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georgio

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Thank you all for replies, I already sent the email to the Spiderweb as suggested. I will let you know if I receive any new info.
  2. I have a quite a few hours of this game under my belt and so far I am extremely satisfied. However there are few things that annoy me and quite frankly I don't know how they could be there considering this is such a long series. If they were already suggested, sorry for the double post (I used search and nothing popped up). So here they are: 1. Using the same button to deactivate the action. I find it really annoying to have to hit "ESC" whenever I want to cancel my current action. Given how hard to spot items are in this game I would especially love to be able to hit "i" second time to close my inventory instead of cancelling it by mouse or hitting escape. 2. Better pathing #1: It is incredibly annoying to see my party member choose a path around the whole dungeon to attack a monster if some other party members are in his way. Especially when it seems that he does not have any problem pushing fellow party member him aside if following a simple move order. A simple rule "If it is possible to move while pushing aside a party member and attack in one turn when attack command was given, just do it" could solve it. 3. Better pathing #2: Sometimes moving to a tile next to a group of enemies is almost impossible task. It turns out to be a tedious process of finding that one pixel that does not highlight any nearby monster. Sometimes it is even impossible to find such a spot. Some "movement only, no attacks" toggle can help here. 4. Targeting #1: Why the hell was there this "center the AOE spell on monster under cursor" implemented on AOE spells like Icy Rain? AOE and any other non-targeted spells should ignore any "targets" Just select an area and shoot. Otherwise casting AOE spells turns out to be more frustrating version of issue #3 - because you have to do it more often. 5. Targeting #2: Can the attack cursor for single target attack (Melee, Bow, Single target spell) change if it is not possible to move and attack in one turn? It is less important for melee attacks - as you can calculate the number of tiles standing between you and your target. But for range attacks it is just too painful. 6. Targeting #3: If casting AOE spell and we are pointing out of "move then cast" range - can we have AOE effect area tiles change color from white to red? 7. Targeting #4: If casting beneficial spells (haste etc) that are centered on caster, can we have the range highlighted? Or even better, can we make it work like AOE spell with the range of the spell clearly highlighted so we can see if our priest can move somewhere and cast Protection on our Tank up front and also on our casters positioned safely in the back?
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