Curious Artila philstrek Posted April 14, 2004 Share Posted April 14, 2004 I'm trying to create a character - actually an arrow shooting wall - that when destroyed will not disappear. I've got the script down, all except the post-death disappearing act problem. Please help! Link to comment Share on other sites More sharing options...
Garrulous Glaahk spyderbytes Posted April 14, 2004 Share Posted April 14, 2004 Just off the top of my head... the first thing I'd probably try is to call set_terrain() from the creature's DEAD_STATE to draw a normal wall where it was (if I'm understanding what you're doing). I'm almost positive DEAD_STATE is called (just) before the dead creature disappears. -spyderbytes Link to comment Share on other sites More sharing options...
Curious Artila philstrek Posted April 14, 2004 Author Share Posted April 14, 2004 Ahaa! I think you're on to something there. I'll try it out and see how it works - thanks. Link to comment Share on other sites More sharing options...
Kyshakk Koan Kennedy Posted April 16, 2004 Share Posted April 16, 2004 Actualy I would suggest just drawing the graphic on top of the wall and placing an ordinary wall where you want the monster to be, kind of like the way wall decorations are done. Link to comment Share on other sites More sharing options...
Curious Artila philstrek Posted April 16, 2004 Author Share Posted April 16, 2004 I tried what you suggested a few days ago Kennedy. It looked kinda strange - maybe I should have messed with the icon_offset more. I've used the dead_state set_terrain suggestion (see above) and it worked fantastically. Thanks for both of your suggestions! Now if I can figure out a way to create a new form of transportation, I'll really be in business. Link to comment Share on other sites More sharing options...
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