Here is the batch conversion of the Blazing Blades BoA graphics. They were in png format, I converted them to 8bit bmp format, then I changed them to 24 Bit format:
(8 bit graphics are about a third of the size of 24 bit versions, original BB pngs seemed to have 8 bit color depth.)
Jewels backed up the site at:
Here I used IrfanView, by Skiljan Irfan, it is just the thing for someone who is not an expert on file formats.
It can be found at:
Batch Conversion, this function is found in the File menu, its hotkey is B.
In the lower right of the Batch Conversion dialog box, choose Advanced Options. This brings up the "Set for all images:" dialog box. In the "Change color depth:" part find
"256 Colors (8 BPP)" and click on its radio button.
Conversion can turn 24 bit Bitmaps into 8 bit varieties.
(Resize function can apparently create Editor icons at will.)
In the short term I will get all floor/terrain/item graphics collated into rows of ten when that is not currently the case.
Long term goal is that the .bmp graphics will be given G### names. Then they can be permamently added to the relevant Graphics folders in the Data directory. Scenario designers will be able to use them in datascripts just like official BoA graphics.
Pre-existing scenarios will need new data scripts if they use graphics from the Blazing Blades collection, but they already come with their own graphics anyway.
Then we can bring in a few other graphics, from the first Avernum Trilogy and the two versions of Nethergate.
Items, Terrain - Walls and Terrain - Buildings are done.
Creatures and Splash Screen graphics only need to be renumbered.
Graphics from the first Avernum Trilogy and the two versions of Nethergate have been done.
Doing Terrain - Furniture now.
Still need to do Terrain - Climb and Floors.
Edited by Ishad Nha, 13 August 2013 - 06:51 AM.