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glissile

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. When I read the dialog file for the Jhereth Deep, I saw dialog regarding finding Seeker Azarni charmed and enslaved by Zephyrine. However, I have yet to see her show up. My current storyline quest is "Hunting the Lord", and it's been a while since I told Azarni that her ritual is not in Zhethron's library. She is no longer sitting in the Soggy Cactus. I'm hoping to encounter her so that I have an in-character reason to attack Zephyrine. The provided dialogue option of being offended by its past assistance to the ogres is unsatisfying for me. From a role-playing perspective, the Azarni dialogue is a better justification because Zephyrine's denial of what it has done indicates that it will continue to enslave humans, including Pact humans. Does anyone know how to trigger her appearance? Is it somehow linked to the Neray questline, which I messed up?
  2. Originally Posted By: Lilith Originally Posted By: Danny the Fool Dragon Age O, A, 2, Mass Effect 1, 2, 3, the newer Fallouts were all strategic party-based RPGs by major companies. The real-time combat in those games is a pretty big difference from what players of older RPGs grew up with, I think. It changes the strategic nature of combat dramatically. I stumbled across a turn-based RPG implemented in flash. It's a parody of console-based games I haven't played, but I've enjoyed it anyway: Mardek: Chapter 1. (Chapter 3 is when the party construction choices really open up.) It's surprisingly deep: the elemental rock/paper/scissors is, if anything, overly complex - probably for the sake of parody; battles play differently with different NPCs; the characters are endearing. I particularly like the fact that the NPCs don't auto-level, so that you need to make hard choices between using the ones that are immediately helpful (e.g., a fire-specialist blaster) vs. training up the ones that will be more versatile in the future. The forum isn't necessarily easy to find, but very helpful, so here's a link. Probably the worst thing about the game for me is that it encourages grinding to get rare drops, especially since completing a quest can cause monster spawning to stop in an area. The information in the forum and wiki is especially helpful for knowing what items are important to acquire and/or conserve for later crafting. This promotional turn-based flash game based on the Dragon Age franchise is also fun, though short: Dragon Age: Journeys. (I haven't played the actual Dragon Age games.)
  3. Maybe it's too early in the game to question this (I'm level 6 and just met the dragon), but I've noticed that the Hands I leave in Avadon are gaining more XP than the Hands who go on missions with me, and my PC is gaining the least XP. (I've been playing on Normal.) 1. Does this mean that I'm leaving a lot of XP on the table somehow? 2. Would my PC gain more XP if he were handling things solo or with just one extra Hand? 3. Should I be rotating which Hands I disadvantage by giving them actual field experience? It was rather disconcerting to come back from the tutorial dungeon to find the Blademaster from Kva saying I was his only hope of proving his value (implying he hadn't gone off on his own mission), when he now had more XP than the Hand who did the quest with me.
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