#1: As said in my previous topic, the buildings are all unnecessarily huge and never match up with their outside / inside dimensions. Avernum's buildings felt realistic in their size and the things filling them.
#2: Secret panels are practically impossible to find for anyone not playing in the largest resolution, leaning forward and squinting at the screen at all times. In Avernum: Escape I could at least see secret panels with a quick glance around as I moved through dungeons.
#3: Animal skins are worth money. Iron bars are worthless and useless. This makes no sense. In fact, that the game even offers to let me pick up things that are worthless to begin with is perplexing. Why give me the option to load up on heaps of trash and bars / blocks of junk?
#4: Extremely limited loot selection. One of the most enjoyable parts of RPGs is the loot. I can't count how many daggers I've encountered thus far, or how many copies of the same exact weapons I'm already using. Looting after battles just gets tedious instead of exciting.
#5: "You're too weak, come back later." - This is not something you ever want to tell your player. It diminishes what accomplishments they have and shines a spotlight on the fact that you're railroading them. Quests, no matter how difficult, should be available if the player wants to attempt them suicidally. Besides that, these people are telling Hands of Avadon that they're weak when normally they're peeing themselves at the sight of me. Who is going to insult Avadon's henchmen and get away with it, honestly?
#6: When dealing with baddies, they always offer me a bribe to get me to let them go. Curious, I save beforehand and accept the bribe. Then I reload, deciding "No, I'll take the bribe and kill you" and... mysteriously whatever they were going to bribe me with isn't there. This doesn't really make sense. Where did Neray's 300 gold go, exactly?
#7: The enemy selection is extremely limited. I can only fight so many generic groups of 3-4 spiders, rats, wolves or wretches before I get bored. The existence of fatigue means you won't be using your flashy abilities against them either, unless you want to trek all the way back to the pylon and waste a few minutes of your life.