Same here. I get an involuntary 5 second (at least) break after avery combat round and at other times randomly. Before every combat the break is even longer. What makes it even more annoying: if I tap anywhere in that break, the tap is remembered and guy #1 instantly starts running to that place when the next combat round starts. Argh!
Any chance this will ever be fixed? (should I say "improved"?)
So was I at first glance, but this bug makes a great game almost unbearable. I didn't have these problems with Avernum.