Fledgling Fyora Crappy Old Sedan Posted March 30, 2010 Share Posted March 30, 2010 Having played through a cool piece of Avernum 6, I'm realizing that I want to slightly tweak one of my character builds. It's not a big enough change that I feel like restarting with a whole new party, I just want to move a few points around, which historically hasn't been a problem in previous Avernum games. Yet, with this iteration I find that the editor doesn't allow you to decrease skills, and I don't want to simply add in points I haven't earned. Anyone know a slick way to decrease skills, or even delete a character from an existing party to be replaced with a new one? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted March 30, 2010 Share Posted March 30, 2010 There's no way to decrease skills, but you should be able to delete and replace a character in the Edit Party window -- click on the button that looks like four little vaguely upright blobs. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Crappy Old Sedan Posted March 30, 2010 Author Share Posted March 30, 2010 That's good to know. Can you assign traits to a character created midgame? Does the character level intrinsically matter to gameplay mechanics, assuming you use the editor to recreate the appropriate skill selection? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted March 30, 2010 Share Posted March 30, 2010 Yes, level does matter in determining HP, mana, and some other features. However, you could always just manually inflate it with the "iamweak" cheat. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Mod. Posted March 30, 2010 Share Posted March 30, 2010 I would just modify the dialogue script for an area with few talk nodes such as Fort Emerald and add options to decrease skill levels. Quote Link to comment Share on other sites More sharing options...
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