Garrulous Glaahk UA Posted June 26, 2004 Share Posted June 26, 2004 How about a play_sound_in_background()? It'd work just like the current soundplaying capabilities but it wouldn't wait for it to finish before continuing with the script. Link to comment Share on other sites More sharing options...
Garrulous Glaahk spyderbytes Posted June 26, 2004 Share Posted June 26, 2004 Put a minus sign in front of the sound number in the call to play it. Link to comment Share on other sites More sharing options...
Garrulous Glaahk Yellow Sub Posted June 26, 2004 Share Posted June 26, 2004 You mean background music? Id like to put that in a couple of places, like a Cassete Item that doesn't pause the game to play a music, a musical clue. Link to comment Share on other sites More sharing options...
Garrulous Glaahk UA Posted June 27, 2004 Author Share Posted June 27, 2004 Quote: Originally written by spyderbytes:Put a minus sign in front of the sound number in the call to play it. Thanks. I skim too much. Link to comment Share on other sites More sharing options...
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