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Pig Catapult

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Posts posted by Pig Catapult

  1. I tried to play A Good Beginning, then Cave of No Return, then Valley of Dying Things, and each run was stopped dead the first time an NPC started talking with text above their head. The [spoiler redacted] in A Good Beginning and the Mayor of Sweetgrove in VoDT got a line or two in before the freeze. I'm running Windows 10 with the Windows XP compatibility pack, with the version of the game that's available on GOG. Is there anything I can do?

  2. I've just reached the bottom of Conlin's Pit and the narration is as follows, emphasis mine:

     

    Quote

    You have finally reached the bottom of the pit. Something is waiting for you. It's a strange creature. It's shaped like an orb, four feet in diameter. Some innate magic keeps it floating above the ground.

    <copyright-friendly description of a not-beholder redacted for brevity>
    You got a fair number of lessons regarding the strange fauna of the surface world, but you never heard of anything like this. All of the thing's eyes focus on you, and it gives you a broad, toothy grin.

    I'm pretty sure this is a case of authorial muscle memory from decades of writing for the Avernum setting. (Edit: Unless he's trying to contrast the fact that this creature lives underground?)

  3. 6 hours ago, Spidweb said:

     

    So far, this is the only complaint we've gotten about this, so something weird is going on. Send us a report at support@spiderwebsoftware.com and maybe we can help?

    On a fresh inspection of my save files, it turns out TriRodent was correct and I was mistaken. I'd completely missed the interactable wheel in the top floor of the gatehouse and had only noticed the demoltionists by the north thorn wall.

     

    This was my bad. I'm very sorry for troubling you and for getting cross at TriRodent.

  4. 2 hours ago, TriRodent said:

    The explosions don't clear the way through where the assorted battalions are camped, they clear the way 'into' where the battalions are camped.  Now you get to go exercise your sword arms a bit...

    You misunderstood my post. I know what I'm supposed to be doing. I know that I know what I'm supposed to be doing, because I managed to do it in the southern battalion camp. There were two demolitionist mages standing near the opening to the dungeon before I talked to the general. When I was done talking to the general, there was a screen-shaking explosion, the demolitionists were gone, and the way into the dungeon was open. I was able to enter the Vol Gates.

     

    I am posting in the bug thread because, in the east and west camps, the explosion event shook the screen after I finished talking to the generals, the demolitionist mages are gone, and the ways into the dungeons are still closed. There is nothing to exercise my characters' sword arms on, because there is an impenetrable iron gate and a solid wall of thorns between my characters and the places full of things I want them to put swords in.

  5. I know there's more out there, but these are the ones I found on my singleton run:

     

    Spoiler

    -Stone Dagger (+5% Less Chance to be Hit)

    Goblin Lair

    -Steel Greatsword (+3 Damage to Humanoids)
    Lower Giant Caverns

    -Drakeskin Gloves (+5% Missile Chance to Hit)
    Lair of Drakos
    -Iron Buckler (+10 Fire Resistance)
    Monastery of Madness
    -Pants (+5% Less Chance to be Hit)
    Monastery of Madness
    -Robe (+10 Less Chance to be Hit)
    Pit of the Wyrm
    -Robe (+10 Protection from All Damage)
    Lower Pit of the Wyrm
    -Robe (+1 Priest Spells)
    Vila
    -Sandals (+10% Cold Resistance)
    Fading Tower
    -Fine Leather Helmet (+10 Acid Resistance)
    Fading Tower
    -Dress (+20% Protection from All Damage)
    Fading Tower
    -Bones (+20% Protection from All Damage)
    Fading Tower
    -Dress (+3 Bows)
    Golem Factory
    -Trash (+1 Magery)
    Chasm of Screams
    -Kitchen Knife (+1 Magery)
    Rakshasa Lair (Remote Cavern)
    -Blessed Studded Armor (+5 Luck)
    Rakshasa Lair
    -Torc (+10 Resistance to Fire)
    Tower of Zkal
    -Pants (+1 Melee Damage)
    Lower Tower of Zkal
    -Cloak (+10% Reistance to Acid)
    Lower Tower of Zkal
    -Gloves (+10% Reistance to Acid)
    Lower Tower of Zkal
    -Sandals (+10% Protection from Melee Damage)
    Appleton
    -Gloves (+5% Missle Chance to Hit)
    Draigoth
    -Blessed Crossbow (+1 Pole Weapons)
    Manara
    -Robe (+20% Resistance to Cold Damage)
    Delskeep
    -Sandals (+1 to Magic Statistics)
    Keep of Tinraya
    -Vahnatai Cloak (+30% Cold Resistance)
    Under Keep of Tinraya
    -Vahnatai Cloak (+20% Fire Resistance)
    Under Keep of Tinraya
    -Steel Large Shield (+1 Melee Damage)
    The Great Circle
    -Fine Waveblade (+2 Dexterity)
    Crumbling Factory

    -Trash (Book. Use to read it.)

    Tower of Magi (post Day 160 event)

    -Rope (+0 to Pathfinder)

    Tower of Magi (not sure if present pre-Day 160?)

     

  6. Specifically, some scenario-start-scene-setting picture montages cause the window to go white and the program to stop responding while eating up to 50% of my CPU. I know this happens with Backwater Calls and Dilecia, but the ones for the four default scenarios work just fine.

     

    Is this at all fixable?

     

    I've been having other bugs, too, like the game sometimes crashing without going white during cutscenes where the characters talk by floating over their heads if another program is playing audio, occasional severe lag in large battles while the computer is doing the enemies' turns (It stops, my cursor does the "waiting" animation for several seconds, then the game resumes at the start of my turn, the enemies' turns all handled), and, a couple times, parts of the UI just not responding at all.

     

    I'm running Windows 7.

  7. During my previous play session, the little "use" sun button wouldn't appear for Wisdom Crystals. They could still be put in the Quick Use bar, but you couldn't actually use them; clicking them or using the hotkey did nothing.

     

    I've since closed and reopened the game, and they're working again, but I didn't see any other threads about this, so I decided to post both in case anyone else has this problem, and to hopefully bring it to the attention of someone who can try figuring out the why of how it happened, maybe?

  8. Okay, I did some fiddling around, and I've got a bit more details figured out. I haven't been rigourous in it, but this is what I've observed so far:

     

    1. The problem seems to arise for me only when I attempt to play in windowed mode, and then also the session after that if I exit and start it up again in full screen, but opening it up a third time a while later seems to resolve it.

     

    2. What mouse I use does not appear to matter. I got the same results with two different mice from two different companies with radically different models and wear levels.

     

     

    I haven't established what happens if I try it in windowed mode three times consecutively, or what happens if I try opening it a third time only briefly after closing it the second time. I've also only tried starting it up on the highest available resolution.

     

    I hope this helps.

  9. I'm having this problem, too, or at least a very similar one. It only seems to recognise my click about a third or fifth of the time.

     

     

    WinXP, simple USB trackball mouse, probably from Logitech but the logo's long since been rubbed off. Not sure what my drivers are, but the mouse works just fine with everything else, including all the Avernum games.

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