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Andariel

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Posts posted by Andariel

  1. Well, it's actually a French review (the only one out there?), but a review nevertheless. Anyway, here's the translated summary just for you:

     

    Avernum: Escape From The Pit may well be a remake of a remake of an antediluvian indie game, it is nevertheless refreshing and invigorating. It must be said that its flavor is immune to time, its taste oblivious to technology. That impalpable little something often noted when we run out of words to qualify great things, it's there somewhere. Avernum is certainly limited by its creator’s capabilities in terms of modest design and technological level, and has neither the claim nor the means to shake the old school RPG references. The shape is not exactly the most attractive and the design is marked by a blatant classicism, but the content is enthralling, fascinating and inspiring. Isn’t it the most important?

     

    Pros:

    - Masterly literary writing

    - Tactical and strategical combat

    - Appreciable exploration and freedom

    - Decent lifespan (60h +)

    - Ridiculously low price (10 bucks)

     

    Cons:

    - Some technical deficiencies (Interface, AI and pathfinding)

    - Audio is somewhat recessed

    - More munchkin-oriented than Role Play-based (Poor C&C RP and some filler quests)

     

    Score: 8/10

     

    Here's a google-translated link (for what it's worth): http://translate.google.com/translate?hl...pe-from-the-pit

     

    Here's the original one: http://www.rpgfrance.com/test-9991-1-avernum-escape-from-the-pit

     

  2. Actually, I'm displeased that there are indicators on Avernum's map which show you quest markers. It's an odd modern Skyrimy feature to be put into an old school game like this... So, personally, I love getting lost in dungeon crawlers and I liked that darkness feature in Avernum.

     

    If you find yourself too confused by Avernum, confused (:p), you should try Legend of Grimrock for a change (oops, spider-sense tingling?)

     

  3. Are you sure about that?

     

    It's not really what I'm getting from the old fans I saw in the forums...

     

    They say that Avernum is somewhat Avadonised, some even say it's dumbed down... The skill progression is more assisted, no more recruitable NPCs, no more alchemy, no more survival-system (food and rest system), health regeneration, game's less challenging, stuff like that, you know?

     

    Seems like those changes could impact on game experience, no?

  4. hey!

     

    Out of curiosity, I'd like to know if Avernum EFtP stays true to Avernum 1 (and Exile?). Apart from the engine, what are the main differences between the 2 versions? Are differences in the good or the bad side?

     

    I know by experience that remakes always stray from the original versions. Is it also the case here?

     

    Do you recommend playing Avernum 1 (or even Exile?) instead of (or at least, after) EFtP for someone who doesn't care about its old graphics, or one can easily forget about it?

     

     

     

  5. I had similar issues with Avadon but it wasn't as frequent and bothersome as with Avernum.

     

    Really, every 10 minutes or so, the game freezes, the windows cursor appears and shortly I find myself in front of a "Avernum has stopped working" window. And you can't imagine how it's frustrating. Mayday mayday please send help!

     

    My system: Windows Vista 32b

  6. Hey guys! Don't shoot! I'm not a spamming bot and this is not an ad!:p

     

    I just thought old school RPGers like Spiderweb fans would be interested by that:

     

    BIS_ban01.png

     

    The history, details, people behind this legendary studio who created some of the best CRPGs ever like Fallout, Baldur's Gate, Planescape : Torment and more.

     

    Here's the link people: Black Isle Studios Review

    Enjoy!

  7. Originally Posted By: Master1


    As for the Mac version coming first, followed by the iPad, Jeff has explained that before. He can only write one version at a time, being a single person. He prefers working on Mac, and that's what he's always done first, so he sticks with it. It is then easier to port from Mac to iOS than it is to Windows, so he gets that one done first. He doesn't delay and do a simultaneous release because, well, he has to make a living. He wants his new games out as soon as they're ready.


    I have to say, you got a point here. And actually, when you put it that way, it's quite understandable.

    Sorry if I sounded like I'm bitching, but it was out of passion, because I really like Spiderweb games and I was bothered by apparences without knowing the motives.

    Anyway, Avernum'll be out tomorrow, and somehow I know that it was worth the wait after all.
  8. Hi everyone!

     

    Well, actually, the "us" in the title refers to PC users. It may sound a bit paranoid, but it's definitely what I feel.

     

    Spiderweb, you're an awesome studio, with awesome games and an awesome spirit. But, with all due respect, you really need to know that your politics against PC users sucks. As a Microsoft user I feel more and more frustrated by your disrespectful treatement to the plateform that I'm using, and thus I don't feel respected as a customer.

     

    Mac and Apple always come first, it has all your attention and all the appealing stuff. PC is simply neglected, as if PC users are unworthy and useless. Avernum EFTP is available for Macintosh users AT LEAST SIX MONTHS before PC, and still we're impatiently waiting every minute for it to come out. And guess what? It's the IPad version that comes next and then you just feel worthless!

     

    But more importantly and even more dangerously, you feel like garbage when you see that the IPad version costs half the price of the PC version. Excuse me, but that's SCANDAlOUS!

    Seriously, I've boycotted Avadon TBF for a long time because you've done that. Still, I've decided to buy it afterwards, cause I just can't boycott indie old school cRPGs when I'm throwing money for AAA ones. I sincerly hoped that I would not see that again for Avernum, but imagine my disappointement...

     

    Studios like Basilik Games are huge Mac supporters, still, they treat all their constumers on the same level. All the versions are out in the same time with the same price and evreybody is happy. Well, I know, you aren't Basilik, but I love your games as much as theirs and I really want to support both of you.

     

    I can understand that you cherish Mac, cause the IPad is more "bankable" than the PC or maybe cause Jeff Vogel is a Mac user I assume. But I just want to be treated like the others, recieving my game at the same time as the others and paying the same price as the others. Console players have to pay more than the PC because of the royalties, but there's absolutely no reason that I pay the double for the very same product available on Ipad, especially when that version came out way before mine.

     

    Thanks and sorry if I sound fulminating.

     

     

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