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kuc

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Posts posted by kuc

  1. Quote:
    Originally written by Synergy:
    It's exceedingly annoying at this point having only two nephil graphics though one can change their color with the Appearance button in the training window. Personally, I think the races as PC's look silly. I'd rather have many humans to choose from and more traits (like Nimbleness) to assign, and be able to assign however many I want.
    It's a good point. You have 4 character slots to fill. Two of the three races you can choose from, only have 2 graphics.

    There's skimping, then there's skimping.

    edit: Tagging score: 1/3. frown
  2. Quote:
    Originally written by Synergy:
    It's exceedingly annoying at this point having only two nephil graphics though one can change their color with the Appearance button in the training window. Personally, I think the races as PC's look silly. I'd rather have many humans to choose from and more traits (like Nimbleness) to assign, and be able to assign however many I want.
    It's a good point. You have 4 character slots to fill. Two of the three races you can choose from, only have 2 graphics.

    There's skimping, then there's skimping.

    edit: Tagging score: 1/3. frown
  3. That being said Slartucker, "Bless, along with Xskill 1, Xskill 5, and Xskill5 giving *lists bonusus*" doesn't really tell you much, lol.

     

    Testing is good nonetheless. I like doing thing like this, often do when testing updates for another game I play. *shakes fist at his mac rivals* I want my version. There'll be nothing left to work out by the time i get it frown

  4. That being said Slartucker, "Bless, along with Xskill 1, Xskill 5, and Xskill5 giving *lists bonusus*" doesn't really tell you much, lol.

     

    Testing is good nonetheless. I like doing thing like this, often do when testing updates for another game I play. *shakes fist at his mac rivals* I want my version. There'll be nothing left to work out by the time i get it frown

  5. Until the base effects of the skills can be determined, you cant really calculate how Blessing will mod things... without a lot of guesswork due to multiple variables.

     

    You cant exactly do a controlled test, when you cannot generate a controlled (known) scenario :p

     

    Essentially, its like trying to find the red blades of grass in a field of green grass, but you're eyes are closed! smile

  6. Until the base effects of the skills can be determined, you cant really calculate how Blessing will mod things... without a lot of guesswork due to multiple variables.

     

    You cant exactly do a controlled test, when you cannot generate a controlled (known) scenario :p

     

    Essentially, its like trying to find the red blades of grass in a field of green grass, but you're eyes are closed! smile

  7. It's interesting to hear you talking about building characters with certain skills which are pertinent to the start or mid of the game, but ultimately aren't that great in the end.

     

    When the game seems to be so starved for skill points, requiring choices and sacrifices - wouldn't you want to build specifically for the latter part of the game, which in theory should be the hardest and most important part?

  8. It's interesting to hear you talking about building characters with certain skills which are pertinent to the start or mid of the game, but ultimately aren't that great in the end.

     

    When the game seems to be so starved for skill points, requiring choices and sacrifices - wouldn't you want to build specifically for the latter part of the game, which in theory should be the hardest and most important part?

  9. You'll find A4 opens crates/doors etc the same way as Geneforge with 1 difference - NO tools Mimi.

     

    You have no Lockpick requirement like in Avernum, and you cant use 10 Living Tools like in Geneforge to boost your opening ability.

     

    It works solely on the power of your unlock ability and/or spell.

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