From Smoo on SV:
Wilderness - another small scenario. Fortunately, this time the graphics are oh-so-snowy-like. You are a bunch of couriers hiking through a chilly mountainside to a town. I didn't like the outdoors. Sometimes the trees and height covered my party and I could not see where I was. Outdoors notwithstanding, the one town looked pretty enough, what little there was of it.
The graphics of the enemies were also good. Very gruesome. But there were not enough enemies. There is only one encounter, though it was nice that one of the baddies lucked out and did not die when its hit points reached zero. I do not believe I have ever seen lucky enemies before. After the fight I was informed that the big bad left a ring behind. I did not see any rings, maybe I was not supposed to. Moving on.
The plot was not all that original or thrilling. The dialogue was very spartan, but the reason for this is acceptable so no harm done there. On the other hand, I did buy into the impression that my party was wading through thick snow on a freezing mountain top, so bonus points for descriptive writing.
My main gripe is that the player is lead by the hand through the whole climactic encounter: "You hear voices downstairs. You can't rush in now! Go out the window!" Then not much later you have to go back and fight the baddies. Oh! And I was heading towards the church when I got that annoying "Go to the church, dummie!" - help box. As for the ending:
In conclusion, it's short. I was thinking there would be a dungeon level after the first town. There wasn't.