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AdrianWerner

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  1. Originally Posted By: Danny the Fool I can understand that you want to pay the lowest amount of money you possibly could, but I think it's unfair to blame Spiderweb for the different market situations that they had no part in creating. There is no way to be profitable on the PC with niche titles at $10 or less, and there is no way to be profitable on the iPad at $25, so what else is there to do than stick to established price points that are likely to make the entire project viable? Oh..I don't blame them. In the end Spiderweb does what makes the most business sense for them. I just refuse to pay three times more solely because I've chosen different plaform to play on. Buying this game would make me feel like a terrible sucker to be honest, which is not a feeling I would aprecieate after spending 25$. Heck...25$ is very high price for low budget indie game anyway. I am willing to pay this much only when I want to not only play a game, but also show my support to the developer. With Spiderweb..well.. I don't want to support developer who thinks it's ok to charge three times more just for playing on different platform. If I would own iPad I would buy Avadon, but I see nothing about pc version that would be worth such extra price tag, so I will just pass. And comparing number of user reviews is pretty silly. Didn't it occur to you that it might be selling more on iOS becaue of how cheap it is? You think Terraria would have sold almost half million copies in first month if it was priced 25$? Maybe the extremely high price of Spidersoft games (compared to other indie games) is the reason why they can't break though to bigger market. After all..I don't see many pc gamers doing 25$ impulse buys. Such money is spent mostly by people who already know what they want. Plus let's be honest..Mac gaming is pretty petite part of the market and much less popular than iOS gaming. PC is bigger and has more popular distribution channels. Bassicaly you could directly compare sales of Avadon on differet platforms only if PC version would be priced the same as iOS one and if it would additionally be sold at Steam. Without that the conditions of both cases are just to different to make any sort of direct comparision possible.
  2. Originally Posted By: Danny the Fool So basically you don't think Avadon is worth $25. There's a money back policy for that, but I wonder why you bought it in the first place, since that should have been apparent from playing the demo. Prices are always decided only based on one factor: How much the target market is willing to pay. Och...I didn't buy it yet. I knew there would be iPad version, so I expected this might have happen. You're right about one thing..it all boils to how much one is willing to pay. And I'm just not willing to pay almost three times as much as iPad owners do. I see no reason to let the developer make almost four times as much money from me as he does from iOS gamers. Despite being interested in the game I just can't buy it knowing I would be encouraging similiar treatement of pc gamers in the future.
  3. Originally Posted By: Gerry Quinn If you really feel that the price advantage of the iPad is so important... you could always buy an iPad. Nah, I'm using convertible Windows laptop, so iPad for me would be kind of useless.
  4. Originally Posted By: Dikiyoba Originally Posted By: AdrianWerner I was stopping myself from buying PC version because I feared this might happen. Shame I was right. I see that at the site Windows version is stil 25$. I won't be buying it at that price. I feel like the developer is exploiting pc gamers here. I do realize that on Appstore 9,99$ is pretty much maximum, but if so then after it's launched PC version's price should be lowered to that to. While I'm interested in this game, I just can't with clean concience support this kind of treatement. The iPad price is making people pretty upset as it is. Can you imagine how upset people would be if the Mac and Windows price dropped without warning too? Dikiyoba. No, I can't. Why would they be upset? It's not like they're loosing anything by it. So any negativity would have to stem from childish character. I think that would be the best way to be honest. Make the game PC/Mac only for 6-12 months and sell it for 25$ price then and after that release it on iPad while dropping PC/Mac price to 9,99$. I don't see any problem with this strategy. Especially since people kind of expect game prices to fall after a while. It's only natural. Of course, I'm simply not a fan of Spiderweb's games. Avadon was the first that caught my attention. If I was a long time fan I would just swallow this bitter pill and buy it. I did something like that a year ago, when Command Ops launched for 80$. It was expnsive, but I was a fan of developer's previous works so I still bought it. But with Avadon I am not yet a fan, so emotions don't rule my wallet in this case. And I just can't get myself to support developer who discriminates one group of customers so much solely because they dare to play on different platform than iPad.
  5. Originally Posted By: Randomizer The iPad version is a stripped down version missing several features that some players want. Apple takes 30% cut on their appstore, which doesn't happen when he sells through his website. THat should more than cover few additional features.
  6. I was stopping myself from buying PC version because I feared this might happen. Shame I was right. I see that at the site Windows version is stil 25$. I won't be buying it at that price. I feel like the developer is exploiting pc gamers here. I do realize that on Appstore 9,99$ is pretty much maximum, but if so then after it's launched PC version's price should be lowered to that to. While I'm interested in this game, I just can't with clean concience support this kind of treatement.
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