Curious Artila Kahless25 Posted July 10, 2004 Share Posted July 10, 2004 My outdoor scripts are not functioning properly, and I think it may be because of my dialog boxes. Is there a functional difference between message_dialog and add_dialog_str (besides the option of the latter to add a choice)? If so, I can't understand what it is. Link to comment Share on other sites More sharing options...
Kyshakk Koan PoD person Posted July 10, 2004 Share Posted July 10, 2004 Look at the "basic dialog box calls" section in the editor docs appendix. If you are going to use add_dialog_str, then you must use run_dialog(0 or 1) to make the box come up, and you should use reset_dialog() before all the add_dialog_str calls to clear away all of your old dialog boxes. EDIT: Realized that perhaps I should explain that message_dialog is sort of like a quick and easy dialog box, with no choices for the player. Any dialog boxes you want to make more complicated (add/remove strings based on what has/hasn't happened, give the party more choices, have a message more than 510 characters long), you'll have to do manually with add_dialog_str and whatnot. See the appendix for details. Also realized that I'm a journeyman now! Link to comment Share on other sites More sharing options...
Curious Artila Kahless25 Posted July 11, 2004 Author Share Posted July 11, 2004 Thank you! I knew about the choices, but I realize my problem was that I was trying to use message_dialog in a conditional statement. Link to comment Share on other sites More sharing options...
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