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You need to write a data script for your scenario, which when combined with the game's built in data scripts, will define all of the terrains, floors, creatures, and items present in your scenario.

 

To learn how such a script should be made, first read sections 2.2 through 2.7 of the BoA Editor Docs (Which came with the editor download from Spiderweb.) and then skim through the data scripts of some existing scenarios.

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Once you read the manual and get the data file started, you may want to check out the Item Editor.

But you really do want to read the manual first.

 

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The Silent Assassin has suggested that I do a shameless plug for my Link Library, which offers links to most designers' sites, as well as sources for utilities that are held as the community standards.

But I don't think this is necessary; I mean, the link is already in my sig.

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