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TakenName

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Articulate Vlish

Articulate Vlish (4/17)

  1. 1, while 2 was more fun the first time 'round, and more challenging, the third and fourth times through, DMII seemed to have almost no plot. Sideplots, yes, but no real plot other than "Kill the big evil thing" and then the ending really bothered me! I was angry for weeks at that ending! DM, on the otherhand, actually made me think several times, and caused me to scratch my head a few times. Plus, I gain great satisfaction from completing DM with a 1pc party. You simply cannot do that in DMII
  2. I knew somthing sounded wrong there. Anyways, hope that helps.
  3. my personal favorite approach is, indeed, a little more 'loyal' in my mind than any approach the game gives. I kill everyone, and don't join any faction, then I destroy the forge without using it. And I do all this without ever touching the leadership skill. Using the forge just gives a better ending, IMO, since by then you can PWN anyone left anyways.
  4. far sight helps enormously here! you got trapped by going in too far, look for secret passages and portals.
  5. Quote: Originally written by Thuryl: Quote: Originally written by TakenName: teh lady who was 'studying' Motrax I really hope you are not trying to imply anything unsavoury with those quotation marks. No, simply that she was not studying him, but learning from, rather.
  6. my personal favorite is (i forget name) teh lady who was 'studying' Motrax, but then moves to Fort Emergence for an appearance in E3. On Erika, while I have not played E1 except for the demo, I feel she is rather pointless, except as a deus ex machina, and has no real personality other than 'kill empire'.
  7. true dat, its called tatterdemalion! or any other one of our growing collection. kind of sad though, that Jeff has abandoned his greatest achievment to the dust and us.
  8. any hope that after A4 comes out, Jeff will copy it over to Exile? OR will we have to go through the tedious process fo making it a BOE scen? Personally hoping Jeff brings the new game back to the holy land of Exile.
  9. Actualy, tucker reports back as soon as you find him. And why don't the first parties corpses have anything worth while on them? Of course, we all know why they were unsucsessful and we(teh second party) win, we stick together and join the ANAMA, then turn around and slaughter them all! Followed up by training soly in magic except for one idiot who sticks with prietly magic. Wow, I have an unhealthy habit going here, i think.
  10. you could always simply COUNT from where you are centered.
  11. hmm, my game must be bugged ro something, i have a 99 hp/magic/essence cap. And I have 25 points in intelligence. Without that cap, my agents could be simple spell slingers. *goes to reinstal GF. YAY!*
  12. The ultimate challenge- a celt solo with no positive traits, and all negative traits! I STILL CAN'T DO IT! I think the only ways NG2 could work would be to take a different sceneario with teh same plot, maybe Aztecs vs Spanards, or to play teh fairies plight on the other side fo the gate, or(finallly) to take something like Ravens people and their loss of their gods and magic from the world.
  13. My only problem with puming all my points into magic is teh rare occasion I actually DO run out of essence. Considering the 99 max, that occurs mroe than you think it would, and essence pods are expensive. ALthough, you are right about never lettign enemy attack, I just see guardians as mroe of a tank, shapers as micromanagers/generals, and agents as teh speedemons with swords.
  14. wait, did you just try to argue with me by paraphrasing what I said? At teh begining, ranged creations, at end, creations useless, yup! I tend to keep my artilla around just because its fun to kill the bigwigs with acid from a level 1 creation.(skill level, not exp level) Also, if ever your in teh mood for a good laugh, use pyromroamers as meatshields! Now THATS micromanaging suicide!
  15. Roaches, the only plague that actually forced me to think beyond "There has to be a secret door".
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