Burgeoning Battle Gamma Kiexcolo Posted December 26, 2004 Share Posted December 26, 2004 Does the town_status actually change if you dun set it manually but say commit a crime and make it angry? The town remains angry but on checking its status, it seems to return 0 = never been entered. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted December 26, 2004 Share Posted December 26, 2004 I think town_status is broken. You can track it with flags anyway. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted December 26, 2004 Share Posted December 26, 2004 We told Jeff about this when he was going to make the upgrade from v1.1 to v1.1.1, and I thought he was going to fix this. Oh well. I've found some bugs lately, too (with beam projectors in particular). I say after GF3 gets released, we push for another bug-fix for BoA. Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Kiexcolo Posted December 26, 2004 Author Share Posted December 26, 2004 How do you track it with flags? Link to comment Share on other sites More sharing options...
Well-Actually War Trall Fort Posted December 27, 2004 Share Posted December 27, 2004 Check to see if the town has become angry with get_crime_level(), or some call named similar to that. Then set an appropriate flag if the town is hostile. I don't think there is a good way to make a town friendly again after it becomes hostile, though. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted December 27, 2004 Share Posted December 27, 2004 Well, what you can do is make a loop from i = 6 to the highest number character in the town and set each one to a friendly attitude. Not compact, but simple enough. Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Kiexcolo Posted December 27, 2004 Author Share Posted December 27, 2004 Ok, get_crime_level worked for me. Thanks. Link to comment Share on other sites More sharing options...
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