Tenderfoot Thahd Wilowah Posted August 13, 2005 Share Posted August 13, 2005 They don't cast terror anymore. They're just the only ranged poisoning and poison damager in the game. Not that this is a bad thing. Terror might make enemies you want to be killed run away at last HP. I only made them since I wanted a variety of damage types... (quite a nice feature for GF3, IMHO.) Also, Drayks don't have their +90 accuracy bonus anymore, or so it seems. Anyone else notice anything strange, changed, or wrong about creations? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 13, 2005 Share Posted August 13, 2005 Yeah, this has been observed before. Apparently Terror Vlish do have a terror attack in their creature definition script, but they never actually use it because the engine wasn't set up to deal with creatures with more than two kinds of attack. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Wilowah Posted August 13, 2005 Author Share Posted August 13, 2005 Oh, so it was just like this in the first and 2nd games too? (I didnt use them then since they had no accuracy bonus) It would be cool if they did have multiple attacks, though... especially with how Gazers and Drakons supposivley know more than just 1 or 2 attacks. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Zeviz Posted August 14, 2005 Share Posted August 14, 2005 No, in the previous 2 games Terror Vlish actually induced terror with every hit. I personally didn't like that, but some people preferred it, because it allowed them to deal with a few enemies at a time, while the rest were hiding in fear. Quote Link to comment Share on other sites More sharing options...
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