil_num 2 = 34;

    cr_abil_level 2 = 1;

    cr_abil_step_of_launch 2 = 8;

    cr_abil_anim_in_reverse 2 = 1;

     

    cr_start_item 3 = 121;

    cr_start_item 5 = 291;

     

    begindefinecreature 173;

    cr_name = "Researcher";

    cr_base_level = 30;

    cr_default_strategy = 3;

    cr_graphic_coloradj = 1;

     

    cr_abil_num 1 = 7;

     

    cr_abil_num 2 = -1;

     

    begindefinecreature 174;

    cr_name = "Incantatrix";

    cr_default_strategy = 2;

    cr_graphic_coloradj = 1;

    cr_graphic_template = 155;

    cr_sound_when_slain = 106;

     

    cr_abil_num 1 = 30;

    cr_abil_num 2 = 38;

     

    begindefinecreature 175; // patchwork

    import = 9;

    cr_name = "Assault Patchwork";

    cr_graphic_template = 99;

    cr_max_health = 200;

    cr_max_energy = 250;

    cr_regen_rate = 15;

    cr_base_level = 25;

    cr_creature_type = 1;

    cr_default_attitude = 1;

    cr_default_courage = 90;

    cr_sound_when_slain = 245;

    cr_bonus_aps = 4;

     

    cr_resistances 7 = 50;

     

    cr_abil_num 0 = 1; // bite attack

    cr_abil_level 0 = 2;

    cr_abil_casting_sound 0 = 102;

     

    begindefinecreature 176;

    cr_name = "Control Patchwork";

    cr_bonus_aps = 0;

    cr_graphic_coloradj = 1024;

     

    cr_abil_num 1 = 64; //

    cr_abil_level 1 = 2;

     

    cr_abil_num 2 = 62; //

    cr_abil_level 2 = 2;

     

    begindefinecreature 177;

    cr_name = "Shock Patchwork";

    cr_graphic_coloradj = 256;

     

    cr_abil_num 2 = -1; //

     

    begindefinecreature 178;

    cr_name = "Support Patchwork";

    cr_graphic_coloradj = 512;

     

    cr_abil_num 1 = 37; //

    begindefinecreature 179; // patchwork

    import = 175;

    cr_name = "Patchwork Crusher";

    cr_base_level = 30;

    cr_graphic_coloradj = 1;

     

    begindefinecreature 180;// Pylon

    // base for all pylon imports

    import = 9;

    cr_name = "Pylon";

    cr_graphic_template = 74;

    cr_max_health = 30;

    cr_max_energy = 0;

    cr_max_essence = 0;

    cr_regen_rate = 8;

    cr_energy_regen_rate = 5;

    cr_walk_speed = 0;

    cr_base_level = 20;

    cr_creature_type = 3;

    cr_default_attitude = 4;

    cr_default_script = "mobpylon";

    cr_default_courage = 100;

    cr_graphic_appearadj = 2;

    cr_effect_when_slain = 63;

    cr_stain_when_slain = 2;

    cr_sound_when_slain = 135;

    cr_multiple_facings = 0;

    cr_bonus_aps = 4;

     

    cr_start_item 0 = 7;

    cr_start_item_chance 0 = 75;

    cr_start_item 1 = 7;

    cr_start_item_chance 1 = 75;

    cr_start_item 2 = 7;

    cr_start_item_chance 2 = 75;

     

    cr_resistances 0 = 60;

    cr_resistances 1 = 30;

    cr_resistances 2 = 70;

    cr_resistances 5 = 20;

    cr_resistances 6 = 90;

    cr_resistances 7 = 90;

     

    cr_abil_num 0 = 85;

    cr_abil_level 0 = 5;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

     

    cr_abil_num 1 = 5; // orbs attack

    cr_abil_level 1 = 10;

    cr_abil_step_of_launch 1 = 3;

    cr_abil_anim_in_reverse 1 = 1;

     

    begindefinecreature 181;// Pylon

    cr_base_level = 30;

    cr_graphic_coloradj = 1;

    cr_max_health = 400;

     

    cr_abil_level 1 = 16;

     

    begindefinecreature 182;// Pylon

    cr_name = "Energy Spire";

    cr_base_level = 10;

    cr_graphic_coloradj = 2;

    cr_bonus_aps = 0;

     

    cr_abil_level 0 = 3;

    cr_abil_level 1 = 3;

     

    // spinecore

    begindefinecreature 184;

    // base for all Turret imports

    import = 9;

    cr_name = "Spinecore Bud";

    cr_graphic_template = 90;

    cr_multiple_facings = 0;

    cr_walk_speed = 0;

    cr_base_level = 1;

    cr_max_health = 30;

    cr_creature_type = 3;

    cr_default_attitude = 4;

    cr_default_script = "mobnull";

    cr_sound_when_slain = 148;

    cr_stain_when_slain = 6;

    begindefinecreature 183;

    cr_max_health = 80;

     

    begindefinecreature 185;

    import = 120;

    cr_name = "Spinecore";

    cr_default_script = "mobspinecore";

    cr_base_level = 10;

    cr_bonus_aps = 2;

    cr_graphic_template = 89;

    cr_multiple_facings = 0;

    cr_max_health = 80;

    cr_stain_when_slain = 6;

     

    cr_resistances 0 = 30;

    begindefinecreature 186;

    import = 121;

    cr_name = "Venomous Spinecore";

    cr_default_script = "mobspinecore";

    cr_base_level = 14;

    cr_bonus_aps = 2;

    cr_graphic_template = 89;

    cr_multiple_facings = 0;

     

    cr_resistances 4 = 100;

     

    begindefinecreature 187;

    import = 122;

    cr_name = "Burning Spinecore";

    cr_default_script = "mobspinecore";

    cr_base_level = 18;

    cr_bonus_aps = 2;

    cr_graphic_template = 89;

    cr_multiple_facings = 0;

     

    cr_resistances 5 = 100;

    begindefinecreature 188;

    import = 123;

    cr_name = "Stunning Spinecore";

    cr_default_script = "mobspinecore";

    cr_base_level = 22;

    cr_bonus_aps = 2;

    cr_graphic_template = 89;

    cr_multiple_facings = 0;

     

    cr_resistances 1 = 100;

    cr_resistances 4 = 0;

    cr_resistances 5 = 0;

    begindefinecreature 189;

    import = 124;

    cr_name = "Reaper Spinecore";

    cr_default_script = "mobspinecore";

    cr_base_level = 26;

    cr_bonus_aps = 2;

    cr_graphic_template = 89;

    cr_multiple_facings = 0;

     

    cr_resistances 1 = 0;

     

    begindefinecreature 190; // Drayk

    // base for all Drayk imports

    import = 9;

    cr_name = "Drayk";

    cr_graphic_template = 79;

    cr_max_health = 60;

    cr_regen_rate = 8;

    cr_base_level = 24;

    cr_creature_type = 1;

    cr_default_attitude = 1;

    cr_default_courage = 90;

    cr_default_strategy = 0;

    cr_missile_firing_height = -7;

    cr_sound_when_slain = 150;

     

    cr_resistances 0 = 40;

    cr_resistances 2 = 80;

     

    cr_abil_num 0 = 1; // bite attack

    cr_abil_level 0 = 8;

    cr_abil_step_of_launch 0 = 3;

    cr_abil_anim_in_reverse 0 = 1;

    cr_abil_casting_sound 0 = 102;

     

    cr_abil_num 1 = 23; // fire attack

    cr_abil_level 1 = 2;

    cr_abil_step_of_launch 1 = 3;

    cr_abil_anim_in_reverse 1 = 1;

    cr_abil_casting_sound 1 = 115;

    begindefinecreature 191; // friendly

    cr_default_attitude = 2;

    cr_max_health = 120;

    begindefinecreature 192; // hostile

    cr_name = "Drayk";

    cr_default_attitude = 4;

    cr_graphic_coloradj = 256;

     

    cr_abil_level 0 = 12;

    cr_abil_level 1 = 10;

     

    cr_start_item 0 = 4;

    cr_start_item_chance 0 = 75;

    cr_start_item 1 = 2;

    cr_start_item_chance 1 = 75;

    cr_start_item 2 = 3;

    cr_start_item_chance 2 = 50;

    cr_start_item 3 = 421;

    cr_start_item_chance 3 = 1;

    cr_start_item 4 = 9;

    cr_start_item_chance 4 = 50;

     

    begindefinecreature 195; // cryodrayk

    import = 190;

    cr_name = "Cryodrayk";

    cr_base_level = 28;

    cr_default_strategy = 1;

    cr_regen_rate = 10;

    cr_graphic_coloradj = 2;

    cr_stain_when_slain = 5;

     

    cr_abil_num 1 = 17; // ice attack

    cr_abil_level 1 = 8;

     

    cr_resistances 2 = 20;

    cr_resistances 6 = 80;

    begindefinecreature 196; // cryodrayk

    cr_name = "Cryodrayk";

    cr_default_attitude = 4;

    cr_graphic_coloradj = 18;

    cr_bonus_aps = 4;

     

    cr_start_item 0 = 4;

    cr_start_item_chance 0 = 75;

    cr_start_item 1 = 2;

    cr_start_item_chance 1 = 75;

    cr_start_item 2 = 3;

    cr_start_item_chance 2 = 50;

    cr_start_item 3 = 421;

    cr_start_item_chance 3 = 1;

    cr_start_item 4 = 9;

    cr_start_item_chance 4 = 50;

     

    begindefinecreature 200;

    import = 9;

    cr_name = "Rat";

    cr_graphic_template = 80;

    cr_max_health = 5;

    cr_regen_rate = 2;

    cr_base_level = 1;

    cr_creature_type = 0;

    cr_default_attitude = 4;

    cr_default_courage = 70;

    cr_sound_when_slain = 186;

     

    cr_start_item 0 = 8;

    cr_start_item_chance 0 = 10;

     

    cr_abil_num 0 = 1; // bite attack

    cr_abil_level 0 = 1;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

    cr_abil_casting_sound 0 = 12;

    begindefinecreature 201;

    cr_name = "Giant Rat";

    cr_base_level = 3;

    begindefinecreature 202;

    cr_name = "Fierce Rat";

    cr_base_level = 9;

    cr_graphic_coloradj = 16;

    begindefinecreature 203;

    cr_name = "Experimental Rat";

    cr_base_level = 20;

    cr_graphic_coloradj = 18;

    begindefinecreature 204;

    cr_name = "Rabid Rat";

    cr_base_level = 14;

    cr_graphic_coloradj = 17;

    cr_abil_num 0 = 81; // poison bite attack

     

    cr_start_item 0 = 9;

    cr_start_item_chance 0 = 10;

    begindefinecreature 205;

    cr_name = "Brain Rat";

    cr_base_level = 18;

    cr_default_strategy = 2;

    cr_graphic_coloradj = 20;

     

    cr_abil_num 1 = 172;

    cr_abil_level 1 = 30;

    cr_abil_step_of_launch 1 = 8;

    cr_abil_anim_in_reverse 1 = 1;

     

    begindefinecreature 206;

    import = 200;

    cr_name = "Swamp Rat";

    cr_base_level = 15;

    cr_default_strategy = 0;

    cr_graphic_coloradj = 512;

     

    cr_abil_num 0 = 81; // poison bite attack

     

    begindefinecreature 207;

    import = 203;

    cr_name = "Pulsating Rat";

    cr_base_level = 20;

    cr_graphic_coloradj = 18;

    cr_effect_when_slain = 84;

     

    cr_abil_level 0 = 12;

     

    begindefinecreature 208;

    import = 9;

    cr_name = "Townsman";

    cr_graphic_template = 68;

    cr_max_health = 25;

    cr_base_level = 1;

    cr_default_attitude = 2;

    cr_default_courage = 40;

    cr_sound_when_slain = 127;

     

    cr_abil_num 0 = 0; // punch attack

    cr_abil_level 0 = 4;

    cr_abil_step_of_launch 0 = 3;

    //cr_abil_anim_in_reverse 0 = 0;

    begindefinecreature 209;

    cr_name = "Townswoman";

    cr_graphic_template = 69;

    cr_sound_when_slain = 106;

    begindefinecreature 210;

    cr_name = "Townsman";

    cr_graphic_template = 81;

    cr_sound_when_slain = 127;

    begindefinecreature 211;

    cr_graphic_template = 83;

    begindefinecreature 212;

    cr_name = "Townswoman";

    cr_graphic_template = 82;

    cr_sound_when_slain = 106;

    begindefinecreature 213;

    cr_graphic_template = 84;

     

    begindefinecreature 215;

    import = 9;

    cr_name = "Golem";

    cr_base_level = 24;

    cr_graphic_template = 87;

    //cr_natural_armor = 20;

    cr_max_health = 100;

    cr_stain_when_slain = 2;

    //cr_natural_armor = 30;

    cr_sound_when_slain = 187;

    cr_default_courage = 100;

    cr_bonus_aps = 0;

    cr_creature_type = 3;

     

    cr_resistances 0 = 50;

    cr_resistances 1 = 40;

    cr_resistances 2 = 70;

    cr_resistances 4 = 100;

    cr_resistances 6 = 90;

    cr_resistances 7 = 100;

     

    cr_start_item 0 = 5;

    cr_start_item_chance 0 = 25;

    cr_start_item 1 = 6;

    cr_start_item_chance 1 = 25;

    cr_start_item 2 = 7;

    cr_start_item_chance 2 = 25;

    cr_start_item 3 = 5;

    cr_start_item_chance 3 = 25;

    cr_start_item 4 = 6;

    cr_start_item_chance 4 = 25;

    cr_start_item 5 = 7;

    cr_start_item_chance 5 = 25;

     

    cr_abil_num 0 = 0; // punch attack

    cr_abil_level 0 = 10;

    cr_abil_step_of_launch 0 = 6;

    cr_abil_anim_in_reverse 0 = 1;

     

    begindefinecreature 216;

    cr_name = "Servant Golem";

    cr_max_health = 200;

    cr_graphic_coloradj = 1024;

     

    begindefinecreature 217;

    cr_name = "Bound Golem";

    cr_base_level = 25;

    cr_max_health = 50;

    cr_graphic_coloradj = 272;

    cr_graphic_appearadj = 2;

    cr_bonus_aps = 0;

     

    cr_statistic 6 = 1;

    cr_statistic 7 = 1;

     

    begindefinecreature 219;

    import = 1;

    cr_base_level = 24;

    cr_name = "Shaper Monarch";

    cr_graphic_coloradj = 272;

    cr_max_health = 1200;

     

    cr_abil_num 0 = 82;

    cr_abil_level 0 = 12;

     

    cr_abil_num 1 = 7;

     

    begindefinecreature 220; // Drakon

    // base for all Drakon imports

    import = 9;

    cr_name = "Drakon";

    cr_graphic_template = 85;

    cr_max_health = 300;

    cr_max_energy = 500;

    cr_regen_rate = 25;

    cr_base_level = 32;

    cr_creature_type = 1;

    cr_default_attitude = 1;

    cr_default_courage = 92;

    cr_default_strategy = 1;

    cr_sound_when_slain = 143;

     

    //cr_statistic 6 = 8;

    //cr_statistic 7 = 3;

     

    cr_resistances 0 = 40;

    cr_resistances 2 = 70;

    cr_resistances 7 = 75;

     

    cr_abil_num 0 = 1;

    cr_abil_step_of_launch 0 = 3;

    cr_abil_anim_in_reverse 0 = 1;

    cr_abil_level 0 = 13;

    cr_abil_casting_sound 0 = 18;

     

    cr_abil_num 1 = 23;

    cr_abil_level 1 = 13;

    cr_abil_step_of_launch 1 = 3;

    cr_abil_anim_in_reverse 1 = 1;

    cr_abil_casting_sound 1 = 157;

    begindefinecreature 221; // friendly

    cr_default_attitude = 2;

    begindefinecreature 222; // hostile

    cr_name = "Drakon";

    cr_graphic_coloradj = 256;

    cr_default_attitude = 4;

    cr_bonus_aps = 4;

     

    cr_start_item 0 = 4;

    cr_start_item_chance 0 = 75;

    cr_start_item 1 = 2;

    cr_start_item_chance 1 = 75;

    cr_start_item 2 = 3;

    cr_start_item_chance 2 = 50;

    cr_start_item 3 = 422;

    cr_start_item_chance 3 = 1;

    cr_start_item 4 = 9;

    cr_start_item_chance 4 = 50;

     

    cr_abil_level 1 = 4;

     

    begindefinecreature 223;

    import = 220;

    cr_name = "Ur-Drakon";

    cr_default_attitude = 1;

    cr_base_level = 35;

    cr_graphic_coloradj = 4;

    cr_default_courage = 100;

    cr_sound_when_slain = 142;

     

    cr_statistic 0 = 7;

     

    cr_resistances 1 = 70;

     

    cr_abil_num 1 = 24;

     

    begindefinecreature 224;

    cr_name = "Ur-Drakon";

    cr_default_attitude = 4;

    cr_graphic_coloradj = 260;

    cr_bonus_aps = 4;

     

    cr_start_item 0 = 4;

    cr_start_item_chance 0 = 75;

    cr_start_item 1 = 2;

    cr_start_item_chance 1 = 75;

    cr_start_item 2 = 3;

    cr_start_item_chance 2 = 50;

    cr_start_item 3 = 422;

    cr_start_item_chance 3 = 1;

    cr_start_item 4 = 9;

    cr_start_item_chance 4 = 50;

     

    cr_abil_level 1 = 4;

     

    begindefinecreature 225;

    //import = 220;

    cr_name = "Unbound One";

    cr_default_attitude = 4;

    cr_base_level = 40;

    cr_graphic_coloradj = 64;

    cr_default_courage = 100;

    cr_max_health = 900;

    cr_bonus_aps = 4;

    cr_sound_when_slain = 142;

     

    cr_statistic 0 = 7;

     

    cr_abil_num 1 = 197;

    cr_abil_level 1 = 8;

     

    cr_abil_num 2 = 198;

    cr_abil_level 2 = 8;

    cr_abil_step_of_launch 2 = 3;

    cr_abil_anim_in_reverse 2 = 1;

    cr_abil_casting_sound 2 = 157;

     

    begindefinecreature 226; // Gazer

    // base for all Gazer imports

    import = 9;

    cr_name = "Gazer";

    cr_graphic_template = 86;

    cr_max_health = 180;

    cr_max_energy = 500;

    cr_regen_rate = 15;

    cr_base_level = 32;

    cr_creature_type = 1;

    cr_default_attitude = 1;

    cr_default_courage = 90;

    cr_default_strategy = 2;

    cr_sound_when_slain = 130;

    cr_stain_when_slain = 1;

     

    cr_statistic 2 = 10;

    cr_statistic 7 = 3;

    cr_statistic 22 = 10;

     

    cr_resistances 1 = 80;

    cr_resistances 2 = 50;

    cr_resistances 6 = 50;

    cr_resistances 7 = 75;

     

    cr_abil_num 0 = 85;

    cr_abil_step_of_launch 0 = 3;

    cr_abil_anim_in_reverse 0 = 1;

    cr_abil_level 0 = 16;

     

    cr_abil_num 1 = 164;

    cr_abil_step_of_launch 1 = 3;

    cr_abil_anim_in_reverse 1 = 1;

    cr_abil_level 1 = 10;

     

    cr_abil_num 2 = 170;

    cr_abil_step_of_launch 2 = 3;

    cr_abil_anim_in_reverse 2 = 1;

    cr_abil_level 2 = 25;

    begindefinecreature 227; // friendly

    cr_default_attitude = 2;

    begindefinecreature 228; // hostile

    cr_name = "Gazer";

    cr_graphic_coloradj = 16;

    cr_default_attitude = 4;

     

    cr_start_item 0 = 425;

    cr_start_item_chance 0 = 1;

    begindefinecreature 229;

    import = 226;

    cr_name = "Eyebeast";

    cr_default_attitude = 1;

    cr_base_level = 38;

    cr_max_health = 300;

    cr_graphic_coloradj = 4;

     

    cr_abil_num 1 = 164;

    cr_abil_level 1 = 1;

     

    cr_abil_num 2 = 191;

    cr_abil_level 2 = 40;

     

     

    begindefinecreature 230;

    cr_name = "Eyebeast";

    cr_graphic_coloradj = 256;

    cr_default_attitude = 4;

     

    cr_start_item 0 = 425;

    cr_start_item_chance 0 = 1;

     

    begindefinecreature 232; // Rotghroth

    // base for all Rotghroth imports

    import = 9;

    cr_name = "Rotghroth";

    cr_graphic_template = 88;

    cr_max_health = 250;

    cr_regen_rate = 12;

    cr_base_level = 28;

    cr_creature_type = 1;

    cr_default_attitude = 1;

    cr_default_courage = 95;

    cr_sound_when_slain = 185;

    cr_stain_when_slain = 4;

     

    cr_statistic 0 = 5;

    cr_statistic 1 = 5;

    cr_statistic 6 = 6;

    cr_statistic 7 = 3;

     

    cr_resistances 0 = 50;

    cr_resistances 4 = 80;

    cr_resistances 5 = 100;

    cr_resistances 7 = 25;

     

    cr_abil_num 0 = 83;

    cr_abil_step_of_launch 0 = 3;

    cr_abil_anim_in_reverse 0 = 1;

    cr_abil_level 0 = 14;

     

    begindefinecreature 233; // friendly

    cr_default_attitude = 2;

    begindefinecreature 234; // hostile

    cr_name = "Rotghroth";

    cr_default_attitude = 4;

    cr_graphic_coloradj = 256;

    cr_base_level = 25;

     

    cr_start_item 0 = 427;

    cr_start_item_chance 0 = 1;

    begindefinecreature 235;

    import = 232;

    cr_name = "Corrupted Rotghroth";

    cr_base_level = 37;

    cr_graphic_coloradj = 2;

    cr_max_health = 100;

    cr_effect_when_slain = 92;

     

    cr_abil_level 0 = 18;

    begindefinecreature 236;

    import = 234;

    cr_name = "Rotdhizon";

    cr_base_level = 34;

    cr_max_health = 400;

    cr_graphic_coloradj = 4;

    cr_default_attitude = 4;

    cr_effect_when_slain = 91;

    cr_bonus_aps = 4;

     

    cr_abil_level 0 = 20;

     

    cr_start_item 0 = 427;

    cr_start_item_chance 0 = 1;

     

    begindefinecreature 237; // special for zone 48

    import = 234;

    cr_base_level = 32;

    cr_regen_rate = 0;

     

    begindefinecreature 238; // Kyshakk

    // base for all Kyshakk imports

    import = 9;

    cr_name = "Kyshakk";

    cr_graphic_template = 96;

    cr_max_health = 400;

    cr_max_energy = 500;

    cr_regen_rate = 12;

    cr_base_level = 25;

    cr_creature_type = 1;

    cr_default_attitude = 1;

    cr_default_courage = 90;

    cr_sound_when_slain = 143;

    cr_default_strategy = 1;

     

    cr_resistances 0 = 30;

    cr_resistances 1 = 50;

    cr_resistances 7 = 25;

     

    cr_abil_num 0 = 1; // bite attack

    cr_abil_level 0 = 2;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

     

    cr_abil_num 1 = 196; // essence lances

    cr_abil_level 1 = 1;

    cr_abil_step_of_launch 1 = 7;

    cr_abil_anim_in_reverse 1 = 1;

    cr_abil_time_per_step 1 = 1;

    cr_abil_casting_sound 1 = 144;

    begindefinecreature 239; // friendly

    cr_default_attitude = 2;

    begindefinecreature 240; // hostile

    cr_name = "Kyshakk";

    cr_default_attitude = 4;

    cr_graphic_coloradj = 256;

    cr_effect_when_slain = 62;

     

    begindefinecreature 241; // creation

    import = 238;

    cr_name = "Burning Kyshakk";

    cr_max_health = 100;

    cr_graphic_coloradj = 4;

    cr_effect_when_slain = 63;

    cr_base_level = 28;

     

    cr_abil_level 1 = 10;

    begindefinecreature 242; //

    cr_name = "Exploding Kyshakk";

    cr_max_health = 0;

    cr_effect_when_slain = 64;

    cr_graphic_coloradj = 2;

    cr_default_strategy = 0;

     

    cr_abil_level 1 = 2;

     

    begindefinecreature 244; // War Trall

    // base for all War Trall imports

    import = 9;

    cr_name = "War Trall";

    cr_graphic_template = 95;

    cr_max_health = 400;

    cr_regen_rate = 20;

    cr_base_level = 32;

    cr_creature_type = 1;

    cr_default_attitude = 1;

    cr_default_courage = 100;

    cr_sound_when_slain = 142;

    cr_stain_when_slain = 0;

    cr_default_strategy = 1;

     

    cr_resistances 0 = 30;

    cr_resistances 1 = 40;

    cr_resistances 2 = 40;

    cr_resistances 6 = 40;

    cr_resistances 7 = 40;

     

    cr_abil_num 0 = 0; // punch attack

    cr_abil_level 0 = 10;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

     

    cr_abil_num 1 = 21; // rock

    cr_abil_level 1 = 15;

    cr_abil_step_of_launch 1 = 7;

    cr_abil_anim_in_reverse 1 = 1;

    cr_abil_time_per_step 1 = 1;

     

    begindefinecreature 245; // friendly

    cr_default_attitude = 2;

    begindefinecreature 246; // hostile

    cr_name = "War Trall";

    cr_default_attitude = 4;

    cr_graphic_coloradj = 256;

    cr_base_level = 30;

    cr_max_health = 300;

    cr_effect_when_slain = 62;

     

    cr_resistances 1 = 0;

     

    cr_abil_level 1 = 2;

     

    begindefinecreature 247; // creation

    import = 244;

    cr_name = "Shock Trall";

    cr_base_level = 33;

    cr_bonus_aps = 4;

    cr_max_health = 50;

    cr_graphic_coloradj = 2;

     

    cr_abil_num 1 = 22; // stun rock

     

    begindefinecreature 249; // hostile

    cr_name = "Shock Trall";

    cr_default_attitude = 4;

    cr_graphic_coloradj = 18;

    cr_effect_when_slain = 62;

     

    begindefinecreature 250; // hostile

    import = 246;

    cr_name = "Rock Trall Sentinel";

    cr_graphic_coloradj = 128;

    cr_base_level = 30;

     

    begindefinecreature 251; // Wingbolt

    // base for all Wingbolt imports

    import = 9;

    cr_name = "Wingbolt";

    cr_graphic_template = 97;

    cr_max_health = 75;

    cr_max_energy = 600;

    cr_regen_rate = 20;

    cr_base_level = 24;

    cr_creature_type = 1;

    cr_default_attitude = 1;

    cr_default_courage = 100;

    cr_sound_when_slain = 144;

    cr_stain_when_slain = 6;

    cr_default_strategy = 2;

    cr_graphic_coloradj = 4;

     

    cr_resistances 0 = 40;

    cr_resistances 1 = 80;

    cr_resistances 7 = 25;

     

    cr_abil_num 0 = 81; // bite attack

    cr_abil_level 0 = 2;

    cr_abil_step_of_launch 0 = 8;

    cr_abil_anim_in_reverse 0 = 1;

     

    cr_abil_num 1 = 164; // shock ray

    cr_abil_level 1 = 2;

    cr_abil_step_of_launch 1 = 7;

    cr_abil_anim_in_reverse 1 = 1;

    cr_abil_time_per_step 1 = 1;

    cr_abil_casting_sound 1 = 202;

    begindefinecreature 252; // friendly

    cr_default_attitude = 2;

    cr_base_level = 28;

     

    cr_abil_level 1 = 2;

    begindefinecreature 253; // hostile

    cr_name = "Wingbolt";

    cr_default_attitude = 4;

    cr_graphic_coloradj = 256;

    cr_effect_when_slain = 61;

    cr_graphic_coloradj = 20;

    begindefinecreature 254; // creation

    import = 251;

    cr_name = "Unstable Firebolt";

    //cr_effect_when_slain = 53;

    cr_bonus_aps = 4;

    cr_graphic_coloradj = 0;

     

    cr_abil_num 1 = 196; // fire poof

    cr_abil_level 1 = 2;

    cr_abil_step_of_launch 1 = 3;

    cr_abil_anim_in_reverse 1 = 1;

    cr_abil_casting_sound 1 = 157;

     

     

    // ITEM TYPES

     

    begindefineitem 0;

    // basic import item, clears values

    it_graphic_template = 50;

     

    // money

    begindefineitem 1;

    it_name = "Coins";

    it_graphic_template = 50;

    it_graphic_sheet = 0;

    it_which_icon_ground = 0;

    it_which_icon_inven = 0;

    it_variety = 14;

    it_charges = 5;

    it_value = 1;

    it_weight = 1;

    begindefineitem 2;

    it_charges = 20;

    it_which_icon_ground = 1;

    it_which_icon_inven = 1;

    begindefineitem 3;

    it_graphic_template = 51;

    it_graphic_sheet = 1;

    it_which_icon_ground = 15;

    it_which_icon_inven = 15;

    it_charges = 50;

     

    begindefineitem 4;

    it_name = "Gemstone";

    it_variety = 11;

    it_graphic_template = 50;

    it_graphic_sheet = 2;

    it_which_icon_ground = 7;

    it_which_icon_inven = 8;

    it_charges = 1;

    it_value = 200;

    it_extra_description = 8;

     

    begindefineitem 5;

    import = 0;

    it_name = "Flawed Crystal";

    it_graphic_sheet = 3;

    it_which_icon_ground = 14;

    it_which_icon_inven = 15;

    it_variety = 11;

    it_weight = 20;

    it_charges = 1;

    it_value = 20;

    begindefineitem 6;

    it_name = "Lovely Crystal";

    it_value = 40;

    it_graphic_coloradj = 2;

    begindefineitem 7;

    it_name = "Beautiful Crystal";

    it_value = 80;

    it_graphic_coloradj = 4;

     

    begindefineitem 8;

    it_name = "Animal Skin";

    it_graphic_template = 51;

    it_graphic_sheet = 2;

    it_which_icon_ground = 5;

    it_which_icon_inven = 6;

    it_weight = 25;

    it_value = 40;

    it_graphic_coloradj = 0;

    begindefineitem 9;

    it_name = "Fine Skin";

    it_value = 160;

    it_graphic_coloradj = 16;

     

    // robes

     

    begindefineitem 10;

    // Imported for all cloaks

    import = 0;

    it_name = "Cloak";

    it_graphic_template = 51;

    it_graphic_sheet = 3;

    it_which_icon_ground = 0;

    it_which_icon_inven = 1;

    it_variety = 1;

    //it_protection = 100;

    it_protection = 2;

    //it_stats_to_affect 0 = 0;

    //it_stats_addition 0 = 10;

    //it_stats_to_affect 1 = 1;

    //it_stats_addition 1 = 10;

    //it_stats_to_affect 2 = 2;

    //it_stats_addition 2 = 10;

    //it_stats_to_affect 3 = 3;

    //it_stats_addition 3 = 10;

     

    it_value = 5;

    it_weight = 20;

    it_can_augment = 1;

    begindefineitem 11;

    it_name = "Fine Cloak";

    it_which_icon_ground = 2;

    it_which_icon_inven = 3;

    it_protection = 3;

    it_value = 20;

    it_graphic_coloradj = 256;

    begindefineitem 12;

    it_name = "Coated Cloak";

    it_graphic_coloradj = 512;

    it_protection = 4;

    it_stats_to_affect 0 = 205;

    it_stats_addition 0 = 5;

    it_value = 200;

    begindefineitem 13;

    it_name = "Polar Fur Cloak";

    it_graphic_coloradj = 1024;

    it_stats_to_affect 0 = 212;

    it_stats_addition 0 = 5;

    begindefineitem 14;

    import = 10;

    it_name = "Fyoraskin Cloak";

    it_which_icon_ground = 4;

    it_which_icon_inven = 5;

    it_graphic_coloradj = 256;

    it_protection = 5;

    it_value = 400;

    it_stats_to_affect 0 = 206;

    it_stats_addition 0 = 5;

     

    begindefineitem 15;

    import = 10;

    it_name = "Infiltrator Cloak";

    it_graphic_coloradj = 128;

    it_value = 500;

    it_stats_to_affect 0 = 20;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 21;

    it_stats_addition 1 = 1;

    it_stats_to_affect 2 = 215;

    it_stats_addition 2 = 1;

    begindefineitem 16;

    import = 11;

    it_name = "Ratskin Shawl";

    it_graphic_coloradj = 512;

    it_protection = 5;

    it_stats_to_affect 0 = 207;

    it_stats_addition 0 = 10;

    it_value = 700;

    begindefineitem 17;

    it_name = "Shaped Fiber Cloak";

    it_graphic_coloradj = 17;

    it_value = 800;

    it_protection = 6;

     

    it_stats_to_affect 0 = 3;

    it_stats_addition 0 = 30;

    it_pet_stats_to_affect 1 = 3;

    it_pet_stats_addition 1 = 15;

    it_stats_to_affect 2 = 211;

    it_stats_addition 2 = 50;

     

     

    begindefineitem 18;

    import = 10;

    it_name = "Deadeye Cloak";

    it_which_icon_ground = 4;

    it_which_icon_inven = 5;

    it_value = 800;

    it_protection = 3;

    it_stats_to_affect 0 = 5;

    it_stats_addition 0 = 2;

    begindefineitem 19;

    it_name = "Flamecaster's Shawl";

    it_graphic_coloradj = 16;

    it_value = 1000;

    it_protection = 3;

    it_stats_to_affect 0 = 9;

    it_stats_addition 0 = 2;

    begindefineitem 20;

    it_name = "Essence-Infused Cape";

    it_value = 1500;

    it_protection = 8;

    it_stats_to_affect 0 = 9;

    it_stats_addition 0 = 2;

    it_graphic_coloradj = 1;

    begindefineitem 21;

    import = 10;

    it_name = "Agent Cloak";

    it_graphic_coloradj = 4;

    it_protection = 4;

    it_value = 2000;

    it_stats_to_affect 0 = 9;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 10;

    it_stats_addition 1 = 1;

    it_stats_to_affect 2 = 11;

    it_stats_addition 2 = 1;

    it_stats_to_affect 3 = 12;

    it_stats_addition 3 = 1;

    it_extra_description = -1;

    begindefineitem 22;

    import = 10;

    it_name = "Guardian Cloak";

    it_which_icon_ground = 2;

    it_which_icon_inven = 3;

    it_graphic_coloradj = 2;

    it_protection = 8;

    it_value = 2000;

    it_stats_to_affect 0 = 4;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 5;

    it_stats_addition 1 = 1;

    it_stats_to_affect 2 = 6;

    it_stats_addition 2 = 1;

    it_stats_to_affect 3 = 7;

    it_stats_addition 3 = 1;

    it_extra_description = -1;

     

    begindefineitem 23;

    import = 10;

    it_name = "Symbiotic Cloak";

    it_graphic_coloradj = 4;

    it_protection = 8;

    it_value = 2000;

    it_stats_to_affect 0 = 3;

    it_stats_addition 0 = 2;

    it_pet_stats_to_affect 0 = 3;

    it_pet_stats_addition 0 = 1;

     

    begindefineitem 24;

    it_name = "Drakonskin Cloak";

    it_which_icon_ground = 4;

    it_which_icon_inven = 5;

    it_graphic_coloradj = 1;

    it_value = 5000;

    it_protection = 12;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 8;

     

    // tunic/chest armor

     

    begindefineitem 25;

    // Imported for all robes

    import = 0;

    it_name = "Robe";

    it_graphic_sheet = 0;

    it_which_icon_ground = 6;

    it_which_icon_inven = 7;

    it_variety = 2;

    //it_protection = 100;

    it_protection = 6;

    //it_stats_to_affect 0 = 0;

    //it_stats_addition 0 = 10;

    //it_stats_to_affect 1 = 1;

    //it_stats_addition 1 = 10;

    //it_stats_to_affect 2 = 2;

    //it_stats_addition 2 = 10;

    //it_stats_to_affect 3 = 3;

    //it_stats_addition 3 = 10;

    it_value = 10;

    it_weight = 50;

    it_can_augment = 1;

    it_extra_description = 9;

    begindefineitem 26;

    it_name = "Grounded Robe";

    it_graphic_coloradj = 1;

    it_value = 200;

    it_stats_to_affect 0 = 205;

    it_stats_addition 0 = 5;

    begindefineitem 27;

    it_name = "Spidersilk Robe";

    it_graphic_coloradj = 2;

    it_protection = 14;

    it_value = 400;

    begindefineitem 28;

    it_name = "Preservation Suit";

    it_which_icon_ground = 18;

    it_which_icon_inven = 19;

    it_protection = 10;

    it_value = 1000;

    it_stats_to_affect 0 = 214;

    it_stats_addition 0 = 5;

    it_stats_to_affect 1 = 210;

    it_stats_addition 1 = 6;

     

    begindefineitem 29;

    import = 25;

    it_name = "Shaper Robe";

    it_protection = 12;

    it_value = 2000;

    it_stats_to_affect 0 = 15;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 16;

    it_stats_addition 1 = 1;

    it_stats_to_affect 2 = 17;

    it_stats_addition 2 = 1;

    it_stats_to_affect 3 = 18;

    it_stats_addition 3 = 1;

    it_extra_description = -1;

    it_graphic_coloradj = 256;

     

    begindefineitem 30;

    it_name = "Specter Robe";

    it_value = 2000;

    it_protection = 15;

    it_stats_to_affect 0 = 205;

    it_stats_addition 0 = 8;

    it_stats_to_affect 1 = 211;

    it_stats_addition 1 = 15;

    it_stats_to_affect 3 = 206;

    it_stats_addition 3 = -10;

    it_pet_stats_to_affect 0 = 210;

    it_pet_stats_addition 0 = 10;

    it_extra_description = -1;

    it_graphic_coloradj = 1024;

     

    begindefineitem 31;

    import = 28;

    it_name = "Stability Suit";

    it_protection = 16;

    it_value = 2500;

    it_stats_to_affect 0 = 201;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 211;

    it_stats_addition 1 = 25;

     

    it_extra_description = -1;

    it_graphic_coloradj = 128;

     

    begindefineitem 32;

    it_name = "Transference Suit";

    it_graphic_coloradj = 2;

    it_value = 3000;

    it_stats_to_affect 0 = 0;

    it_stats_addition 0 = -1;

    it_stats_to_affect 1 = 1;

    it_stats_addition 1 = -1;

    it_pet_stats_to_affect 0 = 0;

    it_pet_stats_addition 0 = 2;

    it_pet_stats_to_affect 1 = 1;

    it_pet_stats_addition 1 = 2;

    it_pet_stats_to_affect 2 = 3;

    it_pet_stats_addition 2 = 2;

    it_pet_stats_to_affect 3 = 200;

    it_pet_stats_addition 3 = 8;

     

    begindefineitem 34;

    // Imported for all armor

    import = 0;

    it_name = "Tunic";

    it_graphic_sheet = 0;

    it_which_icon_ground = 4;

    it_which_icon_inven = 5;

    it_variety = 2;

    it_protection = 4;

    it_value = 5;

    it_weight = 20;

    it_can_augment = 1;

    begindefineitem 35;

    it_which_icon_ground = 16;

    it_which_icon_inven = 17;

     

    begindefineitem 36;

    it_name = "Chitin Armor";

    it_graphic_sheet = 0;

    it_which_icon_ground = 8;

    it_which_icon_inven = 9;

    it_protection = 10;

    it_value = 20;

    it_weight = 100;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 10;

     

    begindefineitem 37;

    it_name = "Chainmail Vest";

    it_graphic_sheet = 1;

    it_which_icon_ground = 12;

    it_which_icon_inven = 13;

    it_protection = 15;

    it_value = 200;

    it_weight = 125;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 15;

    it_stats_to_affect 1 = 202;

    it_stats_addition 1 = -1;

     

    begindefineitem 38;

    it_name = "Heavy Chitin Armor";

    it_graphic_sheet = 0;

    it_which_icon_ground = 8;

    it_which_icon_inven = 9;

    it_graphic_coloradj = 16;

    it_protection = 19;

    it_value = 300;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 20;

     

    begindefineitem 39;

    it_name = "Iron Breastplate";

    it_graphic_sheet = 0;

    it_which_icon_ground = 14;

    it_which_icon_inven = 15;

    it_protection = 23;

    it_value = 500;

    it_weight = 150;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 25;

    it_stats_to_affect 1 = 202;

    it_stats_addition 1 = -2;

     

    begindefineitem 40;

    it_name = "Steel Breastplate";

    it_graphic_template = 51;

    it_graphic_sheet = 1;

    it_which_icon_ground = 11;

    it_which_icon_inven = 12;

    it_protection = 28;

    it_value = 750;

    it_weight = 180;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 30;

    it_stats_to_affect 1 = 202;

    it_stats_addition 1 = -3;

     

    begindefineitem 41;

    it_name = "

    Shaped Breastplate";

    it_graphic_coloradj = 17;

    it_graphic_template = 50;

    it_graphic_sheet = 1;

    it_which_icon_ground = 18;

    it_which_icon_inven = 19;

    it_protection = 34;

    it_weight = 200;

    it_value = 1500;

    it_stats_to_affect 0 = 2;

    it_stats_addition 0 = 3;

    it_stats_to_affect 1 = 0;

    it_stats_addition 1 = 3;

    it_stats_to_affect 2 = 3;

    it_stats_addition 2 = 30;

    begindefineitem 42;

    it_name = "Puresteel Plate";

    it_graphic_coloradj = 4;

    it_protection = 44;

    it_value = 4000;

    it_weight = 140;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 40;

    it_stats_to_affect 1 = 202;

    it_stats_addition 1 = -2;

    begindefineitem 43;

    import = 36;

    it_name = "Vat Chitin";

    it_graphic_coloradj = 512;

    it_protection = 12;

    it_value = 200;

    it_stats_to_affect 1 = 207;

    it_stats_addition 1 = 12;

    it_stats_to_affect 2 = 208;

    it_stats_addition 2 = 12;

    begindefineitem 44;

    it_name = "Coated Chitin";

    it_protection = 12;

    it_value = 250;

    it_stats_to_affect 1 = 206;

    it_stats_addition 1 = 13;

    it_stats_to_affect 2 = 212;

    it_stats_addition 2 = -3;

    it_graphic_coloradj = 256;

     

    begindefineitem 45;

    it_name = "Emberrune Chitin";

    it_graphic_coloradj = 1024;

    it_protection = 13;

    it_value = 300;

    it_stats_to_affect 1 = 212;

    it_stats_to_affect 2 = 206;

    begindefineitem 46;

    import = 34;

    it_name = "Thahdskin Tunic";

    it_graphic_coloradj = 4;

    it_protection = 10;

    it_value = 400;

    it_stats_to_affect 0 = 0;

    it_stats_addition 0 = 2;

    it_stats_to_affect 1 = 1;

    it_stats_addition 1 = 1;

    begindefineitem 47;

    import = 37;

    it_name = "Venom Chainmail";

    it_value = 500;

    it_protection = 16;

    it_stats_to_affect 2 = 213;

    it_stats_addition 2 = 10;

    it_graphic_coloradj = 512;

    begindefineitem 48;

    import = 34;

    it_name = "Infiltrator Tunic";

    it_graphic_coloradj = 1;

    it_value = 600;

    it_protection = 8;

    it_stats_to_affect 0 = 20;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 21;

    it_stats_addition 1 = 1;

    it_stats_to_affect 2 = 215;

    it_stats_addition 2 = 1;

     

    begindefineitem 49;

    import = 37;

    it_name = "Crystal-Woven Chain";

    it_value = 700;

    it_protection = 16;

    it_stats_to_affect 2 = 12;

    it_stats_addition 2 = 1;

    it_graphic_coloradj = 1;

    begindefineitem 50;

    import = 36;

    it_name = "Quicksilver Chitin";

    it_graphic_coloradj = 128;

    it_value = 800;

    it_stats_to_affect 2 = 201;

    it_stats_addition 2 = 1;

     

    begindefineitem 51;

    import = 39;

    it_name = "Fibrous Breastplate";

    it_graphic_coloradj = 1;

    it_value = 1000;

    it_protection = 24;

    it_stats_to_affect 2 = 205;

    it_stats_addition 2 = 12;

    it_stats_to_affect 3 = 212;

    it_stats_addition 3 = 10;

    begindefineitem 52;

    it_name = "Farsight Breastplate";

    it_graphic_coloradj = 2;

    it_value = 1200;

    it_stats_to_affect 2 = 5;

    it_stats_addition 2 = 3;

    it_stats_to_affect 3 = 205;

    it_stats_addition 3 = 5;

     

    begindefineitem 53;

    import = 37;

    it_name = "Quicksilver Chain";

    it_graphic_coloradj = 1024;

    it_value = 1600;

    it_stats_to_affect 2 = 201;

    it_stats_addition 2 = 1;

    it_stats_to_affect 3 = 12;

    it_stats_addition 3 = -2;

     

    begindefineitem 54;

    import = 39;

    it_name = "Vampiric Breastplate";

    it_graphic_coloradj = 4;

    it_value = 2000;

    it_stats_to_affect 2 = 217;

    it_stats_addition 2 = 10;

    begindefineitem 55;

    import = 41;

    it_name = "Quicksilver Plate";

    it_value = 3000;

    it_stats_to_affect 2 = 201;

    it_stats_addition 2 = 1;

    it_stats_to_affect 3 = 1;

    it_stats_addition 3 = 1;

    it_graphic_coloradj = 1024;

     

    begindefineitem 56;

    import = 38;

    it_name = "Essence Chitin";

    it_value = 3000;

    it_protection = 22;

    it_stats_to_affect 0 = 15;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 16;

    it_stats_addition 1 = 1;

    it_stats_to_affect 2 = 17;

    it_stats_addition 2 = 1;

    it_stats_to_affect 3 = 214;

    it_stats_addition 3 = 5;

    it_graphic_coloradj = 4;

     

    begindefineitem 57;

    import = 41;

    it_name = "Grounding Plate";

    it_value = 3000;

    it_stats_to_affect 2 = 205;

    it_stats_addition 2 = 20;

    it_pet_stats_to_affect 0 = 205;

    it_pet_stats_addition 0 = 20;

    it_pet_stats_to_affect 1 = 211;

    it_pet_stats_addition 1 = 20;

    it_graphic_coloradj = 1024;

     

    begindefineitem 58;

    import = 42;

    it_name = "Drakonian Plate";

    it_graphic_coloradj = 64;

    it_value = 5000;

    it_protection = 34;

    it_stats_to_affect 2 = 217;

    it_stats_addition 2 = 5;

    it_stats_to_affect 3 = 212;

    it_stats_addition 3 = 15;

     

    begindefineitem 59;

    import = 34;

    it_name = "Shaper Trueweave";

    it_graphic_coloradj = 64;

    it_value = 6000;

    it_protection = 20;

    it_pet_stats_to_affect 0 = 0;

    it_pet_stats_addition 0 = 2;

    it_pet_stats_to_affect 1 = 1;

    it_pet_stats_addition 1 = 2;

    it_pet_stats_to_affect 2 = 204;

    it_pet_stats_addition 2 = 10;

     

    // melee weapons

    begindefineitem 60;

    import = 0;

    it_name = "Stick";

    it_graphic_sheet = 0;

    it_which_icon_ground = 2;

    it_which_icon_inven = 3;

    it_variety = 3;

    it_ability = 0;

    it_level = 1;

    it_value = 0;

    it_weight = 20;

     

    begindefineitem 61;

    // imported for blades

    it_name = "Dagger";

    it_graphic_template = 51;

    it_graphic_sheet = 4;

    it_which_icon_ground = 0;

    it_which_icon_inven = 1;

    it_ability = 2;

    it_level = 2;

    it_value = 20;

    it_weight = 40;

    it_can_augment = 1;

     

    begindefineitem 62;

    it_name = "Steel Dagger";

    it_graphic_sheet = 3;

    it_which_icon_ground = 15;

    it_which_icon_inven = 14;

    it_level = 4;

    it_value = 40;

     

    begindefineitem 63;

    it_name = "Bronze Shortsword";

    it_graphic_sheet = 4;

    it_which_icon_ground = 5;

    it_which_icon_inven = 4;

    it_level = 6;

    it_value = 75;

    it_weight = 60;

     

    begindefineitem 64;

    it_name = "Iron Shortsword";

    it_which_icon_ground = 2;

    it_which_icon_inven = 3;

    it_level = 8;

    it_value = 120;

     

    begindefineitem 65;

    it_name = "Iron Broadsword";

    it_which_icon_ground = 5;

    it_which_icon_inven = 6;

    it_ability = 90;

    it_level = 8;

    it_value = 200;

    it_weight = 60;

     

    begindefineitem 66;

    it_name = "Steel Broadsword";

    it_graphic_sheet = 3;

    it_which_icon_ground = 12;

    it_which_icon_inven = 13;

    it_level = 11;

    it_value = 500;

     

    begindefineitem 67;

    it_name = "Shaped Blade";

    it_graphic_sheet = 4;

    it_ability = 240;

    it_graphic_coloradj = 17;

    it_which_icon_ground = 13;

    it_which_icon_inven = 12;

    it_weight = 60;

    it_level = 50;

    it_value = 10000;

    it_stats_to_affect 0 = 0;

    it_stats_addition 0 = 5;

    it_pet_stats_to_affect 1 = 0;

    it_pet_stats_addition 1 = 5;

     

    begindefineitem 68;

    it_name = "Puresteel Blade";

    it_graphic_template = 50;

    it_graphic_sheet = 7;

    it_which_icon_ground = 9;

    it_which_icon_inven = 8;

    it_weight = 25;

    it_level = 25;

    it_value = 2500;

     

    begindefineitem 69;

    import = 63;

    it_name = "Stunning Blade";

    it_graphic_coloradj = 256;

    it_value = 250;

    it_ability = 91;

     

    begindefineitem 70;

    import = 62;

    it_name = "Shielding Knife";

    it_graphic_coloradj = 256;

    it_value = 300;

    it_protection = 6;

     

    begindefineitem 71;

    it_name = "Living Knife";

    it_graphic_coloradj = 512;

    it_protection = 4;

    it_value = 500;

    it_pet_stats_to_affect 0 = 0;

    it_pet_stats_addition 0 = 1;

    it_pet_stats_to_affect 1 = 1;

    it_pet_stats_addition 1 = 1;

    begindefineitem 72;

    it_name = "Captain's Shiv";

    it_graphic_coloradj = 1024;

    it_value = 700;

    it_stats_to_affect 0 = 11;

    it_stats_addition 0 = 2;

    it_pet_stats_to_affect 0 = 200;

    it_pet_stats_addition 0 = 8;

     

    begindefineitem 73;

    import = 63;

    it_name = "Empathy Blade";

    it_graphic_sheet = 4;

    it_which_icon_ground = 9;

    it_which_icon_inven = 8;

    it_level = 7;

    it_value = 500;

    it_stats_to_affect 0 = 1;

    it_stats_addition 0 = -1;

    it_pet_stats_to_affect 0 = 0;

    it_pet_stats_addition 0 = 2;

    it_pet_stats_to_affect 1 = 1;

    it_pet_stats_addition 1 = 1;

    begindefineitem 74;

    it_name = "Thirsting Knife";

    it_graphic_coloradj = 512;

    it_value = 600;

    it_stats_to_affect 0 = 217;

    it_stats_addition 0 = 8;

    it_stats_to_affect 1 = 206;

    it_stats_addition 1 = 5;

     

    begindefineitem 75;

    import = 64;

    it_name = "Singing Rapier";

    it_graphic_coloradj = 256;

    it_value = 1000;

    it_stats_to_affect 0 = 6;

    it_stats_addition 0 = 2;

    it_stats_to_affect 1 = 7;

    it_stats_addition 1 = 1;

    begindefineitem 76;

    import = 65;

    it_name = "Flaming Sword";

    it_which_icon_ground = 15;

    it_which_icon_inven = 14;

    it_level = 12;

    it_value = 1500;

    it_stats_to_affect 0 = 206;

    it_stats_addition 0 = 10;

    it_stats_to_affect 1 = 202;

    it_stats_addition 1 = 2;

    it_stats_to_affect 2 = 216;

    it_stats_addition 2 = 10;

    begindefineitem 77;

    it_name = "Oozing Sword";

    it_graphic_coloradj = 4;

    it_ability = 93;

    it_value = 1600;

    it_stats_to_affect 0 = 208;

    it_stats_addition 0 = 10;

    it_stats_to_affect 1 = 202;

    it_stats_addition 1 = 1;

    it_stats_to_affect 2 = -1;

    begindefineitem 78;

    it_name = "Frozen Blade";

    it_graphic_coloradj = 1;

    it_ability = 94;

    it_value = 1700;

    it_level = 13;

    it_stats_to_affect 0 = 212;

    it_stats_addition 0 = 10;

    it_stats_to_affect 1 = 202;

    it_stats_addition 1 = 3;

    begindefineitem 79;

    import = 66;

    it_name = "Guardian Claymore";

    it_graphic_coloradj = 256;

    it_value = 2000;

    it_stats_to_affect 0 = 0;

    it_stats_addition 0 = 2;

    it_stats_to_affect 1 = 6;

    it_stats_addition 1 = 2;

    it_pet_stats_to_affect 0 = 0;

    it_pet_stats_addition 0 = 2;

     

     

    begindefineitem 80;

    it_name = "Charmed Falchion";

    it_graphic_coloradj = 512;

    it_value = 2000;

    it_pet_stats_to_affect 0 = 2;

    it_pet_stats_addition 0 = 2;

    it_stats_to_affect 0 = 22;

    it_stats_addition 0 = 5;

    it_stats_to_affect 1 = 204;

    it_stats_addition 1 = 8;

    begindefineitem 81;

    import = 67;

    it_name = "Viper's Touch";

    it_graphic_coloradj = 512;

    it_value = 2200;

    it_ability = 92;

    it_stats_to_affect 0 = 207;

    it_stats_addition 0 = 10;

     

    begindefineitem 82;

    import = 63;

    it_name = "Spectral Rapier";

    it_graphic_coloradj = 1024;

    it_level = 11;

    it_value = 2500;

    it_stats_to_affect 0 = 7;

    it_stats_addition 0 = 2;

    it_stats_to_affect 1 = 214;

    it_stats_addition 1 = 3;

    it_stats_to_affect 2 = 10;

    it_stats_addition 2 = 2;

     

    begindefineitem 83;

    import = 68;

    it_name = "Puresteel Soulblade";

    it_graphic_coloradj = 64;

    it_level = 15;

    it_value = 5000;

    it_stats_to_affect 0 = 7;

    it_stats_addition 0 = 2;

    it_stats_to_affect 1 = 6;

    it_stats_addition 1 = 1;

     

    begindefineitem 84;

    import = 61;

    it_name = "Tek's Spectral Dirk";

    it_graphic_coloradj = 64;

    it_level = 8;

    it_value = 3000;

    it_stats_to_affect 0 = 200;

    it_stats_addition 0 = 10;

    it_stats_to_affect 1 = 204;

    it_stats_addition 1 = 6;

    it_stats_to_affect 2 = 211;

    it_stats_addition 2 = 15;

     

     

    begindefineitem 87;

    import = 0;

    it_name = "Blue Spore Baton";

    it_graphic_sheet = 5;

    it_which_icon_ground = 13;

    it_which_icon_inven = 14;

    it_variety = 15;

    it_charges = 12;

    it_value = 2;

    it_weight = 10;

    it_stats_to_affect 0 = 100;

    it_stats_addition 0 = 1;

    it_extra_description = 10;

    begindefineitem 88;

    it_name = "Green Spore Baton";

    it_stats_addition 0 = 2;

    it_graphic_coloradj = 2;

    begindefineitem 89;

    it_name = "Red Spore Baton";

    it_stats_addition 0 = 3;

    it_graphic_coloradj = 1;

     

    // missile weapons

    // the value for reloadable weapons should be twice the cost of one clip of ammo

    begindefineitem 90;

    import = 0;

    it_name = "Thorn Baton";

    it_graphic_sheet = 3;

    it_which_icon_ground = 4;

    it_which_icon_inven = 5;

    it_variety = 3;

    it_ability = 50;

    it_level = 2;

    it_value = 24;

    it_weight = 25;

    it_charges = 6;

    it_extra_description = 11;

     

    begindefineitem 91;

    it_name = "Venom Baton";

    it_ability = 52;

    it_value = 60;

    it_level = 6;

    it_graphic_coloradj = 512;

    begindefineitem 92;

    it_name = "Acid Baton";

    it_ability = 54;

    it_value = 120;

    it_level = 6;

    it_graphic_sheet = 7;

    it_which_icon_ground = 12;

    it_which_icon_inven = 13;

    begindefineitem 93;

    it_name = "Submission Baton";

    it_ability = 56;

    it_value = 180;

    it_level = 6;

    it_graphic_sheet = 3;

    it_which_icon_ground = 4;

    it_which_icon_inven = 5;

    it_graphic_coloradj = 256;

    begindefineitem 94;

    it_name = "Reaper Baton";

    it_ability = 58;

    it_value = 360;

    it_level = 7;

    it_graphic_sheet = 7;

    it_which_icon_ground = 12;

    it_which_icon_inven = 13;

     

    // wands

    begindefineitem 95;

    // Imported for all wands

    it_name = "Wand of Weakness";

    it_graphic_sheet = 8;

    it_which_icon_ground = 12;

    it_which_icon_inven = 13;

    it_weight = 30;

    it_ability = 36;

    it_value = 50;

    it_level = 8;

    it_charges = 6;

    it_extra_description = 12;

    begindefineitem 96;

    it_name = "Discipline Wand";

    it_level = 8;

    it_value = 70;

    it_ability = 25;

    it_graphic_sheet = 3;

    it_which_icon_ground = 10;

    it_which_icon_inven = 11;

     

    begindefineitem 97;

    it_name = "Wand of Curses";

    it_level = 12;

    it_value = 50;

    it_ability = 35;

    it_graphic_template = 51;

    it_graphic_sheet = 2;

    it_which_icon_ground = 13;

    it_which_icon_inven = 14;

    begindefineitem 98;

    it_name = "Wand of Slow Time";

    it_level = 8;

    it_value = 100;

    it_ability = 37;

    it_which_icon_ground = 12;

    it_which_icon_inven = 11;

    begindefineitem 99;

    import = 95;

    it_name = "Wand of Terror";

    it_level = 12;

    it_value = 200;

    it_ability = 38;

    it_graphic_sheet = 8;

    it_which_icon_ground = 12;

    it_which_icon_inven = 13;

    it_graphic_coloradj = 256;

    begindefineitem 100;

    it_name = "Wand of the Inferno";

    it_value = 200;

    it_ability = 30;

    it_level = 15;

    it_graphic_coloradj = 4;

    begindefineitem 101;

    it_name = "Corrupting Baton";

    it_graphic_sheet = 8;

    it_which_icon_ground = 14;

    it_which_icon_inven = 15;

    it_ability = 39;

    it_level = 14;

    it_graphic_template = 51;

    it_graphic_sheet = 2;

    it_which_icon_ground = 13;

    it_which_icon_inven = 14;

    it_graphic_coloradj = 16;

    begindefineitem 102;

    it_name = "Wand of Death";

    it_ability = 166;

    it_which_icon_ground = 12;

    it_which_icon_inven = 11;

     

     

    // 110 ammo

    begindefineitem 110;

    import = 0;

    it_name = "Thorns";

    it_graphic_sheet = 3;

    it_which_icon_ground = 6;

    it_which_icon_inven = 7;

    it_variety = 10;

    it_ability = 50;

    it_value = 10;

    it_weight = 1;

    it_charges = 1;

    it_extra_description = 13;

    begindefineitem 111;

    it_name = "Venom Thorns";

    it_ability = 52;

    it_value = 40;

    it_graphic_coloradj = 512;

    begindefineitem 112;

    it_name = "Acid Thorns";

    it_ability = 54;

    it_value = 80;

    it_graphic_sheet = 7;

    it_which_icon_ground = 14;

    it_which_icon_inven = 15;

    it_graphic_coloradj = 512;

    begindefineitem 113;

    it_name = "Submission Thorns";

    it_ability = 56;

    it_value = 120;

    it_graphic_sheet = 3;

    it_which_icon_ground = 6;

    it_which_icon_inven = 7;

    it_graphic_coloradj = 256;

    begindefineitem 114;

    it_name = "Reapers";

    it_ability = 58;

    it_value = 400;

    it_graphic_sheet = 7;

    it_which_icon_ground = 14;

    it_which_icon_inven = 15;

     

    // 117- flung items

    begindefineitem 118;

    import = 0;

    it_name = "Javelin";

    it_graphic_sheet = 2;

    it_which_icon_ground = 9;

    it_which_icon_inven = 10;

    it_variety = 12;

    it_ability = 20;

    it_level = 4;

    it_value = 2;

    it_weight = 2;

    it_charges = 6;

    it_extra_description = 14;

    begindefineitem 125;

    it_name = "Steel Javelin";

    it_level = 6;

    it_value = 10;

    it_graphic_coloradj = 16;

     

    begindefineitem 117;

    it_name = "Shaped Lance";

    it_level = 10;

    it_value = 50;

    it_graphic_coloradj = 1024;

     

    begindefineitem 119;

    it_name = "Ice-Infused Crystal";

    it_variety = 9;

    it_graphic_template = 51;

    it_graphic_sheet = 5;

    it_which_icon_ground = 2;

    it_which_icon_inven = 3;

    it_ability = 32;

    it_charges = 1;

    it_weight = 2;

    it_value = 25;

    it_extra_description = 15;

    it_level = 12;

    it_graphic_coloradj = 1;

    begindefineitem 120;

    it_name = "Bile-Infused Crystal";

    it_ability = 33;

    it_value = 50;

    it_which_icon_ground = 0;

    it_which_icon_inven = 1;

    it_graphic_coloradj = 0;

    begindefineitem 121;

    it_name = "Ensnaring Fibers";

    it_ability = 37;

    it_value = 80;

    it_graphic_sheet = 9;

    it_which_icon_ground = 18;

    it_which_icon_inven = 19;

    begindefineitem 122;

    it_name = "Radiant Crystal";

    it_ability = 31;

    it_value = 120;

    it_level = 16;

    it_graphic_sheet = 8;

    it_which_icon_ground = 18;

    it_which_icon_inven = 19;

    begindefineitem 123;

    it_name = "Lightning Crystal";

    it_ability = 34;

    it_value = 200;

    it_graphic_sheet = 7;

    it_which_icon_ground = 18;

    it_which_icon_inven = 19;

    begindefineitem 124;

    it_name = "Fire-Infused Crystal";

    it_ability = 30;

    it_level = 20;

    it_value = 250;

    it_graphic_coloradj = 4;

     

    // 126 shields/right hand

    begindefineitem 126;

    // imported for all shields

    import = 0;

    it_name = "Wooden Shield";

    it_graphic_template = 51;

    it_graphic_sheet = 6;

    it_which_icon_ground = 0;

    it_which_icon_inven = 1;

    it_variety = 4;

    it_protection = 6;

    it_weight = 80;

    it_value = 10;

    begindefineitem 127;

    it_name = "Chitin Shield";

    it_graphic_template = 50;

    it_graphic_sheet = 2;

    it_which_icon_ground = 18;

    it_which_icon_inven = 19;

    it_protection = 8;

    it_weight = 100;

    it_value = 40;

    it_stats_to_affect 0 = 202;

    it_stats_addition 0 = -1;

     

    begindefineitem 128;

    it_name = "Iron Shield";

    it_graphic_template = 51;

    it_graphic_sheet = 6;

    it_which_icon_ground = 2;

    it_which_icon_inven = 3;

    it_protection = 10;

    it_weight = 120;

    it_value = 120;

     

    begindefineitem 129;

    it_name = "Steel Shield";

    it_which_icon_ground = 4;

    it_which_icon_inven = 5;

    it_protection = 12;

    it_weight = 140;

    it_value = 250;

    it_stats_to_affect 0 = 202;

    it_stats_addition 0 = -2;

     

     

    begindefineitem 130;

    it_name = "Shaped Shield";

    it_which_icon_ground = 8;

    it_which_icon_inven = 9;

    it_graphic_coloradj = 17;

    it_protection = 14;

    it_weight = 160;

    it_value = 600;

     

    it_stats_to_affect 0 = 3;

    it_stats_addition 0 = 30;

    it_pet_stats_to_affect 1 = 3;

    it_pet_stats_addition 1 = 15;

    it_stats_to_affect 2 = 211;

    it_stats_addition 2 = 50;

     

    begindefineitem 131;

    it_name = "Puresteel Shield";

    it_which_icon_ground = 6;

    it_which_icon_inven = 7;

    it_protection = 20;

    it_weight = 60;

    it_value = 3000;

    it_stats_addition 0 = -1;

    begindefineitem 132;

    import = 126;

    it_name = "Ironwood Shield";

    it_graphic_coloradj = 4;

    it_value = 200;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 8;

    it_stats_to_affect 1 = 206;

    it_stats_addition 1 = 8;

    begindefineitem 133;

    it_name = "Reflecting Shield";

    it_graphic_coloradj = 1024;

    it_value = 250;

    it_stats_to_affect 0 = 204;

    it_stats_addition 0 = 3;

    it_stats_to_affect 1 = -1;

    it_pet_stats_to_affect 0 = 210;

    it_pet_stats_addition 0 = 3;

     

    begindefineitem 134;

    import = 127;

    it_name = "Clawbug Carapace";

    it_graphic_coloradj = 256;

    it_value = 300;

    it_stats_to_affect 1 = 207;

    it_stats_addition 1 = 10;

    it_stats_to_affect 2 = 6;

    it_stats_addition 2 = 1;

    begindefineitem 135;

    it_name = "Thorny Chitin";

    it_graphic_coloradj = 512;

    it_value = 400;

    it_stats_to_affect 1 = 213;

    it_stats_addition 1 = 10;

    it_stats_to_affect 2 = 208;

    it_stats_addition 2 = 5;

     

    begindefineitem 136;

    import = 128;

    it_name = "Polished Shield";

    it_graphic_coloradj = 128;

    it_value = 500;

    it_stats_to_affect 1 = 216;

    it_stats_addition 1 = 10;

    it_stats_to_affect 2 = 214;

    it_stats_addition 2 = 2;

    it_pet_stats_to_affect 0 = 210;

    it_pet_stats_addition 0 = 10;

     

    begindefineitem 137;

    it_name = "Fyorascale Shield";

    it_graphic_coloradj = 4;

    it_value = 600;

    it_stats_to_affect 1 = 206;

    it_stats_addition 1 = 15;

    begindefineitem 138;

    import = 129;

    it_name = "Glaahk Shield";

    it_graphic_coloradj = 516;

    it_value = 700;

    it_stats_to_affect 1 = 211;

    it_stats_addition 1 = 40;

     

    begindefineitem 139;

    it_name = "Polychromous Shield";

    it_graphic_coloradj = 256;

    it_value = 750;

    it_stats_to_affect 1 = 205;

    it_stats_addition 1 = 15;

    it_stats_to_affect 2 = 206;

    it_stats_addition 2 = 15;

    it_stats_to_affect 3 = 212;

    it_stats_addition 3 = 15;

     

     

    begindefineitem 140;

    import = 127;

    it_name = "Infiltrator Shield";

    it_graphic_coloradj = 1;

    it_value = 1000;

    it_stats_to_affect 0 = 21;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 215;

    it_stats_addition 1 = 1;

    it_stats_to_affect 2 = 20;

    it_stats_addition 2 = 1;

     

    begindefineitem 141;

    import = 130;

    it_name = "Agent's Shelter";

    it_graphic_coloradj = 512;

    it_value = 1500;

    it_stats_to_affect 1 = 211;

    it_stats_addition 1 = 15;

    it_stats_to_affect 2 = 12;

    it_stats_addition 2 = 1;

    it_stats_to_affect 3 = 1;

    it_stats_addition 3 = 1;

    begindefineitem 142;

    import = 130;

    it_name = "Quicksilver Bulwark";

    it_graphic_coloradj = 1024;

    it_value = 2500;

    it_stats_to_affect 1 = 201;

    it_stats_addition 1 = 1;

     

    begindefineitem 143;

    import = 131;

    it_name = "Stasis Shield";

    it_graphic_coloradj = 64;

    it_value = 5000;

    it_protection = 15;

    it_stats_to_affect 1 = 211;

    it_stats_addition 1 = 40;

    it_pet_stats_to_affect 0 = 211;

    it_pet_stats_addition 0 = 40;

    it_pet_stats_to_affect 1 = 210;

    it_pet_stats_addition 1 = 20;

     

    // 140 boots

    begindefineitem 145;

    // imported for all feet items

    import = 0;

    it_name = "Sandals";

    it_graphic_sheet = 1;

    it_which_icon_ground = 4;

    it_which_icon_inven = 5;

    it_variety = 6;

    it_protection = 2;

    it_weight = 10;

    it_value = 8;

    it_can_augment = 1;

    //it_protection = 100;

    it_protection = 2;

    //it_stats_to_affect 0 = 0;

    //it_stats_addition 0 = 10;

    //it_stats_to_affect 1 = 1;

    //it_stats_addition 1 = 10;

    //it_stats_to_affect 2 = 2;

    //it_stats_addition 2 = 10;

    //it_stats_to_affect 3 = 3;

    //it_stats_addition 3 = 10;

     

    begindefineitem 146;

    it_name = "Fine Shoes";

    it_graphic_sheet = 1;

    it_which_icon_ground = 14;

    it_which_icon_inven = 15;

    it_protection = 3;

    it_weight = 16;

    it_value = 25;

     

    begindefineitem 147;

    it_name = "Boots";

    it_graphic_sheet = 1;

    it_which_icon_ground = 6;

    it_which_icon_inven = 7;

    it_protection = 4;

    it_weight = 30;

    it_value = 20;

     

     

    begindefineitem 148;

    it_name = "Shaped Boots";

    it_which_icon_ground = 16;

    it_which_icon_inven = 17;

    it_protection = 7;

    it_graphic_coloradj = 17;

    it_weight = 60;

    it_value = 300;

     

    it_stats_to_affect 0 = 3;

    it_stats_addition 0 = 30;

    it_pet_stats_to_affect 1 = 3;

    it_pet_stats_addition 1 = 15;

    it_stats_to_affect 2 = 211;

    it_stats_addition 2 = 50;

    begindefineitem 149;

    it_name = "Puresteel Boots";

    it_which_icon_ground = 11;

    it_which_icon_inven = 10;

    it_protection = 12;

    it_weight = 30;

    it_value = 1000;

     

    begindefineitem 150;

    import = 146;

    it_name = "Grounded Shoes";

    it_graphic_coloradj = 1;

    it_value = 100;

    it_stats_to_affect 0 = 205;

    it_stats_addition 0 = 10;

     

    begindefineitem 151;

    it_name = "Vat Shoes";

    it_graphic_coloradj = 4;

    it_stats_to_affect 0 = 207;

    it_stats_addition 0 = 10;

    it_stats_to_affect 1 = 208;

    it_stats_addition 1 = 10;

    begindefineitem 152;

    import = 145;

    it_name = "Nimble Sandals";

    it_graphic_coloradj = 2;

    it_value = 200;

    it_stats_to_affect 0 = 1;

    it_stats_addition 0 = 2;

    begindefineitem 153;

    import = 147;

    it_name = "Clover Boots";

    it_graphic_coloradj = 4;

    it_stats_to_affect 0 = 22;

    it_stats_addition 0 = 3;

    it_stats_to_affect 1 = 215;

    it_stats_addition 1 = 1;

    it_value = 400;

    begindefineitem 154;

    import = 147;

    it_name = "Spectral Boots";

    it_graphic_coloradj = 1;

    it_protection = 5;

    it_value = 500;

    it_stats_to_affect 0 = 205;

    it_stats_addition 0 = 5;

    it_pet_stats_to_affect 0 = 205;

    it_pet_stats_addition 0 = 5;

    it_stats_to_affect 1 = 208;

    it_stats_addition 1 = 5;

    it_pet_stats_to_affect 1 = 208;

    it_pet_stats_addition 1 = 5;

    begindefineitem 155;

    import = 145;

    it_name = "Samaritan Sandals";

    it_graphic_coloradj = 1;

    it_stats_to_affect 0 = 18;

    it_stats_addition 0 = 2;

    it_value = 600;

    begindefineitem 156;

    import = 147;

    it_name = "Swamp Boots";

    it_graphic_coloradj = 2;

    it_stats_to_affect 0 = 207;

    it_stats_addition 0 = 10;

    it_stats_to_affect 1 = 215;

    it_stats_addition 1 = 1;

    it_value = 700;

     

    begindefineitem 157;

    import = 146;

    it_name = "Polychromous Shoes";

    it_graphic_coloradj = 2;

    it_value = 1000;

    it_stats_to_affect 0 = 205;

    it_stats_addition 0 = 10;

    it_stats_to_affect 1 = 206;

    it_stats_addition 1 = 10;

    it_stats_to_affect 2 = 212;

    it_stats_addition 2 = 10;

     

    begindefineitem 158;

    import = 148;

    it_name = "Captain's Boots";

    it_graphic_coloradj = 4;

    it_value = 1000;

    it_stats_to_affect 0 = 11;

    it_stats_addition 0 = 2;

    begindefineitem 159;

    import = 145;

    it_name = "Quicksilver Sandals";

    it_graphic_coloradj = 128;

    it_value = 2500;

    it_stats_to_affect 0 = 201;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 215;

    it_stats_addition 1 = 1;

     

    begindefineitem 160;

    import = 148;

    it_name = "Stability Boots";

    it_graphic_coloradj = 2;

    it_value = 2500;

    it_stats_to_affect 0 = 1;

    it_stats_addition 0 = 2;

    it_stats_to_affect 1 = 211;

    it_stats_addition 1 = 20;

     

     

    begindefineitem 161;

    import = 145;

    it_name = "Gazerskin Boots";

    it_graphic_coloradj = 2;

    it_value = 3000;

    it_stats_to_affect 0 = 204;

    it_stats_addition 0 = 10;

    it_stats_to_affect 1 = 211;

    it_stats_addition 1 = 15;

     

    // 155 belts

    begindefineitem 164;

    // imported for all belts

    import = 0;

    it_name = "Belt";

    it_graphic_sheet = 1;

    it_which_icon_ground = 8;

    it_which_icon_inven = 9;

    it_variety = 7;

    //it_protection = 100;

    it_protection = 2;

    //it_stats_to_affect 0 = 0;

    //it_stats_addition 0 = 10;

    //it_stats_to_affect 1 = 1;

    //it_stats_addition 1 = 10;

    //it_stats_to_affect 2 = 2;

    //it_stats_addition 2 = 10;

    //it_stats_to_affect 3 = 3;

    //it_stats_addition 3 = 10;

     

    it_weight = 30;

    it_value = 10;

    it_can_augment = 1;

    begindefineitem 165;

    it_name = "Studded Belt";

    it_graphic_sheet = 3;

    it_which_icon_ground = 16;

    it_which_icon_inven = 17;

    it_graphic_coloradj = 16;

    it_protection = 4;

    it_weight = 60;

    it_value = 50;

    begindefineitem 166;

    it_name = "Shaped Belt";

    it_graphic_sheet = 1;

    it_which_icon_ground = 2;

    it_which_icon_inven = 3;

    it_graphic_coloradj = 17;

    it_protection = 6;

    it_weight = 50;

    it_value = 200;

    it_stats_to_affect 0 = 3;

    it_stats_addition 0 = 30;

    it_pet_stats_to_affect 1 = 3;

    it_pet_stats_addition 1 = 15;

    it_stats_to_affect 2 = 211;

    it_stats_addition 2 = 50;

     

    begindefineitem 167;

    it_name = "Puresteel Belt";

    it_graphic_coloradj = 1;

    it_weight = 20;

    it_protection = 12;

    it_value = 1000;

    begindefineitem 168;

    import = 164;

    it_name = "Student's Belt";

    it_graphic_coloradj = 2;

    it_stats_to_affect 0 = 2;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 214;

    it_stats_addition 1 = 2;

    it_value = 100;

     

    begindefineitem 169;

    import = 165;

    it_name = "Girdle of Strength";

    it_graphic_coloradj = 2;

    it_stats_to_affect 0 = 0;

    it_stats_addition 0 = 1;

    it_pet_stats_to_affect 0 = 0;

    it_pet_stats_addition 0 = 1;

    it_value = 400;

    begindefineitem 170;

    it_name = "Girdle of Nimbleness";

    it_graphic_coloradj = 4;

    it_stats_to_affect 0 = 1;

    it_pet_stats_to_affect 0 = 1;

    begindefineitem 171;

    it_name = "Girdle of Insight";

    it_graphic_coloradj = 1;

    it_stats_to_affect 0 = 2;

    it_pet_stats_to_affect 0 = 2;

    begindefineitem 172;

    it_name = "Girdle of Endurance";

    it_graphic_coloradj = 128;

    it_stats_to_affect 0 = 3;

    it_pet_stats_to_affect 0 = 3;

    begindefineitem 173;

    import = 164;

    it_name = "Shapemaster Belt";

    it_graphic_coloradj = 4;

    it_stats_to_affect 0 = 1;

    it_stats_addition 0 = -2;

    it_pet_stats_to_affect 0 = 0;

    it_pet_stats_addition 0 = 2;

    it_pet_stats_to_affect 1 = 1;

    it_pet_stats_addition 1 = 2;

    it_value = 800;

     

    begindefineitem 174;

    import = 166;

    it_name = "Girdle of Might";

    it_graphic_coloradj = 2;

    it_stats_to_affect 0 = 0;

    it_stats_addition 0 = 2;

    it_pet_stats_to_affect 0 = 0;

    it_pet_stats_addition 0 = 2;

    it_value = 1000;

     

    begindefineitem 175;

    it_name = "Girdle of Avoidance";

    it_graphic_coloradj = 4;

    it_stats_to_affect 0 = 1;

    it_pet_stats_to_affect 0 = 1;

    begindefineitem 176;

    it_name = "Girdle of Genius";

    it_graphic_coloradj = 16;

    it_stats_to_affect 0 = 2;

    it_pet_stats_to_affect 0 = 2;

    begindefineitem 177;

    it_name = "Girdle of Life";

    it_graphic_coloradj = 128;

    it_stats_to_affect 0 = 3;

    it_pet_stats_to_affect 0 = 3;

     

    begindefineitem 178;

    import = 164;

    it_name = "Projection Belt";

    it_graphic_coloradj = 64;

    it_stats_to_affect 0 = 0;

    it_stats_addition 0 = -2;

    it_pet_stats_to_affect 0 = 0;

    it_pet_stats_addition 0 = 4;

    it_pet_stats_to_affect 1 = 1;

    it_pet_stats_addition 1 = 4;

    it_pet_stats_to_affect 2 = 210;

    it_pet_stats_addition 2 = 5;

    it_value = 1400;

    begindefineitem 179;

    import = 167;

    it_name = "Polychromous Girdle";

    it_graphic_coloradj = 64;

    it_value = 2000;

    it_protection = 6;

    it_stats_to_affect 0 = 205;

    it_stats_addition 0 = 10;

    it_stats_to_affect 1 = 206;

    it_stats_addition 1 = 10;

    it_stats_to_affect 2 = 212;

    it_stats_addition 2 = 10;

     

    // 181 rings

    begindefineitem 181;

    // imported for all rings

    import = 0;

    it_name = "Gold Ring";

    it_graphic_sheet = 2;

    it_which_icon_ground = 4;

    it_which_icon_inven = 6;

    //it_protection = 100;

    //it_stats_to_affect 0 = 207;

    //it_stats_addition 0 = 100;

    //it_stats_to_affect 1 = 12;

    //it_stats_addition 1 = 50;

    //it_stats_to_affect 2 = 9;

    //it_stats_addition 2 = 50;

    //it_stats_to_affect 3 = 201;

    //it_stats_addition 3 = 5;

     

    it_variety = 5;

    it_weight = 1;

    it_value = 100;

    it_can_augment = 1;

    begindefineitem 182;

    it_name = "Sapphire Ring";

    it_which_icon_inven = 13;

    it_value = 200;

    begindefineitem 183;

    it_name = "Platinum Ring";

    it_value = 400;

    it_which_icon_ground = 11;

    it_which_icon_inven = 5;

    begindefineitem 184;

    it_name = "Ruby Ring";

    it_which_icon_inven = 12;

    it_value = 600;

    begindefineitem 185;

    import = 181;

    it_name = "Shielding Band";

    it_graphic_coloradj = 2;

    it_protection = 4;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 5;

    it_value = 250;

    begindefineitem 186;

    import = 182;

    it_name = "Projection Band";

    it_graphic_coloradj = 64;

    it_pet_stats_to_affect 0 = 200;

    it_pet_stats_addition 0 = 8;

    it_pet_stats_to_affect 1 = 204;

    it_pet_stats_addition 1 = 2;

    it_value = 400;

     

     

    begindefineitem 187;

    import = 183;

    it_name = "Chilling Band";

    it_graphic_coloradj = 1024;

    it_value = 500;

    it_protection = 2;

    it_stats_to_affect 0 = 206;

    it_stats_addition 0 = 15;

    begindefineitem 188;

    it_name = "Static Band";

    it_graphic_coloradj = 512;

    it_stats_to_affect 0 = 205;

     

     

     

     

     

    // 190 general objects

    begindefineitem 190;

    import = 0;

    it_name = "Rock";

    it_graphic_sheet = 2;

    it_which_icon_ground = 2;

    it_which_icon_inven = 3;

    it_variety = 11;

    it_value = 0;

    it_weight = 10;

    it_charges = 1;

    it_extra_description = 22;

    begindefineitem 191;

    it_name = "Bag of Meal";

    it_graphic_template = 51;

    it_graphic_sheet = 3;

    it_which_icon_ground = 18;

    it_which_icon_inven = 19;

    it_weight = 70;

    it_value = 10;

    it_extra_description = 23;

    begindefineitem 192;

    it_name = "Stone Blocks";

    it_graphic_template = 50;

    it_graphic_sheet = 4;

    it_which_icon_ground = 8;

    it_which_icon_inven = 9;

    it_weight = 50;

    it_value = 0;

    it_extra_description = -1;

     

    begindefineitem 193;

    it_name = "Pitcher";

    it_graphic_sheet = 5;

    it_which_icon_ground = 2;

    it_which_icon_inven = 1;

    it_weight = 10;

    it_value = 2;

    it_charges = 0;

    begindefineitem 194;

    it_name = "Bones";

    it_which_icon_ground = 0;

    it_which_icon_inven = 0;

    it_extra_description = 17;

    it_value = 0;

    begindefineitem 195;

    it_name = "Skull";

    it_graphic_template = 51;

    it_graphic_sheet = 2;

    it_which_icon_ground = 15;

    it_which_icon_inven = 15;

    begindefineitem 196;

    it_name = "Pot";

    it_graphic_sheet = 8;

    it_which_icon_ground = 4;

    it_which_icon_inven = 5;

    it_extra_description = -1;

    it_value = 4;

    begindefineitem 197;

    it_name = "Mug";

    it_graphic_template = 50;

    it_graphic_sheet = 5;

    it_which_icon_ground = 5;

    it_which_icon_inven = 6;

    it_extra_description = -1;

    it_value = 1;

    begindefineitem 198;

    it_name = "Trowel";

    it_which_icon_ground = 7;

    it_which_icon_inven = 8;

    begindefineitem 199;

    it_name = "Hammer";

    it_which_icon_ground = 9;

    it_which_icon_inven = 10;

    begindefineitem 200;

    it_name = "Limb";

    it_which_icon_ground = 11;

    it_which_icon_inven = 12;

    it_extra_description = 18;

    it_value = 0;

    begindefineitem 201;

    it_name = "Beaker";

    it_graphic_sheet = 4;

    it_which_icon_ground = 1;

    it_which_icon_inven = 0;

    it_extra_description = 19;

    it_value = 6;

    begindefineitem 202;

    it_name = "Metal Bowl";

    it_which_icon_ground = 3;

    it_which_icon_inven = 2;

    it_value = 4;

    begindefineitem 203;

    it_name = "Shackles";

    it_which_icon_ground = 5;

    it_which_icon_inven = 4;

    it_extra_description = 20;

    it_value = 2;

    begindefineitem 204;

    it_name = "Hatchet";

    it_which_icon_ground = 6;

    it_which_icon_inven = 7;

    it_extra_description = 24;

    begindefineitem 205;

    it_name = "Bowl";

    it_graphic_sheet = 6;

    it_which_icon_ground = 6;

    it_which_icon_inven = 7;

    it_charges = 0;

    it_extra_description = 25;

    begindefineitem 206;

    it_name = "Spoon";

    it_which_icon_ground = 4;

    it_which_icon_inven = 5;

    it_value = 1;

    begindefineitem 207;

    it_name = "Whip";

    it_which_icon_ground = 2;

    it_which_icon_inven = 3;

    it_extra_description = 20;

    it_value = 6;

    begindefineitem 208;

    it_name = "Trash";

    it_which_icon_ground = 8;

    it_which_icon_inven = 8;

    it_extra_description = 21;

    it_value = 0;

    begindefineitem 209;

    it_which_icon_ground = 9;

    it_which_icon_inven = 9;

    begindefineitem 210;

    it_name = "Tools";

    it_graphic_sheet = 4;

    it_which_icon_ground = 14;

    it_which_icon_inven = 15;

    it_extra_description = 26;

    it_value = 20;

    begindefineitem 211;

    it_name = "Basket";

    it_which_icon_ground = 13;

    it_which_icon_inven = 12;

    it_extra_description = -1;

    it_value = 1;

    begindefineitem 212;

    it_name = "Research Notes";

    it_which_icon_ground = 10;

    it_which_icon_inven = 11;

    it_charges = 1;

    it_value = 50;

    it_extra_description = 6;

    begindefineitem 213;

    it_name = "Broken Baton";

    it_graphic_sheet = 1;

    it_which_icon_ground = 0;

    it_which_icon_inven = 1;

    it_charges = 0;

    it_value = 0;

    it_extra_description = 7;

    begindefineitem 214;

    it_name = "Melted Sand";

    it_graphic_sheet = 3;

    it_which_icon_ground = 14;

    it_which_icon_inven = 15;

    it_charges = 1;

    it_value = 0;

    it_extra_description = -1;

    begindefineitem 215;

    it_name = "Shaper Equipment";

    it_graphic_sheet = 7;

    it_which_icon_ground = 16;

    it_which_icon_inven = 16;

    it_charges = 1;

    it_value = 70;

    it_extra_description = 27;

    it_weight = 30;

    begindefineitem 216;

    it_value = 50;

    it_which_icon_ground = 17;

    it_which_icon_inven = 17;

    begindefineitem 217;

    it_name = "Lamp";

    it_variety = 9;

    it_which_icon_ground = 1;

    it_which_icon_inven = 0;

    it_value = 3;

    it_extra_description = -1;

    begindefineitem 218;

    import = 190;

    it_name = "Swamp Herbs";

    it_graphic_template = 51;

    it_graphic_sheet = 9;

    it_which_icon_ground = 7;

    it_which_icon_inven = 6;

    it_charges = 1;

    it_value = 40;

    it_weight = 5;

    it_extra_description = 32;

    begindefineitem 219;

    it_name = "Dried Herbs";

    it_graphic_coloradj = 512;

    it_extra_description = -1;

     

    // 220 pods, spores

    begindefineitem 220;

    // imported for all pods

    import = 0;

    it_name = "Healing Pod";

    it_graphic_template = 50;

    it_graphic_sheet = 3;

    it_which_icon_ground = 2;

    it_which_icon_inven = 3;

    it_variety = 9;

    it_charges = 1;

    it_weight = 1;

    it_ability = 201;

    it_value = 70;

    it_level = 10;

    it_extra_description = 2;

    begindefineitem 221;

    it_name = "Curing Pod";

    it_ability = 211;

    it_level = 15;

    it_graphic_sheet = 8;

    it_which_icon_ground = 0;

    it_which_icon_inven = 1;

    begindefineitem 222;

    it_name = "Speed Pod";

    it_ability = 216;

    it_value = 150;

    it_level = 20;

    it_which_icon_ground = 2;

    it_which_icon_inven = 3;

    begindefineitem 223;

    it_name = "Essence Pod";

    it_ability = 220;

    it_level = 25;

    it_value = 100;

    it_which_icon_ground = 4;

    it_which_icon_inven = 5;

    begindefineitem 224;

    import = 220;

    it_name = "Major Healing Pod";

    it_value = 170;

    it_level = 20;

    it_graphic_sheet = 3;

    it_which_icon_ground = 2;

    it_which_icon_inven = 3;

    it_graphic_coloradj = 16;

    begindefineitem 225;

    it_name = "Shielding Pod";

    it_ability = 180;

    it_value = 100;

    it_level = 8;

    it_graphic_sheet = 8;

    it_which_icon_ground = 0;

    it_which_icon_inven = 1;

    it_graphic_coloradj = 16;

    begindefineitem 226;

    import = 220;

    it_name = "Restoration Potion";

    it_value = 500;

    it_level = 30;

    it_graphic_template = 51;

    it_graphic_sheet = 7;

    it_which_icon_ground = 3;

    it_which_icon_inven = 2;

     

    begindefineitem 227;

    import = 220;

    it_name = "Berserker Pod";

    it_value = 120;

    it_level = 15;

    it_ability = 187;

    it_graphic_sheet = 8;

    it_which_icon_ground = 4;

    it_which_icon_inven = 5;

    it_graphic_coloradj = 16;

     

    begindefineitem 230; // spores

    import = 220;

    it_name = "Healing Spores";

    it_graphic_template = 50;

    it_graphic_sheet = 3;

    it_which_icon_ground = 8;

    it_which_icon_inven = 9;

    it_level = 10;

    it_ability = 202;

    it_value = 120;

    it_extra_description = 3;

    begindefineitem 231;

    it_name = "Curing Spores";

    it_ability = 212;

    it_level = 12;

    it_graphic_sheet = 8;

    it_which_icon_ground = 6;

    it_which_icon_inven = 7;

    begindefineitem 232;

    it_name = "Speed Spores";

    it_ability = 217;

    it_value = 250;

    it_level = 25;

    it_which_icon_ground = 8;

    it_which_icon_inven = 9;

    begindefineitem 233;

    it_name = "Major Healing Spores";

    it_ability = 202;

    it_value = 200;

    it_level = 20;

    it_graphic_sheet = 8;

    it_which_icon_ground = 10;

    it_which_icon_inven = 11;

    it_graphic_coloradj = 0;

    begindefineitem 234;

    it_name = "Berserker Spores";

    it_ability = 186;

    it_value = 150;

    it_level = 12;

    it_which_icon_ground = 16;

    it_which_icon_inven = 17;

    begindefineitem 235;

    it_name = "Restoration Spores";

    it_ability = 202;

    it_value = 400;

    it_level = 30;

    it_graphic_sheet = 3;

    it_which_icon_ground = 8;

    it_which_icon_inven = 9;

    it_graphic_coloradj = 1024;

    begindefineitem 236;

    it_name = "Chaotic Spores";

    it_ability = 176;

    it_value = 150;

    it_level = 10;

    it_graphic_coloradj = 512;

    begindefineitem 237;

    it_name = "Resistance Spores";

    it_ability = 101;

    it_value = 200;

    it_level = 10;

    it_graphic_coloradj = 256;

     

    // AUGMENTING RODS 238

    begindefineitem 238;

    import = 220;

    it_variety = 15;

    it_name = "Rod of Succor";

    it_which_icon_ground = 12;

    it_which_icon_inven = 13;

    it_weight = 10;

    it_ability = 202;

    it_value = 100;

    it_charges = 6;

    it_level = 15;

    it_extra_description = 29;

    begindefineitem 239;

    it_name = "Rod of Alacrity";

    it_ability = 217;

    it_level = 10;

    it_graphic_coloradj = 1;

    begindefineitem 240;

    it_name = "Rod of Defenses";

    it_ability = 227;

    it_graphic_coloradj = 2;

    begindefineitem 241;

    it_name = "Rod of Battle";

    it_ability = 232;

    it_graphic_coloradj = 256;

     

    // FOOD

    begindefineitem 244;

    // imported for food

    import = 220;

    it_name = "Fruit";

    it_graphic_sheet = 6;

    it_which_icon_ground = 10;

    it_which_icon_inven = 11;

    it_weight = 5;

    it_ability = 204;

    it_level = 2;

    it_value = 2;

    it_extra_description = 1;

    begindefineitem 245;

    it_name = "Dried Meat";

    it_which_icon_ground = 12;

    it_which_icon_inven = 13;

    begindefineitem 246;

    it_name = "Vegetable";

    it_which_icon_ground = 14;

    it_which_icon_inven = 15;

    begindefineitem 247;

    it_name = "Bread";

    it_graphic_sheet = 5;

    it_which_icon_ground = 15;

    it_which_icon_inven = 15;

    begindefineitem 248;

    it_name = "Mushrooms";

    it_graphic_template = 51;

    it_graphic_sheet = 6;

    it_which_icon_ground = 10;

    it_which_icon_inven = 10;

    begindefineitem 249;

    it_name = "Fish";

    it_graphic_template = 51;

    it_graphic_sheet = 0;

    it_which_icon_ground = 16;

    it_which_icon_inven = 16;

    begindefineitem 250;

    it_name = "Mushroom";

    it_which_icon_ground = 17;

    it_which_icon_inven = 17;

    begindefineitem 251;

    it_name = "Meat";

    it_which_icon_ground = 19;

    it_which_icon_inven = 19;

    begindefineitem 252;

    it_name = "Roll";

    it_graphic_sheet = 1;

    it_which_icon_ground = 16;

    it_which_icon_inven = 16;

    begindefineitem 253;

    it_name = "Cake";

    it_graphic_template = 51;

    it_graphic_sheet = 1;

    it_which_icon_ground = 7;

    it_which_icon_inven = 7;

    begindefineitem 254;

    it_name = "Kabob";

    it_which_icon_ground = 10;

    it_which_icon_inven = 10;

     

    begindefineitem 255;

    import = 0;

    it_name = "Living Tool";

    it_graphic_sheet = 3;

    it_which_icon_ground = 18;

    it_which_icon_inven = 19;

    it_variety = 13;

    it_charges = 1;

    it_value = 100;

    it_weight = 10;

    it_extra_description = 4;

     

     

     

    // More incidental items

    begindefineitem 260;

    // imported for other crap items that stack in inven

    import = 0;

    it_name = "Pitcher";

    it_graphic_sheet = 9;

    it_which_icon_ground = 0;

    it_which_icon_inven = 1;

    it_variety = 11;

    it_value = 2;

    it_weight = 10;

    it_charges = 0;

    begindefineitem 261;

    it_name = "Bolt of Cloth";

    it_which_icon_ground = 2;

    it_which_icon_inven = 3;

    it_value = 40;

    it_charges = 1;

    begindefineitem 262;

    it_name = "Bar of Iron";

    it_which_icon_ground = 4;

    it_which_icon_inven = 5;

    it_value = 30;

    it_charges = 1;

    it_weight = 80;

    begindefineitem 263;

    // imported for other crap items that don't stack in inven

    import = 260;

    it_name = "Bucket";

    it_charges = 0;

    it_which_icon_ground = 6;

    it_which_icon_inven = 7;

    begindefineitem 264;

    it_name = "Amphora";

    it_which_icon_ground = 8;

    it_which_icon_inven = 9;

    begindefineitem 265;

    it_name = "Golden Goblet";

    it_which_icon_ground = 10;

    it_which_icon_inven = 11;

    it_value = 200;

    it_weight = 30;

    begindefineitem 266;

    import = 260;

    it_name = "Plate";

    it_which_icon_ground = 12;

    it_which_icon_inven = 13;

    begindefineitem 267;

    it_name = "Sheet of Paper";

    it_which_icon_ground = 14;

    it_which_icon_inven = 15;

    it_value = 12;

    it_weight = 2;

    it_charges = 1;

    begindefineitem 268;

    it_name = "Dice";

    it_graphic_template = 51;

    it_graphic_sheet = 0;

    it_which_icon_ground = 0;

    it_which_icon_inven = 0;

    it_charges = 0;

    begindefineitem 269;

    it_name = "Scalpel";

    it_which_icon_ground = 1;

    it_which_icon_inven = 1;

    begindefineitem 270;

    it_name = "Thread";

    it_which_icon_ground = 2;

    it_which_icon_inven = 3;

    it_value = 5;

    it_charges = 1;

    begindefineitem 271;

    it_name = "Trowel";

    it_which_icon_ground = 4;

    it_which_icon_inven = 4;

    it_value = 1;

    it_charges = 0;

    begindefineitem 272;

    it_name = "Pen and Ink";

    it_which_icon_ground = 5;

    it_which_icon_inven = 5;

    begindefineitem 273;

    it_name = "Candle";

    it_variety = 9;

    it_which_icon_ground = 6;

    it_which_icon_inven = 6;

    it_value = 2;

    it_weight = 5;

    it_ability = 190;

    it_level = 2;

    it_charges = 1;

    begindefineitem 274;

    it_name = "Lamp";

    it_which_icon_ground = 7;

    it_which_icon_inven = 7;

    it_value = 8;

    it_weight = 10;

    begindefineitem 275;

    it_name = "Potted Plant";

    it_variety = 11;

    it_which_icon_ground = 12;

    it_which_icon_inven = 12;

    it_value = 8;

    it_weight = 50;

    it_ability = -1;

    it_charges = 0;

    begindefineitem 276;

    it_name = "Clay Jug";

    it_graphic_sheet = 1;

    it_which_icon_ground = 0;

    it_which_icon_inven = 0;

    it_value = 2;

    it_weight = 20;

    begindefineitem 277;

    it_name = "Clay Pot";

    it_which_icon_ground = 1;

    it_which_icon_inven = 1;

    begindefineitem 278;

    it_name = "Teapot";

    it_which_icon_ground = 2;

    it_which_icon_inven = 2;

    it_value = 5;

    it_weight = 10;

    begindefineitem 279;

    it_name = "Mug";

    it_which_icon_ground = 3;

    it_which_icon_inven = 3;

    it_value = 3;

    begindefineitem 280;

    it_name = "Teacup";

    it_which_icon_ground = 4;

    it_which_icon_inven = 4;

    begindefineitem 281;

    it_name = "Board Game";

    it_which_icon_ground = 5;

    it_which_icon_inven = 5;

    it_value = 12;

    it_weight = 30;

    begindefineitem 282;

    it_name = "Saw";

    it_which_icon_ground = 8;

    it_which_icon_inven = 8;

    it_value = 7;

    it_weight = 20;

    begindefineitem 283;

    it_name = "Board";

    it_which_icon_ground = 9;

    it_which_icon_inven = 9;

    it_value = 1;

    it_weight = 100;

     

    // space

     

    begindefineitem 286;

    import = 260;

    it_name = "Cauldron";

    it_graphic_template = 51;

    it_graphic_sheet = 0;

    it_which_icon_ground = 10;

    it_which_icon_inven = 10;

    it_weight = 200;

    begindefineitem 287;

    it_name = "Puresteel Ring";

    it_graphic_sheet = 2;

    it_which_icon_ground = 3;

    it_which_icon_inven = 2;

     

    begindefineitem 288;

    import = 260;

    it_name = "Mandrake Tincture";

    it_graphic_sheet = 5;

    it_which_icon_ground = 2;

    it_which_icon_inven = 1;

    it_value = 500;

    it_charges = 1;

    it_graphic_coloradj = 1;

    begindefineitem 289;

    it_name = "Demon's Bile";

    it_graphic_coloradj = 4;

    it_value = 750;

     

    begindefineitem 290;

    import = 260;

    it_name = "Saltweed";

    it_graphic_template = 51;

    it_graphic_sheet = 0;

    it_which_icon_ground = 14;

    it_which_icon_inven = 15;

    it_value = 250;

    it_weight = 2;

    it_charges = 1;

    begindefineitem 291;

    it_name = "Wiry Moss";

    it_which_icon_ground = 11;

    it_which_icon_inven = 13;

     

    // Special item quest items

    begindefineitem 292;

    import = 263;

    it_name = "Crystalline Fibers";

    it_graphic_template = 51;

    it_graphic_sheet = 9;

    it_which_icon_ground = 7;

    it_which_icon_inven = 6;

    it_graphic_coloradj = 1024;

    it_value = 0;

    it_weight = 5;

    begindefineitem 293;

    it_name = "Pure Quicksilver";

    it_graphic_template = 51;

    it_graphic_sheet = 2;

    it_which_icon_ground = 9;

    it_which_icon_inven = 10;

    it_value = 0;

    it_graphic_coloradj = 128;

    begindefineitem 294;

    it_name = "Solidified Flame";

    it_graphic_coloradj = 0;

    begindefineitem 295;

    it_name = "Unmelting Ice";

    it_graphic_coloradj = 1;

    begindefineitem 296;

    it_name = "Ur-Drakon Skin";

    it_graphic_sheet = 2;

    it_which_icon_ground = 5;

    it_which_icon_inven = 6;

    it_graphic_coloradj = 64;

    begindefineitem 297;

    it_name = "Essence-Infused Iron";

    it_graphic_sheet = 0;

    it_which_icon_ground = 18;

    it_which_icon_inven = 18;

    it_graphic_coloradj = 64;

     

    // 298-303 ARE AT END

     

     

    begindefineitem 304;

    import = 148;

    it_name = "Crystal Boots";

    it_value = 0;

    it_protection = 9;

    it_graphic_coloradj = 256;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 3;

    it_stats_to_affect 1 = 4;

    it_stats_addition 1 = 3;

    it_stats_to_affect 2 = 5;

    it_stats_addition 2 = 2;

    begindefineitem 305;

    it_name = "Gladiator's Boots";

    it_graphic_coloradj = 272;

    it_stats_to_affect 3 = 201;

    it_stats_addition 3 = 1;

    begindefineitem 306;

    it_name = "Dreadnought Boots";

    it_protection = 13;

    it_stats_to_affect 1 = 4;

    it_stats_addition 1 = 5;

    it_stats_to_affect 2 = 5;

    it_stats_addition 2 = 3;

     

    begindefineitem 307;

    import = 148;

    it_name = "Mercuric Boots";

    it_value = 0;

    it_protection = 8;

    it_graphic_coloradj = 256;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 2;

    it_stats_to_affect 1 = 201;

    it_stats_addition 1 = 1;

    it_stats_to_affect 2 = 215;

    it_stats_addition 2 = 2;

    begindefineitem 308;

    it_name = "Black Shadow Boots";

    it_graphic_coloradj = 272;

    it_stats_to_affect 3 = 4;

    it_stats_addition 3 = 4;

    begindefineitem 309;

    it_name = "Assassin's Boots";

    it_protection = 11;

    it_stats_to_affect 1 = 201;

    it_stats_addition 1 = 2;

    it_stats_to_affect 2 = 215;

    it_stats_addition 2 = 3;

     

    begindefineitem 310;

    import = 166;

    it_name = "Girdle of Command";

    it_value = 0;

    it_protection = 9;

    it_graphic_coloradj = 512;

    it_stats_to_affect 0 = 15;

    it_stats_addition 0 = 2;

    it_stats_to_affect 1 = 16;

    it_stats_addition 1 = 2;

    it_stats_to_affect 2 = 17;

    it_stats_addition 2 = 2;

    begindefineitem 311;

    it_name = "Soulcharged Girdle";

    it_graphic_coloradj = 528;

    it_stats_to_affect 0 = 18;

    it_stats_addition 0 = 3;

    it_stats_to_affect 1 = 15;

    it_stats_addition 1 = 3;

    it_stats_to_affect 2 = 16;

    it_stats_addition 2 = 3;

    it_stats_to_affect 3 = 17;

    it_stats_addition 3 = 3;

    begindefineitem 312;

    it_name = "Girdle of Victory";

    it_protection = 12;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 3;

    it_stats_to_affect 1 = 15;

    it_stats_addition 1 = 4;

    it_stats_to_affect 2 = 16;

    it_stats_addition 2 = 4;

    it_stats_to_affect 3 = 17;

    it_stats_addition 3 = 4;

     

    begindefineitem 313;

    import = 166;

    it_name = "Lifetender Girdle";

    it_value = 0;

    it_protection = 9;

    it_graphic_coloradj = 1024;

    it_stats_to_affect 0 = 18;

    it_stats_addition 0 = 4;

    begindefineitem 314;

    it_name = "Lifebringer Girdle";

    it_graphic_coloradj = 1040;

    it_stats_to_affect 0 = 18;

    it_stats_addition 0 = 5;

    it_stats_to_affect 1 = 15;

    it_stats_addition 1 = 2;

    it_stats_to_affect 2 = 16;

    it_stats_addition 2 = 2;

    it_stats_to_affect 3 = 17;

    it_stats_addition 3 = 2;

    begindefineitem 315;

    it_name = "Medic's Sustainer";

    it_protection = 12;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 4;

    it_stats_to_affect 1 = 18;

    it_stats_addition 1 = 6;

     

    begindefineitem 316;

    import = 263;

    it_name = "Purifying Elixir";

    it_graphic_template = 51;

    it_graphic_sheet = 7;

    it_which_icon_ground = 3;

    it_which_icon_inven = 2;

    it_graphic_coloradj = 64;

    it_value = 0;

    it_weight = 5;

     

    begindefineitem 321;

    // imported for charms

    import = 0;

    it_name = "Lucky Charm";

    it_graphic_template = 51;

    it_graphic_sheet = 0;

    it_which_icon_ground = 0;

    it_which_icon_inven = 0;

    it_variety = 11;

    it_value = 600;

    it_weight = 10;

    it_abil_work_in_pack = 1;

     

    it_stats_to_affect 0 = 22;

    it_stats_addition 0 = 1;

    begindefineitem 322;

    it_name = "Physician's Charm";

    it_which_icon_ground = 1;

    it_which_icon_inven = 1;

    it_value = 1000;

    it_stats_to_affect 0 = 18;

    it_stats_addition 0 = 1;

    it_graphic_coloradj = 1;

    begindefineitem 323;

    it_name = "Skein of Wisdom";

    it_which_icon_ground = 2;

    it_which_icon_inven = 3;

    it_stats_to_affect 0 = 2;

    it_graphic_coloradj = 1;

    begindefineitem 324;

    it_name = "Clawbug Charm";

    it_which_icon_ground = 9;

    it_which_icon_inven = 8;

    it_stats_to_affect 0 = 207;

    it_stats_addition 0 = 8;

    it_graphic_coloradj = 0;

    begindefineitem 325;

    it_name = "Fyora Fang Charm";

    it_stats_to_affect 0 = 206;

    it_stats_addition 0 = 3;

    it_graphic_coloradj = 1024;

    begindefineitem 326;

    it_name = "Mental Focus Charm";

    it_graphic_sheet = 1;

    it_which_icon_ground = 6;

    it_which_icon_inven = 6;

    it_value = 2500;

    it_stats_to_affect 0 = 12;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 210;

    it_stats_addition 1 = 8;

    it_pet_stats_to_affect 0 = 210;

    it_pet_stats_addition 0 = 8;

    begindefineitem 327;

    it_name = "Infiltrator's Charm";

    it_stats_to_affect 0 = 20;

    it_stats_to_affect 1 = 21;

    it_stats_addition 1 = 1;

    it_pet_stats_to_affect 0 = -1;

    it_graphic_coloradj = 2;

    begindefineitem 328;

    it_name = "Blademaster Charm";

    it_graphic_sheet = 2;

    it_which_icon_ground = 0;

    it_which_icon_inven = 1;

    it_stats_to_affect 0 = 6;

    it_stats_to_affect 1 = 202;

    it_stats_addition 1 = 1;

    it_graphic_coloradj = 4;

    begindefineitem 329;

    it_name = "Puresteel Charm";

    it_graphic_sheet = 9;

    it_which_icon_ground = 16;

    it_which_icon_inven = 17;

    it_stats_to_affect 0 = 0;

    it_stats_to_affect 1 = 203;

    it_graphic_coloradj = 1;

    begindefineitem 330;

    it_name = "Essence Charm";

    it_stats_to_affect 0 = 2;

    it_stats_to_affect 1 = 204;

    it_stats_addition 1 = 3;

    it_graphic_coloradj = 0;

     

     

    begindefineitem 331;

    import = 321;

    it_name = "Gruesome Charm";

    it_graphic_template = 51;

    it_graphic_sheet = 2;

    it_which_icon_ground = 7;

    it_which_icon_inven = 8;

    it_value = 1500;

     

    it_stats_to_affect 0 = 3;

    it_stats_addition 0 = -2;

    it_stats_to_affect 1 = 2;

    it_stats_addition 1 = 2;

    it_stats_to_affect 2 = 1;

    it_stats_addition 2 = 2;

    begindefineitem 332;

    import = 326;

    it_name = "Omnicharm";

    it_value = 7500;

    it_stats_to_affect 0 = 0;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 1;

    it_stats_addition 1 = 1;

    it_stats_to_affect 2 = 2;

    it_stats_addition 2 = 1;

    it_stats_to_affect 3 = 3;

    it_stats_addition 3 = 1;

    it_pet_stats_to_affect 0 = -1;

    it_graphic_coloradj = 2;

    begindefineitem 333;

    import = 325;

    it_name = "Cryoa Claw Charm";

    it_stats_to_affect 0 = 212;

    it_stats_addition 0 = 3;

    it_graphic_coloradj = 1;

    begindefineitem 334;

    import = 321;

    it_name = "Shielding Trinket";

    it_graphic_sheet = 7;

    it_which_icon_ground = 16;

    it_which_icon_inven = 17;

    it_graphic_coloradj = 1;

    it_stats_to_affect 0 = 204;

    it_stats_addition 0 = 1;

     

     

    // MORE RINGS

    begindefineitem 335;

    import = 181;

    it_name = "Warmth Ring";

    it_graphic_coloradj = 256;

    it_protection = 4;

    it_value = 700;

    it_stats_to_affect 0 = 206;

    it_stats_addition 0 = 25;

    begindefineitem 336;

    it_name = "Jade Band";

    it_graphic_coloradj = 4;

    it_stats_to_affect 0 = 207;

    it_stats_addition 0 = 25;

    it_stats_to_affect 1 = 208;

    it_stats_addition 1 = 25;

    begindefineitem 337;

    import = 184;

    it_name = "Dhonal's Band";

    it_graphic_coloradj = 16;

    it_stats_to_affect 0 = 4;

    it_stats_addition 0 = 2;

    it_stats_to_affect 1 = 0;

    it_stats_addition 1 = 1;

    it_stats_to_affect 2 = 20;

    it_stats_addition 2 = 1;

    it_value = 800;

    begindefineitem 338;

    import = 182;

    it_name = "Armor Band";

    it_graphic_coloradj = 2;

    it_protection = 7;

    it_which_icon_inven = 6;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 10;

    it_value = 1000;

     

    begindefineitem 339;

    import = 183;

    it_name = "Ethereal Seal";

    it_graphic_coloradj = 64;

    it_value = 1200;

    it_protection = 6;

    it_stats_to_affect 0 = 216;

    it_stats_addition 0 = 25;

    it_stats_to_affect 1 = 11;

    it_stats_addition 1 = 1;

    begindefineitem 340;

    import = 184;

    it_name = "Mindwarp Seal";

    it_graphic_coloradj = 1;

    it_stats_to_affect 0 = 10;

    it_stats_addition 0 = 2;

    it_pet_stats_to_affect 0 = 210;

    it_pet_stats_addition 0 = 10;

    it_value = 1400;

    begindefineitem 341;

    import = 181;

    it_name = "Impervious Band";

    it_graphic_coloradj = 64;

    it_protection = 10;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 15;

    it_value = 2000;

     

    begindefineitem 342;

    import = 184;

    it_name = "Forbidden Band";

    it_graphic_coloradj = 64;

    it_stats_to_affect 0 = 0;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 1;

    it_stats_addition 1 = 1;

    it_stats_to_affect 2 = 2;

    it_stats_addition 2 = 1;

    it_stats_to_affect 3 = 3;

    it_stats_addition 3 = 1;

    it_value = 2500;

     

    begindefineitem 343;

    import = 182;

    it_name = "Ring of Eye's Purity";

    it_graphic_coloradj = 2;

    it_protection = 6;

    it_stats_to_affect 0 = 9;

    it_stats_addition 0 = 3;

    it_stats_to_affect 1 = 214;

    it_stats_addition 1 = 3;

    it_value = 3000;

     

    begindefineitem 344;

    import = 181;

    it_name = "Shaper's Boon";

    it_graphic_coloradj = 4;

    it_pet_stats_to_affect 0 = 0;

    it_pet_stats_addition 0 = 1;

    it_pet_stats_to_affect 1 = 1;

    it_pet_stats_addition 1 = 1;

    it_pet_stats_to_affect 2 = 2;

    it_pet_stats_addition 2 = 1;

    it_pet_stats_to_affect 3 = 3;

    it_pet_stats_addition 3 = 1;

    it_value = 4000;

    it_protection = 8;

     

    // 350 legs

    begindefineitem 345;

    // imported for all legs items

    import = 0;

    it_name = "Pants";

    it_graphic_template = 51;

    it_graphic_sheet = 5;

    it_which_icon_ground = 10;

    it_which_icon_inven = 11;

    it_variety = 17;

    it_protection = 2;

    it_weight = 10;

    it_value = 8;

    it_can_augment = 1;

    //it_protection = 100;

    it_protection = 2;

    //it_stats_to_affect 0 = 0;

    //it_stats_addition 0 = 10;

    //it_stats_to_affect 1 = 1;

    //it_stats_addition 1 = 10;

    //it_stats_to_affect 2 = 2;

    //it_stats_addition 2 = 10;

    //it_stats_to_affect 3 = 3;

    //it_stats_addition 3 = 10;

     

    //it_extra_description = 16;

     

    begindefineitem 346;

    it_name = "Leather Greaves";

    it_which_icon_ground = 15;

    it_which_icon_inven = 14;

    it_protection = 4;

    it_value = 100;

    it_weight = 70;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 4;

    it_stats_to_affect 1 = 202;

    it_stats_addition 1 = -1;

    it_graphic_coloradj = 0;

    begindefineitem 347;

    it_name = "Plate Greaves";

    it_which_icon_ground = 13;

    it_which_icon_inven = 12;

    it_protection = 6;

    it_weight = 100;

    it_value = 300;

    it_stats_addition 0 = 5;

    it_stats_addition 1 = -1;

    begindefineitem 348;

    it_name = "Shaped Greaves";

    it_which_icon_ground = 17;

    it_which_icon_inven = 16;

    it_graphic_coloradj = 17;

    it_protection = 9;

    it_value = 800;

    it_weight = 130;

    it_stats_to_affect 0 = 3;

    it_stats_to_affect 0 = 3;

    it_stats_addition 0 = 30;

    it_pet_stats_to_affect 1 = 3;

    it_pet_stats_addition 1 = 15;

    it_stats_to_affect 2 = 211;

    it_stats_addition 2 = 50;

    begindefineitem 349;

    it_name = "Puresteel Greaves";

    it_graphic_coloradj = 1;

    it_protection = 15;

    it_weight = 60;

    it_value = 2500;

    it_stats_addition 0 = 8;

    it_stats_addition 1 = -1;

    begindefineitem 350;

    import = 345;

    it_name = "Swamp Pants";

    it_graphic_coloradj = 4;

    it_value = 100;

    it_stats_to_affect 0 = 207;

    it_stats_addition 0 = 5;

    begindefineitem 351;

    it_name = "Fine Silk Pantaloons";

    it_graphic_coloradj = 1;

    it_value = 400;

    it_stats_to_affect 0 = 204;

    it_stats_addition 0 = 4;

    begindefineitem 352;

    import = 346;

    it_name = "Pustulant Greaves";

    it_graphic_coloradj = 4;

    it_value = 500;

    it_stats_to_affect 2 = 208;

    it_stats_addition 2 = 18;

    begindefineitem 353;

    it_name = "Cryoaskin Greaves";

    it_graphic_coloradj = 1;

    it_value = 500;

    it_stats_to_affect 2 = 212;

    it_stats_addition 2 = 15;

     

    begindefineitem 354;

    import = 345;

    it_name = "Sod's Dancing Pants";

    it_graphic_coloradj = 64;

    it_value = 1000;

    it_stats_to_affect 0 = 6;

    it_stats_addition 0 = 2;

    it_stats_to_affect 1 = 7;

    it_stats_addition 1 = 2;

    begindefineitem 355;

    import = 347;

    it_name = "Lodestone Greaves";

    it_graphic_coloradj = 64;

    it_value = 1500;

    it_stats_to_affect 2 = 1;

    it_stats_addition 2 = -1;

    it_stats_to_affect 3 = 203;

    it_stats_addition 3 = 4;

    begindefineitem 356;

    import = 348;

    it_name = "Blasted Greaves";

    it_graphic_coloradj = 256;

    it_value = 2000;

    it_stats_to_affect 2 = 0;

    it_stats_addition 2 = 1;

    it_stats_to_affect 3 = 3;

    it_stats_addition 3 = 2;

    begindefineitem 357;

    import = 349;

    it_name = "Brutish Greaves";

    it_graphic_coloradj = 16;

    it_value = 4000;

    it_protection = 10;

    it_stats_to_affect 2 = 9;

    it_stats_addition 2 = 2;

    it_stats_to_affect 3 = 4;

    it_stats_addition 3 = 2;

    it_pet_stats_to_affect 0 = 211;

    it_pet_stats_addition 0 = 10;

    it_pet_stats_to_affect 1 = 210;

    it_pet_stats_addition 1 = 10;

    begindefineitem 358;

    import = 347;

    it_name = "Sapphire Legplates";

    it_graphic_coloradj = 1024;

    it_value = 750;

    it_stats_to_affect 2 = 9;

    it_stats_addition 2 = 1;

    it_stats_to_affect 3 = 10;

    it_stats_addition 3 = 1;

     

    // 365 necks

    begindefineitem 360;

    // imported for some neck items

    import = 0;

    it_name = "Silver Necklace";

    it_graphic_template = 51;

    it_graphic_sheet = 7;

    it_which_icon_ground = 14;

    it_which_icon_inven = 11; // alts: 8,9

    it_variety = 16;

    it_weight = 4;

    it_value = 80;

    it_extra_description = -1;

    begindefineitem 361;

    // imported for some neck items

    it_name = "Gold Necklace";

    it_which_icon_ground = 15;

    it_which_icon_inven = 13; // alts: 10,12

    it_value = 200;

    //it_protection = 100;

    //it_stats_to_affect 0 = 20;

    //it_stats_addition 0 = 50;

    //it_stats_to_affect 1 = 201;

    //it_stats_addition 1 = 5;

    begindefineitem 362;

    import = 360;

    it_name = "Blessed Bauble";

    it_which_icon_inven = 8;

    it_protection = 2;

    it_value = 200;

    begindefineitem 363;

    it_name = "Stability Bauble";

    it_which_icon_inven = 9;

    it_value = 300;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 10;

    begindefineitem 364;

    it_name = "Tinker's Bauble";

    it_which_icon_inven = 11;

    it_graphic_coloradj = 512;

    it_value = 400;

    it_stats_to_affect 0 = 21;

    it_stats_addition 0 = 1;

    begindefineitem 365;

    it_name = "Guardian Stone";

    it_which_icon_inven = 9;

    it_graphic_coloradj = 256;

    it_protection = 4;

    it_value = 500;

    it_stats_to_affect 0 = 7;

    it_stats_addition 0 = 1;

    begindefineitem 366;

    it_name = "Tribal Fetish";

    it_which_icon_inven = 8;

    it_graphic_coloradj = 1024;

    it_value = 600;

    it_stats_to_affect 0 = 11;

    it_stats_addition 0 = 1;

    begindefineitem 367;

    it_name = "Tiny Orb of the Sun";

    it_which_icon_inven = 11;

    it_graphic_coloradj = 64;

    it_value = 800;

    it_stats_to_affect 0 = 212;

    it_stats_addition 0 = 10;

    it_stats_to_affect 1 = 216;

    it_stats_addition 1 = 10;

    begindefineitem 368;

    it_name = "Black Pearl Talisman";

    it_which_icon_inven = 9;

    it_graphic_coloradj = 128;

    it_value = 1000;

    it_protection = 4;

    it_stats_to_affect 0 = 16;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 17;

    it_stats_addition 1 = 1;

    begindefineitem 369;

    import = 361;

    it_name = "Volcanic Fetish";

    it_graphic_coloradj = 2;

    it_value = 1000;

    it_protection = 3;

    it_stats_to_affect 0 = 9;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 15;

    it_stats_addition 1 = 1;

    begindefineitem 370;

    import = 361;

    it_name = "Blessed Necklace";

    it_which_icon_inven = 12;

    it_value = 1200;

    it_protection = 2;

    it_stats_to_affect 0 = 206;

    it_stats_addition 0 = 10;

    it_stats_to_affect 1 = 212;

    it_stats_addition 1 = 10;

    it_pet_stats_to_affect 0 = 206;

    it_pet_stats_addition 0 = 10;

    it_pet_stats_to_affect 1 = 212;

    it_pet_stats_addition 1 = 10;

    begindefineitem 371;

    it_name = "Ruby Necklace";

    it_which_icon_inven = 12;

    it_protection = 4;

    it_value = 1400;

    it_stats_to_affect 0 = 206;

    it_stats_addition 0 = 5;

    it_stats_to_affect 1 = 205;

    it_stats_addition 1 = 10;

    it_stats_to_affect 2 = 9;

    it_stats_addition 2 = 1;

    it_pet_stats_to_affect 0 = 206;

    it_pet_stats_addition 0 = 5;

    it_pet_stats_to_affect 1 = 205;

    it_pet_stats_addition 1 = 10;

    it_graphic_coloradj = 0;

    begindefineitem 372;

    it_name = "Runed Jade Necklace";

    it_value = 1600;

    it_graphic_coloradj = 4;

    it_stats_to_affect 0 = 207;

    it_stats_addition 0 = 10;

    it_stats_to_affect 1 = 208;

    it_stats_addition 1 = 10;

    it_stats_to_affect 2 = 12;

    it_stats_addition 2 = 1;

    it_pet_stats_to_affect 0 = 207;

    it_pet_stats_addition 0 = 10;

    it_pet_stats_to_affect 1 = 208;

    it_pet_stats_addition 1 = 10;

    begindefineitem 373;

    import = 361;

    it_name = "Puresteel Necklace";

    it_which_icon_inven = 10;

    it_graphic_coloradj = 1;

    it_value = 2500;

    it_protection = 6;

    it_stats_to_affect 0 = 4;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 9;

    it_stats_addition 1 = 1;

    it_stats_to_affect 2 = 214;

    it_stats_addition 2 = 5;

    begindefineitem 374;

    import = 360;

    it_name = "Demon Fang Talisman";

    it_which_icon_inven = 8;

    it_graphic_coloradj = 2;

    it_value = 3000;

    it_protection = 8;

    it_stats_to_affect 0 = 204;

    it_stats_addition 0 = 6;

    it_pet_stats_to_affect 0 = 204;

    it_pet_stats_addition 0 = 10;

    begindefineitem 375;

    import = 365;

    it_name = "Talisman of Might";

    it_which_icon_inven = 9;

    it_graphic_coloradj = 64;

    it_value = 4000;

    it_stats_to_affect 0 = 0;

    it_stats_addition 0 = 4;

    it_stats_to_affect 1 = 217;

    it_stats_addition 1 = 5;

    begindefineitem 376;

    import = 362;

    it_name = "Passage Stone";

    it_value = 0;

    it_graphic_coloradj = 16;

    it_stats_to_affect 0 = 22;

    it_stats_addition 0 = 1;

     

    // 385 augmentations

    begindefineitem 385;

    import = 4;

    it_name = "Blessing Crystal";

    it_graphic_template = 51;

    it_graphic_sheet = 9;

    it_which_icon_ground = 9;

    it_which_icon_inven = 8;

    it_charges = 0;

    it_value = 100;

    it_stats_to_affect 0 = 220;

    it_stats_addition 0 = 1;

    begindefineitem 386;

    it_name = "Runed Ruby";

    it_stats_to_affect 0 = 221;

    it_value = 200;

    it_which_icon_ground = 11;

    it_which_icon_inven = 10;

    it_graphic_coloradj = 1;

    begindefineitem 387;

    it_name = "Charging Stone";

    it_stats_to_affect 0 = 222;

    it_graphic_sheet = 2;

    it_which_icon_ground = 0;

    it_which_icon_inven = 1;

    it_graphic_coloradj = 0;

    it_value = 200;

    begindefineitem 388;

    it_name = "Runed Amethyst";

    it_stats_to_affect 0 = 223;

    it_graphic_sheet = 9;

    it_which_icon_ground = 11;

    it_which_icon_inven = 10;

    it_value = 200;

    begindefineitem 389;

    it_name = "Ivory Skull";

    it_graphic_sheet = 2;

    it_which_icon_ground = 15;

    it_which_icon_inven = 15;

    it_stats_to_affect 0 = 224;

    it_value = 300;

    it_graphic_coloradj = 128;

    begindefineitem 390;

    it_name = "Runed Onyx";

    it_graphic_sheet = 9;

    it_which_icon_ground = 14;

    it_which_icon_inven = 15;

    it_stats_to_affect 0 = 225;

    it_value = 400;

    it_graphic_coloradj = 64;

    begindefineitem 391;

    it_name = "Tiny Orb of Mist";

    it_graphic_sheet = 9;

    it_which_icon_ground = 13;

    it_which_icon_inven = 12;

    it_stats_to_affect 0 = 226;

    it_value = 500;

    it_graphic_coloradj = 0;

    begindefineitem 392;

    it_name = "Steel Spine";

    it_graphic_sheet = 0;

    it_which_icon_ground = 9;

    it_which_icon_inven = 8;

    it_stats_to_affect 0 = 227;

    it_value = 500;

    it_graphic_coloradj = 128;

    begindefineitem 393;

    it_name = "Ethereal Bindings";

    it_graphic_sheet = 9;

    it_which_icon_ground = 18;

    it_which_icon_inven = 19;

    it_stats_to_affect 0 = 228;

    it_value = 750;

    it_graphic_coloradj = 4;

    begindefineitem 394;

    it_name = "Golden Crystal";

    it_graphic_sheet = 9;

    it_which_icon_ground = 14;

    it_which_icon_inven = 15;

    it_stats_to_affect 0 = 229;

    it_value = 800;

    it_graphic_coloradj = 0;

     

    // more crap items

    begindefineitem 400;

    import = 263;

    it_name = "Scissors";

    it_graphic_template = 51;

    it_graphic_sheet = 8;

    it_which_icon_ground = 0;

    it_which_icon_inven = 1;

    it_value = 4;

    begindefineitem 401;

    it_name = "Pillow";

    it_which_icon_ground = 2;

    it_which_icon_inven = 2;

    it_value = 2;

    it_weight = 10;

    begindefineitem 402;

    it_name = "Towel";

    it_which_icon_ground = 3;

    it_which_icon_inven = 3;

    begindefineitem 403;

    it_name = "Pot";

    it_which_icon_ground = 4;

    it_which_icon_inven = 5;

    it_value = 3;

    begindefineitem 404;

    it_name = "Goblet";

    it_which_icon_ground = 6;

    it_which_icon_inven = 7;

    begindefineitem 405;

    it_name = "Rolling Pin";

    it_which_icon_ground = 8;

    it_which_icon_inven = 9;

    it_value = 3;

    begindefineitem 406;

    it_name = "Ale";

    it_which_icon_ground = 10;

    it_which_icon_inven = 10;

    it_value = 8;

    begindefineitem 407;

    it_name = "Wine";

    it_which_icon_ground = 11;

    it_which_icon_inven = 11;

    begindefineitem 408;

    it_name = "Broken Sword";

    it_which_icon_ground = 13;

    it_which_icon_inven = 12;

    it_value = 0;

    it_weight = 50;

    begindefineitem 409;

    it_name = "Broom";

    it_which_icon_ground = 15;

    it_which_icon_inven = 14;

    it_value = 3;

    begindefineitem 410;

    it_name = "Mop";

    it_graphic_sheet = 9;

    it_which_icon_ground = 3;

    it_which_icon_inven = 0;

    begindefineitem 411;

    it_name = "Shovel";

    it_which_icon_ground = 4;

    it_which_icon_inven = 1;

    it_value = 8;

    begindefineitem 412;

    it_name = "Pick";

    it_which_icon_ground = 5;

    it_which_icon_inven = 2;

    begindefineitem 413;

    it_name = "Rope";

    it_graphic_template = 51;

    it_graphic_sheet = 6;

    it_which_icon_ground = 18;

    it_which_icon_inven = 15;

    begindefineitem 414;

    it_name = "Gold Bar";

    it_value = 300;

    it_weight = 80;

    it_graphic_template = 51;

    it_graphic_sheet = 0;

    it_which_icon_ground = 18;

    it_which_icon_inven = 18;

    it_charges = 1;

    begindefineitem 415;

    import = 263;

    it_name = "Pipe";

    it_graphic_template = 51;

    it_graphic_sheet = 1;

    it_which_icon_ground = 17;

    it_which_icon_inven = 17;

    it_value = 20;

    it_weight = 6;

    begindefineitem 416;

    it_name = "Broken Clay";

    it_which_icon_ground = 18;

    it_which_icon_inven = 18;

    it_value = 1;

    it_weight = 30;

    begindefineitem 417;

    it_which_icon_ground = 19;

    it_which_icon_inven = 19;

    begindefineitem 418;

    it_name = "Pincers";

    it_graphic_sheet = 3;

    it_which_icon_ground = 10;

    it_which_icon_inven = 10;

    it_value = 5;

    it_weight = 20;

    begindefineitem 419;

    it_name = "Tongs";

    it_which_icon_ground = 11;

    it_which_icon_inven = 11;

     

    begindefineitem 420;

    import = 260;

    it_name = "Perfect Fyora Scale";

    it_graphic_template = 51;

    it_graphic_sheet = 6;

    it_which_icon_ground = 14;

    it_which_icon_inven = 13;

    it_value = 100;

    it_charges = 1;

    it_graphic_coloradj = 8;

    begindefineitem 421;

    it_name = "Perfect Drayk Scale";

    it_graphic_coloradj = 16;

    it_value = 400;

    begindefineitem 422;

    it_name = "Perfect Drakon Scale";

    it_graphic_coloradj = 256;

    it_value = 1000;

    begindefineitem 423;

    it_name = "Artila Eye";

    it_graphic_sheet = 5;

    it_which_icon_ground = 9;

    it_which_icon_inven = 8;

    it_graphic_coloradj = 0;

    it_value = 200;

    begindefineitem 424;

    it_name = "Glaahk Eye";

    it_graphic_coloradj = 4;

    it_value = 400;

    begindefineitem 425;

    it_name = "Eyebeast Eye";

    it_graphic_coloradj = 2;

    it_value = 1200;

    begindefineitem 426;

    it_name = "Roamer Fang";

    it_graphic_sheet = 5;

    it_which_icon_ground = 5;

    it_which_icon_inven = 4;

    it_graphic_coloradj = 0;

    it_value = 100;

    begindefineitem 427;

    it_name = "Rotghroth Fang";

    it_graphic_coloradj = 4;

    it_value = 1000;

    begindefineitem 428;

    it_name = "Vlish Tentacle";

    it_graphic_sheet = 5;

    it_which_icon_ground = 7;

    it_which_icon_inven = 6;

    it_graphic_coloradj = 0;

    it_value = 200;

     

    begindefineitem 434;

    import = 17;

    it_name = "Perfected Cloak";

    it_value = 0;

    it_protection = 8;

    it_stats_to_affect 1 = 205;

    it_stats_addition 1 = 12;

    begindefineitem 435;

    import = 348;

    it_name = "Perfected Greaves";

    it_value = 0;

    it_protection = 12;

    it_stats_to_affect 2 = 206;

    it_stats_addition 2 = 8;

    begindefineitem 436; // defined later

    it_name = "Perfected Gauntlets";

    begindefineitem 437;

    import = 148;

    it_name = "Perfected Boots";

    it_value = 0;

    it_protection = 9;

    it_stats_to_affect 0 = 212;

    it_stats_addition 0 = 8;

    begindefineitem 438;

    import = 166;

    it_name = "Perfected Belt";

    it_value = 0;

    it_protection = 8;

    it_stats_to_affect 0 = 207;

    it_stats_addition 0 = 8;

     

    begindefineitem 446;

    import = 263;

    it_name = "Fishing Pole";

    it_graphic_template = 50;

    it_graphic_sheet = 4;

    it_which_icon_ground = 16;

    it_which_icon_inven = 16;

    it_value = 5;

    it_weight = 20;

    begindefineitem 447;

    it_name = "Scales";

    it_which_icon_ground = 17;

    it_which_icon_inven = 17;

    it_value = 15;

    it_weight = 30;

    begindefineitem 448;

    it_name = "Blanket";

    it_which_icon_ground = 18;

    it_which_icon_inven = 18;

    it_value = 3;

    it_weight = 30;

    begindefineitem 449;

    // imported for bandages

    import = 220;

    it_name = "Cloth Bandage";

    it_graphic_sheet = 4;

    it_graphic_template = 50;

    it_graphic_sheet = 4;

    it_which_icon_ground = 19;

    it_which_icon_inven = 19;

    it_weight = 5;

    it_ability = 205;

    it_level = 4;

    it_value = 10;

    it_extra_description = -1;

    begindefineitem 450;

    import = 263;

    it_name = "Clay Pot";

    it_graphic_template = 51;

    it_graphic_sheet = 2;

    it_which_icon_ground = 16;

    it_which_icon_inven = 16;

    it_value = 5;

    it_weight = 40;

    begindefineitem 451;

    it_name = "Lantern";

    it_variety = 9;

    it_which_icon_ground = 17;

    it_which_icon_inven = 17;

    it_value = 10;

    it_weight = 20;

    it_ability = 190;

    it_level = 2;

    it_charges = 1;

    begindefineitem 452;

    it_name = "Broken Pot";

    it_variety = 11;

    it_which_icon_ground = 18;

    it_which_icon_inven = 18;

    it_value = 1;

    it_weight = 30;

    it_ability = -1;

    it_charges = 0;

    begindefineitem 453;

    it_name = "Bone";

    it_which_icon_ground = 19;

    it_which_icon_inven = 19;

    it_value = 1;

    it_weight = 10;

    begindefineitem 454;

    it_name = "Clay Bowl";

    it_graphic_sheet = 3;

    it_which_icon_ground = 16;

    it_which_icon_inven = 16;

    it_value = 3;

    it_weight = 15;

    begindefineitem 455;

    it_name = "Clay Brick";

    it_which_icon_ground = 17;

    it_which_icon_inven = 17;

    it_value = 1;

    it_weight = 40;

    begindefineitem 456;

    it_name = "Bag of Meal";

    it_which_icon_ground = 18;

    it_which_icon_inven = 19;

    it_weight = 70;

    it_value = 10;

    it_extra_description = 23;

    it_charges = 1;

    begindefineitem 457;

    it_name = "Calipers";

    it_graphic_sheet = 4;

    it_which_icon_ground = 18;

    it_which_icon_inven = 19;

    it_value = 12;

    it_weight = 10;

    it_charges = 0;

    it_extra_description = -1;

    begindefineitem 458;

    it_name = "Vase";

    it_which_icon_ground = 16;

    it_which_icon_inven = 16;

    it_value = 20;

    it_weight = 20;

    begindefineitem 459;

    import = 263;

    it_name = "Spoon";

    it_graphic_template = 50;

    it_graphic_sheet = 6;

    it_which_icon_ground = 16;

    it_which_icon_inven = 16;

    it_value = 3;

    it_weight = 3;

    begindefineitem 460;

    it_name = "Fork";

    it_which_icon_ground = 17;

    it_which_icon_inven = 17;

    begindefineitem 461;

    it_name = "Kitchen Knife";

    it_which_icon_ground = 18;

    it_which_icon_inven = 18;

    begindefineitem 462;

    import = 4;

    it_name = "Access Crystal";

    it_charges = 1;

    it_value = 0;

    it_extra_description = -1;

    it_graphic_coloradj = 64;

     

    // 180 GLOVES

    begindefineitem 465;

    // imported for all glove items

    import = 0;

    it_name = "Gloves";

    it_graphic_sheet = 2;

    it_which_icon_ground = 0;

    it_which_icon_inven = 1;

    it_variety = 8;

    it_protection = 2;

    it_weight = 10;

    it_value = 8;

     

    //it_stats_to_affect 0 = 81;

    //it_stats_addition 0 = 6;

    //it_stats_to_affect 1 = 43;

    //it_stats_addition 1 = 50;

    //it_stats_to_affect 2 = 15;

    //it_stats_addition 2 = 10;

    //it_stats_to_affect 3 = 44;

    //it_stats_addition 3 = 50;

     

     

     

    it_extra_description = 16;

    it_can_augment = 1;

    begindefineitem 466;

    it_name = "Gauntlets";

    it_graphic_sheet = 2;

    it_which_icon_ground = 14;

    it_which_icon_inven = 15;

    it_protection = 4;

    it_weight = 30;

    it_value = 50;

    it_which_icon_ground = 14;

    it_which_icon_inven = 15;

    begindefineitem 467;

    it_name = "Shaped Gauntlets";

    it_which_icon_ground = 16;

    it_which_icon_inven = 17;

    it_graphic_coloradj = 17;

    it_stats_to_affect 0 = 3;

    it_stats_addition 0 = 30;

    it_pet_stats_to_affect 1 = 3;

    it_pet_stats_addition 1 = 15;

    it_stats_to_affect 2 = 211;

    it_stats_addition 2 = 50;

    it_protection = 6;

    it_weight = 60;

    it_value = 250;

    begindefineitem 468;

    it_name = "Puresteel Gauntlets";

    it_graphic_coloradj = 128;

    it_weight = 30;

    it_protection = 12;

    it_value = 1000;

    begindefineitem 469;

    import = 465;

    it_name = "Carnelian Gloves";

    it_graphic_coloradj = 2;

    it_value = 100;

    it_stats_to_affect 0 = 9;

    it_stats_addition 0 = 1;

     

    begindefineitem 470;

    it_name = "Thirsting Gloves";

    it_graphic_coloradj = 4;

    it_value = 400;

    it_stats_to_affect 0 = 217;

    it_stats_addition 0 = 5;

    begindefineitem 471;

    it_name = "Tinker's Gloves";

    it_graphic_coloradj = 1;

    it_value = 600;

    it_stats_to_affect 0 = 21;

    it_stats_addition 0 = 2;

    begindefineitem 472;

    import = 466;

    it_name = "Piercing Gauntlets";

    it_graphic_coloradj = 512;

    it_value = 800;

    it_stats_to_affect 0 = 6;

    it_stats_addition 0 = 2;

    it_stats_to_affect 1 = 203;

    it_stats_addition 1 = 2;

    begindefineitem 473;

    import = 466;

    it_name = "Firecaster Gauntlets";

    it_graphic_coloradj = 256;

    it_value = 1000;

    it_stats_to_affect 0 = 9;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 11;

    it_stats_addition 1 = 1;

    begindefineitem 474;

    it_name = "Gauntlets of Succor";

    it_graphic_coloradj = 1024;

    it_stats_to_affect 0 = 10;

    it_stats_addition 0 = 1;

    it_stats_to_affect 1 = 18;

    it_stats_addition 1 = 1;

    begindefineitem 475;

    import = 467;

    it_name = "Gloves of the Rock";

    it_graphic_coloradj = 1;

    it_value = 2000;

    it_stats_to_affect 0 = 3;

    it_stats_addition 0 = 4;

    begindefineitem 476;

    it_name = "Gloves of the Hammer";

    it_graphic_coloradj = 2;

    it_value = 2500;

    it_stats_to_affect 0 = 0;

    it_stats_addition 0 = 2;

    it_stats_to_affect 1 = 6;

    it_stats_addition 1 = 1;

    it_stats_to_affect 2 = 7;

    it_stats_addition 2 = 1;

     

    begindefineitem 477;

    it_name = "Ornkskin Gauntlets";

    it_graphic_coloradj = 4;

    it_value = 3000;

    it_stats_to_affect 0 = 0;

    it_stats_addition 0 = 2;

    it_stats_to_affect 1 = 3;

    it_stats_addition 1 = 2;

    it_stats_to_affect 2 = 200;

    it_stats_addition 2 = 4;

     

    begindefineitem 478;

    import = 468;

    it_name = "Lodestone Gauntlets";

    it_graphic_coloradj = 64;

    it_value = 4000;

    it_protection = 9;

    it_stats_to_affect 0 = 0;

    it_stats_addition 0 = -1;

    it_stats_to_affect 1 = 1;

    it_stats_addition 1 = -1;

    it_stats_to_affect 2 = 204;

    it_stats_addition 2 = 10;

    it_stats_to_affect 3 = 12;

    it_stats_addition 3 = 4;

     

    // LATE DEFINITIONS

     

     

    begindefineitem 298;

    import = 348;

    it_value = 0;

    it_name = "Sunfire Greaves";

    it_graphic_coloradj = 1024;

    it_protection = 11;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 3;

    it_stats_to_affect 1 = 12;

    it_stats_addition 1 = 3;

    begindefineitem 299;

    it_name = "Starfire Greaves";

    it_graphic_coloradj = 1040;

    it_protection = 15;

    it_stats_to_affect 2 = 6;

    it_stats_addition 2 = 3;

    it_stats_to_affect 3 = 7;

    it_stats_addition 3 = 2;

    begindefineitem 300;

    it_name = "Firesteel Greaves";

    it_protection = 16;

    it_stats_to_affect 1 = 12;

    it_stats_addition 1 = 5;

    it_stats_to_affect 2 = -1;

    it_stats_to_affect 3 = -1;

     

    begindefineitem 301;

    import = 348;

    it_value = 0;

    it_name = "Black Skin Greaves";

    it_graphic_coloradj = 256;

    it_protection = 13;

    it_stats_to_affect 0 = 211;

    it_stats_addition 0 = 5;

    it_stats_to_affect 1 = 6;

    it_stats_addition 1 = 3;

    it_stats_to_affect 2 = 7;

    it_stats_addition 2 = 3;

    begindefineitem 302;

    it_name = "Charred Skin Greaves";

    it_graphic_coloradj = 272;

    it_stats_to_affect 3 = 12;

    it_stats_addition 3 = 3;

    begindefineitem 303;

    it_name = "Black Iron Greaves";

    it_protection = 18;

    it_stats_to_affect 1 = 6;

    it_stats_addition 1 = 5;

    it_stats_to_affect 2 = 7;

    it_stats_addition 2 = 5;

     

    begindefineitem 436;

    import = 467;

    it_name = "Perfected Gauntlets";

    it_value = 0;

    it_protection = 8;

    it_stats_to_affect 0 = 208;

    it_stats_addition 0 = 8;

     

     

    begindefineitem 480;

    import = 467;

    it_value = 0;

    it_name = "Lifeforce Gauntlets";

    it_protection = 9;

    it_graphic_coloradj = 512;

    it_pet_stats_to_affect 0 = 0;

    it_pet_stats_addition 0 = 2;

    it_pet_stats_to_affect 1 = 1;

    it_pet_stats_addition 1 = 2;

    it_pet_stats_to_affect 2 = 2;

    it_pet_stats_addition 2 = 3;

    it_pet_stats_to_affect 3 = 3;

    it_pet_stats_addition 3 = 2;

    begindefineitem 481;

    it_name = "Gauntlets of Mastery";

    it_graphic_coloradj = 528;

    it_stats_to_affect 0 = 9;

    it_stats_addition 0 = 2;

    it_stats_to_affect 1 = 10;

    it_stats_addition 1 = 2;

    it_stats_to_affect 2 = 11;

    it_stats_addition 2 = 2;

    begindefineitem 482;

    it_name = "Lifecraft Gauntlets";

    it_protection = 12;

    it_pet_stats_to_affect 0 = 0;

    it_pet_stats_addition 0 = 4;

    it_pet_stats_to_affect 1 = 1;

    it_pet_stats_addition 1 = 4;

    it_pet_stats_to_affect 2 = 2;

    it_pet_stats_addition 2 = 5;

    it_pet_stats_to_affect 3 = 3;

    it_pet_stats_addition 3 = 4;

     

    begindefineitem 483;

    import = 467;

    it_value = 0;

    it_name = "Smoking Gauntlets";

    it_protection = 9;

    it_graphic_coloradj = 1024;

    it_stats_to_affect 0 = 9;

    it_stats_addition 0 = 3;

    it_stats_to_affect 1 = 10;

    it_stats_addition 1 = 3;

    it_stats_to_affect 2 = 11;

    it_stats_addition 2 = 3;

    begindefineitem 484;

    it_name = "Blazing Gauntlets";

    it_graphic_coloradj = 1040;

    it_pet_stats_to_affect 0 = 0;

    it_pet_stats_addition 0 = 2;

    it_pet_stats_to_affect 1 = 1;

    it_pet_stats_addition 1 = 2;

    it_pet_stats_to_affect 2 = 3;

    it_pet_stats_addition 2 = 2;

    begindefineitem 485;

    it_name = "Firesteel Gauntlets";

    it_protection = 12;

    it_stats_to_affect 0 = 9;

    it_stats_addition 0 = 5;

    it_stats_to_affect 1 = 10;

    it_stats_addition 1 = 5;

    it_stats_to_affect 2 = 11;

    it_stats_addition 2 = 5;

     

     

     

     

     

     

     

    This includes some modded armour (shaped) that gives you a huge HP boost, mainly for fun :)

     

    The modded shaped sword uses the bolt attack, no idea why is says 'bless group'

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