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Minion

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Posts posted by Minion

  1. 11 hours ago, Derell Licht said:

    Hokay, I can live with that...
    I *still* miss tooling around on the rivers (I *think* it was in A1), checking out territory, but none of the monster bands could reach me... and I could reach places that I simply couldn't reach by land.  I loved the feeling of exploring!!!

     

     

    That was probably A1. I too love the sense of freedom and exploration that is so prevalent in the first game. Naturally, you spend a lot of time boating around in A2 as well, but then you have Empire invasion on your mind. Come to think of it, the "boats" we see on the surface are actually large fishing or trading vessels and would likely be a tad too difficult to handle for a small group of people with no experience of sailing, let alone the open sea.

  2. Everything the scurrilous Skull says should not be taken at face value, I suspect. The Skribbane tip in particular sounds like the kind of unsubstantiated rumour that was common before Google and smartphones gave us the power to instantly determine the veracity of any and all statements. Kind of like someone saying how great Coke goes with Menthos.

  3. Doesn't "icon-based" simply refer to using series of still images (sprites?) made from 3D models to create creatures that look and behave as though they were 3D models while they are actually 2D animated images? That is, what all Spiderweb game since Geneforge have done (before that I guess they weren't 3D models, but drawn frame-by-frame).  I believe that's how games like Fallout and Baldur's Gate were designed back before your average personal computer could be counted on to support a complex true 3D game.

  4. I suppose it should be noted that at the time of Crystal Souls (and presumably Ruined World), only a small fraction of the Vahnatai nation (or nations?) has awakened from their crystal stasis, which means that they have limited manpower and resources at their disposal. Once sufficient numbers had awakened and they had restored their infrastructure sufficiently, I would presume that the Vahnatai would have been an even greater force to be reckoned with. Note that I too have not played the second trilogy.

  5. Actually, you can just walk past the chamber with the Alien Slime and reach the other spawners without having to run their respective gauntlets (and you can do the gauntlets in reverse order and get the drop on your foes). The Alien Slime only reacts if you approach it directly, specifically if you move past the first set of columns or piles of skulls (can't remember which came first).

  6. It's not exactly a bug, but whenever I start up Avernum 3 I suddenly find that hours have passed mysteriously, and I am dehydrated, hungry and have a stiff neck. I suspect that the Vahnatai are using the game as a portal to abduct humans for experimentation.

     

    Anyway, I don't believe I know of any game from that time that was anywhere near as ambitious in terms of an open world that deteriorated as time went by. Actually, I've never heard of anything like that.

  7. TriRodent: I noticed that in the tutorial when I dazed my two fighters, and they remained so during the subsequent training montage. And thanks for the food tip, it seems my party will go green for the sake of those precious spells and skills.

     

    Randomizer: Don't resistances act as a flat chance to resist a certain effect? If they do, even a 50/50 chance to avoid being dazed, charmed or confused seems like a good thing.

  8. Out of curiousity, do you all take Sliths and Nephilim in your party in order not to miss out on any quests or bonuses (or just because you like them), or do you run an all-human party? I used to take a token Slith and Nephilim, but nowadays I just go with humans in both A2 and A3 because of the extra traits since it seems like it fits the story better somehow. Or maybe I've just been listening too much to Johnson.

  9. Since the release date thread is going astray, and I just started my game, I thought to create a general thread for Avernum 3: Ruined World where we can share our joys and tribulations, as well as tidbits of advice, and ask questions in the hope of receiving some sage advice from the beta testers.

     

     

    First up, does anyone know if the Challenger trait works as intended in this iteration or if the effect is still unclear or bugged?

  10. Back in Exile/Avernum 1, you could walk across lava at your own peril and reach it, but since lava is now impassable the corpse is unreachable (but hopefully devoid of loot). I recall being a bit frustrated about it too, especially since I could remember looting the body in the old Avernum 1. You can see that it used to have an emerald and a silver ring on this annotated map of the Bat Cave:

     

    http://www.harehunter.info/Avernum1/Maps/Newbielande.html

  11. I had a look in avitemschars.txt and noticed that it gives you some idea of enemy levels as each entry has a "base level" number. I was curious to see what the difference between the level number and initiative was for something other than cave rats (or Huge Rats in the file) and goblins. I found the small band of Slith scouts outside of Fort Dranlon, which consists of several Sliths (base level 10) and one Slith Flinger (base level 18). On Normal, The Sliths' initiative was something like 4-5 points higher than their base level, while the Flinger had an initiative bonus of 8-9 in addition to its base level. Unsurprisingly, enemies with missile weapons have higher Dex, presumably, but not quite as high as a dedicated missile weapon PC would have at the same level. If the Sliths are any indication, having a few points of Quick Action in addition to your base Dex should be enough to go before most normal enemies of the same or a reasonably higher level than you, and quite possibly high-dex enemies of the same or a slightly higher level than you.

     

     

    Also, I guess you could compare your hit chances against enemy initiative and base level to see if they have Quick Action or not (maybe Assassins have it?).

  12. It appears that every level does add one point to a creature's total initiative score. Also, I did some further testing on the impact of level on initiative using party members only and realized that party initiative order is influenced by marching order, i.e. in case of a tie, the foremost party member takes precedence. This means that I was wrong about my previous theory that Quick Action adds slightly less than 2 points to initiative, since I never bothered to test it in reverse order (i.e. the first party member increases Quick Action while the second increases Dex). A couple of simple tests seem to confirm this.

     

    I also tested Dexterity and Quick Action against the goblins outside Fort Avernum (on Torment, just like Zaego), but without knowing the goblins' level, Dexterity and any skills they might have, it's hard to determine their initiative score and whether enemies take precedence in case of a tie. However, it does confirm that Quick Action gives a flat 2 since the PC's total initiative score gives her the same turn order regardless of whether it comes from Level + Dex or Level + Dex + Quick Action.

     

     

    Level vs Dex/Quick Action

    Spoiler

    Hero A is in slot 1 and Hero B is in slot 2.

    Scenario 1:

    Hero A: Lvl 2, Dex 1
    Hero B: Lvl 1, Dex 2

    Hero A goes first.


    Scenario 2:

    Hero A: Lvl 2, Dex 1
    Hero B, Lvl 1, Dex 3

    Hero B goes first.


    Scenario 3:

    Hero A: Lvl 2, Dex 1
    Hero B: Lvl 1, Dex 1, Quick Action 1

    Hero B goes first.


    Scenario 4:

    Hero A: Lvl 3, Dex 1
    Hero B: Lvl 1, Dex 3

    Hero A goes first.


    Scenario 5:

    Hero A: Lvl 3, Dex 1
    Hero B: Lvl 1, Dex 4

    Hero B goes first.


    Scenario 6:

    Hero A: Lvl 3, Dex 1
    Hero B: Lvl 1, Dex 1, Quick Action 1

    Hero A goes first.


    Scenario 7:

    Hero A: Lvl 3, Dex 1
    Hero B: Lvl 1, Dex 1, Quick Action 2

    Hero B goes first


    Scenario 7:

    Hero A: Lvl 3, Dex 1
    Hero B: Lvl 1, Dex 2, Quick Action 1

    Hero B goes first.

    Hero A is in slot 2 and Hero B is in slot 1


    Scenario 1:

    Hero A: Lvl 3, Dex 1
    Hero B: Lvl 1, Dex 2

    Hero A goes first.

    Scenario 2:

    Hero A: Lvl 3, Dex 1
    Hero B: Lvl 1, Dex 3

    Hero B goes first.


    Scenario 3:

    Hero A: Lvl 3, Dex 1
    Hero B: Lvl 1, Dex 1, Quick Action 1

    Hero B goes first.

    Hero A in slot 1, Hero B in slot 2 and Hero C in slot 3


    Scenario 1:

    Hero A: Lvl 3, Dex 1
    Hero B: Lvl 2, Dex 2
    Hero C: Lvl 1, Dex 3

    Hero A goes first, Hero B goes second, Hero C goes third.


    Scenario 2:

    Hero A: Lvl 3, Dex 1
    Hero B: Lvl 2, Dex 2
    Hero C: Lvl 1, Dex 4

    Hero C goes first, Hero A goes second, Hero B goes third.


    Scenario 2:

    Hero A: Lvl 3, Dex 2
    Hero B: Lvl 2, Dex 2
    Hero C: Lvl 1, Dex 4

    Hero A goes first, Hero C goes second and Hero B goes third.

     

    Quick Action vs Dex (reverse marching order from previous test)

    Spoiler

    Hero A is in slot 1 and Hero B is in slot 2, both are level 1


    Scenario 1:

    Hero A: Dex 1, Quick Action 1
    Hero B: Dex 3

    Hero A goes first.


    Scenario 2:

    Hero A: Dex 1, Quick Action 1
    Hero B: Dex 4

    Hero B goes first.

     

    Level 1 hero vs Goblins and Goblin Warrior (Torment)

    Spoiler

    Scenario 1:

    Hero: Dex 2

    Goblin Warrior goes first, Goblins go second and Hero goes third.


    Scenario 2:

    Hero: Dex 3

    Goblin Warrior goes first, Hero goes second, Goblins go third.


    Scenario 3:

    Hero: Dex 4

    Hero goes first, Goblin Warrior goes second, Goblins go third.


    Scenario 4:

    Hero: Dex 1, Quick Action 1

    Goblin Warrior goes first, Hero goes second, Goblins go third


    Scenario 5:

    Hero, Dex 2, Quick Action 1

    Hero goes first, Goblin Warrior goes second, Goblins go third

     

  13. Unless character/monster level favours high Dexterity, it would seem the same number of skill points invested in Quick Action will have greater impact on your initiative than the same amount of attribute points invested in Dexterity since one attribute point is automatically invested in Dexterity every four levels. So unless one of my characters will be using missile weapons, putting the odd skill point in Quick Action by way of Hardiness whenever they seem to be lagging behind in combat seems to be the optimal choice. At least assuming that I have more skill points than attribute points to spare, but hopefully a Quick Action trainer will appear early on.

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