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Kittygazer

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Posts posted by Kittygazer

  1. For me:

     

    My favourite character: Shaper Connasson from Lethia Pass.

     

    My least favourite character: I'm tempted to say Rawal or Taygen... but thats too obvious so I'm going to go with Denna.

     

    My favourite creation: Rotdhizon by far.

     

    My least favourite creation: Vlish. God I hate them. Don't like kyshakks much either.

     

    My favourite spell: Essence Blades.

     

    My least favourite spell: Essence Lances cause it keeps killing me! And charm.

     

    My favourite sect: Alwan.

     

    My least favourite sect: Taygen. How I enjoy killing him.

     

    My favourite area: Thistlewood. Nothing better than killing a hundred bandits.

     

    My least favourite area: Kratoa Stoneworks. I hate the puzzle with the energy pylons.

  2. It isn't difficult. Its just common sense. I started with editing Ganduv's script editor, I read how he did it and I started trying to do bits of it myself. You can easily find what a line of code does and then if you copy and paste it to another creation, it only makes logical sense that the creation will do the same thing. Its just about not forgetting the semi-colons and finding patterns. I like it cause it's kind of like putting a puzzle together.

  3. Gorash-kel is pretty easy. Invest in some stun resistance, head there, blast them with slow damaging attacks (searer, burning spray and lightning aura) from a distance where they cant use their aura attacks (especially the one that curse, weakens and slows you) and wait. Using this method, I can do gorash-kel pretty early in the game.

  4. Well I first did the games legitimately and completed G5 like 3x over then got bored and starting messing with the script. And they're great but not perfect.

     

    One great improvement to the games which I've implemented:

    Rawal's an insect in personality so I thought I'd make him one in appearance too.

     

    See, already better!

  5. Then why don't I just lower the essence and energy cost of the existing spell instead of tying up essence and turn time in a creation that will constantly cast the same spell? Seems a bit of a waste of time.

     

    You could make the ornk fire unbound death rays and other stuff but then it wouldn't really be an oozebeast. Unless you just want the graphics of an oozebeast which is really easy to do.

  6. Trenton I think that I know the sword you're talking about. Ganduv's unbound reaver? I fixed that. I can't exactly remember how I did it but I had the same problem so I messed with the sword a bit and fixed it. I renamed the sword and augmented some of the stats (made it a stunblade for example) but it works perfectly now. I also made it a nice red colour!

    Here are the lines if you want to use my edit:

     

     

    it_name = "Unholy Warfare";

    it_graphic_coloradj = 272;

    it_level = 300;

    it_value = 5000;

    it_ability = 91;

    it_stats_to_affect 0 = 4;

    it_stats_addition 0 = 20;

    it_stats_to_affect 1 = 0;

    it_stats_addition 1 = 20;

    it_stats_to_affect 2 = 12;

    it_stats_addition 2 = 20;

    it_pet_stats_to_affect 0 = 0;

    it_pet_stats_addition 0 = 50;

  7. Find the ornk script (ctrl+f) in gf5itemschars then find whatever you want to make the ornk use as an attack. For example to give an ornk submission thorns and a basic melee attack attack, you use these four lines:

     

    cr_abil_num 0 = 1; (this is the bite attack)

    cr_abil_level 0 = 20; (this refers to how powerful the bite attack is. The higher the number, the higher the damage)

    cr_abil_num 1 = 56;

    cr_abil_level 1 = 20;

     

    REMEMBER THE SEMICOLONS.

     

    You'll also want to give the ornk the ability to run at the same rate as other creatures. To do this, just delete the line that says cr_walk_speed = 18;. It will reset the amount to the default automatically/

  8. I find changing ornks is the best thing to do since theres only one part of the game in which ornks are aggressive (and you can just avoid them)and you can eventually summon your own ornks. For example, I gave my ornks submission turret stun attacks and an acidic melee attack and they were better than any other creation.

  9. Yes just copy and paste parts of it, make sure you leave semicolons in.

    The parts you want to change are:

    The name, the ability type, the damage, the effect and the number of missiles.

     

    This is what to paste in:

    ab_name = "Essence Orbs";

    ab_missile_type_fired = 5;

    ab_ability_sound = 129;

    ab_damage_type = 1;

    ab_num_of_missiles = 5;

     

    Leave the rest as is.

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