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kuc

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Posts posted by kuc

  1. Not really Slartucker, as (over-simplified) generically

    Guardian - Melee

    Agent - Magic

    Shaper - Creations

     

    See, thats why they have specific strengths and weaknesses, because the class is tailored towards certain aspects of the game. If an Agent is to be a better melee than a Guardian, why does the Guardian class exist?

     

    And thats pretty much where it sits.

  2. Quote:
    Student of Trinity wrote:
    The point isn't so much that the melee Agent would be a weak Guardian, but that she would be so much like a Guardian that you might as well play a real Guardian instead.
    That was pretty much my point Slartucker. Not that they are incapable, but more if you want to Melee, be a Guardian. Its like saying you COULD make a Guardian with 4 powerful creations and melee a bit yourself, but why not just make a Shaper?

    I'd expand more, but i swear Trinity reads my mind. Just re-read his post.
  3. The problem i find with Melee Agents, is that they dont hit for enough, and get hit for too much. They are like weak Guardians, + Daze.

     

    In the event of you NOT killing the rogue you attack in 1 turn, it is undazed, and often kills you. That, tends to suck.

     

    Its far easier to nuke them at a distance, minimising their ability to even attack you, since they have to GET to you in the first place. That being said, Trinity is pretty much right. Without Essence Shield and Speed, you are a lot more vulnerable. A few points there never hurts, especially when it'll only cost you 2-3 skill points.

  4. I tend to mix up my names, but my party goes as follows

     

    Slith Polearm Fighter

    Human Ambidextrous Fighter (lockpicking)

    Nephil Ambidextrous Fighter (archery)

     

    Human Heavy-Mage (with Bless priest spells)

    Human Mage (with Bless priest spells)

    Human Priest (with Haste mage spells, eventually Alchemy).

     

    I find 3melee/3caster the best combination. Also, (and this is moreso in Avernum) i find it of great benefit to have ALL casters able to Bless+Haste

  5. Meh, i suppose its just preference. I have always been an Exile/Avernum person, where you tend to have enough gold for everything. Then you'd have to scroung, save and explore extra dungeons to save enough for the hermit trainers which would train skills like Magery or Blademaster.

     

    I havent got to the main part of the game yet, but even the 2nd island was easy to buy through. I'm happy to be proven wrong though.

  6. I agree on gold.

     

    Even just the mines in the demo. Crystals galore. I was ridiculously rich, with nothing in particular to spend it on.

     

    It seems that after the veritable poverty of G1 and G2, also with shopkeepers running out of gold, G3 has then gone completely overboard the other way. Shopkeepers no longer have finite gold supplies, and gold itself, is very very common.

     

    I prefer scrounging for gold, and taking multiple loot trips than having more gold than i know what to do with, personally =/

  7. One must wonder, what happens when one has a question about Geneforge 3.

     

    Firstly, they register on the forums.

    Secondly, they scan through the list of Forums.

    Finally, they post their Geneforge 3 Question in General Discussion, because it definitely does not belong in the Geneforge 3 Forum.

     

    smile

  8. Daze Daze Daze.

     

    Especially as a Shaper or Agent. Dazing takes 1 turn (and you can still use a Crystal), and gives you a further 2 or 3 turns to attack.

     

    In that time, you can take care of the pesky summoned rogues, and whittle down the Creator.

     

    Even in the 2x Spawner sets around the Creator area, you can do it on an Agent with Daze, Firebolt x3, repeat. It might be a bit slower, but you never, ever get hit.

     

    Edit: I swear to god Daze is ridiculously overpowered. Nothing ever seems to resist it.

  9. Student of Trinity summed it up pretty well.

     

    For any power the NPC's who join you possess, it is very very quickly belittled by your lack of control over them.

     

    The number of times my shaper died early in the game because Nora or the Abandoned Thahd would basically walk off and find 6 rogues was annoying as all hell. I very quickly gave up on these characters.

  10. In short, psh.

     

    In long, I find your post nothing more than a post-counter. The point stands, with activeness on these forums being a point of irrelevance.

     

    And i am well aware of her "activeness" of these forums of late. It is most presumptuous of you to deduce that since i have not posted, i have not read posts. If we were at a cliffs edge, you would've just fallen off the edge and died.

     

    Shame really, you seem a decent enough person.

  11. I personally prefer to go with a Human party/character.

     

    The only time I find there is any true benefit for being Nephilim or Slithzerikai is in the beginning, which is by far the easiest part of the game (ie unnecessary benefit).

     

    I'd prefer to level up characters faster to specialise them with skillpoints, than have good bonuses at the start which are later overriden by a human characters faster levelling.

     

    In the end: Human +positive traits > Nephilim/Slith with no traits (ie, at same EXP%).

  12. Quote:
    Spell properly; there is no need to type fast because we are not in a game where you have to type fast to talk. Ths is a forum , and the is no real hurry.
    No offense or anything JadeWolf, but if you are going to have a go at someone for spelling and/or grammar, it is somewhat imperative that your own post is flawless.

    (yeah, this is my first post for about 2 years, but I read things and rarely find need to comment, bring on GF3, by the way, http://www.veraxin.net/revelation for MUD lovers.)

    Edit: broken tags
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