Garrulous Glaahk Mah Al Ibara Posted February 17 Share Posted February 17 (edited) A problem easily overcome by the vast majority of animate creatures--How to walk (swim, fly, crawl) by other animate beings without bumping into them and stopping dead in one's tracks--remains an insurmountable one for the inhabitants of Spiderweb Software games. Click a spot to walk to, and odds are even that your player character will bump into some friendly townsperson and everything will come to a halt until you, the player, nudge your character on. Jeff even seems to enjoy this feature of his games, because in every fort he will place a squad of soldiers marching back and forth, for no other reason than to trip up your player character who just wants to walk to the damned apothecary in peace. Surely this could be solved with one or two lines of code, since I have never seen another game since 1988 where this has been a problem. Is Jeff really attached to this aspect of his games? Edited February 17 by Mah Al Ibara Quote Link to comment Share on other sites More sharing options...
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